
![]() | 名詞 | アベンチュリン |
所属 | スターピースカンパニー | |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
中国語 | 杨超然 | |
英語 | Camden Sutkowski | |
韓国語 | 박준원 | |
日本語 | 河西健吾 | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | スターピースカンパニー「戦略投資部」の幹部。 リスクを好む性格で、常に笑顔を絶やさないが、その本心を人に見せることはない。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
戦闘スキル
![]() | ストレートべット - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にアベンチュリンの防御力 指定した敵単体に少量の虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#はんえい}繁栄{RUBY_E#}の{RUBY_B#きせき}基石{RUBY_E#} - 戦闘スキル | 防御 |
EP回復 : 30 | |
弱点撃破 : 0 | |
味方全体にアベンチュリンの防御力 味方全体に耐久値を累積できる「堅固なチップ」バリアを付与する。 | |
レベル | |
![]() | ロード・オブ・ルーレット - 必殺技 | 単体攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 90 | |
ランダムで「ブラインドベット」を1~ ランダムで「ブラインドベット」を獲得し、敵単体を「動揺」状態にして、その敵に虚数属性ダメージを与える。味方が「動揺」状態の敵を攻撃した時、与える会心ダメージがアップする。 | |
レベル | |
![]() | {RUBY_B#じゅうこう}銃口{RUBY_E#}の{RUBY_B#みぎ}右{RUBY_E#}には… - 天賦 | バウンド |
EP回復 : 1 | |
弱点撃破 : 単体攻撃 : 10 | |
「堅固なチップ」を持つ味方単体の効果抵抗+ アベンチュリンに「堅固なチップ」がある時、行動制限系デバフに1回抵抗できる。この効果は 「ブラインドベット」が7に到達した後、アベンチュリンは「ブラインドベット」を7消費して 「堅固なチップ」を持つ味方単体の効果抵抗がアップし、攻撃を受けた後にアベンチュリンの「ブラインドベット」がアップする。アベンチュリンに「堅固なチップ」がある時、行動制限系デバフに抵抗できる。「ブラインドベット」が7に到達した後、アベンチュリンは「ブラインドベット」を7消費して追加攻撃を行い、ランダムな敵単体に少量の虚数属性ダメージを与える、7回バウンドする。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#あか}赤{RUBY_E#}と{RUBY_B#くろ}黒{RUBY_E#}の{RUBY_B#はざま}狭間{RUBY_E#}で - 秘技 | 防御 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用すると以下の効果の中からランダムで1つ獲得する: 確率で防御力+ 高確率で防御力+ 低確率で防御力+ 繰り返し使用した時、獲得した最高数値の効果のみ保留される。 次の戦闘開始時、味方全体の防御力を対応する数値分アップさせる、 秘技を使用すると、3種類の防御力アップ効果の中からランダムで1つ獲得する。次の戦闘開始時、味方全体の防御力を対応する数値分アップさせる。 | |
軌跡
![]() | ビンゴ! |
キャラクター昇格が必要 6 | |
「堅固なチップ」を持つ自身以外の味方が追加攻撃を行った後、アベンチュリンは「ブラインドベット」を1獲得する。この効果は最大で アベンチュリンが天賦の追加攻撃を行った後、味方全体にアベンチュリンの防御力 | ![]() ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 6 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | ダメージ強化・虚数 (虚数属性ダメージ) |
キャラクターがLv.に達する必要があります 75 | |
虚数属性ダメージ+ | ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクターがLv.に達する必要があります 80 | |
防御力+ | ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
防御力+ | ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 3 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | 防御強化 (防御力) |
キャラクター昇格が必要 5 | |
防御力+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#しゅうじん}囚人{RUBY_E#}のジレンマ | ![]() |
「堅固なチップ」を持つ味方の会心ダメージ+ |
![]() | {RUBY_B#げんていごうりせい}限定合理性{RUBY_E#} | ![]() |
通常攻撃を行う時、ターゲットの全属性耐性- |
![]() | {RUBY_B#さいこうばいりつ}最高倍率{RUBY_E#} | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#よき}予期{RUBY_E#}せぬ{RUBY_B#こうしゅけい}絞首刑{RUBY_E#} | ![]() |
天賦の追加攻撃を発動する前にアベンチュリンの防御力+ |
![]() | {RUBY_B#あいまいせいきひ}曖昧性忌避{RUBY_E#} | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | スタグハントゲーム | ![]() |
バリアを持つ自身以外の味方1名につき、アベンチュリンの与ダメージ+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#こはく}琥珀{RUBY_E#} | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 装備キャラの防御力+ | ![]() ![]() |
![]() | {RUBY_B#ぼうえい}防衛{RUBY_E#} | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 装備キャラが必殺技を発動した時、HPを最大HP | ![]() ![]() |
![]() | {RUBY_B#しんてんち}新天地{RUBY_E#} | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 装備キャラが敵を弱点撃破した時、HPを最大HP | ![]() ![]() |
![]() | {RUBY_B#よせい}余生{RUBY_E#}の{RUBY_B#しょにち}初日{RUBY_E#} | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 装備キャラの防御力+ | ![]() ![]() |
![]() | ランドゥーの{RUBY_B#せんたく}選択{RUBY_E#} | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが敵の攻撃を受ける確率がアップする、受けるダメージ- | ![]() ![]() |
![]() | {RUBY_B#せいかんいちば}星間市場{RUBY_E#}のトレンド | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 装備キャラの防御力+ | ![]() ![]() |
![]() | {RUBY_B#われ}我{RUBY_E#}ら{RUBY_B#ちえん}地炎{RUBY_E#} | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 戦闘開始時、味方全体の受けるダメージ- | ![]() ![]() |
![]() | これがウチだよ! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 装備キャラの防御力+ | ![]() ![]() |
![]() | {RUBY_B#しょうり}勝利{RUBY_E#}の{RUBY_B#せつな}刹那{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 装備キャラの防御力+ | ![]() ![]() |
![]() | {RUBY_B#と}閉{RUBY_E#}ざした{RUBY_B#ひとみ}瞳{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 装備キャラの最大HP+ 各ウェーブ開始時、味方全体のHPをそれぞれ失ったHPの | ![]() ![]() |
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461 responses to “アベンチュリン”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons