{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}

{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}
{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}名詞{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
タイプ光円錐, {RUBY_B#そんご}存護{RUBY_E#} 光円錐
運命Class {RUBY_B#そんご}存護{RUBY_E#}
ルール存護の運命専用の光円錐、光円錐のスキルはこの運命にのみ有効。
戦闘スキル装備キャラの最大HP+24%、EP回復効率+12%。装備キャラのHPが減った時、味方全体の与ダメージ+9%2ターン継続。
各ウェーブ開始時、味方全体のHPをそれぞれ失ったHPの80%分回復する。
n/a
信用ポイント385K
工造機関20
青銅の執着4
寒鉄の誓い12
工造迴輪20
琥珀の堅守15
工造渾心14
ストーリー額の痛みは一生付き纏うだろう。だが、それは過去に経験した苦痛の万分の一にも及ばない。
旧知の者が離れていくまで、彼女は神機妙算を自負していた。
そして今、彼女は変わり続ける万象、移り変わる時を「視る」…
しかし彼女は目を閉じた。なぜなら、未来はすでに定まっているからだ
——「第三の目」の中で。

目次
ステータス
戦闘スキル
キャラクター
Gallery

ステータス

レベル攻撃力防御力HPn/a
119.22458
2073.9292.4222
信用ポイント5000
工造機関8
20+96.96121.2291
30125.76157.2377
信用ポイント10000
青銅の執着4
工造機関12
30+156.48195.6469
40185.28231.6556
信用ポイント20000
寒鉄の誓い4
工造迴輪8
40+216270648
50244.8306734
信用ポイント50000
寒鉄の誓い8
工造迴輪12
50+275.52344.4827
60304.32380.4913
信用ポイント100K
琥珀の堅守5
工造渾心6
60+335.04418.81005
70363.84454.81092
信用ポイント200K
琥珀の堅守10
工造渾心8
70+394.56493.21184
80423.36529.21270
レベルn/a
1
20
信用ポイント5000
工造機関8
20+
40
信用ポイント20000
寒鉄の誓い4
工造迴輪8
40+
50
信用ポイント50000
寒鉄の誓い8
工造迴輪12
50+
60
信用ポイント100K
琥珀の堅守5
工造渾心6
60+
70
信用ポイント200K
琥珀の堅守10
工造渾心8
70+
80

戦闘スキル

{RUBY_B#しかい}視界{RUBY_E#}
装備キャラの最大HP+、EP回復効率+。装備キャラのHPが減った時、味方全体の与ダメージ+ターン継続。
各ウェーブ開始時、味方全体のHPをそれぞれ失ったHPの分回復する。

レベル 5

キャラクター

名詞レア度運命戦闘属性n/a
{RUBY_B#みつき}三月{RUBY_E#}なのか
{RUBY_B#みつき}三月{RUBY_E#}なのか4
RarstrRarstrRarstrRarstr
preservation-classice-damage_type
吹雪の角
踏みにじる意志
琥珀の堅守
壊滅者の末路
運命の足跡
ジェパード
ジェパード5
RarstrRarstrRarstrRarstrRarstr
preservation-classice-damage_type
吹雪の角
シルバーメインの勲章
琥珀の堅守
守護者の悲願
運命の足跡
{RUBY_B#フゲン}符玄{RUBY_E#}
{RUBY_B#フゲン}符玄{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type
蒼猿の釘
工造渾心
琥珀の堅守
無窮なる仮身の遺恨
運命の足跡
アベンチュリン
アベンチュリン5
RarstrRarstrRarstrRarstrRarstr
preservation-classimaginary-damage_type
霊鎮めの勅符
砕けた欲望の鏡
聖なる琥珀
星を蝕む古の悪
運命の足跡
開拓者
開拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃な星外物質
踏みにじる意志
琥珀の堅守
壊滅者の末路
運命の足跡
開拓者
開拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃な星外物質
踏みにじる意志
琥珀の堅守
壊滅者の末路
運命の足跡
Per Page
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27 responses to “{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}”

  1. i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?

      
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    • SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto

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      • Damn, that made my day.

        In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:

        1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)

        So it should pretty much sit in the 4 to 6% territory.

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  2. “At the start of every waves” doesn’t mean every turn.
    Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
    It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
    For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
    I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.

      
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    • “it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀

      On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.

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  3. Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.

      
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    • I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
      Its good, its pretty good, but not op

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        • then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing

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  4. Does “At the start of every wave” mean every turn or is it just the beginning of every fight?

      
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    • I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.

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    • At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.

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    • It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone

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