 | Concepts | Never Forget Her Flame |
| Rarity |      |
| Type | Light Cone, Nihility Light Cone |
| Path | Nihility |
| Description | Light Cone for the Path of Nihility. The Light Cone ability is only effective for characters of this Path. |
| Skill | Increases the wearer’s Break Effect by 60%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 32%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once, and trigger count resets when using Ultimate. |
| Character Materials | 385K 20 4 12 20 15 14 |
12 responses to “Never Forget Her Flame”
Is this the same unique Break dmg bonus from Fugue’s E4?
i know fugue can’t trigger the last part but would this be good on her? or should i wait on a rerun for her signature lc?
>When the wearer applies Weakness to an enemy target, recovers 1 Skill Point
What in her kit actually fulfills this requirement?
Her ultimate! ^^
Ah, missed that part, thanks.
damn the splash art is beautiful asf
Truly a lightcone design for E0 Firefly
and boothill
So it’s a matter of how u enter combat? Ngl, I’d prefer a more straightforward passive. Cuz I’m normally the attacker. So the second part seems wasteful for the most part
w what
The first part of the buff involves a character engaging combat, which typically be the main dps. That would buff the wearer of the lc and the attacker. When not engaging, gives the wearer the same effect and the one with one with highest BE. That’s where it becomes a problem, cuz she could buff ur support instead of ur dps unless ur stats are built right. And considering this is part of her talent also for her ult, and seems like it could be fixed by her e1 at least. The lc needs tweaking.
Not being able to activate combat with the character of your choice only happens when you are:
– attacked by the enemy, which never happens in endgame challenges;
– farming mats, which shouldn’t be a problem since you probably already deal enough damage, won’t die, and are on auto fighting anyways.
FF and Rappa are practically always the one initiating combat due to their techniques; Boothill might miss the buff if you are going against non-physical-weak enemies and you attack with his teammate.