ブートヒル

ブートヒル
ブートヒル名詞ブートヒル
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#じゅんしゅ}巡狩{RUBY_E#}
戦闘属性Class 物理
昇格素材
信用ポイント308K
思考の粉末15
印象の残晶15
スターピース社員証65
砕けた欲望の鏡15
軌跡素材
信用ポイント3M
隕鉄の弾丸18
思考の粉末41
定められた死因69
印象の残晶56
時に抗う一撃139
砕けた欲望の鏡58
ボス素材12
運命の足跡8
ストーリー宇宙を放浪するサイボーグカウボーイ。かなり楽観的で、自由奔放。
「巡海レンジャー」の一員で、悪を懲らしめるためなら手段を選ばない——
その派手な行動は、復讐の対象である「スターピースカンパニー」の注意を引くためである。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP昇格素材
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
信用ポイント4000
思考の粉末5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
信用ポイント8000
思考の粉末10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
信用ポイント16000
印象の残晶6
スターピース社員証3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
信用ポイント40000
印象の残晶9
スターピース社員証7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
信用ポイント80000
砕けた欲望の鏡6
スターピース社員証20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
信用ポイント160K
砕けた欲望の鏡9
スターピース社員証35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
レベル昇格素材
1
20
信用ポイント4000
思考の粉末5
20+
40
信用ポイント16000
印象の残晶6
スターピース社員証3
40+
50
信用ポイント40000
印象の残晶9
スターピース社員証7
50+
60
信用ポイント80000
砕けた欲望の鏡6
スターピース社員証20
60+
70
信用ポイント160K
砕けた欲望の鏡9
スターピース社員証35
70+
80

戦闘スキル

スパーズ・クラッシュスパーズ・クラッシュ - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体にブートヒルの攻撃力分の物理ダメージを与える。

敵単体に少量の物理ダメージを与える。
レベル 9
{RUBY_B#ねっさ}熱砂{RUBY_E#}のタンゴ{RUBY_B#ねっさ}熱砂{RUBY_E#}のタンゴ - 戦闘スキル | 妨害
EP回復 : 0
弱点撃破 : 0
指定した敵単体と自身を「九死の決闘」状態にする。この状態のブートヒルは戦闘スキルを発動できず、通常攻撃が「ファニング」に強化される、ターン継続。ブートヒルのターンが回ってくるたびに、「九死の決闘」の継続時間-1ターン。
「九死の決闘」状態にある敵は、挑発状態と見なされる。その敵がブートヒルの攻撃を受ける時、被ダメージ+。また、ブートヒルがその敵の攻撃を受ける時、被ダメージ+
その敵が倒される、または弱点撃破された後、ブートヒルは「ポケットアドバンテージ」を1層獲得し、「九死の決闘」状態を解除する。
この戦闘スキルはEPを回復できない。また、この戦闘スキルを発動した後、ターンは終了しない。

「九死の決闘」を始める。「九死の決闘」のターゲットが倒される、または弱点撃破された後、ブートヒルは「ポケットアドバンテージ」を獲得し、「九死の決闘」を解除する。通常攻撃を強化する。ターンは終了しない。
レベル 15
ダストデビル・ダンサーダストデビル・ダンサー - 必殺技 | 単体攻撃
EP回復 : 5
弱点撃破 : 単体攻撃 : 90
指定した敵単体に物理弱点を付与する、ターン継続。
その敵にブートヒルの攻撃力分の物理ダメージを与え、行動順遅延させる。

敵単体に物理弱点を付与し、大量の物理ダメージを与え、行動順を遅延させる。
レベル 15
{RUBY_B#ごはつ}5発{RUBY_E#}の{RUBY_B#じゅうだん}銃弾{RUBY_E#}{RUBY_B#ごはつ}5発{RUBY_E#}の{RUBY_B#じゅうだん}銃弾{RUBY_E#} - 天賦 | 強化
EP回復 : 0
弱点撃破 : 0
「ポケットアドバンテージ」1層につき、「ファニング」の削靭値+、最大で累積できる。
強化通常攻撃の間、敵が弱点撃破状態の場合、「ポケットアドバンテージ」の層数に応じて、その敵にブートヒルの物理弱点撃破ダメージ//分の弱点撃破ダメージを与える。この弱点撃破ダメージにカウントされる靭性は、通常攻撃「スパーズ・クラッシュ」の基礎削靭値の倍を超えない。
戦闘に勝利した後、ブートヒルは「ポケットアドバンテージ」を次の戦闘に持ち越せる。

「ポケットアドバンテージ」は「ファニング」の削靭値をアップし、弱点撃破された敵にさらに物理弱点撃破ダメージを与える。戦闘に勝利した後、「ポケットアドバンテージ」を次の戦闘に持ち越せる。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
ビッグ・スマイルビッグ・スマイル - 秘技 | 強化
EP回復 : 0
弱点撃破 : 0
秘技を使用した後、次の戦闘で初めて戦闘スキルを発動する時、敵に必殺技が与えるものと同じ物理弱点を付与する、ターン継続。

秘技を使用、次の戦闘で初めて戦闘スキルを発動する時、敵単体に物理弱点を付与する。
レベル 1
ファニングファニング - 通常攻撃 | 単体攻撃
EP回復 : 30
弱点撃破 : 単体攻撃 : 60
指定した敵単体にブートヒルの攻撃力分の物理ダメージを与える。
強化通常攻撃はSPを回復できず、「九死の決闘」状態の敵のみを攻撃できる。

敵単体に物理ダメージを与える。また、このスキルは「九死の決闘」状態の敵のみを攻撃できる。
レベル 9

軌跡

ゴーストロードゴーストロード
キャラクター昇格が必要 2
自身の会心率を、撃破特効の10%分アップする。最大で会心率+30%
自身の会心ダメージを、撃破特効の50%分アップする。最大で会心ダメージ+150%
信用ポイント5000
隕鉄の弾丸3
ボス素材1
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 2
攻撃力+4%
信用ポイント5000
隕鉄の弾丸3
思考の粉末6
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 3
撃破特効+5.3%
信用ポイント10000
定められた死因3
印象の残晶3
{RUBY_B#しち}死地{RUBY_E#}からの{RUBY_B#だっしゅつ}脱出{RUBY_E#}{RUBY_B#しち}死地{RUBY_E#}からの{RUBY_B#だっしゅつ}脱出{RUBY_E#}
キャラクター昇格が必要 4
「九死の決闘」状態でない敵の攻撃を受ける時、被ダメージ-30%
信用ポイント20000
定められた死因5
運命の足跡1
ボス素材1
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 4
撃破特効+8%
信用ポイント20000
定められた死因5
印象の残晶4
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 5
攻撃力+6%
信用ポイント45000
時に抗う一撃3
砕けた欲望の鏡3
ポイントブランクポイントブランク
キャラクター昇格が必要 6
「九死の決闘」の状態で「ポケットアドバンテージ」を獲得する時、EPを10回復する。この効果は獲得する「ポケットアドバンテージ」が上限を超える時にも発動する。
信用ポイント160K
時に抗う一撃8
運命の足跡1
ボス素材1
HP強化HP強化 (HP)
キャラクター昇格が必要 6
最大HP+6%
信用ポイント160K
時に抗う一撃8
砕けた欲望の鏡8
攻撃強化攻撃強化 (攻撃力)
キャラクターがLv.に達する必要があります 75
攻撃力+8%
信用ポイント160K
時に抗う一撃8
砕けた欲望の鏡8
撃破強化撃破強化 (撃破特効)
キャラクターがLv.に達する必要があります 80
撃破特効+10.7%
信用ポイント160K
時に抗う一撃8
砕けた欲望の鏡8
HP強化HP強化 (HP)
キャラクター昇格が必要 3
最大HP+4%
信用ポイント10000
定められた死因3
印象の残晶3
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 5
撃破特効+8%
信用ポイント45000
時に抗う一撃3
砕けた欲望の鏡3

星魂

{RUBY_B#さじん}砂塵{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#いっとうせい}一等星{RUBY_E#}{RUBY_B#さじん}砂塵{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#いっとうせい}一等星{RUBY_E#}{RUBY_B#さじん}砂塵{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#いっとうせい}一等星{RUBY_E#}
戦闘開始時、「ポケットアドバンテージ」を1層獲得する。ブートヒルがダメージを与える時、敵の防御力を16%無視する。
マイルストーン・<br/>マンガーマイルストーン・
マンガー
マイルストーン・<br/>マンガー
「九死の決闘」状態で「ポケットアドバンテージ」を獲得する時、SPを1回復する。同時に撃破特効+30%2ターン継続。この効果はターンが回ってくるたびに1回まで発動でき、獲得する「ポケットアドバンテージ」が上限を超える時にも触発される。
{RUBY_B#はかもり}墓守{RUBY_E#}{RUBY_B#はかもり}墓守{RUBY_E#}{RUBY_B#はかもり}墓守{RUBY_E#}
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
{RUBY_B#さ}冷{RUBY_E#}めた{RUBY_B#にく}肉{RUBY_E#}の{RUBY_B#りょうりにん}料理人{RUBY_E#}{RUBY_B#さ}冷{RUBY_E#}めた{RUBY_B#にく}肉{RUBY_E#}の{RUBY_B#りょうりにん}料理人{RUBY_E#}{RUBY_B#さ}冷{RUBY_E#}めた{RUBY_B#にく}肉{RUBY_E#}の{RUBY_B#りょうりにん}料理人{RUBY_E#}
「九死の決闘」状態の敵がブートヒルの攻撃を受ける時、被ダメージアップ効果さらに+12%。ブートヒルが「九死の決闘」状態の敵の攻撃を受ける時、被ダメージアップ効果-12%
{RUBY_B#き}切{RUBY_E#}り{RUBY_B#かぶ}株{RUBY_E#}の{RUBY_B#えんぜつか}演説家{RUBY_E#}{RUBY_B#き}切{RUBY_E#}り{RUBY_B#かぶ}株{RUBY_E#}の{RUBY_B#えんぜつか}演説家{RUBY_E#}{RUBY_B#き}切{RUBY_E#}り{RUBY_B#かぶ}株{RUBY_E#}の{RUBY_B#えんぜつか}演説家{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#てつごうし}鉄格子{RUBY_E#}ホテルの{RUBY_B#じょうれん}常連{RUBY_E#}{RUBY_B#てつごうし}鉄格子{RUBY_E#}ホテルの{RUBY_B#じょうれん}常連{RUBY_E#}{RUBY_B#てつごうし}鉄格子{RUBY_E#}ホテルの{RUBY_B#じょうれん}常連{RUBY_E#}
天賦を触発して弱点撃破ダメージを与える時、ターゲットに対してさらに本来のダメージ倍率40%分の弱点撃破ダメージを与え、隣接する敵に本来のダメージ倍率70%分の弱点撃破ダメージを与える。

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
{RUBY_B#や}矢{RUBY_E#}じり
{RUBY_B#や}矢{RUBY_E#}じり3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戦闘開始時、装備キャラの会心率+12%3ターン継続。
逐星の矢
踏みにじる意志
{RUBY_B#りげん}離弦{RUBY_E#}
{RUBY_B#りげん}離弦{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、攻撃力+24%3ターン持続。
逐星の矢
シルバーメインの勲章
{RUBY_B#そうこう}相抗{RUBY_E#}
{RUBY_B#そうこう}相抗{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、速度+10%2ターン持続。
逐星の矢
古代エンジン
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃力+16%。フィールド上の敵の数が2体以下の場合、装備キャラの会心率+12%
逐星の矢
シルバーメインの勲章
{RUBY_B#ろんけん}論剣{RUBY_E#}
{RUBY_B#ろんけん}論剣{RUBY_E#}4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃が連続で同じ敵に命中するたびに、与ダメージ+8%、この効果は最大で5層累積できる。ターゲットが変わると、バフはリセットされる。
逐星の矢
脈動する原核
フォローして!
フォローして!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの通常攻撃と戦闘スキルの与ダメージ+24%、装備キャラのEPが満タンの場合、さらに通常攻撃と戦闘スキルの与ダメージ+24%
逐星の矢
工造渾心
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72戦闘に入った後、装備キャラの速度+8%、与ダメージ+12%。この効果は装備キャラがダメージを受けた後に失効し、装備キャラの次のターンが終了した時に再度効力を発生する。
逐星の矢
古代エンジン
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72装備キャラの会心率+12%。会心が発生した後、16%の固定確率で攻撃を受けた敵のバフを1つ解除する、この効果は1回の攻撃で1回まで発動できる。
逐星の矢
永寿の栄枝
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心率+18%。戦闘中に装備キャラの速度が100を超えた時、10超過するにつき、通常攻撃と戦闘スキルの与ダメージ+6%、必殺技の会心ダメージ+12%、最大で6層累積できる。
逐星の矢
踏みにじる意志
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心ダメージ+30%。装備キャラの通常攻撃または戦闘スキルで、会心が発生しなかった時、自身の会心率+36%1ターン継続。この効果は3ターンごとに1回発動できる。
逐星の矢
踏みにじる意志
Per Page
PrevNext

ボイス

言語
Titleloc_sound

ストーリー

Titleテキスト言語

252 responses to “ブートヒル”

    • sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  1. I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Dmg bonus dont matter
      the Only stats that matters are:
      Character LVL
      Break Effect
      thouness bar from Enemy
      Def Ignor
      Def shred
      Enemy Weakness
      (Res Pen i think)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
          My opinion is use that with the most break effekt as sub stat(or spd is also not bad)

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?

          • Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.

    • We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.

          I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.

          If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.

          If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
    Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Only taking into account Seele vs. him, no one else:

      There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
      Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
      In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • You want immediate power then Boothill is your go. He wrecks MoC at low investment.

      Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Definitely not SW. In the few teams she’s actually optimal in, she tends to only be so because of a lack of other good options (i.e. the moment a different 5* nihility is released, she’s being dropped from Acheron teams).

      Seele might take a while to build, but if you get good quantum artifacts they’re useful on almost every DPS, regardless of quantum element or not, so it’s a worthwhile investment if you enjoy her.

      Seele will probably have more use in the long run compared to Boothill, though it’s hard to say, and it’s more worthwhile to build the one you want. I definitely wouldn’t pull Boothill specifically with the goal of making clearing any content easier, but if you want him it’s probably a better investment than Silver Wolf.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • you are on crack if you dont think that SW is strong on her own merits lmfao. sure jiao will synergize better with acheron, but that’s cuz his kit is pretty tailor made for it. SW will continue to be a top choice for many teams for a while.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. No real changes this beta either 🙁

    Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?

    Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.

      He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.

      I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.

        Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.

        Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.

          For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.

          As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.

            For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?

            It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.

          • For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.

            To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.

            A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
            His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
            2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
            3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.

            As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”

        • No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.

          Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.

          I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
      • Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.

        But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Some people like to just justify not pulling for new characters by making up false reasons and even go as far as seeking agreements from online comments. Happens more often with male characters from what I’ve seen.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  4. What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  6. i wanna say it again just bc of the action delay buff
    40% action delay on ult broothil
    40% action delay and 10% less speed on welt
    Ruin mei ult with another break and delay
    and top it off with imaginary trailblazer for sweet break damage

    im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton