
![]() | 名詞 | サンデー |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 「秩序」の美しい夢は散ったが、それでも最初の願いを諦めない者がいる。 ——翼を失い地に落ちた旅人よ、その足で次はどこへ向かう? |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
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Gallery |
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メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 87.12 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 169.88 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 204.73 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 248.29 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 283.14 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 326.7 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 361.55 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 405.11 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 439.96 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 483.52 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 518.36 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 561.92 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 596.77 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 640.33 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
戦闘スキル
![]() | {RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にサンデーの攻撃力 指定した敵単体に少量の虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#かみ}紙{RUBY_E#}と{RUBY_B#しきてん}式典{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#} - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方キャラ単体とその召喚物を即座に行動させ、与ダメージ+ 「祝福されし者」状態の味方に戦闘スキルを発動した後、SPを1回復する。 なお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。 指定した味方キャラ単体およびその召喚物を即座に行動させ、与ダメージをアップする。その味方キャラが召喚物をすでに召喚していた場合、与ダメージをアップする効果がさらにアップする。 「祝福されし者」が付与されている味方に戦闘スキルを発動した後、SPを1回復する。 なお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。 | |
レベル | |
![]() | {RUBY_B#ほうよう}抱擁{RUBY_E#}と{RUBY_B#しょうこん}傷痕{RUBY_E#}の{RUBY_B#さんか}賛歌{RUBY_E#} - 必殺技 | サポート |
EP回復 : 5 | |
弱点撃破 : 0 | |
指定した味方キャラ単体の最大EP 「祝福されし者」状態は また、スキルの効果は必殺技で最後に指定したサンデー以外のターゲットにのみ発揮される。サンデーが戦闘不能状態になる時、「祝福されし者」状態も解除される。 味方キャラ単体のEPを回復し、ターゲットおよびその召喚物を「祝福されし者」にする。「祝福されし者」は会心ダメージアップ。 | |
レベル | |
![]() | {RUBY_B#にくたい}肉体{RUBY_E#}の{RUBY_B#こっかい}告解{RUBY_E#} - 天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
戦闘スキルを発動する時、ターゲットの会心率+ 戦闘スキルを発動する時、ターゲットの会心率アップ。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#えいこう}栄光{RUBY_E#}の{RUBY_B#ひぎ}秘儀{RUBY_E#} - 秘技 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージ+ 秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージがアップする。 | |
軌跡
![]() | {RUBY_B#しゅじつ}主日{RUBY_E#}の{RUBY_B#かつぼう}渇望{RUBY_E#} |
キャラクター昇格が必要 2 | |
必殺技を発動する時、ターゲットが回復するEPが | ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 2 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 3 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | {RUBY_B#すうこう}崇高{RUBY_E#}なる{RUBY_B#じょうか}浄化{RUBY_E#} |
キャラクター昇格が必要 4 | |
戦闘開始時、サンデーのEPを | ![]() ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 4 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 5 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | {RUBY_B#しょうじょう}掌上{RUBY_E#}の{RUBY_B#あんそく}安息{RUBY_E#} |
キャラクター昇格が必要 6 | |
戦闘スキルを発動した時、ターゲットのデバフを | ![]() ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクター昇格が必要 6 | |
防御力+ | ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクターがLv.に達する必要があります 75 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクターがLv.に達する必要があります 80 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
会心ダメージ+ | ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクター昇格が必要 3 | |
防御力+ | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 5 | |
会心ダメージ+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て | ![]() |
サンデーが戦闘スキルを発動する時、スキルターゲットに以下の効果を付与する。 キャラがダメージを与える時、敵の防御力を |
![]() | {RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#} | ![]() |
初めて必殺技を発動した後、SPを |
![]() | {RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#} | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#} | ![]() |
ターンが回ってきた時、EPを |
![]() | {RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#} | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#} | ![]() |
天賦の会心率アップ効果が累積可能になる。最大で |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#せいしょう}斉頌{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入った後、味方全体の攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#りんけい}輪契{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを | ![]() ![]() |
![]() | {RUBY_B#どうちょう}同調{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入る時、味方全体の速度+ | ![]() ![]() |
![]() | {RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | {RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+ | ![]() ![]() |
![]() | ダンス!ダンス!ダンス! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが必殺技を発動した後、味方全体の行動順が | ![]() ![]() |
![]() | {RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+ | ![]() ![]() |
![]() | だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 装備キャラのEP回復効率+ | ![]() ![]() |
![]() | {RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 装備キャラの撃破特効+ 各ウェーブ開始時、味方全体のEPを | ![]() ![]() |
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{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#} Smol Icon
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329 responses to “サンデー”
Okay hear me out, E6 Qingque with him.
Believe this as I say it.
He will be a guinea pig. They will release a much better summon buffer on 3.X.
Don’t expect him to be the driver of summon meta for 3.X
he’ll be the main guy until then
I’m seeing reports that he forces the summoner go first and summon to go second. I hope they change this. Why? Is there any character that prefers their summons to go right after them? Lingsha AA is wasted. Topaz’s AA is wasted. Sparkle buff is lost. It’s the worst world. Depending on his other supports he will in many cases lose buffs such as hanya ult, ting yun ult, sparkle buff, bronya ult, sarcerdos set buff, among other things. It’s really clunky this way for many characters.
Even for Jing yuan with no sparkle, Somehow people think that it gives JY an extra turn to top off on some more stacks, but It makes no stack difference in a rotation. He would get stacks either right before or right after summon goes. The way it is just gives him a turn to lose buffs before his summon goes. Even on the first rotation JY technique will give 3 extra stacks.
summoner first is clunky and the worst. I see no benefits to our current roster.
i mean you kinda answered it at the end, his kit is most likely more beneficial for future units also youd never run topaz with him cause shes not really a hyper carry and why would u action advance lingsha ?, shes a healer.
LL has base 3 stacks, technique gives another 3, so it’s at 6, Sunday advances JY up and gives him and the LL an 80% DMG boost and 20% extra crit RATE, JY skills to get the LL at 8 stacks, then an ult puts the LL at max. No buffs can be lost either if you run Robin/Fu Xuan/Ruan Mei, since all their buffs are tied to themselves, and not the DPS.
Not to dismiss your point or anything, but as a Jing Yuan user myself, I can see the merit of having the character advances before summon. With the same speed tuning rule as Bronya (-1 speed of dps), Jing Yuan can action first and get 2 stacks, and then get another 2 stacks with Sunday, which makes up 7 stacks consistantly (10 if you are lucky). Sunday’s kit addresses one of the most pressing problems with JY. As for the buffs, I can see that being an issue, but IMO that is also a very solvable one with higher buff refresh frequency, and or buffs based on buffer’s turns. I don’t think Sunday’s kit is meant to work with Topaz and Lingsha, as both primarily fills the spots of sub-dps and break-sustain, but then again with Topaz, a solution can be drafted to mandate her DPS build.
At the end of the day, Sunday seems to be the core support for 3.x summon meta, which none of us knows how it would actually function (if differs from the current summons).
To be fair in Genshin we also shat all over Kuki Shinobu and she was just waiting for Dendro. This could be a very similar scenario.
He is very underwhelming to honest. Juan Yuan is a pretty dated character and Sunday’s kit doesn’t do much for him. Topaz mainly functions as a sub dps in follow up teams and doesn’t need a dedicated buffer.
I’m sure much like Topaz on release having few teams to work with, Sunday will become better down the line as they release more Summon base dps.
20%crit rate from skill!!!!
SEELE WOULD BE PROUD👀
Dying inside ngl, Sunday’s E1 should be base kit this is Bronya
Mid. at most ur gonna get 20/60 and 80% dmg bonus from him and he has to act a lot so getting crit dmg on him while having to speed tone or hyper speed is gonna be hard. also energy problems
that just sounds like you dont wanna farm, like spd tuning isnt that hard and he only needs 2 stats ?, just spd and crit dmg,. thats like calling bronya mid and she was like op ash for ages and hes just a better version of her, 100% AA, 80% dmg bonus and 20%free cr is quite good
So then, how would you use him?
The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
Seele is not built and I don’t plan on doing so
buff/adjustment I would give to him:
-skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
-either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.
You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:
1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential
Sunday Ruan Mei would be fine too, all of ruan meis buffs work on servants
The only thing that needs to happen to preserve sparkle is summon goes before summoner.
At the cost of the actual dedicated hyper summon support not being good at its job? hell no.
Sparkle has her own role in supporting hyper summon team which what sparkle do best: Providing buff that can last when the summon attack and SP generator as currently most summoner unit need to use their skill as it’s the core to their summoned unit mechanic i.e.: JY’s LL stack and Lingsha FY AV.
If you want to nerf Sunday in any way to make room for sparkle, then nerf his ability to also generate SP which is once every 3 turn sp neutral and 2x skill and/or ult sp generator, either one of those.
So, he’s just another Bonya but can forward both unit and summon
RIP Bronya
literally just bronya