名詞 | {RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#} | |
レア度 | ||
タイプ | 光円錐, {RUBY_B#そんご}存護{RUBY_E#} 光円錐 | |
運命 | {RUBY_B#そんご}存護{RUBY_E#} | |
ルール | 存護の運命専用の光円錐、光円錐のスキルはこの運命にのみ有効。 | |
戦闘スキル | 装備キャラの最大HP+ 各ウェーブ開始時、味方全体のHPをそれぞれ失ったHPの | |
n/a | 385K 20 4 12 20 15 14 | |
ストーリー | 額の痛みは一生付き纏うだろう。だが、それは過去に経験した苦痛の万分の一にも及ばない。 旧知の者が離れていくまで、彼女は神機妙算を自負していた。 そして今、彼女は変わり続ける万象、移り変わる時を「視る」… しかし彼女は目を閉じた。なぜなら、未来はすでに定まっているからだ ——「第三の目」の中で。 |
目次 |
ステータス |
戦闘スキル |
キャラクター |
Gallery |
ステータス
戦闘スキル
{RUBY_B#しかい}視界{RUBY_E#} | |
装備キャラの最大HP+ 各ウェーブ開始時、味方全体のHPをそれぞれ失ったHPの | |
レベル | |
キャラクター
名詞 | レア度 | 運命 | 戦闘属性 | n/a | |
{RUBY_B#みつき}三月{RUBY_E#}なのか | 4 | preservation-class | ice-damage_type | ||
ジェパード | 5 | preservation-class | ice-damage_type | ||
{RUBY_B#フゲン}符玄{RUBY_E#} | 5 | preservation-class | quantum-damage_type | ||
アベンチュリン | 5 | preservation-class | imaginary-damage_type | ||
開拓者 | 5 | preservation-class | fire-damage_type | ||
開拓者 | 5 | preservation-class | fire-damage_type | ||
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27 responses to “{RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#}”
i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?
SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto
SU does have multi-waves fight when you agro linked mobs on the overworld, apart from that, yes, there’s no “natural” multi-waves fight.
wont need a healer if you can tank the hits between waves
how good is the all allies’ DMG dealt increases by 9%,
Its approximately 9% good.
Damn, that made my day.
In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:
1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)
So it should pretty much sit in the 4 to 6% territory.
9% DMG stack infinitely with individual 2 turns duration?
Probably not no. When it does not say it has stacks it’s probably best to assume it’s just the once.
dehya but better
true
“At the start of every waves” doesn’t mean every turn.
Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.
how about bosses with multiple phases like phantilia, does it proc?
It doesn’t mean cycle, like how people talk about cycle and turns in MoC?
“it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀
On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.
Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.
I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
Its good, its pretty good, but not op
moc nowadays has 3 waves so it activates more than once
then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing
We then need to see how strong he mitigate the damage party received from boss enemies
Does “At the start of every wave” mean every turn or is it just the beginning of every fight?
I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.
At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.
It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone
just every wave of the fight.
i guess it is like abundance skill path on SU
Damn, this second iteration is really good actually, hope it stays like this.