量子

量子
量子名詞量子
ルール量子属性攻撃で敵を弱点撃破すると、量子属性ダメージを与え、敵をもつれ状態にします。もつれ状態は敵の行動順を遅延させます。もつれ状態の敵は、次のターンが回ってきた時に量子属性付加ダメージを受けます。その間に攻撃を受けた場合、その付加ダメージがアップします。
名詞レア度運命戦闘属性攻撃力防御力HP昇格素材
{RUBY_B#ぎんろう}銀狼{RUBY_E#}
{RUBY_B#ぎんろう}銀狼{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
nihility-classquantum-damage_type640.33460.851047.82
虚幻鋳鉄
古代エンジン
沈淪せし黒曜
壊滅者の末路
運命の足跡
ゼーレ
ゼーレ5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classquantum-damage_type640.33363.83931.39
虚幻鋳鉄
踏みにじる意志
逐星の矢
守護者の悲願
運命の足跡
リンクス
リンクス4
RarstrRarstrRarstrRarstr
abundance-classquantum-damage_type493.92551.251058.4
蒼猿の釘
脈動する原核
永久の花
無窮なる仮身の遺恨
運命の足跡
{RUBY_B#セイジャク}青雀{RUBY_E#}
{RUBY_B#セイジャク}青雀{RUBY_E#}4
RarstrRarstrRarstrRarstr
erudition-classquantum-damage_type652.684411023.12
虚幻鋳鉄
踏みにじる意志
叡智のカギ
守護者の悲願
運命の足跡
{RUBY_B#フゲン}符玄{RUBY_E#}
{RUBY_B#フゲン}符玄{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type465.7606.381474.7
蒼猿の釘
工造渾心
琥珀の堅守
無窮なる仮身の遺恨
運命の足跡
{RUBY_B#セツイ}雪衣{RUBY_E#}
{RUBY_B#セツイ}雪衣{RUBY_E#}4
RarstrRarstrRarstrRarstr
destruction-classquantum-damage_type599.76396.91058.4
蒼猿の釘
脈動する原核
浄世の刃切
星を蝕む古の悪
運命の足跡
{RUBY_B#はなび}花火{RUBY_E#}
{RUBY_B#はなび}花火{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type523.91485.11397.09
夢を炙るトーチバーナー
砕けた欲望の鏡
天外の楽章
星を蝕む古の悪
運命の足跡
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5 responses to “量子”

  1. Hello, new player here, I have some questions for Quantum:
    1. Is the Entanglement “delaying the enemy’s action” effect the same as Ice’s Freeze and Imaginary’s Imprisonment?
    2. Which one is better/the best?
    3. “…. When the enemy is hit, this extra DMG will increase.” Is there a limit for this damage stacking?

    Thank you in advance!

      
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    • 1) It would best be compared to imprisonment, since it reduces the turn order of the weakness broken enemy. The main difference between imaginary and quantum is that imaginary’s imprisonment has a slightly higher reduction on break AND a speed reduction to the enemy, whilst quantum exchanges utility for damage.
      2) Depends on what you need: Imaginary is best for giving you more turns artificially, Quantum is the best of hybrid damage + utility, Freeze is best stopping a large attack from an enemy. (Note that after an enemy recovers from frozen, their turn order is bumped up by about 50%.
      3) It stacks to 5

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