名詞 | {RUBY_B#いくどめ}幾度目{RUBY_E#}かの{RUBY_B#はる}春{RUBY_E#} | |
レア度 | ||
タイプ | 光円錐, {RUBY_B#きょむ}虚無{RUBY_E#} 光円錐 | |
運命 | {RUBY_B#きょむ}虚無{RUBY_E#} | |
ルール | 虚無の運命専用の光円錐、光円錐のスキルはこの運命にのみ有効。 | |
戦闘スキル | 装備キャラの効果命中+ 「甲卸」状態の敵の受けるダメージ+ 敵に「窮寇」状態がある時、装備キャラはその敵に「甲卸」状態を付与できない。 | |
n/a | 385K 20 4 12 20 15 14 | |
ストーリー | 幾度かのにわか雨が過ぎ、初春の空気が満ちると、青々とした草が盛んに成長を始める。 「これで何度目の春でしょうか」 彼は初めて戦場に赴いた若い兵士たちのことを思い浮かべる。毎年顔ぶれは新しくなるが、彼らは同じように生気と希望に満ち溢れていた。 しかし、柳の枝を折り尽くすほど待っていようと、彼らが最後に持ち帰るのは…二度と溶けることのない氷霜だけだ。 木漏れ日が顔に当たり、彼は鳥の囀りの中で目を閉じた。 ——「結局、残された者が一番寂しいんですよね」 |
目次 |
ステータス |
戦闘スキル |
キャラクター |
Gallery |
ステータス
戦闘スキル
{RUBY_B#せじ}世事{RUBY_E#}は{RUBY_B#あと}跡{RUBY_E#}を{RUBY_B#のこ}残{RUBY_E#}さず | |
装備キャラの効果命中+ 「甲卸」状態の敵の受けるダメージ+ 敵に「窮寇」状態がある時、装備キャラはその敵に「甲卸」状態を付与できない。 | |
レベル | |
キャラクター
名詞 | レア度 | 運命 | 戦闘属性 | n/a | |
ヴェルト | 5 | nihility-class | imaginary-damage_type | ||
カフカ | 5 | nihility-class | lightning-damage_type | ||
{RUBY_B#ぎんろう}銀狼{RUBY_E#} | 5 | nihility-class | quantum-damage_type | ||
ペラ | 4 | nihility-class | ice-damage_type | ||
サンポ | 4 | nihility-class | wind-damage_type | ||
ルカ | 4 | nihility-class | physical-damage_type | ||
{RUBY_B#ケイナイフン}桂乃芬{RUBY_E#} | 4 | nihility-class | fire-damage_type | ||
{RUBY_B#ショウキュウ}椒丘{RUBY_E#} | 5 | nihility-class | fire-damage_type | ||
帰忘の流離人 | 5 | nihility-class | fire-damage_type | ||
ブラックスワン | 5 | nihility-class | wind-damage_type |
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26 responses to “{RUBY_B#いくどめ}幾度目{RUBY_E#}かの{RUBY_B#はる}春{RUBY_E#}”
Is the debuff provided by this lc considered as vulnerability or a separate multiplier?
The clue is in the wording. There are two wordings that look as if they can be vulnerability. But only one of the two are.
Adventurine and Topaz have a debuff (Topaz’s is in her LC.) where it states. “When allies attack an enemy with debuff, damage dealt is increased by %.” This debuff is additive with other damage % increases. Elemental/basic/skill/ult ect ect.
While Jiaoqiu’s tech debuff states. “Increased damage received by the enemy.”
This LC also states. “Increased damage received by the enemy.” So it’s 100% the same Vulnerability debuff. His E1 however states “Allies deal 40% increased damage.” So it’s additive with Elemental/basic/skill/ult buffs.
Oh, Aventurine and Topaz debuff stacks with crit damage. Not elemental. But normally “Damage is increased.” is elemental. Unless it states otherwise like theirs do. Aka “Deals increased crit damage.”
Thank you, that was a nice explanation with examples as well
As a Guinaifen main, I will not stop pulling for this thing until either S5 or the end of the banner. I already have the mats to fully ascend it.
is it 10% PLUS 14%
or
10% becoming 14% (essentially 10 plus 4)
“…which ADDITIONALLY increases the DMG the target enemy receives by 14%…” – so, it’s 10%+14% I think
It is 10% plus 14%.
Since the V4 made no updates to this light cone, my conclusion does not change and I’m still planning to get this for Guinaifen. I’m sharing this for fellows and potential fellows who would do the same like me.
———-
TL;DR
Guinaifen /w Jiaoqiu’s signature build:
1. EHR% body is recommended over atk% body, other main stats need not change;
2. 138.1% EHR is recommended (24.9% EHR from substats);
3. Attack% and speed are still effective substats and the more the better.
The impact:
1. Gui has ~23.7% fewer opportunity on personal damage;
2. 16%~19% damage increment for the rest of the team.
———-
Q: Why 138.1% EHR?
A: Gui substrats 10% effect res from enemies, meaning she only need 108.4% / 138.1% EHR to charantee the light cone’s effect vs. enemies with 30% / 40% effect res. With 10% EHR from substats, 60% from light cone, and 43.2% from main stats, Gui’s EHR already surpasses the first threshold, and she only needs 24.9% more EHR to reach the second threshold.
———-
Q: What’s the impact of the light cone on Gui?
A: Gui’s personal damage becomes less potent for the build, since she has no opportunity to wield an atk% body, meaning 43.2% fewer attack thus ~24% fewer final attack stat. She also has no opportunity to wield the 4-star nihility light cones that give either 48% damage amp for DoT or 72% damage amp. Let’s take the GNASW as an example.
Build 1: S5 GNASW, prisoner 4pc + glamoth 2pc, atk% body, atk% rope, speed boots, fire damage orb.
Attack: (582 + 476) * (1 + 0.12 * 2 + 0.432 * 2) + 352.7 = 2578.732
Damage amp: 1 + 0.2 + 0.224 + 0.388 + 0.72 = 2.532
Damage vulnerability (firekiss 3 stacks): 1 + 0.076 * 3 = 1.228
Build 2: S1 Jiaoqiu’s signature, EHR% body, and the rest are the same.
Attack: (582 + 582) * (1 + 0.12 * 2 + 0.432) + 352.7 = 2298.908
Damage amp: 1 + 0.2 + 0.224 + 0.388 = 1.812
Damage vulnerability (firekiss 3 stacks): 1 + 0.24 + 0.076 * 3 = 1.468
Damage impact: (2298.908 * 1.812 * 1.468) / (2578.732 * 2.532 * 1.228) ≈ 76.3%
That’s said, Gui loses ~23.7% of her personal damage from DoT. (The percentage can be slightly lower if your Gui had higher attack and damage amp than the calculations above.)
However, the vulnerability is a teamwide bonus, meaning ~19.5% damage increment for the whole team, or ~16.2% damage increment if the damage benefits from Black Swan’s ultimate. (The percentage can be slightly lower if you had Kafka’s E1.)
Gui’s personal damage has never been a major portion of the DoT comp, and using Jiaoqiu’s signature on her is something like trading 23.7% of her personal damage for 16%~19% damage increment for the rest of the team.
My personal relic plans on her:
1. Messenger 2pc, Forge 2pc, leading to +12% speed;
2. EHR% body, speed boots, atk% / ERR rope, atk% / fire damage orb;
3. The speed shall surpass Kafka with signature fully stacked (~14 rolls on speed);
4. EHR% reachs 138.1% (~7 rolls on EHR).
My Kafka has 160.7 speed outside of battle.
106 * 1.12 + 25 + substats >= 160.7 + 4.8 * 3
substats >= 31.38
That’s ~14 rolls on speed.