
![]() | 名詞 | Dr.レイシオ |
所属 | 博識学会 | |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
中国語 | 桑毓泽 | |
英語 | Jordan Paul Haro | |
韓国語 | 이동훈 | |
日本語 | 武内駿輔 | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 博識学会の学者。 変わった性格をしていて、毒舌だが立ち振る舞いはエレガントである。 奇異な石膏頭の下の容貌は意外にも美しい。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 105.6 | 62.7 | 143 | 103 | 5% | 50% | 75 | 140 | |
20 | 205.92 | 122.27 | 278 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 248.16 | 147.34 | 335 | 103 | 5% | 50% | 75 | 140 | |
30 | 300.96 | 178.69 | 406 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 343.2 | 203.77 | 463 | 103 | 5% | 50% | 75 | 140 | |
40 | 396 | 235.12 | 535 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 438.24 | 260.2 | 592 | 103 | 5% | 50% | 75 | 140 | |
50 | 491.04 | 291.55 | 663 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 533.28 | 316.63 | 720 | 103 | 5% | 50% | 75 | 140 | |
60 | 586.08 | 347.99 | 791 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 628.32 | 373.06 | 848 | 103 | 5% | 50% | 75 | 140 | |
70 | 681.12 | 404.41 | 920 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 723.36 | 429.5 | 977 | 103 | 5% | 50% | 75 | 140 | |
80 | 776.16 | 460.85 | 1048 | 103 | 5% | 50% | 75 | 140 |
戦闘スキル
![]() | {RUBY_B#ちしき}知識{RUBY_E#}は{RUBY_B#ちから}力{RUBY_E#}なり - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にDr.レイシオの攻撃力 指定した敵単体に少量の虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#さんばじゅつ}産婆術{RUBY_E#} - 戦闘スキル | 単体攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 | |
指定した敵単体にDr.レイシオの攻撃力 指定した敵単体に虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#さんだんかい}三段階{RUBY_E#}のパラドックス - 必殺技 | 単体攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 90 | |
指定した敵単体にDr.レイシオの攻撃力 「智者の短慮」の効果は 指定した敵単体に虚数属性ダメージを与え、「智者の短慮」を付与する。Dr.レイシオ以外の味方が「智者の短慮」を持つ敵に攻撃を行う時、Dr.レイシオはその敵に追加攻撃を1回行う。 | |
レベル | |
![]() | {RUBY_B#われおも}我思{RUBY_E#}う、{RUBY_B#ゆえ}故{RUBY_E#}に{RUBY_B#われ}我{RUBY_E#}あり - 天賦 | 単体攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 30 | |
戦闘スキルを発動する時、 戦闘スキルを発動する時、確率でターゲットに追加攻撃を1回行い、虚数属性ダメージを与える。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#ぐうぞう}偶像{RUBY_E#}の{RUBY_B#たんじょう}誕生{RUBY_E#} - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、 特殊領域を作り出す。領域内の敵を挑発する。領域内の敵と戦闘に入った後、高確率で敵の速度をダウンする。 | |
軌跡
![]() | {RUBY_B#きのう}帰納{RUBY_E#} |
キャラクター昇格が必要 2 | |
戦闘スキルを発動する時、ターゲットにあるデバフ1つにつき、Dr.レイシオの会心率+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 2 | |
会心率+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 3 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | {RUBY_B#えんえき}演繹{RUBY_E#} |
キャラクター昇格が必要 4 | |
戦闘スキルを発動した後、 | ![]() ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 4 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 5 | |
会心率+ | ![]() ![]() ![]() |
![]() | {RUBY_B#すいろん}推論{RUBY_E#} |
キャラクター昇格が必要 6 | |
ダメージを与える時、敵にあるデバフが | ![]() ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクター昇格が必要 6 | |
防御力+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクターがLv.に達する必要があります 75 | |
会心率+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクターがLv.に達する必要があります 80 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
攻撃力+ | ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクター昇格が必要 3 | |
防御力+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 5 | |
攻撃力+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#ごうまん}傲慢{RUBY_E#}は{RUBY_B#わざわ}災{RUBY_E#}いを{RUBY_B#う}生{RUBY_E#}む | ![]() |
軌跡「帰納」の累積可能層数+ |
![]() | {RUBY_B#び}微{RUBY_E#}を{RUBY_B#あらわ}顕{RUBY_E#}にして{RUBY_B#ゆう}幽{RUBY_E#}を{RUBY_B#ひら}闡{RUBY_E#}く | ![]() |
天賦の追加攻撃が命中した時、敵にあるデバフ1つにつき、さらにDr.レイシオの攻撃力 |
![]() | {RUBY_B#おのれ}己{RUBY_E#}を{RUBY_B#し}知{RUBY_E#}れ | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#むち}無知{RUBY_E#}は{RUBY_B#ぐしゃ}愚者{RUBY_E#}を{RUBY_B#つく}造{RUBY_E#}る | ![]() |
天賦を発動する時、さらにDr.レイシオのEPを |
![]() | {RUBY_B#かい}櫂{RUBY_E#}なき{RUBY_B#ふね}舟{RUBY_E#}に{RUBY_B#うみ}海{RUBY_E#}は{RUBY_B#わた}渡{RUBY_E#}れず | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | ただ{RUBY_B#しんり}真理{RUBY_E#}のみが{RUBY_B#えいえん}永遠{RUBY_E#} | ![]() |
「智者の短慮」の効果の発動可能回数+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#や}矢{RUBY_E#}じり | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#りげん}離弦{RUBY_E#} | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが敵を倒した後、攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#そうこう}相抗{RUBY_E#} | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが敵を倒した後、速度+ | ![]() ![]() |
![]() | {RUBY_B#ちんもく}沈黙{RUBY_E#}のみ | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ろんけん}論剣{RUBY_E#} | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が連続で同じ敵に命中するたびに、与ダメージ+ | ![]() ![]() |
![]() | フォローして! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの通常攻撃と戦闘スキルによるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 戦闘に入った後、装備キャラの速度+ | ![]() ![]() |
![]() | {RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 装備キャラの会心ダメージ+ | ![]() ![]() |
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{RUBY_B#び}微{RUBY_E#}を{RUBY_B#あらわ}顕{RUBY_E#}にして{RUBY_B#ゆう}幽{RUBY_E#}を{RUBY_B#ひら}闡{RUBY_E#}く Smol Icon

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287 responses to “Dr.レイシオ”
When you apply Hanya’s Burden on an enemy, it does not show up as a debuff when you check the enemy. Can someone confirm that this means it will not count for Dr. Ratio? Honestly just looking for someone to tell me I’m wrong so I can use her with him.
Hanya’s burden is not considered a debuff. Braxophone’s video covered it 10:42 for Dr.ratio.
Ah ok thanks for clarifying.
Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either.
You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)
Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either. Their debuff can’t rwally hurt the enemy, so the debuff can’t be included in it.
You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)
When you open up the in battle status screen (L3 on ps5 for allies, then again for enemies), there is a section named “debuffs”. Not all negative effects go in it.
I have Topaz, Welt, and SW each at E0. Obviously one team slot needs to go to a sustain (E6 Lynx or E1 Gepard), but which two of these pair best with Ratio-Sensei?
sw+tingyun/bronya would be the best probably. welt is bad for him at e0, too sp hungry and takes too long to get ult. topaz is fine for ST scenarios but wont be beating sw iirc even if we include her own dmg.
Topaz would be beating Tingyun however. The buff she gives plus her own follow up is far more valuable than Tingyun. Also they didn’t mention that they have Bronya.
SW and Topaz are a fantastic duo to add to Dr Ratio.
wow, your role library is so abundant that you can match your doctor ratio easily.
The best choice must be SW. She is really good for Doctor ratio to increase his output.
Topaz is also important. Follow yourself.
SW + Topaz should be the best one for you, Topaz + RM is the best overall.
LETS GO KING
3stack of fire kiss from guinaifen count as 3debuff or 1debuff for dr ratio?
Just one but with burn and e1 she can apply 3 very easily
One sadly. But the burn and her E1 count as 2 others so she can provide the 3 you need!
4 debuffs total if u have the Resolution Shines As Pearls of Sweat lightcone.
one
am I the only one who’s gonna run him with yukong and plenary rendezvous?
No. It’s good option and a lot of people will go him with Yukong, but it’s still need to have some one with debuff in team to trigger talent more often.
Does Summation recalculate every turn? If an enemy has 3 debuffs and I use his skill I get 3 Summation stacks, if the next time I use his skill and the enemy has 2 debuffs do I then have 2 Summation stacks or does it add up, giving me 5 stacks?
anyone have the answer ?
Un? yeah.. this one huh, Summation gaining stacks without time limit, and last though the entire battles, just like how Argenti talent would work or so. in your example, Ratio-kun would first gain 3 Summation stacks, and then 2 more stacks for a totals of 5 at second cast of skill.
Aaah.. Reina sure work hard… truly admirable….
While the text isn’t clear, it should add up and lasts indefinitely or his E1 will be completely pointless.
that what i thought too, Thanks
Summation, at least from the description, doesn’t seem to have a turn limit or duration. He likely gets the stacks when attacking enemies with debuffs and will keep the stacks for the rest of the battle. Summation wouldn’t be that good if this wasn’t the case and his E1 would kind of be worthless if it was only a one turn thing. It seems to be like Herta E2 where he keeps the increased critrate/damage for the rest of the battle once he’s gotten the stacks, leading up to 15% crit rate and 30% crit damage from it at E0.
I feel like if it did have a duration it would be listed in the skill, or have a disclaimer saying that it “only applies to this attack.” It would be hard to use effectively if you needed 6 debuffs on the target every turn to get the full effect, and it wouldn’t really synergize with the rest of his kit like his ult and follow up attacks since it would ONLY apply to his skill. I’m pretty certain the stacks and the crit buffs from it last the whole battle once you’ve gotten them – it’s very strong if that’s the case.
My build is S2 (more superimpositions coming) Stellar Sea, 2pc Ashblazing, and 2pc Musketeer (better subs than my Wastelander) with Salsotto planars. His team is gonna be Ratio, Pela with Resolution Shines, Topaz (Numby<3), E1 S1 Ruan Mei, and Huo Huo. I can switch in Welt instead of RM if debuffs are super inconsistent. I don't have Gui or SW. Any improvements I should make?
Wait that was 5 characters
So my team will be Ratio, Topaz n’ Numby (Numby is my favorite), and Huo Huo. Should the last character be Resolution Shines, E6, Pela, Resolution Shines E1 Welt, or E1 S1 Ruan Mei?
If your Topaz is E0S1(2 debuffs) or E1S1(three debuffs), then put Ruan Mei(one debuff) on the team. If it’s E0S0 then run your E6 Pela RS. Ruan Mei just makes dual DPS teams strong and one of those teams includes Ratio and Topaz strong.