Nombre | Feixiao | |
Rareza | ||
Vía | Cacería | |
Tipos de combate | Viento | |
n/a | 308K 15 15 65 15 | |
Material de Rastros | 3M 18 41 69 56 139 58 12 8 | |
Historia | La Garra Celestial del Yaoqing de Xianzhou y uno de los siete generales celestiales del Señor Arquero. Su personalidad es desenfrenada y franca, atrevida y directa. Es experta en todas las formas de artes marciales y se perfeccionó hasta convertirse en un arma suprema. Tanto los soldados como los civiles de Xianzhou la adoran como "la General Victoriosa". Sin embargo, sufre de la aflicción de la Locura lunar. Si tuviera que cazar todas las abominaciones en su limitada vida, entonces el único enemigo que tendría Feixiao sería ella misma. |
Índice |
Atributos |
Habilidad básica |
Rastros |
Eidolon |
Conos de luz |
Inventario |
Gallery |
Voz |
Historia |
Atributos
Nivel | ATQ | DEF | PV | VEL | Prob. CRIT | Daño CRIT | Provocación | Energía | n/a |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | 4000 5 |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | 8000 10 |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | 16000 6 3 |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | 40000 9 7 |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | 80000 6 20 |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | 160K 9 35 |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
Habilidad básica
Corte relámpago - ATQ básico | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
Inflige un Inflige una pequeña cantidad de Daño de Viento a un enemigo. | |
Nivel | |
Hachazo hendedor - Habilidad básica | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 60 | |
Inflige un Inflige Daño de Viento a un enemigo y a continuación lanza adicionalmente 1 vez el ataque adicional del talento. | |
Nivel | |
Quebrantamundos - Habilidad definitiva | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 90 | |
Inflige hasta un Durante el transcurso de la habilidad, Feixiao lanza Danza de cortes relámpago o Aluvión de hachazos hendedores Durante la habilidad definitiva, reduce la Firmeza del enemigo ignorando sus tipos de Debilidad. Si el objetivo no tiene Ruptura de Debilidad, la eficiencia de la Ruptura de Debilidad de Feixiao aumenta. Lanza | |
Nivel | |
Cazatruenos - Talento | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 15 | |
Puede activar la habilidad definitiva cuando alcanza Después de que un compañero de equipo de Feixiao lance un ataque contra el enemigo, Feixiao lanza inmediatamente contra el objetivo principal un ataque adicional que inflige un Puede activar la habilidad definitiva cuando alcanza Después de que un compañero de equipo ataque, Feixiao lanza contra el objetivo principal un ataque adicional que inflige Daño de Viento. Este efecto puede activarse 1 vez como máximo en cada turno. Al lanzar este ataque, el daño que inflige aumenta. | |
Nivel | |
Ataque | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 30 | |
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo. | |
Cuerpo de tormenta - Técnica | Potenciación | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
Después de usar la técnica, entra en el estado de Trampa de remolino durante Cuando ataca por iniciativa propia en el estado de Trampa de remolino, hace que todos los enemigos atraídos entren en combate. Tras entrar en combate, inflige un Entra en el estado de Trampa de remolino. Atrae a los enemigos de manera continua, aumenta su VEL de movimiento y obtiene Feihuang tras entrar en combate. En el estado de Trampa de remolino, puede atacar a todos los enemigos atraídos. Al comienzo de cada oleada, inflige Daño de Viento a todos los enemigos. Este daño resultará en un Golpe CRIT de forma garantizada. Cuantos más enemigos atraiga, más alto es su multiplicador de daño. | |
Danza de cortes relámpago - Habilidad definitiva | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 15 | |
Inflige un Inflige una pequeña cantidad de Daño de Viento a un enemigo. Aumenta el multiplicador de daño contra los objetivos afectados con Ruptura de Debilidad. | |
Nivel | |
Aluvión de hachazos hendedores - Habilidad definitiva | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : ATQ individual : 15 | |
Inflige un Inflige una pequeña cantidad de Daño de Viento a un enemigo. Aumenta el multiplicador de daño contra los objetivos que no estén afectados con Ruptura de Debilidad. | |
Nivel | |
Quebrantamundos - Habilidad definitiva | ATQ individual | |
Recuperación de energía : 0 | |
Ruptura de Debilidad : 0 | |
n/a Durante la habilidad definitiva, reduce la Firmeza del enemigo ignorando sus tipos de Debilidad. Si el objetivo no tiene Ruptura de Debilidad, la eficiencia de la Ruptura de Debilidad de Feixiao aumenta. Lanza | |
Nivel | |
Rastros
Caminar por el cielo | |
Requiere niv. de ascensión de personaje 2 | |
Obtiene Al comenzar el turno, si en el turno anterior no ha lanzado ningún ataque adicional mediante su talento, se añade 1 al recuento de ataques realizados para obtener Feihuang. | 5000 3 1 |
Bonificación de Prob. CRIT (Prob. CRIT) | |
Requiere niv. de ascensión de personaje 2 | |
Prob. CRIT + | 5000 3 6 |
Bonificación de ATQ (ATQ) | |
Requiere niv. de ascensión de personaje 3 | |
ATQ + | 10000 3 3 |
Desprenderse de la forma | |
Requiere niv. de ascensión de personaje 4 | |
Cuando lanza la habilidad definitiva e inflige daño al objetivo, se considera como un ataque adicional. El Daño CRIT de los ataques adicionales aumenta en un | 20000 5 1 1 |
Bonificación de ATQ (ATQ) | |
Requiere niv. de ascensión de personaje 4 | |
ATQ + | 20000 5 4 |
Bonificación de Prob. CRIT (Prob. CRIT) | |
Requiere niv. de ascensión de personaje 5 | |
Prob. CRIT + | 45000 3 3 |
Moverse como el rayo | |
Requiere niv. de ascensión de personaje 6 | |
Al lanzar la habilidad básica, su ATQ aumenta en un | 160K 8 1 1 |
Bonificación de DEF (DEF) | |
Requiere niv. de ascensión de personaje 6 | |
DEF + | 160K 8 8 |
Bonificación de Prob. CRIT (Prob. CRIT) | |
Requiere personaje de niv. 75 | |
Prob. CRIT + | 160K 8 8 |
Bonificación de ATQ (ATQ) | |
Requiere personaje de niv. 80 | |
ATQ + | 160K 8 8 |
Bonificación de DEF (DEF) | |
Requiere niv. de ascensión de personaje 3 | |
DEF + | 10000 3 3 |
Bonificación de ATQ (ATQ) | |
Requiere niv. de ascensión de personaje 5 | |
ATQ + | 45000 3 3 |
Eidolon
Cielo apaciguado | ||
Tras lanzar Danza de cortes relámpago o Aluvión de hachazos hendedores, el daño de habilidad definitiva que inflige Feixiao aumenta adicionalmente en un |
Rito lunar | ||
En los efectos del talento, cada vez que un objetivo aliado lanza 1 ataque adicional, Feixiao gana 1 punto de Feihuang. Este efecto solo se puede activar un máximo de |
Estrella del buen augurio | ||
Niv. de habilidad definitiva +2 (máximo: nivel |
Susurro del hielo en la ventisca | ||
La Reducción de Firmeza del ataque adicional del talento aumenta en un |
Salto celeste | ||
Niv. de habilidad básica +2 (máximo: nivel |
Mirada al origen | ||
La PEN de la RES a todos los tipos del daño de habilidad definitiva que inflige Feixiao aumenta en un |
Conos de luz
Nombre | Rareza | Vía | ATQ | DEF | PV | Habilidad básica | n/a | |
Flechas | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | Al comenzar la batalla, la Prob. CRIT del portador aumenta en un | ||
Flecha voladora | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Cuando el portador elimina a un enemigo, su ATQ aumenta en un | ||
Antagonista | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Cuando el portador elimina a un enemigo, su VEL aumenta en un | ||
Solo queda silencio | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Aumenta el ATQ del portador en un | ||
Juego de espadas | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Cuando el portador golpea a un mismo objetivo varias veces, el daño infligido cada vez aumenta en un | ||
¡Suscríbanse a mi canal! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | El daño que infligen el ATQ básico y la habilidad básica del portador aumenta en un | ||
El río nace en primavera | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | Tras entrar en combate, la VEL del portador aumenta en un | ||
Regreso a la oscuridad | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | La Prob. CRIT del portador aumenta en un | ||
En la noche | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | La Prob. CRIT del portador aumenta en un | ||
Dormir como un tronco | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | El Daño CRIT del portador aumenta en un |
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702 responses to “Feixiao”
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone