Ganador final

Ganador final
Ganador finalNombreGanador final
RarezaRaritystrRaritystrRaritystrRaritystr
TipoConos de luz, Cacería Conos de luz
VíaClass Cacería
DescripciónCono de luz exclusivo para los personajes de la Vía de la Cacería. La habilidad del cono de luz solo es efectiva para los personajes en esta Vía.
Habilidad básicaEl ATQ del portador aumenta en un 12%. Cuando el portador inflige Golpe CRIT a un enemigo, obtiene una acumulación de Fortuna. Este efecto se puede acumular hasta 4 veces. Cada acumulación de Fortuna aumenta el Daño CRIT del portador en un 8%. Fortuna se disipa cuando termina el turno del portador.
Material de ascensión
Crédito308K
Jirones de pensamientos15
Flecha del cazabestias3
Flecha del matademonios9
Fragmento de impresiones15
Flecha del persigueestrellas12
Fragmento de deseos12
Historia"¿No confías en mí?".
Miró de forma provocativa al hombre que tenía delante, sacó una pistola y quitó todas las balas del tambor, excepto una.

"Parece que, si queremos tener una cooperación amistosa, tendré que explicarte cuál es mi estilo".
Puso la pistola en la mano de su oponente, giró el tambor y apuntó hacia su propio pecho.

Luego apretó el gatillo varias veces y apenas mostró una leve sonrisa después de oír tres clics vacíos.
"La vida no es más que una gran apuesta, y yo siempre soy el ganador final".

Índice
Atributos
Habilidad básica
Personajes
Gallery

Atributos

NivelATQDEFPVMaterial de ascensión
121.61543
2083.1657.75166
Crédito4000
Jirones de pensamientos5
20+109.0875.75218
30141.4898.25283
Crédito8000
Flecha del cazabestias3
Jirones de pensamientos10
30+176.04122.25352
40208.44144.75417
Crédito16000
Flecha del matademonios3
Fragmento de impresiones6
40+243168.75486
50275.4191.25551
Crédito40000
Flecha del matademonios6
Fragmento de impresiones9
50+309.96215.25620
60342.36237.75685
Crédito80000
Flecha del persigueestrellas4
Fragmento de deseos5
60+376.92261.75754
70409.32284.25819
Crédito160K
Flecha del persigueestrellas8
Fragmento de deseos7
70+443.88308.25888
80476.28330.75953
NivelMaterial de ascensión
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Flecha del matademonios3
Fragmento de impresiones6
40+
50
Crédito40000
Flecha del matademonios6
Fragmento de impresiones9
50+
60
Crédito80000
Flecha del persigueestrellas4
Fragmento de deseos5
60+
70
Crédito160K
Flecha del persigueestrellas8
Fragmento de deseos7
70+
80

Habilidad básica

Órdago
El ATQ del portador aumenta en un . Cuando el portador inflige Golpe CRIT a un enemigo, obtiene una acumulación de Fortuna. Este efecto se puede acumular hasta veces. Cada acumulación de Fortuna aumenta el Daño CRIT del portador en un . Fortuna se disipa cuando termina el turno del portador.

Nivel 5

Personajes

NombreRarezaVíaTipos de combateMaterial de ascensión
Dan Heng
Dan Heng4
RarstrRarstrRarstrRarstr
the-hunt-classwind-damage_type
Ojo del vendaval
Núcleo serpenteante
Flecha del persigueestrellas
Senda final del destructor
Huellas del destino
Seele
Seele5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classquantum-damage_type
Hierro forjado del Vacío
Voluntad de conquista
Flecha del persigueestrellas
Lamento de la Guardiana
Huellas del destino
Topaz y Conti
Topaz y Conti5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classfire-damage_type
Hoja de acero sobrecalentado
Medalla del guardia
Flecha del persigueestrellas
Arrepentimiento del eterno vehículo del alma
Huellas del destino
Sushang
Sushang4
RarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
Dientes rotos del huargo férreo
Corazón armonioso mecánico
Flecha del persigueestrellas
Lamento de la Guardiana
Huellas del destino
Yanqing
Yanqing5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classice-damage_type
Quitina gélida
Voluntad de conquista
Flecha del persigueestrellas
Lamento de la Guardiana
Huellas del destino
Dr. Ratio
Dr. Ratio5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classimaginary-damage_type
Edicto de la contención
Voluntad de conquista
Flecha del persigueestrellas
Agravios pasados de la catástrofe devoraplanetas
Huellas del destino
Boothill
Boothill5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type
Permiso de trabajo de la Corporación
Fragmento de deseos
Disparo antitemporal
Eco perdido del deseo compartido
Huellas del destino
Per Page
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30 responses to “Ganador final”

  1. Regarding the effect, I’m assuming that when the hit Crits, it will factor in the added stack immediately for that hit. Anyway, due to the LC buff wearing off after the wearer’s turn, it’s generally better to chain your Ultimate with the current turn to maximize the buff. A lot of these Hunts have 1-hit Ults after all, so they’re not really worth offsetting just to start with 1-stack for the next turn.

    I must emphasize the risk-reward though. The CDmg averages look good in perfect conditions but failure to Crit means failure to stack up the buff which *can* impact its performance more than a fixed amount of CDmg.
    — Just to give an example: A 4-hit attack with equal distrib comes to an avg of 30% CDmg. However, if you fail to Crit once, that avg sharply drops to 18%. Compare that to Yanqing’s S1 LC which gives 30% CDmg straight up. Failure to Crit once drops it to 22.5% instead.
    — It starts getting messier once uneven damage distribution starts factoring in, potentially tanking harder if the stronger hits fail to Crit. Let’s look at Seele’s skill. It has a 2:1:1:6 distrib giving it a 37.2% avg. If your first hit fails to Crit, that drops to 25.2%. If the final hit fails instead, then it plummets to 8.4%. With Yanqing’s S1 LC, those would be 24% and 12% respectively.

    Since Yanqing’s S1 LC is the closest comparison, as long as the weighted CDmg avg you can eke out of this LC is equal or better, then it’s a viable alternative. Swordplay at higher superimpositions is better and probably more convenient (just try to account for the high Dmg% and gain more Atk% elsewhere to get the most out of it). As for Stellar Sea, its raw damage is lower so I think it’ll just come down to which one your Hunt of choice needs or can actually utilize more.

    – – –
    Here’s an overview of the Hunt characters. I must note that I limited the averages mentioned only to their Skills. The overall weighted average will be different if you account for their kit in full gameplay, and as mentioned, failure to Crit can tank the averages:

    – Topaz: should be good due to high hit count and off-turn FUAs priming the buff for your next turn.
    7-hit FUA has equal distrib (30.86% w.avg), while 8-hit Enhanced FUA adds a 3x damage hit at the end (40.8% w.avg). You can read the end of my following comment to see the Topaz breakdown.

    – Seele: should be good due to the nature of her talent, where buffs will persist to her bonus action.
    Skill does 4 hits in a 2:1:1:6 distrib giving it a 37.2% w.avg which is high because of the strong final hit. An action order of [Skill (kill) – [extra turn] Skill – Ult (kill) – [extra turn] Skill] can be chained together in “one” turn so you can see how that should raise the overall weighted avg by maintaining the buff.

    – Yanqing: should be good since he has ok hit count and good CRate.
    Skill does 4 hits with equal distrib (30% w.avg), with A2 (32.16% w.avg), with A2+E1 (35.23% w.avg). A2 and E1 damage are computed after the hits of the attack he used, so they’re bound to benefit from max stacks. Same goes with his FUA (2 hits, 3:4 distrib, shit dmg tho) since they chain to his current turn/action. Skill+FUA (33.33% w.avg), Skill+A2+FUA+A2 (34.86% w.avg), Skill+A2+E1+FUA+A2+E1 (38.6% w.avg).

    – Dan Heng: he has consistent hit count, but Crit Rate can be an issue.
    Skill does 4 hits (3:1.5:1.5:4 distrib, 31.8% w.avg). Regarding his Talent though, depending on how the turns align, you don’t have to feel forced to chain his Ult for the CDmg if the next ally can target you to activate Talent anyway. The Res Pen is *much* stronger than the LC’s CDmg.

    – Sushang: hit counts can be inconsistent, causing LC to underperform. also Crit Rate can be an issue.
    Her skill by itself only does 2 hits (3:7 distrib, 20.4% w.avg). With 1x Sword Stance, 25.43% w.avg. With 3x Sword Stance, 32.4% w.avg. Do note that the half-damage SS hits come out first before the regular SS. Also, if you chain your Ult with your current turn, the buff will not persist to the next one since it’s not a bonus action, just a 100% advancement.

    – Dr. Ratio: it’s not looking good (best to read below why). It boils down to his weighted average being low due to the 1-hit nature of all his attacks.

    – – –
    Another incoming wall of text (and numbers) regarding this LC with Dr. Ratio and Topaz in the next comment.

      
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    • Again, lower your expectations since we’re covering a very optimistic (if not unrealistic) scenario of Ratio always Criting. Due to the 1-hit nature of all his attacks, we’re computing at a full rotation level to even get a weighted average (Spoiler: it’s less than 30%). The odds are stacked against him.

      I’ve written down different scenarios of *when* he uses his ult. I’ll use scenario 1 below and break it down for you:

      Simplify the weight of each attack based on their damage multiplier
      — 1 for Skill (150/150)
      — 1.6 for Ult (240/150)
      — 1.8 for FUA (270/150)
      Multiply the weight by the attack’s usage count. Sum these up to get the total weight.
      — 1*4 Skill + 1.6*1 Ult + 1.8*6 FUA = 16.4
      Sum up the Crit Dmg for each attack, then multiply by their respective weight.
      — Skill = 24+36+12+12 = 84
      — Ult = 12*1.6 = 19.2
      — FUA = 36+12+24+48+24+24 = 168*1.8 = 302.4
      Sum up the weighted CDmg, then divide by the total weight to finally get the overall weighted average
      — 84+19.2+302.4 = 405.6 / 16.4 = [ 24.73% ]


      Scenario 1: Ult at the start of his turn
      — [1] Ult – [2] Skill – [3] FUA – [Reset]
      — Ally attacks – [1] FUA
      — Ally attacks – [2] FUA
      — [3] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 84/4 = 21%
      FUA-only avg: 168/6 = 28%
      Overall w.avg = 405.6/16.4 = 24.73%


      Scenario 2: Ult before his turn ends
      — [1] Skill – [2] FUA – [3] Ult – [Reset]
      — Ally attacks – [1] FUA
      — Ally attacks – [2] FUA
      — [3] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 72/4 = 18%
      FUA-only avg: 156/6 = 26%
      Overall w.avg: 410.4/16.4 = 25.02%


      Scenario 3: Ult outside of his turn
      — [1] Ult – Ally attacks – [2] FUA
      — Ally attacks – [3] FUA
      — [4] Skill – [4] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]
      — [1] Skill – [2] FUA – [Reset]

      Skill-only avg: 84/4 = 21%
      FUA-only avg: 180/6 = 30%
      Overall w.avg: 472.2/16.4 = 26.05%

      – – – –

      Compare all THAT to Topaz.

      — 7-hit FUA = 12+24+36+48+48+48+48 = 216 / 7 = 30.86%
      — 8-hit FUA = 12+24+36+48+48+48+48+(48*3) = 408 / 10 = 40.8%
      Do note that the average above is only relative to the attack itself. Also, her 8-hit FUA’s final hit deals 3x the damage of a regular hit, hence the last hit’s CDmg multiplied by 3, and the sum divided by 10 (7+3).

      Due to the myriad ways the fight can pan out — how often Numby attacks, or even using BA over Skill in some turns — I can’t really give a clear overall weighted average, though it’s bound to be high. Numby’s own FUAs are a separate turn from Topaz, which means Numby practically primes the CDmg buff for Topaz’s own Skill casts.

      Again, we’re assuming full Crits and idk how realistic this rotation is:
      — Ult – [40.8] Enh – [max] Enh – [max] Skill – [Reset]
      — [30.86] FUA – [max] Skill – [Reset]
      — [30.86] FUA – [max] Skill – [Reset]
      — [30.86] FUA – [max] BA – [Reset]

      Total weight = 1 BA + 1.5*6 Skill/FUA + 3*2 Enh = 16
      BA: 48
      Skill/FUA: 3*(30.86+48) = 236.58 *1.5= 354.87
      Enh: 40.86+48 = 88.86 *3 = 266.58

      Skill/FUA-only avg: 236.58/6 = 39.43%
      Enh-only avg: 88.86/2 = 44.43%
      Overall weighted avg: 669.45/16 = 41.84%

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    • Thank you very much, your insight are always regard as very helpful.

      Well… there’s only some concern about Sushang that her Sword Stance was kind of an “Additional damage type” and it never being able to generate Swordplay lc stack before. and since it was never a true on-hit attack, may not gain further CD stack too, in that case it should leaving her w.avg at 21.5% for 1x sword stance and 22.1% for 3x sword stance respectively, further limited her availability with this lc.

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      • Thanks for bringing that up. I unfortunately still don’t have Swordplay LC so that was one thing I couldn’t check for sure. If that were the case for her, then I’m worried the same would apply for Yanqing’s A2 and E1…

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        • Ya~ i finally have the time to testing on this LC, and apparently i was wrong about additional damage couldn’t gaining stack with this LC, am amaze at how accurate your theory are even with little testing! really great, ok here’s the interesting thing….

          Final Victor can gain stack of Good Fortune via every source of critical hit coming from the wearer, including “additional damage” and even Tingyun electro infuse damage benediction contribute to stack gain too so long as the hit crit, also as you have stated, it is computed around at the end of attack hits (still unsure about the order if there’s multiple source of additional damage) furthermore… even during Tingyun turn if she doing normal attack to activating her Violet Sparknado talent, they also gaining stack too when crit hit occur.

          that’s all of my report. Vizier i am sorry to have causing you worried.

          Penacony…. it sure is a fascinating place and i feeling so relaxing touring around there, i hope you can get enough joy time too.

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  2. It would’ve been so much more useful if it was destruction
    Would’ve been perfect for jingliu and danheng
    And erudition for jingyuan
    The hunt literally are single target units
    Why

      
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    • This LC is made for Ratio/Topaz, Topaz does several hits per skill/follow-up so she’s probably the one who can use it the best

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  3. Removed at the end of the turn??? Does it mean it only works for Hunt characters which skills are multiple hits like Seele?? This is bad then… I planned to give it to Ratio, now im hesitating

      
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    • this is really really tailor made for Topaz tho.Cause it is counting on number of hit like FuA relic.And Numby can easily hit for 7-8 times per turn giving topaz guaranteed 48% crit dmg per turn for her if you have this LC at s5

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    • I’m unsure, but if I understood it correctly it could be possible to have full uptime if he has his ultimate.

      Dr. Ratio Skill -> turn ends (Fortune resets to 0)
      Follow-up attack (1 Fortune)
      Ultimate (2 Fortune)
      2 Follow up attack’s thanks to Wiseman’s Folly effect (4 Fortune)
      Dr. Ratio Turn with 4 Fortune (48% CRIT damage increase) -> turn ends (Fortune resets to 0)

      If it’s like this then it does work but I don’t know if it’s worth it since it doesn’t have a great uptime (only 1 stack max until you get his ult)

      For now it feels like this lightcone is specific for Topaz.

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      • Dr. Ratio’s FUA via Skill is immediate and thus still falls under his “current” turn, much like Yanqing.

        It is very Topaz-oriented, but I’m writing up my thoughts on the LC in a diff comment to try and cover the other Hunt characters too.

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        • In that case I guess it still applies but in a different order?

          Dr. Ratio Skill + FUA -> turn ends (Fortune resets to 0)
          Ultimate (1 Fortune)
          2 FUA’s thanks to Wiseman’s Folly effect (3 fortune)
          Dr Ratio Skill in his turn (4 fortune)
          FUA with 48% CRIT increase -> turn ends (Fortune resets to 0)

          But that aside yeah, it does feel very Topaz oriented.

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