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キャラクター
名詞 | レア度 | 運命 | 戦闘属性 | 攻撃力 | 防御力 | HP | 専用素材 | |
![]() | ホタル | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | fire-damage_type![]() | 523.91 | 776.16 | 814.97 | ![]() ![]() ![]() ![]() ![]() |
![]() | ジェイド | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | quantum-damage_type![]() | 659.74 | 509.36 | 1086.62 | ![]() ![]() ![]() ![]() ![]() |
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光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#た}絶{RUBY_E#}え{RUBY_B#ま}間{RUBY_E#}ない{RUBY_B#えんざん}演算{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 396.9 | 1058.4 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ゆめ}夢{RUBY_E#}が{RUBY_B#かえ}帰{RUBY_E#}り{RUBY_B#つ}着{RUBY_E#}く{RUBY_B#ばしょ}場所{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 529.2 | 1164.24 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | されど{RUBY_B#きぼう}希望{RUBY_E#}の{RUBY_B#めい}銘{RUBY_E#}は{RUBY_B#むか}無価{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 529.2 | 952.56 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#ちょうわ}調和{RUBY_E#}が{RUBY_B#ちんもく}沈黙{RUBY_E#}した{RUBY_B#あと}後{RUBY_E#} | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 装備キャラの撃破特効+ | ![]() ![]() |
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遺物セット
名詞 | セット効果 | |
![]() | 蝗害を一掃せし鉄騎 | 2件: 撃破特効+ 4件: 装備キャラの撃破特効が |
![]() | 風雲を薙ぎ払う勇烈 | 2件: 攻撃力+ 4件: 装備キャラの会心率+ |
![]() | 奔狼の都藍王朝 | 2件: 味方が追加攻撃を行う時、装備キャラは「勲功」を1層獲得する、最大で |
![]() | 劫火と蓮灯の鋳煉宮 | 2件: 装備キャラの速度+ |
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バッグ
名詞 | レア度 | 属性 | レシピ | |
![]() | 蝗害を一掃せし鉄騎 | 2![]() ![]() | ||
![]() | 蝗害を一掃せし鉄騎 | 3![]() ![]() ![]() | ||
![]() | 蝗害を一掃せし鉄騎 | 4![]() ![]() ![]() ![]() | ||
![]() | 蝗害を一掃せし鉄騎 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 風雲を薙ぎ払う勇烈 | 2![]() ![]() | ||
![]() | 風雲を薙ぎ払う勇烈 | 3![]() ![]() ![]() | ||
![]() | 風雲を薙ぎ払う勇烈 | 4![]() ![]() ![]() ![]() | ||
![]() | 風雲を薙ぎ払う勇烈 | 5![]() ![]() ![]() ![]() ![]() | ||
![]() | 奔狼の都藍王朝 | 2![]() ![]() | ||
![]() | 奔狼の都藍王朝 | 3![]() ![]() ![]() |
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アチーブメント
名詞 | シリーズアチーブメント | 展開 | ルール | 獲得可能 | |
![]() | すべては死にゆく | 星へ続くレイル | ❌ | 死者に捧げる苦い現実に…乾杯 ※特製ドリンク「夢は長く苦は短し」を作る | ![]() |
![]() | 素晴らしき人生! | 星へ続くレイル | ❌ | 死者に捧げる甘美な明日に…乾杯 ※特製ドリンク「溺れる甘さ」を作る | ![]() |
![]() | 我が道を往く | 星へ続くレイル | ❌ | 星穹列車との偶然の出会い ※ホタル視点で暉長石号にいる列車組を見かける | ![]() |
![]() | 道の上で | 星へ続くレイル | ❌ | 星穹列車とすれ違う ※ホタル視点で暉長石号の「ポーンショップヒスイ」探しに専念する | ![]() |
![]() | 阿呆船 | 星へ続くレイル | ✅ | 運命に新たな注釈を加える ※「爆弾」の危機を解決し、盛大な花火を鑑賞する | ![]() |
![]() | ムーサよ、わたくしにかの男の物語を | 星へ続くレイル | ✅ | ピノコニーの次の目的地を決める ※出発進行——「永遠の地」オンパロスへ! | ![]() |
![]() | 風船、明日へ—— | 衆秘探奇 | ❌ | {TEXTJOIN#87}の特殊なボス・ストーン風船を割る | ![]() |
![]() | 吹奏楽部じゃなくて残念 | 衆秘探奇 | ✅ | {TEXTJOIN#87}の迷い時計の「ボス」を救う | ![]() |
![]() | ステッカー、たくさんのステッカー | 君との思い出 | ❌ | 「夢境パスポート」全ページの完成度が | ![]() |
![]() | ホテル内での仕事は厳禁 | 君との思い出 | ✅ | 冒険クエスト「チェックアウト」をクリアする | ![]() |
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敵対種
名詞 | 難易度 | 獲得可能 | |
![]() | 「叙勲」 | Minion | |
![]() | 「槍先」 | Minion | |
![]() | 「盾」 | Minion | |
![]() | 「オール・オア・ナッシング」 | 敵対種 | ![]() ![]() ![]() |
![]() | 「オール・オア・ナッシング」 | 敵対種 | ![]() ![]() ![]() |
![]() | 無尽なる冬の槊 | 敵対種 | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 無尽なる冬の槊 | 敵対種 | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 無尽なる冬の槊 | 敵対種 | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 無尽なる冬の槊 | 敵対種 | ![]() ![]() ![]() ![]() ![]() ![]() |
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225 responses to “New in 2.3”
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Yunli’s max Energy is 240 despite having a 120 cost Ultimate to allow her to time them and make the most of it.
Her Ult only has a short timeframe of “lasting until the end of the next ally or enemy’s turn”. If she fails to get hit, she only unleashes a Counter v2 but gets a guaranteed Counter v3 the next time she fails. Counter v3 includes a 6-target Bounce, which gives her a definitive single-target advantage over Clara.
Rest in piece Jiaoqiu healing abilities, will they come back in beta or will I have to find a different team for him 🤔
But still 40% All DMG Vulnerability is pretty huge
Also he still has some defensive utility in decreasing enemy effect res, and thematically healing makes sense for him
But I’m not assuming it’ll be added so I wonder how well sustainless Firefly can go
Thematically yes, it makes sense, but I will be very glad if he doesn’t have it at the end of the day. We don’t need that kind of powercreep onto sustains just yet
He’s a nihility, solo sustain would never happen
But keeping specific hyper-offensive teams alive long enough to clear MoC? That was a more real possibility
But if he has that much healing, I would consider that a solo sustain. Beyond 0-cycle clears, you need a decent amount of sustain to keep a team alive, and if he could provide that then he would probably be able to solo sustain, especially in PF where the enemies typically do less damage. From most 0-cycle clears I’ve seen, they often end with at least 1 character extremely low, and that’s after only 2-3 cycles worth of combat time.
I joked about Jiaoqiu becoming a DoT character at some point… and it manifested as his E2. Oh no.
You were able to do , what Bardock could not and changed the future!
is the new artifact set good for boothill?
Yes, it’s good on him. Don’t mind the people crying “muh BiS set nerfed.”
Yuh
Yeah it gives him break effect for the two piece and also helps to boost up his damage done by break effect. So yeah, it a good choice for him.
It might end up being his best in slot. Of course like everything. If you already have him well build. Might not be worth to farm it.
Oh my god, they finally enabled it. Now the question is why did they disable the comments page for this for a long time?
I have been missing this.
Now the proper order of things can return by proper order I mean pure chaos.
Not sure, but probably because a lot of old comments were talking about specific characters. Those should go to the respective character’s page.
Anyways, thank you Honey Admin for enabling this section again. 🙂
Well now we can party like it 1999.
The site has been saved!
They enabled what ?
The comment section we are speaking in at the moment.
They wanted to stop us from getting our daily supply of ham and cheese sandwiches. the monsters!