| 名詞 | {RUBY_B#かのじょ}彼女{RUBY_E#}の{RUBY_B#ほのお}炎{RUBY_E#}を{RUBY_B#わす}忘{RUBY_E#}れずに | |
| レア度 | ||
| 属性 | 光円錐, {RUBY_B#きょむ}虚無{RUBY_E#} 光円錐 | |
| 運命 | ||
| ルール | 虚無の運命専用の光円錐、光円錐のスキルはこの運命にのみ有効。 | |
| 戦闘スキル | 装備キャラの撃破特効+ 装備キャラ以外の味方が戦闘を開始した場合、その味方の弱点撃破ダメージ+ 装備キャラが敵に弱点を付与した時、SPを1回復する。この効果は1回まで発動でき、必殺技を発動するたびに、発動可能回数がリセットされる。 | |
| 専用素材 | ||
| メインストーリー | 「さあ、こちらへ……」 炎に導かれた鮮やかな記憶が、彼女の身体と心を包み込む。 過去が墓へと沈んでいく。それは真実なのだろうか? 「しーっ、泣かないでください。拒まないでください……」 彼女が他人の心に自分を刻みつけると、見知らぬ眼差しが次第に優しくなっていく。 「思い出しましたか?」 古い記憶の余燼が消え去り、その顔から人を魅了する花の香りがふわりと漂った—— 「私が、あなたの記憶なのです」 |
| 目次 |
| ステータス |
| 戦闘スキル |
| キャラクター |
| Gallery |
ステータス
戦闘スキル
| {RUBY_B#も}燃{RUBY_E#}える{RUBY_B#み}身{RUBY_E#} | |
| 装備キャラの撃破特効+ 装備キャラ以外の味方が戦闘を開始した場合、その味方の弱点撃破ダメージ+ 装備キャラが敵に弱点を付与した時、SPを1回復する。この効果は1回まで発動でき、必殺技を発動するたびに、発動可能回数がリセットされる。 | |
| レベル | |
キャラクター
| 名詞 | レア度 | 運命 | 戦闘属性 | 専用素材 | |
| ヴェルト | 5 | nihility-class | imaginary-damage_type | ||
| カフカ | 5 | nihility-class | lightning-damage_type | ||
| {RUBY_B#ぎんろう}銀狼{RUBY_E#} | 5 | nihility-class | quantum-damage_type | ||
| ペラ | 4 | nihility-class | ice-damage_type | ||
| サンポ | 4 | nihility-class | wind-damage_type | ||
| ルカ | 4 | nihility-class | physical-damage_type | ||
| {RUBY_B#ケイナイフン}桂乃芬{RUBY_E#} | 4 | nihility-class | fire-damage_type | ||
| {RUBY_B#ショウキュウ}椒丘{RUBY_E#} | 5 | nihility-class | fire-damage_type | ||
| {RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#} | 5 | nihility-class | fire-damage_type | ||
| ブラックスワン | 5 | nihility-class | wind-damage_type |
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12 responses to “{RUBY_B#かのじょ}彼女{RUBY_E#}の{RUBY_B#ほのお}炎{RUBY_E#}を{RUBY_B#わす}忘{RUBY_E#}れずに”
Is this the same unique Break dmg bonus from Fugue’s E4?
i know fugue can’t trigger the last part but would this be good on her? or should i wait on a rerun for her signature lc?
>When the wearer applies Weakness to an enemy target, recovers 1 Skill Point
What in her kit actually fulfills this requirement?
Her ultimate! ^^
Ah, missed that part, thanks.
damn the splash art is beautiful asf
Truly a lightcone design for E0 Firefly
and boothill
So it’s a matter of how u enter combat? Ngl, I’d prefer a more straightforward passive. Cuz I’m normally the attacker. So the second part seems wasteful for the most part
w what
The first part of the buff involves a character engaging combat, which typically be the main dps. That would buff the wearer of the lc and the attacker. When not engaging, gives the wearer the same effect and the one with one with highest BE. That’s where it becomes a problem, cuz she could buff ur support instead of ur dps unless ur stats are built right. And considering this is part of her talent also for her ult, and seems like it could be fixed by her e1 at least. The lc needs tweaking.
Not being able to activate combat with the character of your choice only happens when you are:
– attacked by the enemy, which never happens in endgame challenges;
– farming mats, which shouldn’t be a problem since you probably already deal enough damage, won’t die, and are on auto fighting anyways.
FF and Rappa are practically always the one initiating combat due to their techniques; Boothill might miss the buff if you are going against non-physical-weak enemies and you attack with his teammate.