ロビン

ロビン
ロビン名詞ロビン
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#ちょうわ}調和{RUBY_E#}
戦闘属性Class 物理
昇格素材
信用ポイント308K
ドリームコレクションパーツ15
ドリームフローバルブ15
スターピース社員証65
ドリームメイキングモーター15
軌跡素材
信用ポイント3M
雲端の音符18
ドリームコレクションパーツ41
空際の小節69
ドリームフローバルブ56
天外の楽章139
ドリームメイキングモーター58
星を蝕む古の悪12
運命の足跡8
ストーリー銀河に名を馳せるピノコニー出身の天環族の歌手。優雅で落ち着いた雰囲気の少女。
今回はファミリーの招待を受け、故郷に戻り「調和セレモニー」で歌を披露することになった。
「調和」の力で歌声を届け、ファンだけでなく世界中の生命に「共感」を与えることができる。

目次
ステータス
戦闘スキル
軌跡
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ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP昇格素材
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用ポイント4000
ドリームコレクションパーツ5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用ポイント8000
ドリームコレクションパーツ10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用ポイント16000
ドリームフローバルブ6
スターピース社員証3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用ポイント40000
ドリームフローバルブ9
スターピース社員証7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用ポイント80000
ドリームメイキングモーター6
スターピース社員証20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用ポイント160K
ドリームメイキングモーター9
スターピース社員証35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
レベル昇格素材
1
20
信用ポイント4000
ドリームコレクションパーツ5
20+
40
信用ポイント16000
ドリームフローバルブ6
スターピース社員証3
40+
50
信用ポイント40000
ドリームフローバルブ9
スターピース社員証7
50+
60
信用ポイント80000
ドリームメイキングモーター6
スターピース社員証20
60+
70
信用ポイント160K
ドリームメイキングモーター9
スターピース社員証35
70+
80

戦闘スキル

{RUBY_B#は}羽{RUBY_E#}ばたくホワイトノイズ{RUBY_B#は}羽{RUBY_E#}ばたくホワイトノイズ - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体にロビンの攻撃力分の物理ダメージを与える。

敵単体に少量の物理ダメージを与える。
レベル 9
{RUBY_B#ひしょう}飛翔{RUBY_E#}のアリア{RUBY_B#ひしょう}飛翔{RUBY_E#}のアリア - 戦闘スキル | サポート
EP回復 : 30
弱点撃破 : 0
味方全体の与ダメージ+ターン継続。ロビンのターンが回ってくるたびに継続時間-1ターン。

味方全体の与ダメージをアップする。
レベル 15
{RUBY_B#せん}千{RUBY_E#}の{RUBY_B#おと}音{RUBY_E#}で、{RUBY_B#ぐんせい}群星{RUBY_E#}にフーガを{RUBY_B#せん}千{RUBY_E#}の{RUBY_B#おと}音{RUBY_E#}で、{RUBY_B#ぐんせい}群星{RUBY_E#}にフーガを - 必殺技 | サポート
EP回復 : 5
弱点撃破 : 0
ロビンが「協奏」状態に入り、自身以外の味方を即座に行動させる。
「協奏」状態の時、味方全体の攻撃力を、ロビンの攻撃力分+アップする。また、味方が攻撃を行った後、ロビンは自身の攻撃力分の物理付加ダメージを敵に1回与える、このダメージの会心率は、会心ダメージはに固定される。
「協奏」状態の時、ロビンは行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。
アクションバーに「協奏」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、ロビンは「協奏」状態を解除し、即座に行動する。カウントダウンの速度はに固定される。

「協奏」状態に入り、味方全体の攻撃力をアップし、自身以外の味方を即座に行動させる。味方が攻撃を行った後、ロビンは物理付加ダメージを敵に与える。「協奏」状態の間、自身は行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。
レベル 15
{RUBY_B#ちょうわ}調和{RUBY_E#}の{RUBY_B#じゅんせいりつ}純正律{RUBY_E#}{RUBY_B#ちょうわ}調和{RUBY_E#}の{RUBY_B#じゅんせいりつ}純正律{RUBY_E#} - 天賦 | サポート
EP回復 : 0
弱点撃破 : 0
味方全体の会心ダメージ+。味方が敵に攻撃を行った後、ロビンは自身のEPを回復する。

味方全体の会心ダメージをアップする。味方が敵に攻撃を行った後、ロビンのEPが回復する。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
{RUBY_B#めいてい}酩酊{RUBY_E#}のオーバーチュア{RUBY_B#めいてい}酩酊{RUBY_E#}のオーバーチュア - 秘技 | サポート
EP回復 : 0
弱点撃破 : 0
秘技を発動した後、自身の周囲に秒間継続する特殊領域を作り出す。特殊領域内の敵はロビンを攻撃せず、領域が存在する間はロビンに追随する。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを回復する。味方が作り出した領域は1つまで存在できる。

自身の周囲に特殊領域を作り出す。領域内の敵はロビンを攻撃しない。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを#2[i]回復する。
レベル 1

軌跡

{RUBY_B#かさい}華彩{RUBY_E#}のコロラトゥーラ{RUBY_B#かさい}華彩{RUBY_E#}のコロラトゥーラ
キャラクター昇格が必要 2
戦闘開始時、自身の行動順が25%早まる。
信用ポイント5000
雲端の音符3
星を蝕む古の悪1
HP強化HP強化 (HP)
キャラクター昇格が必要 2
最大HP+4%
信用ポイント5000
雲端の音符3
ドリームコレクションパーツ6
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 3
攻撃力+4%
信用ポイント10000
空際の小節3
ドリームフローバルブ3
アドリブの{RUBY_B#そうしょくきょく}装飾曲{RUBY_E#}アドリブの{RUBY_B#そうしょくきょく}装飾曲{RUBY_E#}
キャラクター昇格が必要 4
「協奏」状態の時、味方全体の追加攻撃が与える会心ダメージ+25%
信用ポイント20000
空際の小節5
運命の足跡1
星を蝕む古の悪1
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 4
攻撃力+6%
信用ポイント20000
空際の小節5
ドリームフローバルブ4
HP強化HP強化 (HP)
キャラクター昇格が必要 5
最大HP+6%
信用ポイント45000
天外の楽章3
ドリームメイキングモーター3
{RUBY_B#はんぷく}反復{RUBY_E#}するピリオド{RUBY_B#はんぷく}反復{RUBY_E#}するピリオド
キャラクター昇格が必要 6
戦闘スキルを発動する時、さらにEPを5回復する。
信用ポイント160K
天外の楽章8
運命の足跡1
星を蝕む古の悪1
速度強化速度強化 (速度)
キャラクター昇格が必要 6
速度+3
信用ポイント160K
天外の楽章8
ドリームメイキングモーター8
HP強化HP強化 (HP)
キャラクターがLv.に達する必要があります 75
最大HP+8%
信用ポイント160K
天外の楽章8
ドリームメイキングモーター8
攻撃強化攻撃強化 (攻撃力)
キャラクターがLv.に達する必要があります 80
攻撃力+8%
信用ポイント160K
天外の楽章8
ドリームメイキングモーター8
攻撃強化攻撃強化 (攻撃力)
攻撃力+4%
信用ポイント2500
ドリームコレクションパーツ2
速度強化速度強化 (速度)
キャラクター昇格が必要 3
速度+2
信用ポイント10000
空際の小節3
ドリームフローバルブ3
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 5
攻撃力+6%
信用ポイント45000
天外の楽章3
ドリームメイキングモーター3

星魂

{RUBY_B#ほほえ}微笑{RUBY_E#}みの{RUBY_B#くに}国{RUBY_E#}{RUBY_B#ほほえ}微笑{RUBY_E#}みの{RUBY_B#くに}国{RUBY_E#}{RUBY_B#ほほえ}微笑{RUBY_E#}みの{RUBY_B#くに}国{RUBY_E#}
「協奏」状態の時、味方全体の全耐性貫通+24%
{RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー{RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー{RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー
「協奏」状態の時、味方全体の速度+16%、天賦のEP回復効果がさらに1アップする。
{RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#}{RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#}{RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。必殺技のLv.+2、最大Lv.15まで。
{RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ{RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ{RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ
必殺技を発動する時、味方全体の行動制限系デバフを解除する。ロビンが「協奏」状態の時、味方全体の効果抵抗+50%
{RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#}{RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#}{RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#}
通常攻撃のLv.+1、最大Lv.10まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#}{RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#}{RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#}
「協奏」状態の時、必殺技による物理付加ダメージの会心ダメージ+450%。「月隠りの真夜中」の効果は8回まで発動できる。必殺技を発動すると、この効果の発動可能回数がリセットされる。

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
{RUBY_B#せいしょう}斉頌{RUBY_E#}
{RUBY_B#せいしょう}斉頌{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72戦闘に入った後、味方全体の攻撃力+8%。同系統のスキルは重ね掛け不可。
群星の楽章
シルバーメインの勲章
{RUBY_B#りんけい}輪契{RUBY_E#}
{RUBY_B#りんけい}輪契{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを4回復する、この効果は毎ターンに1回まで発動できる。
群星の楽章
シルバーメインの勲章
{RUBY_B#どうちょう}同調{RUBY_E#}
{RUBY_B#どうちょう}同調{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72戦闘に入る時、味方全体の速度+121ターン継続。
群星の楽章
脈動する原核
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#}
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラの撃破特効+28%。装備キャラが攻撃を行った後、さらにEPを4回復する、この効果は毎ターンに1回まで発動できる。
群星の楽章
シルバーメインの勲章
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+12%
群星の楽章
踏みにじる意志
ダンス!ダンス!ダンス!
ダンス!ダンス!ダンス!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラが必殺技を発動した後、味方全体の行動順が16%早まる。
群星の楽章
工造渾心
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#}
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+10%、味方全体の会心ダメージ+12%、味方全体のEP回復効率+6%。同系統のスキルは累積できず、装備キャラが戦闘不能状態になると効果は解除される。
群星の楽章
踏みにじる意志
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24装備キャラのEP回復効率+10%。味方に対して必殺技を発動した時、SPを1回復する、この効果は必殺技を2回発動するたびに1回発動できる。装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+30%1ターン継続。
群星の楽章
シルバーメインの勲章
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#}
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+16%1ターン継続。
群星の楽章
脈動する原核
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#}
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4装備キャラの撃破特効+60%。装備キャラが必殺技を発動した後、味方全体の与ダメージ+24%3ターン継続。また、装備キャラの撃破特効が150%以上の場合、SPを1回復。
各ウェーブ開始時、味方全体のEPを10回復する。同系統のスキルは重ね掛け不可。
群星の楽章
永寿の栄枝
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482 responses to “ロビン”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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