{RUBY_B#ヒショウ}飛霄{RUBY_E#}

{RUBY_B#ヒショウ}飛霄{RUBY_E#}
{RUBY_B#ヒショウ}飛霄{RUBY_E#}名詞{RUBY_B#ヒショウ}飛霄{RUBY_E#}
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#じゅんしゅ}巡狩{RUBY_E#}
戦闘属性Class 
n/a
信用ポイント308K
工造機関15
工造迴輪15
酩酊する時代の一杯65
工造渾心15
軌跡素材
信用ポイント3M
隕鉄の弾丸18
工造機関41
定められた死因69
工造迴輪56
時に抗う一撃139
工造渾心58
無窮なる仮身の遺恨12
運命の足跡8
ストーリー仙舟「曜青」の天撃将軍、帝弓七天将の1人。形式にとらわれない、真っ直ぐでさっぱりとした武人。武芸百般を修め、その身体を極限まで鍛え上げた彼女は、「大捷将軍」という名で仙舟の人々に慕われている。
しかし、飛霄は「月狂い」の病を患っている——残された時間の中で、果たして彼女は忌み物を狩り尽くせるのだろうか。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EPn/a
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
信用ポイント4000
工造機関5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
信用ポイント8000
工造機関10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
信用ポイント16000
工造迴輪6
酩酊する時代の一杯3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
信用ポイント40000
工造迴輪9
酩酊する時代の一杯7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
信用ポイント80000
工造渾心6
酩酊する時代の一杯20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
信用ポイント160K
工造渾心9
酩酊する時代の一杯35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
レベルn/a
1
20
信用ポイント4000
工造機関5
20+
40
信用ポイント16000
工造迴輪6
酩酊する時代の一杯3
40+
50
信用ポイント40000
工造迴輪9
酩酊する時代の一杯7
50+
60
信用ポイント80000
工造渾心6
酩酊する時代の一杯20
60+
70
信用ポイント160K
工造渾心9
酩酊する時代の一杯35
70+
80

戦闘スキル

{RUBY_B#せんれつ}閃裂{RUBY_E#}{RUBY_B#せんれつ}閃裂{RUBY_E#} - 通常攻撃 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
指定した敵単体に飛霄の攻撃力分の風属性ダメージを与える。

敵単体に少量の風属性ダメージを与える。
レベル 9
{RUBY_B#ふかん}斧貫{RUBY_E#}{RUBY_B#ふかん}斧貫{RUBY_E#} - 戦闘スキル | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 60
指定した敵単体に飛霄の攻撃力分の風属性ダメージを与え、その後、その敵に天賦による追加攻撃を即座に1回発動する。

敵単体に風属性ダメージを与え、その後、天賦による追加攻撃を1回発動する。
レベル 15
{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#}{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#} - 必殺技 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 90
指定した敵単体に最大で飛霄の攻撃力分の風属性ダメージを与える。必殺技発動期間中に弱点属性を無視して敵の靭性を削る。敵が弱点撃破状態でない時、飛霄の弱点撃破効率+
飛霄がその敵に「閃裂刃舞」または「斧貫衝天」を累計で回発動し、最後に飛霄の攻撃力分の風属性ダメージを与える。

必殺技発動期間中、弱点属性を無視して敵の靭性を削る。敵が弱点撃破状態でない時、飛霄の弱点撃破効率がアップする。
敵単体に「閃裂刃舞」または「斧貫衝天」を累計で#3[i]回発動し、最後に風属性ダメージを与える。
レベル 15
{RUBY_B#らいしゅ}雷狩{RUBY_E#}{RUBY_B#らいしゅ}雷狩{RUBY_E#} - 天賦 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 15
「飛黄」が層に達すると必殺技が発動可能になる。「飛黄」は最大で層累積できる。味方が回攻撃を行うたびに、飛霄は「飛黄」を1層獲得する。なお、飛霄の必殺技での攻撃は回数にカウントされない。
飛霄以外の味方が敵に攻撃を行った後、味方のメインターゲットとなった敵に飛霄が追加攻撃を発動し、飛霄の攻撃力分の風属性ダメージを与える。攻撃可能なメインターゲットがいない場合、ランダムな敵単体を攻撃する。この効果はターンが回ってくるたびに1回まで発動でき、飛霄のターンが回ってくるたびに発動可能回数がリセットされる。この攻撃を発動する時、自身の与ダメージ+ターン継続する。

「飛黄」が#1[i]層に達すると必殺技が発動可能になる。「飛黄」は最大で#4[i]層累積できる。味方が#2[i]回攻撃を行うたびに、飛霄は「飛黄」を獲得する。
自身以外の味方が攻撃を行った後、味方のメインターゲットとなった敵に飛霄が追加攻撃を発動し、風属性ダメージを与える。この効果はターンが回ってくるたびに1回まで発動できる。また、この攻撃を発動する時、自身の与ダメージがアップする
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
{RUBY_B#らんしん}嵐身{RUBY_E#}{RUBY_B#らんしん}嵐身{RUBY_E#} - 秘技 | 強化
EP回復 : 0
弱点撃破 : 0
秘技を使用した後、秒間継続する「陥陣」状態に入る。「陥陣」状態の間は一定範囲内の敵を引き寄せられるほか、自身の速度+。戦闘に入った後、「飛黄」を層獲得する。
「陥陣」状態の時に敵を攻撃すると、引き寄せたすべての敵と戦闘に入る。戦闘開始後、各ウェーブ開始時に敵全体に飛霄の攻撃力分の風属性ダメージを与える。なお、このダメージは必ず会心が発生する。引き寄せた敵の数が1体以上の場合、超過分1体につき、このダメージの倍率+。このダメージ倍率の上限は

「陥陣」状態に入り、一定範囲内の敵を継続的に引き寄せ、自身の移動速度をアップする。戦闘に入った後、「飛黄」を獲得する。
「陥陣」状態では引き寄せたすべての敵を攻撃でき、各ウェーブ開始時、敵全体に風属性ダメージを与える。このダメージは必ず会心が発生する。なお、引き寄せた敵が多いほど、ダメージ倍率がアップする。
レベル 1
{RUBY_B#せんれつじんぶ}閃裂刃舞{RUBY_E#}{RUBY_B#せんれつじんぶ}閃裂刃舞{RUBY_E#} - 必殺技 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 15
指定した敵単体に飛霄の攻撃力分の風属性ダメージを与える。敵が弱点撃破状態にある場合、ダメージ倍率+

敵単体に少量の風属性ダメージを与える。弱点撃破状態の敵に対するダメージ倍率がアップする。
レベル 15
{RUBY_B#ふかんしょうてん}斧貫衝天{RUBY_E#}{RUBY_B#ふかんしょうてん}斧貫衝天{RUBY_E#} - 必殺技 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 15
指定した敵単体に飛霄の攻撃力分の風属性ダメージを与える。敵が弱点撃破状態でない場合、ダメージ倍率+

敵単体に少量の風属性ダメージを与える。弱点撃破状態でない敵に対するダメージ倍率がアップする。
レベル 15
{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#}{RUBY_B#だいこうめっぱさい}大荒滅破砕{RUBY_E#} - 必殺技 | 単体攻撃
EP回復 : 0
弱点撃破 : 0
n/a
レベル 15

軌跡

{RUBY_B#つうてん}通天{RUBY_E#}{RUBY_B#つうてん}通天{RUBY_E#}
キャラクター昇格が必要 2
戦闘開始時に「飛黄」を3層獲得する。
ターンが回ってきた時、飛霄が1つ前の自身のターンから天賦による追加攻撃を発動していなかった場合、「飛黄」を獲得するのに必要な攻撃回数が1加算される。
信用ポイント5000
隕鉄の弾丸3
無窮なる仮身の遺恨1
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 2
会心率+2.7%
信用ポイント5000
隕鉄の弾丸3
工造機関6
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 3
攻撃力+4%
信用ポイント10000
定められた死因3
工造迴輪3
{RUBY_B#かいけい}解形{RUBY_E#}{RUBY_B#かいけい}解形{RUBY_E#}
キャラクター昇格が必要 4
必殺技を発動して敵にダメージを与える時、追加攻撃を行うと見なされる。追加攻撃の会心ダメージ+36%
信用ポイント20000
定められた死因5
運命の足跡1
無窮なる仮身の遺恨1
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 4
攻撃力+6%
信用ポイント20000
定められた死因5
工造迴輪4
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 5
会心率+4%
信用ポイント45000
時に抗う一撃3
工造渾心3
{RUBY_B#しんそく}神速{RUBY_E#}{RUBY_B#しんそく}神速{RUBY_E#}
キャラクター昇格が必要 6
戦闘スキルを発動する時、攻撃力+48%3ターン継続。
信用ポイント160K
時に抗う一撃8
運命の足跡1
無窮なる仮身の遺恨1
防御強化防御強化 (防御力)
キャラクター昇格が必要 6
防御力+7.5%
信用ポイント160K
時に抗う一撃8
工造渾心8
会心率強化会心率強化 (会心率)
キャラクターがLv.に達する必要があります 75
会心率+5.3%
信用ポイント160K
時に抗う一撃8
工造渾心8
攻撃強化攻撃強化 (攻撃力)
キャラクターがLv.に達する必要があります 80
攻撃力+8%
信用ポイント160K
時に抗う一撃8
工造渾心8
防御強化防御強化 (防御力)
キャラクター昇格が必要 3
防御力+5%
信用ポイント10000
定められた死因3
工造迴輪3
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 5
攻撃力+6%
信用ポイント45000
時に抗う一撃3
工造渾心3

星魂

{RUBY_B#きょくちちんてい}極地鎮定{RUBY_E#}{RUBY_B#きょくちちんてい}極地鎮定{RUBY_E#}{RUBY_B#きょくちちんてい}極地鎮定{RUBY_E#}
「閃裂刃舞」または「斧貫衝天」を発動した後、飛霄の与える必殺技ダメージがさらに本来のダメージの10%分アップする。最大5層累積でき、必殺技の行動終了まで継続する。
{RUBY_B#げっけいれいさん}月桂礼賛{RUBY_E#}{RUBY_B#げっけいれいさん}月桂礼賛{RUBY_E#}{RUBY_B#げっけいれいさん}月桂礼賛{RUBY_E#}
天賦により、味方が追加攻撃を1回行うたびに、飛霄が「飛黄」を1層獲得する。この効果はターンが回ってくるたびに6回まで発動できる。
{RUBY_B#うつ}移{RUBY_E#}ろいゆく{RUBY_B#けいせい}景星{RUBY_E#}{RUBY_B#うつ}移{RUBY_E#}ろいゆく{RUBY_B#けいせい}景星{RUBY_E#}{RUBY_B#うつ}移{RUBY_E#}ろいゆく{RUBY_B#けいせい}景星{RUBY_E#}
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
{RUBY_B#たんだいしんしょう}胆大心小{RUBY_E#}{RUBY_B#たんだいしんしょう}胆大心小{RUBY_E#}{RUBY_B#たんだいしんしょう}胆大心小{RUBY_E#}
天賦による追加攻撃の削靭値+100%。天賦による追加攻撃を行う時、自身の速度+8%2ターン継続。
{RUBY_B#せいてんとうは}星天踏破{RUBY_E#}{RUBY_B#せいてんとうは}星天踏破{RUBY_E#}{RUBY_B#せいてんとうは}星天踏破{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#こししゅきゅう}狐死首丘{RUBY_E#}{RUBY_B#こししゅきゅう}狐死首丘{RUBY_E#}{RUBY_B#こししゅきゅう}狐死首丘{RUBY_E#}
飛霄が与える必殺技ダメージの全属性耐性貫通+20%。天賦による追加攻撃ダメージが同時に必殺技ダメージと見なされ、ダメージ倍率+140%

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキルn/a
{RUBY_B#や}矢{RUBY_E#}じり
{RUBY_B#や}矢{RUBY_E#}じり3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戦闘開始時、装備キャラの会心率+12%3ターン継続。
逐星の矢
踏みにじる意志
{RUBY_B#りげん}離弦{RUBY_E#}
{RUBY_B#りげん}離弦{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、攻撃力+24%3ターン持続。
逐星の矢
シルバーメインの勲章
{RUBY_B#そうこう}相抗{RUBY_E#}
{RUBY_B#そうこう}相抗{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、速度+10%2ターン持続。
逐星の矢
古代エンジン
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃力+16%。フィールド上の敵の数が2体以下の場合、装備キャラの会心率+12%
逐星の矢
シルバーメインの勲章
{RUBY_B#ろんけん}論剣{RUBY_E#}
{RUBY_B#ろんけん}論剣{RUBY_E#}4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃が連続で同じ敵に命中するたびに、与ダメージ+8%、この効果は最大で5層累積できる。ターゲットが変わると、バフはリセットされる。
逐星の矢
脈動する原核
フォローして!
フォローして!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの通常攻撃と戦闘スキルによるダメージ+24%、装備キャラのEPが満タンの場合、さらに通常攻撃と戦闘スキルによるダメージ+24%
逐星の矢
工造渾心
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72戦闘に入った後、装備キャラの速度+8%、与ダメージ+12%。この効果は装備キャラがダメージを受けた後に失効し、装備キャラの次のターンが終了した時に再度効力を発生する。
逐星の矢
古代エンジン
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72装備キャラの会心率+12%。会心が発生した後、16%の固定確率で攻撃を受けた敵のバフを1つ解除する、この効果は1回の攻撃で1回まで発動できる。
逐星の矢
永寿の栄枝
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心率+18%。戦闘中に装備キャラの速度が100を超えた時、超過した速度10につき、通常攻撃と戦闘スキルによるダメージ+6%、必殺技ダメージの会心ダメージ+12%、最大で6層累積できる。
逐星の矢
踏みにじる意志
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心ダメージ+30%。装備キャラの通常攻撃または戦闘スキルで、会心が発生しなかった時、自身の会心率+36%1ターン継続。この効果は3ターンごとに1回発動できる。
逐星の矢
踏みにじる意志
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629 responses to “{RUBY_B#ヒショウ}飛霄{RUBY_E#}”

  1. I’m going to make a very not hot take and say Feixiao’s old kit design was cooler, I don’t really see why the 12 stack ult was removed
    But I also want to go back to Firefly, she was a character who scaled her actual multipliers off BE which was undertuned and eventually totally forgotten in favor of super break DPS, another design that I think was pretty interesting
    Or Jiaoqiu pre-beta being a (presumably very slight) healer

    I think there’s a lot of neat ideas that get scrapped, there’s nothing wrong with the Feixiao we got but there’s a slightly cooler Feixiao we’ll never get

      
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    • Possibly to reduce your burden on comprehension. Casting ult at 12 energy is equivalent to casting ult at 6 energy twice.

      The sam e happened in Dr.Ratio’s beta. His talent used to be a gacha from five effects, one of them being FUA and the rest are self buffs. The self buff part was removed and it is now simply an FUA at a chance. He got his base attack stat and multipliers increased as an compensation and the resulting unit is still mighty and strong.

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  2. so. i have seen a LOT of negativity this beta regarding feixiao – and look, i get it. do i prefer how her v1 kit was designed? absolutely! do i dislike how strong her sig lc is compared to other options? yep. but there are a lot of complaints regarding team flexibility and strength that i honestly just. do not fully agree with

    while i do like v3 feixiao less than v1, i still really enjoy how shes designed – namely, i enjoy the way she generates stacks compared to acheron far more, it makes her stacking requirements ‘less restrictive’ and thus makes her much more usable outside of fua-focused units. another thing i like about v3 feixiao is her virtually taking 3x the actions a normal unit takes compared to her v1 where it was only 2x – thus further making her feel way more usable outside her best teams

    i really like how her kit’s design actually means there is a tangible, non-zero, potentially justifiable reason to pull e0s0 topaz over other options. congratulations topaz, you now have pull value slightly below that of legendarily high pull value unit jiaoqiu absolutely insane (/j)

    that said, her v1’s essentially linearly scaling ult damage was really nice and unique, plus the stack conservation was a nice bonus that i wish they kept in some form going into v3. her base atk is also very extremely low, ~601 which is lower than serval, seele, robin – i personally think its a bummer but the atk% buff i guess makes up for it. and i wish they kept the extremely funny 125 speed zoooom but seele’s speed aint getting powercrept it seems :/

    in terms of power, ive seen the general consensus being that she’s a step down from acheron and especially firefly, but still extremely powerful given you have the means to support her. all you rlly need is robin – march 8th/moze and multiplication gallagher make this team’s investment requirements in terms of 5* chars slightly below par firefly’s, which is kinda neat and i like that.

    overall i like feixiao and i think shes in a pretty good place as of now – shes not here to powercreep anyone but offer a really good alternative which ultimately is much healtheir for the game as a whole. her teams perform well cheap, while still giving plenty of room for vertical investment and some flexibility in options.

      
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    • Feixiao is overwhelmingly stronger than Firefly and Acheron. Those 2 aren’t the best DPS either or anything, dunno where the notion of those two girls being “the big two” even came from.

      Topaz has absolutely 0 pull value. Unless you somehow have Robin, Aventurine, E1 Robin, S1 Feixiao, E2 Feixiao, S1 Robin, then maybeeeee you could start considering even pulling for Topaz. She’s literally soo down the bucket list. Feixiao is a godsent for Topaz, Topaz isn’t a godsent for Feixiao.

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      • Firefly has a high damage floor, is very easy to use and her best supports consist of 2 free units and one of the most common 5*s
        Acheron has an exceptionally high dmg ult but I feel like her flaws are still overlooked, also she’s Raiden so everyone loves her (except me I hate her she shafted Jiaoqiu fr)
        Popular, easy to use waifu character who deal big numbers

        There’s also the stigma around hunt units ever since MoC started having multiple elites, and the fact Boothill came out of nowhere between Robin and Firefly means he gets kinda underrated, also he got slightly shafted by his relic set because he doesn’t deal super break
        Ratio is also underrated because Dan IL was already seen as the peak imaginary dps and the wonderful people at Prydwen placed Ratio below him for ages
        Two hunt men who have little story relevance

        I forgot who the other strong DPSes are

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        • ^ YES, that’s why I HATEEE Firefly. I don’t use that word lightly

          – She killed Sam. My murder robot, reduced to twirling around in the air with silly big explosions
          – She killed Lingsha. Seriously, worst 5 star ever released, just because she might get a little crazy at E1S1, with Firefly specifically
          – Will probably make Tingyun a lot worse than she should be. The fact 2 premium break supports are Fire is already worrying.
          – The trend of nerfing break as a whole continues with TWO relic sets, carefully deisgned to be limited with anyone but her (Nerfed Boothill)

          Oh those aren’t even the real kickers

          – They keep adding the same F*******, tree headed unspiried horrible BOSS in MoC for months now. Because we all love fighting Stages everyone.
          – TWO, TWO WHOLE PATCHES of the story were murdered by Firefly. The entire Sparkle is not a villain, pool party your girlfriend catches you mid air patch, and all the boring filler, like the superflous 3 realm arcade filler. Added so we can spend time with our Girlfriend <3
          – The most boring Simulated Universe expansion to break, nerfing every path, equation and playstyle that's not Firefly break. Seriously Boothill feels horrible to play in comparison. It's not a break Sim Uni. It's a Firefly sim uni

          I probably forgot a bunch of stuff. The fact the tally is so high thooo. Damn I'm glad Hoyo at least made her bad. Not as bad as her EN battle voice lines…

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          • I still play SAM just for SAM and I think the technique divebomb is pretty cool

            Firefly reminds me a lot of Ayaka, but less ugly and with a sick ass robot attached so I don’t hate her like Ayaka, but I don’t care much for the obvious ship (lemme have Aventurine bro)

            Honestly I don’t think Lingsha is bad, but Gallagher was an extremely powerful character despite being a 4* so maybe they got scared of going too far past him

            As for the DU thing between my Firefly and my GF’s Boothill I found both pretty fun, but I have to admit I like Boothill a lot more than I thought I would, maybe I’ll pull him next time, I’ve also tried DoT team and Blade and both felt fine

          • She’s only bad if viewed in the eyes of f2p. I will admit f2p should NOT pull for her. She adds very little to your teams. But at E1/S1 she increase the overall break team by around 50% total DPS and also does way more damage than Gall himself. Pretty much she’s as strong as Gall if Gall got his ultimate off every turn.

            In the eyes of a f2p Firefly, it’s always done. Just stick to it and you’ll be fine. But when it comes to people willing to get Eidolons Firefly still has a huge wall she can still climb to help future proof for people that really like and enjoy her.

      • ok, so for power-wise i admit i didnt see much gameplay relating to feixiao before her release, but looking at it now yeah. i wouldnt call her “overwhelmingly stronger” but i wouldnt say that she’s a “step down” either

        i don’t usually enjoy talking about power level, since it gets very messy very quickly.

        as for topaz, i personally dont consider sig lcs and eidolons to be real things, so topaz would follow next afterwards. thats not how a lot of people play the game, so i completely understand the sentiment and do agree that topaz is one of the lowest pull value units – well, she’s higher compared to dhil or ratio on 2.0 and 1.6 respectively but those bars could not be further down in hell

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        • You aren’t wrong totally wrong

          Acheron and Feixiao aren’t worlds apart. But in order for the former to match the latter, she needs to ditch sustain. Meanwhile Feixiao retains her strong damage with Aventurine just fine.

          That’s a self imposed restriction. Getting E1 Robin is by far the biggest boost you can give your account.

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          • She really does not. Their single target damage is the same via calcs, Feixiao just has the advantage of having a sub DPS team mates. If we go by team, Feixiao with her BiS is probably stronger, but it’s not from Feixiao herself. Follow up teams are just strong overall. Acherons still better vs multiple strong targets tho.

        • This user is an Acheron and Firefly hater and would deny their powers and advantages simply because they hate them for some reason unrelated to power, which is a behavior I never expect from a person with any trace of basic logic capability. This is why I’m no bother to read any of their comments any more, despite sometimes I leave comments nevertheless. Sometimes when they tell their metric of power without anyone asking, they say, only 0-cycling matters, you don’t 0-cycle, you play suboptimally, and you can’t be meta. Meanwhile, they are blind on the numerous 0-cycling showcases of Acheron and Firefly and only put their eyes on the showcases of Boothill and those they like, calling them meta and Acheron and Firefly to be mid. I don’t even need a word for insult, I merely described what I see from someone’s behavior.

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        • When we talk about Topaz’s pull value, that’s right, she has never been of high pull value. Dr.Ratio is strong alone with 4-star units, while Feixiao has good enough f2p 4-star alternatives leaving upgrading into Topaz less beneficial then getting Robin’s E1, a pure damage upgrade and no gameplay changes. As someone who don’t view eidolons to be worth consider unless you love this character for a reason, especially those offer nothing more than damage, I agree Topaz is still at a low pull value even after the release of Feixiao.

          Seems Hoyo is trying something new. Both Feixiao and Firefly are strong at low investment in pulls, you need only themselves at E0S0 and a certain limited support at E0S0 and the comp is complete, unlike previous comps such as Dr.Ratio’s premium FUA comp which asks for multiple limited units, light cones, and possibly eidolons, to work.

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          • As well as Hoyo don’t make E0S0 Topaz to be apparantly better than March, Hoyo don’t make Lingsha to be apparently better than Gallagher, keeping the minimal investment of pulls to make the comp work low and f2p friendly.

          • Omg omg omggg, Dazz complimented me??? TYSM <333

            Though at the same time, I feel hurt you think I'd mix my own personal distaste with meta

            Everything I said turned out to be true, and will continue to. Look at Acheron. On youtube and on reddit people are starting to wake up and correctly mention she's mid af without her Lightcone. Which I've been saying TWO MONTHS BEFORE she got released. Apparently I was a doomposter

            As I've said above, Acheron is by all means a top tier DPS, just not with a sustain. It makes sense why after maxxing her trace, using a Harmony would blow up her damage. Feixiao doesn't have such a restriction. All in all, Acheron is a top tier DPS, just not for a casual player. Tell me which part of that is blind hate.

            Firefly is not a top tier DPS. She's easy to use. That's literally it. She's never been in the talk for the best DPS and never will. The fact everyone is talking about her E2 reeks of old DHIL. Overrated, overhyped and down in the gutter once it all died down.

          • Literally 60% of the entire fandom calling Firefly the top DPS in the game atm. Idk where you get she’s not even in the talk for it when most people think she is it.

          • @Waifu Invigilator
            You are searching the Internet for the info you wanted to believe, do you aware of it? As I stated above, you have been blind to the numerous 0-cycling showcases of Acheron and Firefly everywhere on the Internet, seems you trend to deny everything you see on the Internet you didn’t want to believe. I’m no bother to prove anything to you, it’s a waste of time.

          • @Reina @Dazz

            Soo? People are WRONG. Robin still isn’t regarded the best Harmony on Prydwen. People mass skipped her. On release Bennett and Kazuha were overlooked. Boothill and Yunli are currently barely given any attention.

            Firefly being considered strong means exactly 0. It took people MONTHS to say with their chest Blade is horrid.

            You said I chose to ignore stuff???

            – I never said Acheron was weak in the hands of a good player. She’s Seele at home
            – On release, it’s IMPOSSIBLE to gouge how strong a DPS is. The enemy lineup and blessings benefit them a lot. People still haven’t discovered techs and teams. Some weaknesses might be overlooked. You NEED to talk to people who know. Private servers, beta testers or Theory Crafters. Again, most of my opinions aren’t strictly my own. I don’t wake up one day and start making crazy statements.

            You need to be visionary. Ofc Firefly looks incredible with Feigned Toughness and when fighting the eternal stage. Christ, Xolze Telos dedicates her life to showing how overrated Firefly is

            You won’t reply. Cuz ur acting like a toddler. I’m mad so I won’t talk to you anymore. Wheeee

    • what the hell is this thread now lmao

      guys you overlook giga important point, this game high-end content does not have infinite health + super fast 0 cycle clear does not matter in terms of the game.
      Literally any e0s0 limited carry right now is capable clearing high-end with ease for full stars, so any *oh nuow dis caracter is deeed becus my numbur is not high enuff* viewpoint is wrong by default.
      Legit if you dont like the character, just say *I personally dont like it* and dont pull it. Vice versa, if you like character say *i personally like this character* and go pull it, or dont pull it cuz you saving for fate collab

      man people really dont understand how game works, huh

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      • i just wanted to talk about feixiao kit design lol the power level stuff was legit only one paragraph out of like 6 idk why the entire thread is like this now T_T

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      • There’s 2 types of “meta” in this game
        The easiest to build, easiest to play characters who will clear content with max stars
        and the characters who kill the fastest

        Both are fine, no one is misunderstanding the game, “My Firefly clears MoC with 0 investment” is just as valid as “I just 0 cycled PF with Seele and Robin because I felt like it”

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  3. There is a new video of Feixiao clearing MoC 12 in 5 cycles with only Aventurine and herself in the team at E0S1, truly mid unit, useless without Robin 😔

      
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  4. Just wanna share this info…

    In early access server, someone just 0-cycle MoC with e0 Feixiao without ultimate.

    Go find in YouTube yourself, Feixiao 0-Cycle WITHOUT using Ultimate.

      
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