Boothill

Boothill
BoothillNombreBoothill
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Cacería
Tipos de combateClass Físico
Material de ascensión
Crédito308K
Jirones de pensamientos15
Fragmento de impresiones15
Permiso de trabajo de la Corporación65
Fragmento de deseos15
Material de Rastros
Crédito3M
Perdigón meteórico18
Jirones de pensamientos41
Deceso predestinado69
Fragmento de impresiones56
Disparo antitemporal139
Fragmento de deseos58
Eco perdido del deseo compartido12
Huellas del destino8
HistoriaUn vaquero androide, extremadamente optimista y desenfrenado, que va a la deriva por las estrellas.
Es miembro de los Vigilantes de la Galaxia y juró castigar a los viles y despreciables por todos y cada uno de los medios disponibles...
Sus acciones, extravagantes y descaradas, no tienen otro propósito más que llamar la atención de la Corporación para la Paz Interastral, el objetivo de su venganza.

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMaterial de ascensión
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Crédito4000
Jirones de pensamientos5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Crédito8000
Jirones de pensamientos10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Crédito16000
Fragmento de impresiones6
Permiso de trabajo de la Corporación3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Crédito40000
Fragmento de impresiones9
Permiso de trabajo de la Corporación7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Crédito80000
Fragmento de deseos6
Permiso de trabajo de la Corporación20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Crédito160K
Fragmento de deseos9
Permiso de trabajo de la Corporación35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
NivelMaterial de ascensión
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Fragmento de impresiones6
Permiso de trabajo de la Corporación3
40+
50
Crédito40000
Fragmento de impresiones9
Permiso de trabajo de la Corporación7
50+
60
Crédito80000
Fragmento de deseos6
Permiso de trabajo de la Corporación20
60+
70
Crédito160K
Fragmento de deseos9
Permiso de trabajo de la Corporación35
70+
80

Habilidad básica

Espuelas rompetestasEspuelas rompetestas - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
Inflige un del ATQ de Boothill como Daño Físico a un enemigo.

Inflige una pequeña cantidad de Daño Físico a un enemigo.
Nivel 9
Tango de las brasas ardientesTango de las brasas ardientes - Habilidad básica | Alteración
Recuperación de energía : 0
Ruptura de Debilidad : 0
Hace que Boothill y un enemigo entren en el estado de Duelo a muerte. El ATQ básico de Boothill se potencia y no puede usar la habilidad básica durante turnos. Esta duración se reduce en 1 al comienzo del turno de Boothill.
El objetivo enemigo con Duelo a muerte es afectado con Provocación. Cuando el enemigo/Boothill reciben un ataque uno del otro, el daño recibido aumenta en un /.
Después de que este enemigo sea derrotado o se rompa su Debilidad, Boothill obtiene 1 acumulación de Ventaja en el bolsillo y luego disipa Duelo a muerte.
Esta habilidad básica no puede recuperar energía y el turno no termina.

Inicia Duelo a muerte. Después de que el objetivo de Duelo a muerte sea derrotado o se rompa su Debilidad, Boothill obtiene Ventaja en el bolsillo y disipa Duelo a muerte. Potencia su ATQ básico y el turno no termina.
Nivel 15
Rodeo vespertino del diablo de polvoRodeo vespertino del diablo de polvo - Habilidad definitiva | ATQ individual
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 90
Aplica Debilidad Física a un enemigo durante turnos.
Además, inflige al enemigo un Daño Físico equivalente al del ATQ de Boothill y retrasa su acción en un .

Aplica Debilidad Física a un enemigo. Además, inflige gran cantidad de Daño Físico y retrasa la acción del enemigo.
Nivel 15
Cinco guisantes en la vainaCinco guisantes en la vaina - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cada acumulación de Ventaja en el bolsillo aumenta la Reducción de Firmeza del ATQ básico potenciado en un , hasta un máximo de acumulaciones.
Si el enemigo está afectado por Ruptura de Debilidad cuando usa el ATQ básico potenciado, inflige a ese enemigo un Daño de Ruptura equivalente al // del Daño de Ruptura Físico de Boothill, en función de las acumulaciones de Ventaja en el bolsillo. La cantidad máxima de Firmeza calculada para este daño no puede superar veces la Reducción de Firmeza de base que tiene el ATQ básico "Espuelas rompetestas".
Tras ganar el combate, Boothill mantiene Ventaja en el bolsillo para el siguiente combate.

Ventaja en el bolsillo hace que el ATQ básico potenciado tenga más Reducción de Firmeza e inflija Daño de Ruptura Físico extra al enemigo afectado por Ruptura de Debilidad. Tras ganar el combate, Ventaja en el bolsillo se mantiene para el siguiente combate.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.
Nivel 1
Sonrisa 3×9Sonrisa 3×9 - Técnica | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
La primera vez que use la habilidad básica en el siguiente combate después de usar la técnica, afecta al objetivo con una Debilidad Física equivalente a la de la habilidad definitiva durante turnos.

Tras usar la técnica, aplica Debilidad Física a un enemigo la primera vez que use la habilidad básica en el siguiente combate.
Nivel 1
Percutor de repeticiónPercutor de repetición - ATQ básico | ATQ individual
Recuperación de energía : 30
Ruptura de Debilidad : ATQ individual : 60
Inflige un del ATQ de Boothill como Daño Físico a un enemigo.
El ATQ básico potenciado no recupera pts. de habilidad básica y solo puede tener como objetivo al enemigo que tenga Duelo a muerte.

Inflige Daño Físico a un enemigo. Solo puede atacar al enemigo con Duelo a muerte.
Nivel 9

Rastros

Cartucho fantasmaCartucho fantasma
Requiere niv. de ascensión de personaje 2
Aumenta su Prob. CRIT/Daño CRIT en una cantidad equivalente al 10%/50% del efecto de Ruptura. La Prob. CRIT/Daño CRIT puede aumentar hasta un máximo del 30%/150%.
Crédito5000
Perdigón meteórico3
Eco perdido del deseo compartido1
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 2
ATQ +4%
Crédito5000
Perdigón meteórico3
Jirones de pensamientos6
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 3
Efecto de Ruptura +5.3%
Crédito10000
Deceso predestinado3
Fragmento de impresiones3
Sobre las culebrasSobre las culebras
Requiere niv. de ascensión de personaje 4
El daño recibido procedente de objetivos que no tengan Duelo a muerte se reduce en un 30%.
Crédito20000
Deceso predestinado5
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 4
Efecto de Ruptura +8%
Crédito20000
Deceso predestinado5
Fragmento de impresiones4
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Disparo antitemporal3
Fragmento de deseos3
A quemarropaA quemarropa
Requiere niv. de ascensión de personaje 6
Cuando está en el estado de Duelo a muerte y obtiene Ventaja en el bolsillo, recupera 10 pts. de energía. Este efecto también se activa al obtener acumulaciones de Ventaja en el bolsillo por encima del límite.
Crédito160K
Disparo antitemporal8
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 6
PV máx. +6%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere personaje de niv. 75
ATQ +8%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere personaje de niv. 80
Efecto de Ruptura +10.7%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 3
PV máx. +4%
Crédito10000
Deceso predestinado3
Fragmento de impresiones3
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 5
Efecto de Ruptura +8%
Crédito45000
Disparo antitemporal3
Fragmento de deseos3

Eidolon

Estrella solitaria del sendero polvorientoEstrella solitaria del sendero polvorientoEstrella solitaria del sendero polvoriento
Al inicio de la batalla, obtiene 1 acumulación de Ventaja en el bolsillo. Cuando Boothill inflige daño, ignora un 16% de la DEF del objetivo.
Traficante de hitosTraficante de hitosTraficante de hitos
Cuando está en el estado de Duelo a muerte y obtiene Ventaja en el bolsillo, recupera 1 pt. de habilidad básica y aumenta su efecto de Ruptura en un 30% durante 2 turnos. Este efecto no se puede activar repetidamente en el mismo turno, y también se puede activar al obtener acumulaciones de Ventaja en el bolsillo por encima del límite.
Guardia del jardín de mármolGuardia del jardín de mármolGuardia del jardín de mármol
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10).
Chef de fiambresChef de fiambresChef de fiambres
Cuando el enemigo con Duelo a muerte es atacado por Boothill, el daño recibido aumenta un 12% adicional. Cuando Boothill es atacado por un enemigo con Duelo a muerte, el efecto de aumento de daño recibido disminuye en un 12%.
Discurso en el tocónDiscurso en el tocónDiscurso en el tocón
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15).
Mapache del hotel PalancaMapache del hotel PalancaMapache del hotel Palanca
Cuando inflige Daño de Ruptura activado por el talento, inflige adicionalmente un 40% del multiplicador de Daño de Ruptura al objetivo y un 70% del multiplicador del Daño de Ruptura a los objetivos adyacentes.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMaterial de ascensión
Flechas
Flechas3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72Al comenzar la batalla, la Prob. CRIT del portador aumenta en un 12% durante 3 turnos.
Flecha del persigueestrellas
Voluntad de conquista
Flecha voladora
Flecha voladora3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Cuando el portador elimina a un enemigo, su ATQ aumenta en un 24% durante 3 turnos.
Flecha del persigueestrellas
Medalla del guardia
Antagonista
Antagonista3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Cuando el portador elimina a un enemigo, su VEL aumenta en un 10% durante 2 turnos.
Flecha del persigueestrellas
Motor antiguo
Solo queda silencio
Solo queda silencio4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta el ATQ del portador en un 16%. Si hay 2 o menos enemigos en el campo de batalla, aumenta la Prob. CRIT del portador en un 12%.
Flecha del persigueestrellas
Medalla del guardia
Juego de espadas
Juego de espadas4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Cuando el portador golpea a un mismo objetivo varias veces, el daño infligido cada vez aumenta en un 8%. Este efecto se puede acumular hasta 5 veces y se elimina si se cambia de objetivo.
Flecha del persigueestrellas
Núcleo serpenteante
¡Suscríbanse a mi canal!
¡Suscríbanse a mi canal!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56El daño que infligen el ATQ básico y la habilidad básica del portador aumenta en un 24%. Cuando la energía del portador está al máximo, el efecto aumenta en un 24% adicional.
Flecha del persigueestrellas
Corazón armonioso mecánico
El río nace en primavera
El río nace en primavera4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Tras entrar en combate, la VEL del portador aumenta en un 8% y el daño que inflige aumenta en un 12%. Cuando recibe daño, el efecto desaparece y se recupera cuando termine el siguiente turno.
Flecha del persigueestrellas
Motor antiguo
Regreso a la oscuridad
Regreso a la oscuridad4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72La Prob. CRIT del portador aumenta en un 12%. Tras infligir un Golpe CRIT, hay una probabilidad fija del 16% de eliminar un efecto positivo al azar del enemigo golpeado. Este efecto solo se puede activar una vez por ataque.
Flecha del persigueestrellas
Rama gloriosa inmortal
En la noche
En la noche5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4La Prob. CRIT del portador aumenta en un 18%. Cuando el portador tenga más de 100 pts. de VEL durante la batalla, por cada 10 pts. adicionales de VEL el daño de su ATQ básico y habilidad básica aumenta en un 6% y el Daño CRIT de su habilidad definitiva aumenta en un 12%. Este efecto se puede acumular hasta 6 veces.
Flecha del persigueestrellas
Voluntad de conquista
Dormir como un tronco
Dormir como un tronco5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4El Daño CRIT del portador aumenta en un 30%. Cuando el ATQ básico o la habilidad básica del portador no inflige un Golpe CRIT, su Prob. CRIT aumenta en un 36% durante 1 turno. Este efecto se puede activar una vez cada 3 turnos.
Flecha del persigueestrellas
Voluntad de conquista
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Historia

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241 responses to “Boothill”

  1. can hoyoverse lay off on the extremely tragic characters for once. goddamn.

      
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    • Having a sad background is the easiest way for a writer to connect his/her character to the readers’ feeling, hence makes them more inclined to pull the character. You know, the “do it for him/her” cringe. But then, there’s Qingque heh.

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    • I actually think it’s important to have many characters whose lives have been impacted by the IPC, especially if they plan to make Oswaldo Schneider a proper antagonist in the grand scheme of things. First Aventurine, now him, it’s tragic as hell, but it allows us to see a pattern in how the IPC “saves” planets.

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  2. Guys, remember when alot of people be doom-posting Arlecchino for sheets like cant heal and hard to play/ low survivability mech? Well, the Father is Fathering hard right now.
    Boothill has the same aura.

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  3. Boothill got powercrept before his release banner by Firefly. Don’t waste your primos on him.

      
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    • No…? If you are referring to the recently leaked kits, Firefly doesn’t scale with break effect the same way Boothill does; Firefly receives additional multiplier to her ATK% scaling enhanced skill from BE stats while Boothill directly deals break damage from his enhanced basic attack.

      If anything, Firefly *might* power creep DHIL and Jingliu because of her very high multiplier blast attack. Though she will have much difficult time gaining crit stats compared to Jinliu, and she doesn’t have innate high DMG% like DHIL. He main selling points are huge DEF% penetration, fire weakness application, and of course, powerful initial fire break damage. But we will see when smart people get to work and share their opinion.

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    • Idk man, Looking at SAM’s leaked kit, looks like she’s going to be difficult to built. That is why there would be a new planar ornament ONLY for her. I’m really tired farming artifacts… 🙁

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      • There would not be a new Planar Ornament set for her, she already has Firmament Frontline: Glamoth, I see her getting instead a new Relic set since she doesn’t have very good ones right now.

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    • it’s my jades, my account, I do what I want with it. don’t be around here if you’re just being an ass.

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      • Waifus sell more, we vote with our wallets and devs will always cater to us, not some fujos. You’re not target audience and never will be. Deal with it.

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      • You’re not and never will be target auditory. Waifus sell better, money talks.

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      • We can be and have everything we want in games. Wild concept for fujos, I know. Good luck with getting male harmony btw, maybe in 3 years you”ll see one.

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        • Not sure what’s funnier, assuming everyone who likes – nay, considers pulling for – a male character MUST be a fujoshi, or that male Harmony comment when we are *literally* about to get (male if you chose that) Harmony Trailblazer, who specifically should be a solid support for Boothill. I’d certainly rather be excluded from the “target auditory” (sic!) than make it my entire personality and framework of opinion. Sounds like it’s more about “winning” (trying to spoil others’ fun) than actually enjoying waifus. I’d argue your time is better spent having fun with the game and the characters you like, and letting others do the same.

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          • This. Sure, I like waifus as much as the next guy, but I’m stoked for Boothill. First male character I’m pulling for in a while. I’ll definitely get Sam/Firefly, but I’m not as enthused about her as I am Boothill. The guy just checks too many boxes for me. Different strokes for different folks, I guess?

  4. been crunching the numbers and farming like crazy, and if my calculations are right(which I honestly hope they are since I spent so much time on em) then I should be sitting at around 75% crit rate/ 280% crit DMG, 250% break effect(I know it could be more but the roles are rolling 😭😭😭😭) my speed is lacking hard asf, which is upsetting but idk why none are dropping for me, overall id rate my current build like a solid 7/10 👍🏾😗👍🏾

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  5. Does anyone know if his E1’s DEF ignore applies to all of his bullets or only the first one at the start of battle? And if it applies, does anyone know if the DEF ignore can be stacked three times with max bullets?

      
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    • i think it means at the start of the battle he gains 1 trickshot and his total damage ignores def for the rest of the battle but is not stackable (maybe im wrong but this makes the most sense to me)

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  6. Okay. I don’t think he’s OP, or too weak, or anything. He has an interesting (really) mechanic and he’s universal due to the weakness application. I won’t pull for him because he obviously can’t go without RM and RM is heavily hated by me so any related to her character is Must-skip for me (Sam is in this list too.) But I have only one question. In the comments it is told that direct damage buffs are not working on his main damage source (break damage). So…
    OPEN THE CHAMPAGNE! FINALLY! THE FIRST CHARACTER IN BOTH GAMES EVER WHO HAS ABSOLUTELY NO F2P DAMAGE OPTION! Blade and Acheron were close, but this sexy cowboy is the first one who has really achieved this title!
    (You can say he’s trying to deal the damage with his scales too, well, good luck building atk, crit, speed and BE in high amounts at the same time. Also, they are lower than even Seele’s, so the damage won’t be high anyways)

      
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    • I don’t understand why people keep comparing him to Seele even though they are almost exact opposite on their specialties.
      Seele excels in killing weaker enemies consecutively, while Boothill specializes in killing elites and bosses.

      Regarding build difficulties, there are videos of him using literal Fu Xuan’s lightcone and he still dunk on bosses.
      If you search on bilibili, there is also people building just BE/SPD on him and he hits for over 400k on MoC12 with RM, HMC and Gallager.

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      • I compared him to Seele because both have low scales. Seele because she has more than 100% affix in her mechanics, Buthill because this is not his main damage source. And this is example why cowboy can’t deal significant damage with raw scales. Remember how “much” damage even well-built Seele deals without active passive? Not even talking about he has completely different build and team which doesn’t support own direct damage at all.

        So, any LC which doesn’t give BE, SPD or any other working for break damage stat (like def ignoring) doesn’t work on him almost at all.

        Now we open the list of hunt light cones and find out: there are ABSOLUTELY NO BE hunt light cones. ALL of them give affixes and crits, which does NOT work on his break damage. Sure, you can give him like swordplay and it will increase overall damage, but it’s like you’ll give JY Argenti’s BiS. The damage of Ult will be significantly higher, but overall damage will be lower than even some four stars because ult is not JY’s main damage source.

        And Buthill has ZERO f2p LCs working properly. Which means, difference between cowboy with and without BiS will be DRAMATICALLY huge. Sure, they will add BE hunt 4* LC soon (Copium…), but right now in his patch Buthill mains have have to pay or cry.

        And “he works even with Fu Xuan’s LC” is complete bullshit. Unlike in Genshin, in this game proper light cone is around 20-30 character efficiency and a cone without working passive is just a bit of atk (not working on him), hp and def.

        And his team is relatively f2p friendly – it’s true. You still need Ruan, but… well, I guess you can live without her.

        400k – the number you mentioned – is completely untrue, cause he’s a speedy guy, will take many turns per cycle and I can’t imagine they are giving him that much. I expect 70-80, maximum 150k per action with speed build. If the numbers are nearly as high as you mentioned, I’m deleting this game and officially say powercreep has gone too far. He has weakness application, remember. I don’t want single target Acheron analog.

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        • A bit too late to doompost, don’t you think? Boothill is niche as fuck character yes we get it already. We don’t even know the guy and he is not even in the live stream, so we get it if most people would skip his banner for Firefly, or Fu Xuan rerun. Only the people who love him would pull him, so anything you say here won’t change anything.

          Btw you mention Genshin, so be prepared to regret skipping Boothill coz he’ll be meta as fuck just like when Kazuha was first introduced.

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          • Err… Man, no way you’re comparing DPS character who can’t do anything but damage with universal support like Kazuha.

            Cowboy is just another DPS. And you still cannot deny he has no f2p lc option. When seele came out on release, she was by far the best hunt. When Ratio released, he became (in his best pack) the best hunt. Now buthill will be the best hunt. Couple more patches and we’ll see another powerful hunt who’ll be better than buthill. And this will never end. So..?

          • Types are also an important part of this game so unless every future hunt has weakness implant Boothill will remain the best (at least best physical) hunt for a while

          • You know, skipping a character just cause they will be meta for a abyss or two. is not a good reason to pull them. Given you are comparing dps, to a support. Kazuha can make alot of teams like Mono pyro a thing. That or slot in easily in any team thats needs an anemo character. What make him good, is that he works well with so many others. While a dps, you are most likely going to be building a team around them. Which might make them a bit more limited in terms of teams they can fit into .

            Which also there is simply no way, anyone beside the super wealthy who whale. Have enough jades to get all these characters. Your going to sooner or later have to skip someone, unless your the luckiest person on earth. So the whole get ready regret hahahahah. Sounds like just promoting fear of missing out. Which again, the people who play this game are better than the company at driving home the fear of missing out. Which there is always going to be a rerun or another character that can fulfill their role. Beside you don’t need a meta team to clear memory of chaos or pure fiction. You just need a well build team.

          • Dude. with the way rng is in this game. You can’t roll for every single character. It takes awhile to build them, unless your whaling beyond belief. Which given it another dps. Which are a dime a dozen. Investing in them, means investing in them for the long game.

            A support you can swap them from team to team. Which is often not the case for a dps. Like dps, tend to want crit rate crit damage, some speed. which can lead to them being rather hard to build. For one simple reason. It can be rather hard to get these stats or at least get a proper crit rate crit damage value.

        • I was somewhat skeptical as well but from a simple search I found this;
          https://www.youtube.com/watch?v=jACQLLTmUGI
          Couldn’t find any videos on bilibili as he said though because I don’t know Chinese.

          Swordplays+crit will be responsible for around 50k at most, seeing that he breaks Argenti for 530k at the last phase,
          so yeah, seems like 200k for elites and 400k for bosses with large toughness bar seems very possible actually.

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        • No way boothill will hit that low dude. 150k is within the range of maximised DHIL and Jinliu on single target and they hit two more enemies next to it.
          MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.
          300k-400k is a lot more balanced than you think, given that he has to break the enemies first so it’s not 100% uptime.

          Also, goodluck finding new turn based gacha game to play if this is enough to make you scream “powercreep”, but we both know that any nerd that care enough to hang around data-mining website ain’t going to go through with quitting lol

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          • …Err.
            Did you hear about “balance”? Ratio cannot deal 400k every turn. Seele cannot deal 400k every turn even with constantly active passive.

            If Buthill will be able to, it will be a bright example of powercreep in this game. And yeah, powercreep does not exist.

            If I quit HSR, I’ll just happily play genshin and incoming WW, instead of trying to handle this boring playstyle and eternal powercreep active from the most beginning.

            BTW, you still have to pull for two legendaries to make cowboy potient. And the fact “character is OP even without his LC” doesn’t work because most players have no artifacts to deal 400k per rotation. Maybe you show your own video where your IL deals 400k? Because mine is 200k maximum with Sparkle, TY, Huo and good stats.

          • also, remember he has WEAKNESS IMPLANTATION. Acheron breaks all types, but her break is not that good really. Meanwhile buthill is THE BEST BREAKING DPS EVER. So I think he will be able to keep enemy broken most of the time.Imagine how OP he can be if he at the same time implants the weakness breaks enemies really fast, giving the team a ton of survivability AND dealing that huge damage. This just can’t be true, because if it’s true, well, Buthill is a total game break. Just like any new character in this freaking game. Yep, powercreep is false.

          • I know it’s hard to read opposing opinions, but at least try dude, come on.

            I said “150k is within the range of maximised DHIL and Jinliu on single target”. Which means it’s possible to hit 300k if they are fighting 3 targets. I don’t think I have to throw you any video link here because there are plenty of them on youtube.

            The “300-400k is balanced” I said is about Boothill hitting bosses. I don’t know why are you asking for Ratio/Seele/DHIL video from reading that.
            And guess what, its pretty close to what DHIL and Jinliu can achieve in total, isn’t it? Even though it won’t have 100% uptime compare to them because he has to trigger or hit a weakness broken enemies. And only bosses have enough toughness bar to have that kind of break damage – this is already an indicator that Boothill won’t be universally powerful as DHIL, Jingliu and Acheron. He will stay as boss killer and that’s it.

            You said so yourself that you can hit 200k on DHIL, and why can’t Boothill do around the same or better in single target?
            It’s almost as if you just wish for Boothill to be bad for no reason, even though the game is introducing new break oriented characters like Gallager and HMC.

            And yeah, “If the numbers are nearly as high as you mentioned, I’m deleting this game” – Your word, not mine

          • >>>MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.

            It’s a skippable male character to satisfy some fujos, no one cares anyway for it.

        • I mean you don’t have to believe anyone here. You can just wait for the next three weeks when Boothill went live and smart people get to work on their builds.

          I have to say though, that saying Boothill will deal 150k maximum is too much of underestimation. Because physical break is one of stronger ones for its initial break damage.

          For example, my Sushang with 120 CDMG and 130%BE (40+E4+Watchmaker’s+RM) dealt over 150k on current MoC Aventurine already (initial break+skill damage+RM break).
          It’s really easy to imagine that Boothill with 250-300%BE dealing 1.7 times of physical break+ super break damage from Harmony Trailblazer will far exceed that number.

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  7. so from what i understand you want crit rate body for him with speed boost and break effect rope with a damage bonus sphere because other than rope you can’t get a main stat of break effect and than for substats you just ignore every stat in existence for break effect until 300% (more likely less because of other units bonus like ruin mei and imaginary mc)

      
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    • That seems about right, substat priority should be speed to some breakpoint, then break effect more than any other stat, although atk/crit stats are still somewhat desirable. Atk orb or body may even be desirable if they have a significant chunk of break effect more than the piece you would otherwise use.

      Although, 300% break effect is going to be basically impossible to hit without supports. The only LC that will give you break is his signature, so you’ll hit 130-170 easily from mainstats, traces, and relic sets. From there it’s going to be all substats, so unless you can hit about 25-30% break each on 5 relics, you’re not getting to that cap without supports and/or his signature.

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