{RUBY_B#さいご}最後{RUBY_E#}の{RUBY_B#しょうしゃ}勝者{RUBY_E#}

{RUBY_B#さいご}最後{RUBY_E#}の{RUBY_B#しょうしゃ}勝者{RUBY_E#}
{RUBY_B#さいご}最後{RUBY_E#}の{RUBY_B#しょうしゃ}勝者{RUBY_E#}名詞{RUBY_B#さいご}最後{RUBY_E#}の{RUBY_B#しょうしゃ}勝者{RUBY_E#}
レア度RaritystrRaritystrRaritystrRaritystr
タイプ光円錐, {RUBY_B#じゅんしゅ}巡狩{RUBY_E#} 光円錐
運命Class {RUBY_B#じゅんしゅ}巡狩{RUBY_E#}
ルール巡狩の運命専用の光円錐、光円錐のスキルはこの運命にのみ有効。
戦闘スキル装備キャラの攻撃力+12%。装備キャラが敵に攻撃を行い、会心が発生した後、「好運」を1層獲得する、最大で4層累積できる。「好運」1層につき、装備キャラの会心ダメージ+8%。「好運」は装備キャラのターン終了時に解除される。
昇格素材
信用ポイント308K
思考の粉末15
狩獣の矢3
屠魔の矢9
印象の残晶15
逐星の矢12
砕けた欲望の鏡12
ストーリー「僕が信じられないのかい?」
彼は挑発的な顔で目の前の男を見つめると、銃を取り出した。そして虚空に向け、弾が最後の1発になるまで引き金を引く。

「どうやら協力関係を築くためには、僕のやり方を見せないといけないらしい」
彼は銃を相手に握らせてからシリンダーを回し、そのまま銃口を自分に向けた。

そして引き金を連続で引くと、カチッという音が3回鳴った後、彼は笑みをこぼした。
「人生とは壮大なギャンブルであり、最後の勝者はいつだってこの僕なんだ」

目次
ステータス
戦闘スキル
キャラクター
Gallery

ステータス

レベル攻撃力防御力HP昇格素材
121.61543
2083.1657.75166
信用ポイント4000
思考の粉末5
20+109.0875.75218
30141.4898.25283
信用ポイント8000
狩獣の矢3
思考の粉末10
30+176.04122.25352
40208.44144.75417
信用ポイント16000
屠魔の矢3
印象の残晶6
40+243168.75486
50275.4191.25551
信用ポイント40000
屠魔の矢6
印象の残晶9
50+309.96215.25620
60342.36237.75685
信用ポイント80000
逐星の矢4
砕けた欲望の鏡5
60+376.92261.75754
70409.32284.25819
信用ポイント160K
逐星の矢8
砕けた欲望の鏡7
70+443.88308.25888
80476.28330.75953
レベル昇格素材
1
20
信用ポイント4000
思考の粉末5
20+
40
信用ポイント16000
屠魔の矢3
印象の残晶6
40+
50
信用ポイント40000
屠魔の矢6
印象の残晶9
50+
60
信用ポイント80000
逐星の矢4
砕けた欲望の鏡5
60+
70
信用ポイント160K
逐星の矢8
砕けた欲望の鏡7
70+
80

戦闘スキル

ベット
装備キャラの攻撃力+。装備キャラが敵に攻撃を行い、会心が発生した後、「好運」を1層獲得する、最大で層累積できる。「好運」1層につき、装備キャラの会心ダメージ+。「好運」は装備キャラのターン終了時に解除される。

レベル 5

キャラクター

名詞レア度運命戦闘属性昇格素材
{RUBY_B#タンコウ}丹恒{RUBY_E#}
{RUBY_B#タンコウ}丹恒{RUBY_E#}4
RarstrRarstrRarstrRarstr
the-hunt-classwind-damage_type
暴風の眼
脈動する原核
逐星の矢
壊滅者の末路
運命の足跡
ゼーレ
ゼーレ5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classquantum-damage_type
虚幻鋳鉄
踏みにじる意志
逐星の矢
守護者の悲願
運命の足跡
トパーズ&カブ
トパーズ&カブ5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classfire-damage_type
灼熱の鋼刃
シルバーメインの勲章
逐星の矢
無窮なる仮身の遺恨
運命の足跡
{RUBY_B#スショウ}素裳{RUBY_E#}
{RUBY_B#スショウ}素裳{RUBY_E#}4
RarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
鉄狼の砕けた刃
工造渾心
逐星の矢
守護者の悲願
運命の足跡
{RUBY_B#ゲンキョウ}彦卿{RUBY_E#}
{RUBY_B#ゲンキョウ}彦卿{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classice-damage_type
苦寒晶殻
踏みにじる意志
逐星の矢
守護者の悲願
運命の足跡
Dr.レイシオ
Dr.レイシオ5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classimaginary-damage_type
霊鎮めの勅符
踏みにじる意志
逐星の矢
星を蝕む古の悪
運命の足跡
ブートヒル
ブートヒル5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
スターピース社員証
砕けた欲望の鏡
時に抗う一撃
同願の遺音
運命の足跡
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30 responses to “{RUBY_B#さいご}最後{RUBY_E#}の{RUBY_B#しょうしゃ}勝者{RUBY_E#}”

  1. Regarding the effect, I’m assuming that when the hit Crits, it will factor in the added stack immediately for that hit. Anyway, due to the LC buff wearing off after the wearer’s turn, it’s generally better to chain your Ultimate with the current turn to maximize the buff. A lot of these Hunts have 1-hit Ults after all, so they’re not really worth offsetting just to start with 1-stack for the next turn.

    I must emphasize the risk-reward though. The CDmg averages look good in perfect conditions but failure to Crit means failure to stack up the buff which *can* impact its performance more than a fixed amount of CDmg.
    — Just to give an example: A 4-hit attack with equal distrib comes to an avg of 30% CDmg. However, if you fail to Crit once, that avg sharply drops to 18%. Compare that to Yanqing’s S1 LC which gives 30% CDmg straight up. Failure to Crit once drops it to 22.5% instead.
    — It starts getting messier once uneven damage distribution starts factoring in, potentially tanking harder if the stronger hits fail to Crit. Let’s look at Seele’s skill. It has a 2:1:1:6 distrib giving it a 37.2% avg. If your first hit fails to Crit, that drops to 25.2%. If the final hit fails instead, then it plummets to 8.4%. With Yanqing’s S1 LC, those would be 24% and 12% respectively.

    Since Yanqing’s S1 LC is the closest comparison, as long as the weighted CDmg avg you can eke out of this LC is equal or better, then it’s a viable alternative. Swordplay at higher superimpositions is better and probably more convenient (just try to account for the high Dmg% and gain more Atk% elsewhere to get the most out of it). As for Stellar Sea, its raw damage is lower so I think it’ll just come down to which one your Hunt of choice needs or can actually utilize more.

    – – –
    Here’s an overview of the Hunt characters. I must note that I limited the averages mentioned only to their Skills. The overall weighted average will be different if you account for their kit in full gameplay, and as mentioned, failure to Crit can tank the averages:

    – Topaz: should be good due to high hit count and off-turn FUAs priming the buff for your next turn.
    7-hit FUA has equal distrib (30.86% w.avg), while 8-hit Enhanced FUA adds a 3x damage hit at the end (40.8% w.avg). You can read the end of my following comment to see the Topaz breakdown.

    – Seele: should be good due to the nature of her talent, where buffs will persist to her bonus action.
    Skill does 4 hits in a 2:1:1:6 distrib giving it a 37.2% w.avg which is high because of the strong final hit. An action order of [Skill (kill) – [extra turn] Skill – Ult (kill) – [extra turn] Skill] can be chained together in “one” turn so you can see how that should raise the overall weighted avg by maintaining the buff.

    – Yanqing: should be good since he has ok hit count and good CRate.
    Skill does 4 hits with equal distrib (30% w.avg), with A2 (32.16% w.avg), with A2+E1 (35.23% w.avg). A2 and E1 damage are computed after the hits of the attack he used, so they’re bound to benefit from max stacks. Same goes with his FUA (2 hits, 3:4 distrib, shit dmg tho) since they chain to his current turn/action. Skill+FUA (33.33% w.avg), Skill+A2+FUA+A2 (34.86% w.avg), Skill+A2+E1+FUA+A2+E1 (38.6% w.avg).

    – Dan Heng: he has consistent hit count, but Crit Rate can be an issue.
    Skill does 4 hits (3:1.5:1.5:4 distrib, 31.8% w.avg). Regarding his Talent though, depending on how the turns align, you don’t have to feel forced to chain his Ult for the CDmg if the next ally can target you to activate Talent anyway. The Res Pen is *much* stronger than the LC’s CDmg.

    – Sushang: hit counts can be inconsistent, causing LC to underperform. also Crit Rate can be an issue.
    Her skill by itself only does 2 hits (3:7 distrib, 20.4% w.avg). With 1x Sword Stance, 25.43% w.avg. With 3x Sword Stance, 32.4% w.avg. Do note that the half-damage SS hits come out first before the regular SS. Also, if you chain your Ult with your current turn, the buff will not persist to the next one since it’s not a bonus action, just a 100% advancement.

    – Dr. Ratio: it’s not looking good (best to read below why). It boils down to his weighted average being low due to the 1-hit nature of all his attacks.

    – – –
    Another incoming wall of text (and numbers) regarding this LC with Dr. Ratio and Topaz in the next comment.

      
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    • Again, lower your expectations since we’re covering a very optimistic (if not unrealistic) scenario of Ratio always Criting. Due to the 1-hit nature of all his attacks, we’re computing at a full rotation level to even get a weighted average (Spoiler: it’s less than 30%). The odds are stacked against him.

      I’ve written down different scenarios of *when* he uses his ult. I’ll use scenario 1 below and break it down for you:

      Simplify the weight of each attack based on their damage multiplier
      — 1 for Skill (150/150)
      — 1.6 for Ult (240/150)
      — 1.8 for FUA (270/150)
      Multiply the weight by the attack’s usage count. Sum these up to get the total weight.
      — 1*4 Skill + 1.6*1 Ult + 1.8*6 FUA = 16.4
      Sum up the Crit Dmg for each attack, then multiply by their respective weight.
      — Skill = 24+36+12+12 = 84
      — Ult = 12*1.6 = 19.2
      — FUA = 36+12+24+48+24+24 = 168*1.8 = 302.4
      Sum up the weighted CDmg, then divide by the total weight to finally get the overall weighted average
      — 84+19.2+302.4 = 405.6 / 16.4 = [ 24.73% ]


      Scenario 1: Ult at the start of his turn
      — [1] Ult – [2] Skill – [3] FUA – [Reset]
      — Ally attacks – [1] FUA
      — Ally attacks – [2] FUA
      — [3] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 84/4 = 21%
      FUA-only avg: 168/6 = 28%
      Overall w.avg = 405.6/16.4 = 24.73%


      Scenario 2: Ult before his turn ends
      — [1] Skill – [2] FUA – [3] Ult – [Reset]
      — Ally attacks – [1] FUA
      — Ally attacks – [2] FUA
      — [3] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 72/4 = 18%
      FUA-only avg: 156/6 = 26%
      Overall w.avg: 410.4/16.4 = 25.02%


      Scenario 3: Ult outside of his turn
      — [1] Ult – Ally attacks – [2] FUA
      — Ally attacks – [3] FUA
      — [4] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 84/4 = 21%
      FUA-only avg: 180/6 = 30%
      Overall w.avg: 472.2/16.4 = 26.05%

      – – – –

      Compare all THAT to Topaz.

      — 7-hit FUA = 12+24+36+48+48+48+48 = 216 / 7 = 30.86%
      — 8-hit FUA = 12+24+36+48+48+48+48+(48*3) = 408 / 10 = 40.8%
      Do note that the average above is only relative to the attack itself. Also, her 8-hit FUA’s final hit deals 3x the damage of a regular hit, hence the last hit’s CDmg multiplied by 3, and the sum divided by 10 (7+3).

      Due to the myriad ways the fight can pan out — how often Numby attacks, or even using BA over Skill in some turns — I can’t really give a clear overall weighted average, though it’s bound to be high. Numby’s own FUAs are a separate turn from Topaz, which means Numby practically primes the CDmg buff for Topaz’s own Skill casts.

      Again, we’re assuming full Crits and idk how realistic this rotation is:
      — Ult – [40.8] Enh – [max] Enh – [max] Skill – [Reset]
      — [30.86] FUA – [max] Skill – [Reset]
      — [30.86] FUA – [max] Skill – [Reset]
      — [30.86] FUA – [max] BA – [Reset]

      Total weight = 1 BA + 1.5*6 Skill/FUA + 3*2 Enh = 16
      BA: 48
      Skill/FUA: 3*(30.86+48) = 236.58 *1.5= 354.87
      Enh: 40.86+48 = 88.86 *3 = 266.58

      Skill/FUA-only avg: 236.58/6 = 39.43%
      Enh-only avg: 88.86/2 = 44.43%
      Overall weighted avg: 669.45/16 = 41.84%

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    • Thank you very much, your insight are always regard as very helpful.

      Well… there’s only some concern about Sushang that her Sword Stance was kind of an “Additional damage type” and it never being able to generate Swordplay lc stack before. and since it was never a true on-hit attack, may not gain further CD stack too, in that case it should leaving her w.avg at 21.5% for 1x sword stance and 22.1% for 3x sword stance respectively, further limited her availability with this lc.

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      • Thanks for bringing that up. I unfortunately still don’t have Swordplay LC so that was one thing I couldn’t check for sure. If that were the case for her, then I’m worried the same would apply for Yanqing’s A2 and E1…

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        • Ya~ i finally have the time to testing on this LC, and apparently i was wrong about additional damage couldn’t gaining stack with this LC, am amaze at how accurate your theory are even with little testing! really great, ok here’s the interesting thing….

          Final Victor can gain stack of Good Fortune via every source of critical hit coming from the wearer, including “additional damage” and even Tingyun electro infuse damage benediction contribute to stack gain too so long as the hit crit, also as you have stated, it is computed around at the end of attack hits (still unsure about the order if there’s multiple source of additional damage) furthermore… even during Tingyun turn if she doing normal attack to activating her Violet Sparknado talent, they also gaining stack too when crit hit occur.

          that’s all of my report. Vizier i am sorry to have causing you worried.

          Penacony…. it sure is a fascinating place and i feeling so relaxing touring around there, i hope you can get enough joy time too.

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  2. It would’ve been so much more useful if it was destruction
    Would’ve been perfect for jingliu and danheng
    And erudition for jingyuan
    The hunt literally are single target units
    Why

      
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    • This LC is made for Ratio/Topaz, Topaz does several hits per skill/follow-up so she’s probably the one who can use it the best

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  3. Removed at the end of the turn??? Does it mean it only works for Hunt characters which skills are multiple hits like Seele?? This is bad then… I planned to give it to Ratio, now im hesitating

      
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    • this is really really tailor made for Topaz tho.Cause it is counting on number of hit like FuA relic.And Numby can easily hit for 7-8 times per turn giving topaz guaranteed 48% crit dmg per turn for her if you have this LC at s5

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    • I’m unsure, but if I understood it correctly it could be possible to have full uptime if he has his ultimate.

      Dr. Ratio Skill -> turn ends (Fortune resets to 0)
      Follow-up attack (1 Fortune)
      Ultimate (2 Fortune)
      2 Follow up attack’s thanks to Wiseman’s Folly effect (4 Fortune)
      Dr. Ratio Turn with 4 Fortune (48% CRIT damage increase) -> turn ends (Fortune resets to 0)

      If it’s like this then it does work but I don’t know if it’s worth it since it doesn’t have a great uptime (only 1 stack max until you get his ult)

      For now it feels like this lightcone is specific for Topaz.

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      • Dr. Ratio’s FUA via Skill is immediate and thus still falls under his “current” turn, much like Yanqing.

        It is very Topaz-oriented, but I’m writing up my thoughts on the LC in a diff comment to try and cover the other Hunt characters too.

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        • In that case I guess it still applies but in a different order?

          Dr. Ratio Skill + FUA -> turn ends (Fortune resets to 0)
          Ultimate (1 Fortune)
          2 FUA’s thanks to Wiseman’s Folly effect (3 fortune)
          Dr Ratio Skill in his turn (4 fortune)
          FUA with 48% CRIT increase -> turn ends (Fortune resets to 0)

          But that aside yeah, it does feel very Topaz oriented.

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