サンデー

サンデー
サンデー名詞サンデー
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#ちょうわ}調和{RUBY_E#}
戦闘属性Class 虚数
n/a
信用ポイント308K
思考の粉末15
印象の残晶15
響き合う幻景65
砕けた欲望の鏡15
軌跡素材
信用ポイント3M
雲端の音符18
思考の粉末41
空際の小節69
印象の残晶56
天外の楽章139
砕けた欲望の鏡58
同願の遺音12
運命の足跡8
ストーリー「秩序」の美しい夢は散ったが、それでも最初の願いを諦めない者がいる。
——翼を失い地に落ちた旅人よ、その足で次はどこへ向かう?

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EPn/a
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
信用ポイント4000
思考の粉末5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
信用ポイント8000
思考の粉末10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
信用ポイント16000
印象の残晶6
響き合う幻景3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
信用ポイント40000
印象の残晶9
響き合う幻景7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
信用ポイント80000
砕けた欲望の鏡6
響き合う幻景20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
信用ポイント160K
砕けた欲望の鏡9
響き合う幻景35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
レベルn/a
1
20
信用ポイント4000
思考の粉末5
20+
40
信用ポイント16000
印象の残晶6
響き合う幻景3
40+
50
信用ポイント40000
印象の残晶9
響き合う幻景7
50+
60
信用ポイント80000
砕けた欲望の鏡6
響き合う幻景20
60+
70
信用ポイント160K
砕けた欲望の鏡9
響き合う幻景35
70+
80

戦闘スキル

{RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#}{RUBY_B#ひかり}光{RUBY_E#}を{RUBY_B#まと}纏{RUBY_E#}う{RUBY_B#こくゆ}告諭{RUBY_E#} - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体にサンデーの攻撃力分の虚数属性ダメージを与える。

指定した敵単体に少量の虚数属性ダメージを与える。
レベル 9
{RUBY_B#かみ}紙{RUBY_E#}と{RUBY_B#しきてん}式典{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#}{RUBY_B#かみ}紙{RUBY_E#}と{RUBY_B#しきてん}式典{RUBY_E#}の{RUBY_B#たまもの}賜物{RUBY_E#} - 戦闘スキル | サポート
EP回復 : 30
弱点撃破 : 0
指定した味方キャラ単体とその召喚物を即座に行動させ、与ダメージ+。ターゲットが召喚物をすでに召喚していた場合、与ダメージアップ効果がさらに+ターン継続。
「祝福されし者」状態の味方に戦闘スキルを発動した後、SPを1回復する。
なお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。

指定した味方キャラ単体およびその召喚物を即座に行動させ、与ダメージをアップする。その味方キャラが召喚物をすでに召喚していた場合、与ダメージをアップする効果がさらにアップする。
「祝福されし者」が付与されている味方に戦闘スキルを発動した後、SPを1回復する。
なお、「調和」の運命を歩むキャラをターゲットにした場合、即座に行動させる効果は発動しない。
レベル 15
{RUBY_B#ほうよう}抱擁{RUBY_E#}と{RUBY_B#しょうこん}傷痕{RUBY_E#}の{RUBY_B#さんか}賛歌{RUBY_E#}{RUBY_B#ほうよう}抱擁{RUBY_E#}と{RUBY_B#しょうこん}傷痕{RUBY_E#}の{RUBY_B#さんか}賛歌{RUBY_E#} - 必殺技 | サポート
EP回復 : 5
弱点撃破 : 0
指定した味方キャラ単体の最大EP分のEPを回復させ、ターゲットとその召喚物に「祝福されし者」状態を付与する。「祝福されし者」状態の味方の会心ダメージが、サンデーの会心ダメージ分+アップする。
「祝福されし者」状態はターン継続。サンデー自身のターンが回ってくるたびに「祝福されし者」状態の継続時間-1ターン。
また、スキルの効果は必殺技で最後に指定したサンデー以外のターゲットにのみ発揮される。サンデーが戦闘不能状態になる時、「祝福されし者」状態も解除される。

味方キャラ単体のEPを回復し、ターゲットおよびその召喚物を「祝福されし者」にする。「祝福されし者」は会心ダメージアップ。
レベル 15
{RUBY_B#にくたい}肉体{RUBY_E#}の{RUBY_B#こっかい}告解{RUBY_E#}{RUBY_B#にくたい}肉体{RUBY_E#}の{RUBY_B#こっかい}告解{RUBY_E#} - 天賦 | サポート
EP回復 : 0
弱点撃破 : 0
戦闘スキルを発動する時、ターゲットの会心率+ターン継続。

戦闘スキルを発動する時、ターゲットの会心率アップ。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
{RUBY_B#えいこう}栄光{RUBY_E#}の{RUBY_B#ひぎ}秘儀{RUBY_E#}{RUBY_B#えいこう}栄光{RUBY_E#}の{RUBY_B#ひぎ}秘儀{RUBY_E#} - 秘技 | サポート
EP回復 : 0
弱点撃破 : 0
秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージ+ターン継続。

秘技を使用した後、次の戦闘でサンデーが初めて味方にスキルを発動する時、ターゲットの与ダメージがアップする。
レベル 1

軌跡

{RUBY_B#しゅじつ}主日{RUBY_E#}の{RUBY_B#かつぼう}渇望{RUBY_E#}{RUBY_B#しゅじつ}主日{RUBY_E#}の{RUBY_B#かつぼう}渇望{RUBY_E#}
キャラクター昇格が必要 2
必殺技を発動する時、ターゲットが回復するEPが40未満の場合、回復するEPを40までアップさせる。
信用ポイント5000
雲端の音符3
同願の遺音1
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 2
効果抵抗+4%
信用ポイント5000
雲端の音符3
思考の粉末6
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクター昇格が必要 3
会心ダメージ+5.3%
信用ポイント10000
空際の小節3
印象の残晶3
{RUBY_B#すうこう}崇高{RUBY_E#}なる{RUBY_B#じょうか}浄化{RUBY_E#}{RUBY_B#すうこう}崇高{RUBY_E#}なる{RUBY_B#じょうか}浄化{RUBY_E#}
キャラクター昇格が必要 4
戦闘開始時、サンデーのEPを25回復する。
信用ポイント20000
空際の小節5
運命の足跡1
同願の遺音1
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクター昇格が必要 4
会心ダメージ+8%
信用ポイント20000
空際の小節5
印象の残晶4
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 5
効果抵抗+6%
信用ポイント45000
天外の楽章3
砕けた欲望の鏡3
{RUBY_B#しょうじょう}掌上{RUBY_E#}の{RUBY_B#あんそく}安息{RUBY_E#}{RUBY_B#しょうじょう}掌上{RUBY_E#}の{RUBY_B#あんそく}安息{RUBY_E#}
キャラクター昇格が必要 6
戦闘スキルを発動した時、ターゲットのデバフ1つ解除する。
信用ポイント160K
天外の楽章8
運命の足跡1
同願の遺音1
防御強化防御強化 (防御力)
キャラクター昇格が必要 6
防御力+7.5%
信用ポイント160K
天外の楽章8
砕けた欲望の鏡8
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクターがLv.に達する必要があります 75
効果抵抗+8%
信用ポイント160K
天外の楽章8
砕けた欲望の鏡8
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクターがLv.に達する必要があります 80
会心ダメージ+10.7%
信用ポイント160K
天外の楽章8
砕けた欲望の鏡8
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
会心ダメージ+5.3%
信用ポイント2500
思考の粉末2
防御強化防御強化 (防御力)
キャラクター昇格が必要 3
防御力+5%
信用ポイント10000
空際の小節3
印象の残晶3
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクター昇格が必要 5
会心ダメージ+8%
信用ポイント45000
天外の楽章3
砕けた欲望の鏡3

星魂

{RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て{RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て{RUBY_B#せんねん}千年{RUBY_E#}の{RUBY_B#せいじゃく}静寂{RUBY_E#}の{RUBY_B#は}果{RUBY_E#}て
サンデーが戦闘スキルを発動する時、スキルターゲットに以下の効果を付与する。
キャラがダメージを与える時、敵の防御力を16%無視する。召喚物がダメージを与える時、敵の防御力を40%無視する。2ターン継続。
{RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#}{RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#}{RUBY_B#かきん}瑕瑾{RUBY_E#}を{RUBY_B#おぎな}補{RUBY_E#}う{RUBY_B#しんこう}信仰{RUBY_E#}
初めて必殺技を発動した後、SPを2回復する。「祝福されし者」状態の味方の与ダメージ+30%
{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#}{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#}{RUBY_B#せいひつ}静謐{RUBY_E#}な{RUBY_B#いばら}茨{RUBY_E#}の{RUBY_B#かく}隠{RUBY_E#}れ{RUBY_B#が}家{RUBY_E#}
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
{RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#}{RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#}{RUBY_B#ちょうぞう}彫像{RUBY_E#}の{RUBY_B#じょげん}序言{RUBY_E#}
ターンが回ってきた時、EPを8回復する。
{RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#}{RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#}{RUBY_B#ぎんわん}銀湾{RUBY_E#}に{RUBY_B#ただよ}漂{RUBY_E#}う{RUBY_B#かみ}紙{RUBY_E#}の{RUBY_B#ふね}船{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#}{RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#}{RUBY_B#ぐんせいけんそう}群星喧騒{RUBY_E#}の{RUBY_B#れいめい}黎明{RUBY_E#}
天賦の会心率アップ効果が累積可能になる。最大で3層。また、天賦効果の継続時間+1ターン。サンデーが必殺技を発動する時、ターゲットに天賦による会心率アップ効果を付与する。また、天賦による会心率アップ効果が発動する時、ターゲットの会心率が100%を超えている場合、1%超過するごとに会心ダメージが2%アップする。

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキルn/a
{RUBY_B#せいしょう}斉頌{RUBY_E#}
{RUBY_B#せいしょう}斉頌{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72戦闘に入った後、味方全体の攻撃力+8%。同系統のスキルは重ね掛け不可。
群星の楽章
シルバーメインの勲章
{RUBY_B#りんけい}輪契{RUBY_E#}
{RUBY_B#りんけい}輪契{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを4回復する、この効果は毎ターンに1回まで発動できる。
群星の楽章
シルバーメインの勲章
{RUBY_B#どうちょう}同調{RUBY_E#}
{RUBY_B#どうちょう}同調{RUBY_E#}3
RarstrRarstrRarstr
harmony-class317.52264.6846.72戦闘に入る時、味方全体の速度+121ターン継続。
群星の楽章
脈動する原核
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#}
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラの撃破特効+28%。装備キャラが攻撃を行った後、さらにEPを4回復する、この効果は毎ターンに1回まで発動できる。
群星の楽章
シルバーメインの勲章
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+12%
群星の楽章
踏みにじる意志
ダンス!ダンス!ダンス!
ダンス!ダンス!ダンス!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラが必殺技を発動した後、味方全体の行動順が16%早まる。
群星の楽章
工造渾心
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#}
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+10%、味方全体の会心ダメージ+12%、味方全体のEP回復効率+6%。同系統のスキルは累積できず、装備キャラが戦闘不能状態になると効果は解除される。
群星の楽章
踏みにじる意志
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24装備キャラのEP回復効率+10%。味方に対して必殺技を発動した時、SPを1回復する、この効果は必殺技を2回発動するたびに1回発動できる。装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+30%1ターン継続。
群星の楽章
シルバーメインの勲章
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#}
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#}4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+16%1ターン継続。
群星の楽章
脈動する原核
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#}
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4装備キャラの撃破特効+60%。装備キャラが必殺技を発動した後、味方全体の与ダメージ+24%3ターン継続。また、装備キャラの撃破特効が150%以上の場合、SPを1回復。
各ウェーブ開始時、味方全体のEPを10回復する。同系統のスキルは重ね掛け不可。
群星の楽章
永寿の栄枝
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222 responses to “サンデー”

  1. I wanna post on “New in 2.7” page but somehow I can’t open it so here it is.

    Sunday will join Robin and RM to become top 3 Harmony. A certain Elation follower could never. 10/10 must pull.

    Pulling for Fugue while the break meta is coming to the end? Is it a sound investment in terms of Warren Buffett’s investment philosophy? (I mean, she’s a questionable investment).

    And things get complicated now. Will I still be able to clear all endgames before getting dps of the new meta? (If not Fugue will be a must for me) But Sunday is so tempting for future investment? Rip me.

    Nah don’t pull out “pull for who u like.” The only char that I like is Robin. I can go meta for the rest, no problem. E6s5 Robin is easier to get than my girl cuz of the amount of pulls HSR gives compared to Genshin (in other words, I’ll, eventually, while still playing meta game).

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  2. ! ! !

    There are some new Leaks from homdgcat wiki that say that the BananAmusement Park Ornaments are not working with Servants, and only good for Summons on the Action Bar, so the Servants do not get the CRIT DMG from the Ornament.

    What if that means that unless it is called Servant, it is a Summon and Servents are not considered Summons.

    That would mean that Sunday is NOT compatible with the upcoming Servant Meta ! ! !

      
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    • Sunday had to be reworked to even work with summons due to his initial pre-beta state only including servants and not current summons. They clearly reworked it to not leave current summon characters (Jing Yuan) behind. Also because there are no servant characters yet in the game. If leaks are correct the first one shall drop patch after Sunday, but many might not care to get her and/or they just wanted to give Jing Yuan that final buff instead of leaving him out.
      So, no. You can be certain that Sunday has no issues with servants as he was originally made with them in mind.

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    • Yeah, I hope Sunday will work with Servants, because I am very excited for the “Real Summoner” characters that have on field Summons (Servants).

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  3. Hoyoverse should buff him more, his kit right now don’t really do much except being a combined version of Sparkle’s and Bronya’s buff. Not to mention it’s only for a single ally/summon, not even one for the whole team. I was really looking forward to pulling him but as of right now it just looks disappointing.

      
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    • According to many scholars on social platforms, he should be nerfed because he is threatening the health of the game because he dared to be better than 2 y/o standard unit and a limited unit like Sparkle that was never even that good without E2S1 minimum. Even though it’s Robin in all these showcases that makes him look that broken, but we don’t talk about that and pretend it’s Sunday being the one that is breaking the game too much.

      Sarcasm to the side V3 is more more or less stopping point for major changes. V4-5 might adjust numbers here and there, but I doubt they will go with some major rework. They never do.

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  4. Seeing how certain people react to him being strong, I hope they buff him even more. Absolute hypocrites who only cry a river if it’s a dude that dares to be more strong “than allowed” in this game.

      
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    • Y’all can smug now, but if this continues, Sunday can be powercreeped by some random waifu called Holiday, or idk, Bronya Imibibitor Lunae in 8 months, and that shit worries me.

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      • What are you babbling about it? This isn’t about anyone being smug, but folks being downright hypocrites. Also, “Holiday” has been happening for the this entire game. In case you didn’t notice, HSR is powercreep fest. Especially with 2.0+ patches. Wanna hear the story about my good ol’ pal Luocha and how he fared? How about “she is Kazuha of HSR” know as SW? How many care about mono-qunatum at this point? Does anyone even give a damn about Fu Xuan herself at this point? You know, the sustain unit that everyone thought to be way overtuned back then? I’m sure she is still faring beyond we- Oh, wait! More would rather use 4* sustain that come in 2.0 than touch her with a stick at this point. Remember when Jingliu was thought to be untouchable hill? Remember? Or DoT coming into spotlight and fiddling out just as fast?
        This is not as much that Sunday powercreeps Sparkle as Sparkle being trash since very start. She suffers from 1.0 kit syndrome and it bloody shows. Also, literally every “powercreep” Sunday showcase has Robin, who is the true powercreep to all. Without her the only thing Sunday powercreeps is Sparkle (trash without E2S1) and Bronya (2 year old standard at this point).
        Whole powercreep cries about Sunday are beyond overblown as such. Especially when same people never gave a damn about powercreep, even were asking for it in case of Firefly, yet 1 dude after two years dares to be somewhat OP enough to rival someone’s waifu and it’s the end of the world. It’s hard to take you folks seriously.

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  5. I love how powercreep is being cried now everywhere when it’s a male character who might be better than a female one.
    Where was this energy when Fu Xuan and Huohuo made Luocha look like a joke?
    Or Jingliu doing it to DHIL and having entire endgame content bend a knee to her with slapping ice weakness everywhere?
    Ruan Mei still has one of the most overtuned kits to date and I hear no cries about it.
    How about Acheron powercreeping everything?
    Let us not go into the broken territory that is Robin. Sunday himself, even with his current “broken state,” doesn’t even touch Robin due to how broken she is compared to everyone.
    My personal favorite being Firefly beta in which her fans were begging for biggest powercreeps possible because they hated the idea that Boothill was better and also wanted to one-up Acheron mains by having their girl as best.
    Honorary mention to Feixiao too while at it.

    Nobody cried about powercreep during these cases. Many celebrated it or in Firefly’s case, were begging for it! Yet now, when Sunday is good enough that a female equivalent is worse, powercreep matters? Here is a thing, even if Sunday got nerfed, that won’t save Sparkle from being 💩 because both Ruan Mei and Robin made sure that she is never anything but mid. Even Bronya, her standard equivalent, is seen as more preferable for 0 cycle clears because her buffs are more universal, she has cleanse, and 100% AV is always better than 50%. Sparkle always needed E2S1 just to stop being Bronya’s sidegrade, so please! Spare me the cries about Sunday being the one that is making Sparkle look like 💩. She always looked like it unless E2S1.

      
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    • You saw like two comments about powercreep, you’ll be fine. And people cry “powercreep” about every character, including female ones. Male characters aren’t victims lmao

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      • This many shock you, but this website and its comments aren’t even 1% of actual HSR playerbase. So step outside a little before trying to tell me it’s only 2 comments tops and not thousands after V3.

        As for the other thing: The fact that it’s Sunday that is being cried about when even he is being carried by Robin, the true queen of powercreep, says otherwise. Nobody is crying about Robin, nor is crying about Ruan Mei. Two units that have way more overtuned, broken and powercreep kits than Sunday who is hobo outside of his specific niche in comparison to both of them.
        Let us not even go into Firefly and how her fans were BEGGING for powercreepy because they were mad and seething that she was way worse than Boothill in the beta. Not only did they DEMAND of her to powercreep him, but to powercreep Acheron too because their waifu had to be number 1.
        How many cried about Feixiao while at it? Yes. ZERO!
        Let us go to the present and people are begging for SP Tingyun to be even more buffed and broken, yet with Sunday they cry for nerfs just because Robin is the one that is too broken while Sparkle is mid as hell since day 1.

        Spare me your terrible attempt at sarcasm as such just because you don’t move from this comment section.

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    • OMG, you’re so totally right.
      I hate wankers who cry about male characters being released or male characters powercreeping their waifus.
      Give everyone a chance to enjoy the game, there are billions of OP female characters.
      I’m still waiting for OP Male damage dealer but it feels like it won’t happen ever.

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    • You’re literally the only one crying about past units powercreeping. You’re looking at your own reflection and calling yourself out. His power is fine for a limited 5* Harmony unit.

      Sunday’s kit is doing what it’s suppose to do. His low base speed is a somewhat big factor to reach a breakpoint to surpass other supports. But if you have that much speed on anyone to begin with it’s not like the content is going to be hard anyways.

      Buffs applying to summon only is good for his identity. Having those buffs bleed into his kit to allow for non summon teams helps relieve his restrictive team comps.

      Being powercrept means absolutely nothing in this game anymore. Stop judging characters off other people’s opinions.

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      • You have reading comprehension issue if you took my post as ME crying about powercreeping and not about pointing out how cries of powercreep are only going too strong when it’s a man.
        Whenever it’s a female unit that breaks the game, they slightly mention powercreep and then throw it down under the table because who cares. Nobody is going to cry too hard that Jingliu, waifu, powercrept Imbibitor Lunae who is a guy, or that Acheron made both Lunae and Jing Yuan look like jokes right after they got some form of return to spotlight with 2.0.
        Or, if we are to beat a dead horse, how many cries did Firefly mains shed and have many threats they threw if Firefly doesn’t end up powercreeping Boothill by V3 because initially she was way worse than him.

        Overall, first learn to read before trying to smartass because you are just talking and ranting randomly there.

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        • As I mentioned and many others have before. Powercreep is not a real thing, whether it’s for older characters or newer ones. People like yourself keep echoing the same thing over and over to call for change when the characters ship to live servers as intended and appropriately powered. It’s not a comprehension problem more than it is a emotional issue with other people’s opinions.

          Take it however you like, you’re entitled to it. However, when you rant about other people complaining while probably also condemning the powercreep of older characters, it comes off as hypocritical.

          I am simply pointing out to that powercreep is a pointless topic to be concerned about, but people like you are so over the edge on powercreeping so that you can justify your own feelings.

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        • 1. You’re blowing this out of proportion. You read a few comments without understanding them and immediately regarded them as a powercreep cry. I have seen less complaints about him being overpowered compared to some of the older characters like Robin or the entire break lineup.

          2. The debate on male/female character power levels is moreso a coincidence than a rule. Every new character gets their wave of compliments and complaints. You choosing to ignore some of the comments depending on whether they’re a male or female is completely on you.

          3. Claiming Jingliu powercreeps DHIL is disingenuous. DHIL by far has a much higher damage ceiling than Jingliu. You may disagree but the calculations prove it, so you’re wrong there. Either one can outperform the other depending on the weaknesses of the enemy lineup. They both definitely powercreep the older generation of carries, though.

          4. I will admit Acheron’s case of powercreep is quite substantial, but the meta shifted shortly after her introduction which caused the traditional carries to feel less valuable. Not only Jing Yuan and DHIL, but it also includes Seele, Kafka, Jingliu, Dr. Ratio, Topaz and more. Players definitely criticized this, especially content creators. The fact that she’s a waifu and also named Mei is for consistency within the Hoyo games.

          5. Firefly’s v3 kit nerfed her because her v1 kit was over the top and incomparable by any other unit in the game, even Acheron and well before Boothill even debuted. The devs completely removed defense ignore from her base kit which gutted her crit build so players were upset with that change, not because of the power comparison to Boothill or anyone else for the matter. The idea that people complained about her being weaker than some character is blown out of proportion.

          6. Going back to my original comment, I criticized you your attitude towards the powercreep echo chamber. Just because people dislike a male character’s kit doesn’t necessarily make it a complaint about them being a male character. I’ve read several comments here and majority of it points towards Sunday’s kit being a boring copy paste rather than a powercreep. Unlike Aventurine, Argenti, or DHIL, Sunday’s kit isn’t all that spectacular other than the fact that he’s likely futureproofed for the upcoming meta. In a way it’s a pretty shitty take on his design if I have to say so myself, but again, for what he’s meant to accomplish, his kit does it well.

          So no, it’s not a comprehension issue but a lack of emotional attachment to the characters. It does seem like you are the one crying about the powercreep issue, even if its very specific. It’s best if you don’t try to get too upset over what other people’s opinions are. I’m not going to insult your intelligence because I assume you’re here to stay updated on the changes to his kit rather than entertaining a pointless debate. However, keep in mind the devs know how to limit each character’s kit so they’re able to sell future characters. I’m just reminding you that there’s no reason to be livid over what other people think about a character because these changes aren’t final and there will always be better characters as long as you have the patience for it.

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  6. Wtf is his “talent”? They just stripped one line of text from his skill and made a talent out of it, it’s just embarrassing. Completely ran out of ideas for new characters or what?

      
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      • see, i think this argument only applies to like. tingyun and hanya, maybe you could argue bronya and yukong.

        every other harmony unit in the game has a talent with effects that cannot realistically be put anywhere other than a trace maybe? like if you think about asta’s charging mechanics or ruan mei’s extra break damage or sparkle increasing the max no. of SP they’re not really mechanics that would realistically be able to fit in many other places in their kit. sunday’s kit is already so cohesive however that he feels complete as a character even without a game-changing talent so im not too mad either way tbh.

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