名詞 | サンデー | |
レア度 | ||
運命 | {RUBY_B#ちょうわ}調和{RUBY_E#} | |
戦闘属性 | 虚数 | |
n/a | 308K 15 15 65 15 | |
軌跡素材 | 3M 18 41 69 56 139 58 12 8 | |
ストーリー | 「秩序」の美しい夢は散ったが、それでも最初の願いを諦めない者がいる。 ——翼を失い地に落ちた旅人よ、その足で次はどこへ向かう? |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
ストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | n/a |
1 | 87.12 | 72.6 | 169 | 96 | 5% | 50% | 100 | 130 | |
20 | 169.88 | 141.57 | 329 | 96 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 204.73 | 170.61 | 397 | 96 | 5% | 50% | 100 | 130 | |
30 | 248.29 | 206.91 | 482 | 96 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 283.14 | 235.95 | 549 | 96 | 5% | 50% | 100 | 130 | |
40 | 326.7 | 272.25 | 634 | 96 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 361.55 | 301.29 | 701 | 96 | 5% | 50% | 100 | 130 | |
50 | 405.11 | 337.59 | 786 | 96 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 439.96 | 366.63 | 853 | 96 | 5% | 50% | 100 | 130 | |
60 | 483.52 | 402.93 | 938 | 96 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 518.36 | 431.97 | 1005 | 96 | 5% | 50% | 100 | 130 | |
70 | 561.92 | 468.27 | 1090 | 96 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 596.77 | 497.31 | 1157 | 96 | 5% | 50% | 100 | 130 | |
80 | 640.33 | 533.61 | 1242 | 96 | 5% | 50% | 100 | 130 |
戦闘スキル
{RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#} - 通常攻撃 | 単体攻撃 | |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にサンデーの攻撃力 指定した敵単体に少量の虚数属性ダメージを与える。 | |
レベル | |
{RUBY_B#かみ}紙{RUBY_E#}と{RUBY_B#しきてん}式典{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#} - 戦闘スキル | サポート | |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方キャラ単体とその召喚物を即座に行動させ、与ダメージ+ 「祝福されし者」状態の味方に戦闘スキルを発動した後、SPを1回復する。 なお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。 指定した味方キャラ単体およびその召喚物を即座に行動させ、与ダメージをアップする。その味方キャラが召喚物をすでに召喚していた場合、さらに与ダメージがアップする。 「祝福されし者」状態の味方に戦闘スキルを発動した後、SPを1回復する。 サンデーが「調和」の運命を歩むキャラに戦闘スキルを発動する時、即座に行動させる効果は発動しない。 | |
レベル | |
{RUBY_B#ほうよう}抱擁{RUBY_E#}と{RUBY_B#しょうこん}傷痕{RUBY_E#}の{RUBY_B#さんか}賛歌{RUBY_E#} - 必殺技 | サポート | |
EP回復 : 5 | |
弱点撃破 : 0 | |
指定した味方キャラ単体の最大EP 「祝福されし者」状態は また、スキルの効果は必殺技で最後に指定したサンデー以外のターゲットにのみ発揮する。サンデーが戦闘不能状態になる時、「祝福されし者」状態も解除される。 味方キャラ単体のEPを回復し、ターゲットおよびその召喚物を「祝福されし者」にする。「祝福されし者」は会心ダメージアップ。 | |
レベル | |
{RUBY_B#にくたい}肉体{RUBY_E#}の{RUBY_B#こっかい}告解{RUBY_E#} - 天賦 | サポート | |
EP回復 : 0 | |
弱点撃破 : 0 | |
戦闘スキルを発動する時、ターゲットの会心率+ 戦闘スキルを発動した時、ターゲットの会心率アップ。 | |
レベル | |
{RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#} | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
{RUBY_B#えいこう}栄光{RUBY_E#}の{RUBY_B#ひぎ}秘儀{RUBY_E#} - 秘技 | サポート | |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージ+ 秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージがアップする。 | |
軌跡
{RUBY_B#しゅじつ}主日{RUBY_E#}の{RUBY_B#かつぼう}渇望{RUBY_E#} | |
キャラクター昇格が必要 2 | |
必殺技を発動する時、ターゲットが回復するEPが | 5000 3 1 |
効果抵抗強化 (効果抵抗) | |
キャラクター昇格が必要 2 | |
効果抵抗+ | 5000 3 6 |
会心ダメージ強化 (会心ダメージ) | |
キャラクター昇格が必要 3 | |
会心ダメージ+ | 10000 3 3 |
{RUBY_B#すうこう}崇高{RUBY_E#}なる{RUBY_B#じょうか}浄化{RUBY_E#} | |
キャラクター昇格が必要 4 | |
戦闘開始時、サンデーのEPを | 20000 5 1 1 |
会心ダメージ強化 (会心ダメージ) | |
キャラクター昇格が必要 4 | |
会心ダメージ+ | 20000 5 4 |
効果抵抗強化 (効果抵抗) | |
キャラクター昇格が必要 5 | |
効果抵抗+ | 45000 3 3 |
{RUBY_B#しょうじょう}掌上{RUBY_E#}の{RUBY_B#あんそく}安息{RUBY_E#} | |
キャラクター昇格が必要 6 | |
戦闘スキルを発動した時、ターゲットのデバフを | 160K 8 1 1 |
防御強化 (防御力) | |
キャラクター昇格が必要 6 | |
防御力+ | 160K 8 8 |
効果抵抗強化 (効果抵抗) | |
キャラクターがLv.に達する必要があります 75 | |
効果抵抗+ | 160K 8 8 |
会心ダメージ強化 (会心ダメージ) | |
キャラクターがLv.に達する必要があります 80 | |
会心ダメージ+ | 160K 8 8 |
会心ダメージ強化 (会心ダメージ) | |
会心ダメージ+ | 2500 2 |
防御強化 (防御力) | |
キャラクター昇格が必要 3 | |
防御力+ | 10000 3 3 |
会心ダメージ強化 (会心ダメージ) | |
キャラクター昇格が必要 5 | |
会心ダメージ+ | 45000 3 3 |
星魂
{RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て | ||
サンデーが戦闘スキルを発動する時、スキルターゲットに以下の効果を付与する、 キャラがダメージを与える時、敵の防御力を |
{RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#} | ||
初めて必殺技を発動した後、SPを |
{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#} | ||
必殺技のLv.+2、最大Lv. |
{RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#} | ||
ターンが回ってきた時、EPを |
{RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#} | ||
戦闘スキルのLv.+2、最大Lv. |
{RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#} | ||
天賦の会心率アップ効果が累積可能になる。最大で |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | n/a | |
{RUBY_B#せいしょう}斉頌{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 戦闘に入った後、味方全体の攻撃力+ | ||
{RUBY_B#りんけい}輪契{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを | ||
{RUBY_B#どうちょう}同調{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 戦闘に入る時、味方全体の速度+ | ||
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#} | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラの撃破特効+ | ||
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+ | ||
ダンス!ダンス!ダンス! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラが必殺技を発動した後、味方全体の行動順が | ||
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#} | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+ | ||
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 装備キャラのEP回復効率+ | ||
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#} | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+ | ||
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#} | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 装備キャラの撃破特効+ 各ウェーブ開始時、味方全体のEPを |
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{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#} Smol Icon
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204 responses to “サンデー”
I believed I saw a rumor in the leak subreddit about getting him for free, but nothing about it was released after that so was it debunked or just forgotten?
Prob if the game wins any GotY prizes lol
time to pray i guess
Pretty sure that was just misinformation to rile up the Sunday wanters. Ratio was an exception, not a rule.
Yeah LMFAO, Ratio was simply a briliant move, that’s all. Prob not some yearly occurrence
He was some random dude surrounded by hyped and well liked chars. Awkward and with no good supports, Sig reliant. The game wasn’t even THAT BIG/hype at the time of his announcement.
In turn, this no namer shot the game up to Genshin’s level, made people pull 5 stars they other may not have. He introduced Follow up/was a stepping stone for Feixiao. Even crazier, he was the highest Single Target DPS in the game till Boothill release, balanced out by his awkwardness/difficulty.
All of this, instead of becoming some filler, mass skipped generic DPS
It was a nice time where Firefly didn’t exist ;_;
Yes that was 100% without a doubt indubitably certainly true (please please please please)
Does anyone know what his best 2piece would be?
Does anyone notice both Xianzhou generals r carried by certain wing siblings?
Coincidence? I think…
I love my birdies, but neither of em are really special
Every crit DPS wants Robin. It’s silly how good she is. Making summons and all just to target nerf her 😛 ( I jest). But it’d be funny if the best summon support is still Robin
I have S3 of Bronya’s Signature Lightcone, is it worth pulling Sunday’s signature?
Lol ur name
Worcestershire is a certain user in Genshin HH iirc
I’ve seen them here too! They’re great
Worcestershire Sauce is me btw I’m amazing I know :3
Didn’t they change their username a while ago?
Sunday LC: “After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6 Energy and the ability’s target receives 1 stack of “Hymn” for 2 turn(s), stacking up to 3 time(s). Each stack of “Hymn” increases its holder’s DMG dealt by 15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.”
Bronya LC: “Increases the wearer’s Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
”
Sunday LC buff lasts longer (2 turns), gives more damage boost (45%), and if you got two summon dps, you can buff both of them unlike bronya LC buff which says the buff is for the next ally taking action. I would say its better overall
Yeah but they have S3 Bronya LC, the damage buff is 40%, only 5 less then the fully stacked Sunday LC, and the ERR is 14% percent, which is definitely comparable if not better than 6 energy per skill/ult, as it applies to receiving dmg too. Worse skill point regen but overall I’d say it’s not worth to pull for such marginal differences.
Easy E0S1 pull just for my General Jing Yuan
They really need to give him an actual talent… The current one is just an additional line of text for his skill, just add it to the base skill and give him something that can set him apart from the other bronya-likes. Maybe something to enhance weakness break eff. for the ult target, both Bronya and Sparkle don’t really do much for break teams aside from the action advance. Current summoners are also great at break, though not necessarily specializing in it. Lightning Lord’s multi-hits do great toughness damage, Topaz and Numby have great attack frequency with decent toughness dmg, and Lingsha is literally built for break.
The other limited harmonies also all have very simple talents
True, but I’d love to see anything to distinguish him from Bronya in non-JY teams, currently he’s a weird sort of sidegrade there and it feels pretty awkward to have him only be a notable choice in summon focused teams. Maybe something like Robin’s 100% CR additional hit for the target of his ult would be interesting, giving him an outlet for the crit dmg you’re already building on him.
I can see some of y’all didnt learn from Topaz. Sunday having the ability to boost forward an ally AND their summon is gonna be insane when the time comes and summons are more common in the game. Take into consideration, ANY future character that can be built with crit value and has summons will benefit from him immensely. This is Kafka/Topaz levels of futureproof, where as characters come out based on this specific mechanic alone, this character will only become a better and more useful pick. Personally, I think pulling for buffers/debuffers is always the better choice overall, DPS will always be replaced with the next strongest DPS. In the end, this is again all up to the individuals discretion who they choose to pull for, but just wanna say that Sunday is not as weak or useless as some of the ppl here are saying he is.. I know plenty of people who regretted not pulling for Topaz in the past bc she had no uses since there wasnt any FUA based units early on who can make use of her full potential
The problem is he does nothing for the top 3 dps teams Acheron is not gonna be replaced for a long time. She is still the top DPS hitter. Then you have Feixiao who is a close 2nd. Firefly being the 3rd. The problem is Sunday is worse then sparkle when it comes to any team that does not have a summon. And he is useless for DoT and Break teams. One thing that makes Ruan Mei really the best support is that she has so much versatility that she can play on all teams. And for a character as iconic as Sunday to be on the same level as Bronya (unless you get him c6) is really a disappointment
3.0 is coming, as well as more summoners, new summoners will definitely be strong and Sunday is definitely more than just Bronya when it comes to summoners
Also Feixiao 2nd? Acheron propaganda (they excel in different areas)
Well, it’s made for the new summoning meta coming out in patch 3.x (and probably at least one of those DPS will end up outperforming Acheron, Feixiao and FF since according to the leaks, nihility characters will dominate the meta for a couple of patches and then destruction characters will dominate the meta)
I think Kafka still needs a true support for DoT to be complete, Black swan and her are very good but if we can get a support unit that allows DoT to either critically strike (divergent universe has an equation for this I believe) or have suspicion stacks like simulated universe it would allow DoT to be a bit better
Is he good on anyone else besides Jing Yuan lmao
No, he is made for the new summon character meta coming out in version 3.0
He’s also good with Yunli and Argenti, other than that he works in all teams that run bronya currently
i already have e1 onya with her sign and e0 sparkle, do you think sunday worth to pull? i need opinion :3
He’s worth to pull if you want to play with summon type characters. Sparkle is good too for summons but the advance forward of summons is his main gimmick. Plus he gives energy and we’ve seen how harmony characters usually preclude an archetype focus.
why i need 3 action forward characters alike on my team, doesnt make any sense. explain me more bcz i don’t see sunday value in my team at all
It is much more beneficial to get Sparkle’s LC and Eidolons on her. The only support I would say you should pull for that we have so far including Sunday is Ruan Mei as she has the most versatility.
Realistically, on your account, no. He’s currently less flexible because of weaker buffs to non summons, has ONLY Lingsha and JY as carries to buff, and his skill points are basically your E1 Bronya. 20 CritR% and 2 turn buffs are his selling points. His LC does similar performance to Bronya’s LC with better buff uptime.
You could pull him for Lingsha hypercarry as a Bronya alt to a quirky super break team (kinda wasted buffs) or FuA team with Robin (wow robin appears) or Jade. PF looks to be more fun with him for Lingsha/Jade but thats besides the point.
Pull Sunday and use Bronya’s light cone on him
I have Bronya E1 and Sparkle E0, and I feel scammed. They just take the same kit and make it either slightly better or leaning towards a certain meta/playstyle, but still basically using the same kit. Even his dmg amp is based on Crit Dmg, just like Bronya and Sparkle.
I like the hypercarry meta, but I can’t see myself pulling for him. This is just rewarding a predatory tactic from Mihoyo. I bet in 1 year, we will have 2 others exact copies of Bronya, along with Sunday and Sparkle, with a tiny slightly different touch on their kit, and there will be 5 Bronya in the game.
I can stand the powercreep when it’s slow, as it is the only sustainable way to keep the game alive for a long period of time. But taking a kit and copying it again and again just screams lack of creativity.
I know he will be an important asset for the next meta, but this is a clear skip for me, by principle. I am not rewarding laziness.
Ok.
I don’t like Sparkle(and don’t have her), and Robin needs a brother, easy pull for me.
Ok.
I don’t have Sparkle(and need her), and Aglaea is coming in 3.x, easy pull for me.
Ok.
I do have Sparkle(and it doesn’t matter), and I like his design, easy pull for me.
jesus christ i just post the same question, im also the same position with you rn. already owned both, do you think this dude worth to pull?
wth they’re making topaz op with sunday with this one more follow up attacks = more toughness reduction= more damage. I knew it topaz is going to be top tier follow up semi dps/support
i dont even have topass so your comment not valid for me and im not talking bout topass i believe.
if ur playing hypercarry or summon/servant team
Ok.
I hate Sparkle(and will never get her), and it’s a man in a sea of waifus. easy pull for me.
Ok.
I don’t have Sparkle (and don’t want her), and summon meta goes hard, easy pull for me.