
![]() | 名詞 | リンクス |
所属 | ベロブルグ | |
レア度 | ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
中国語 | 米糊 | |
英語 | Risa Mei | |
韓国語 | 이은조 | |
日本語 | 照井春佳 | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | ベロブルグの雪原探検家、ランドゥー家の末っ子。 落ち着いた性格で、極めて強い行動力の持ち主。よく単身で雪原を探険する。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 67.2 | 75 | 144 | 100 | 5% | 50% | 100 | 100 | |
20 | 131.04 | 146.25 | 281 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
20+ | 157.92 | 176.25 | 338 | 100 | 5% | 50% | 100 | 100 | |
30 | 191.52 | 213.75 | 410 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
30+ | 218.4 | 243.75 | 468 | 100 | 5% | 50% | 100 | 100 | |
40 | 252 | 281.25 | 540 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
40+ | 278.88 | 311.25 | 598 | 100 | 5% | 50% | 100 | 100 | |
50 | 312.48 | 348.75 | 670 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
50+ | 339.36 | 378.75 | 727 | 100 | 5% | 50% | 100 | 100 | |
60 | 372.96 | 416.25 | 799 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
60+ | 399.84 | 446.25 | 857 | 100 | 5% | 50% | 100 | 100 | |
70 | 433.44 | 483.75 | 929 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
70+ | 460.32 | 513.75 | 986 | 100 | 5% | 50% | 100 | 100 | |
80 | 493.92 | 551.25 | 1058 | 100 | 5% | 50% | 100 | 100 |
戦闘スキル
![]() | アイスクライミングテクニック - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に自身の最大HP 敵単体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#しおづ}塩漬{RUBY_E#}け{RUBY_B#やえいかんづめ}野営缶詰{RUBY_E#} - 戦闘スキル | 回復 |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方単体に「サバイバル反応」を付与し、最大HPをリンクスの最大HP 「サバイバル反応」を付与された味方は、HPをリンクスの最大HP 味方単体に「サバイバル反応」を与え、最大HPをアップし、HPを回復する。 | |
レベル | |
![]() | {RUBY_B#せつげんきゅうきゅうしょち}雪原救急処置{RUBY_E#} - 必殺技 | 回復 |
EP回復 : 5 | |
弱点撃破 : 0 | |
味方全体のデバフを 味方全体のデバフを1つ解除し、味方全体のHPを回復する。 | |
レベル | |
![]() | {RUBY_B#やがい}野外{RUBY_E#}サバイバル{RUBY_B#けいけん}経験{RUBY_E#} - 天賦 | 回復 |
EP回復 : 0 | |
弱点撃破 : 0 | |
戦闘スキルまたは必殺技を発動した時、ターゲットに 戦闘スキルまたは必殺技を発動した時、味方に持続HP回復効果を付与し、その味方が「サバイバル反応」を有している場合、持続回復効果がアップする。 | |
レベル | |
![]() | 攻撃 | 単体攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | チョコエネルギーバー - 秘技 | 回復 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、次の戦闘開始時、味方全体にリンクスの天賦による持続治癒効果を付与する、 秘技を使用、次の戦闘開始時、味方全体に持続治癒効果を付与する。 | |
軌跡
![]() | {RUBY_B#じぜんちょうさ}事前調査{RUBY_E#} |
キャラクター昇格が必要 2 | |
「サバイバル反応」を持つターゲットが攻撃を受けた後、リンクスはEPを | ![]() ![]() ![]() |
![]() | {RUBY_B#たんけん}探検{RUBY_E#}テクニック |
キャラクター昇格が必要 4 | |
行動制限系デバフに抵抗する確率+ | ![]() ![]() ![]() ![]() |
![]() | エクストリームサバイバル |
キャラクター昇格が必要 6 | |
天賦による持続治癒効果の継続時間+ | ![]() ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 6 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクターがLv.に達する必要があります 75 | |
防御力+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#つえ}杖{RUBY_E#}を{RUBY_B#て}手{RUBY_E#}に{RUBY_B#ゆきみち}雪道{RUBY_E#}を{RUBY_B#い}行{RUBY_E#}く{RUBY_B#そうちょう}早朝{RUBY_E#} | ![]() |
残りHPが |
![]() | ストーブの{RUBY_B#そば}傍{RUBY_E#}で{RUBY_B#す}過{RUBY_E#}ごす{RUBY_B#しょうご}正午{RUBY_E#} | ![]() |
「サバイバル反応」を持つターゲットはデバフを付与された時、それを |
![]() | {RUBY_B#なだれ}雪崩{RUBY_E#}ビーコンの{RUBY_B#な}鳴{RUBY_E#}る{RUBY_B#ごご}午後{RUBY_E#} | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#やがい}野外{RUBY_E#}で{RUBY_B#かがりび}篝火{RUBY_E#}を{RUBY_B#た}焚{RUBY_E#}く{RUBY_B#ゆうぐ}夕暮{RUBY_E#}れ | ![]() |
「サバイバル反応」を獲得した時、ターゲットの攻撃力がリンクスの最大HPの |
![]() | {RUBY_B#こうちゃ}紅茶{RUBY_E#}とオーロラを{RUBY_B#たの}楽{RUBY_E#}しむ{RUBY_B#よる}夜{RUBY_E#} | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#せいずちゅう}製図中{RUBY_E#}に{RUBY_B#むか}迎{RUBY_E#}える{RUBY_B#よあ}夜明{RUBY_E#}け | ![]() |
「サバイバル反応」の最大HPアップ効果が、さらにリンクスの最大HPの |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#ぶつじょう}物穣{RUBY_E#} | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | 装備キャラが戦闘スキル、または必殺技を発動した時、治癒量+ | ![]() ![]() |
![]() | {RUBY_B#かか}嘉果{RUBY_E#} | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | 戦闘開始時、味方全体のEPを | ![]() ![]() |
![]() | {RUBY_B#はんしょく}蕃殖{RUBY_E#} | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | 装備キャラが通常攻撃を行った後、次の行動順が | ![]() ![]() |
![]() | {RUBY_B#しゅじゅつご}手術後{RUBY_E#}の{RUBY_B#かいわ}会話{RUBY_E#} | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | 装備キャラのEP回復効率+ | ![]() ![]() |
![]() | {RUBY_B#いま}今{RUBY_E#}が{RUBY_B#ちょうど}丁度{RUBY_E#} | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラの効果抵抗+ | ![]() ![]() |
![]() | {RUBY_B#とうかこうかん}等価交換{RUBY_E#} | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラのターンが回って来た時、自身以外のEPが | ![]() ![]() |
![]() | {RUBY_B#あたた}暖{RUBY_E#}かい{RUBY_B#よる}夜{RUBY_E#}は{RUBY_B#なが}長{RUBY_E#}くない | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | 装備キャラの最大HP+ | ![]() ![]() |
![]() | {RUBY_B#ひつぎ}棺{RUBY_E#}のこだま | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#じせつ}時節{RUBY_E#}は{RUBY_B#お}居{RUBY_E#}らず | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | 装備キャラの最大HP+ | ![]() ![]() |
![]() | {RUBY_B#きょうこん}驚魂{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | 装備キャラのEP回復効率+ | ![]() ![]() |
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31 responses to “リンクス”
for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.
thanks, where you receive such information?
seems like up till E2 is value
I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.
Tbf though, the characters that benefit from the taunt are SP cheap themselves
Blade uses 1 SP every 4th turn he takes
Clara barely takes turns so the taunt will last a while
Fu Xuan is SP positive
Her “signature” lightcone from the BP might finally see some use with her.
If I don’t get Fu Xuan I’ll at least get her…
Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.
it was very obvious tbh.
i cant see a 100% scaling while Fu Xuan has half of that.
It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling
Wow this is the perfect blade support…
If only she was on Blade’s banner.
But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
Also seems good for mono quantum but seele doesn’t benefit from the max hp.
I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.
E4 seems pretty bad… with 7000 it’s only 210 and it’s a flat increase at that….
It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus
not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus
but atk% is based on base atk so compared to other atk% sources its 17.18%
Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus
But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…
i know its bad but I prefer dish with well cook rather than need topping to taste delicious
Hear me out.
she has 100% HP scaling on her NA
you go mono quantum with Fu Xuan, Lynx and Silver Wolf
and you build Lynx like shes Blade
Still sucks.
You dont have any dmg passives, dmg lightcones or aoe.
Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.
Though you will still be ablo to pummel overworld enemies, if that is what you are after.
ok but have you considered that it would be really funny
The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.
no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.
lol both new units are very useful for blade
For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.
Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.
Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.
Yeah that could really work with Lynx taunt on Blade.
Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize