名詞 | ロビン | |
レア度 | ||
運命 | {RUBY_B#ちょうわ}調和{RUBY_E#} | |
戦闘属性 | 物理 | |
n/a | 308K 15 15 65 15 | |
軌跡素材 | 3M 18 41 69 56 139 58 12 8 | |
ストーリー | 銀河に名を馳せるピノコニー出身の天環族の歌手。優雅で落ち着いた雰囲気の少女。 今回はファミリーの招待を受け、故郷に戻り「調和セレモニー」で歌を披露することになった。 「調和」の力で歌声を届け、ファンだけでなく世界中の生命に「共感」を与えることができる。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | n/a |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | 4000 5 |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | 8000 10 |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | 16000 6 3 |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | 40000 9 7 |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | 80000 6 20 |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | 160K 9 35 |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
戦闘スキル
{RUBY_B#は}羽{RUBY_E#}ばたくホワイトノイズ - 通常攻撃 | 単体攻撃 | |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にロビンの攻撃力 敵単体に少量の物理属性ダメージを与える。 | |
レベル | |
{RUBY_B#ひしょう}飛翔{RUBY_E#}のアリア - 戦闘スキル | サポート | |
EP回復 : 30 | |
弱点撃破 : 0 | |
味方全体の与ダメージ+ 味方全体の与ダメージをアップする。 | |
レベル | |
{RUBY_B#せん}千{RUBY_E#}の{RUBY_B#おと}音{RUBY_E#}で、{RUBY_B#ぐんせい}群星{RUBY_E#}にフーガを - 必殺技 | サポート | |
EP回復 : 5 | |
弱点撃破 : 0 | |
ロビンが「協奏」状態に入り、自身以外の味方を即座に行動させる。 「協奏」状態の時、味方全体の攻撃力を、ロビンの攻撃力 「協奏」状態の時、ロビンは行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。 アクションバーに「協奏」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、ロビンは「協奏」状態を解除し、即座に行動する。カウントダウンの速度は 「協奏」状態に入り、味方全体の攻撃力をアップし、自身以外の味方を即座に行動させる。味方が攻撃を行った後、ロビンは物理属性付加ダメージを敵に与える。「協奏」状態の間、自身は行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。 | |
レベル | |
{RUBY_B#ちょうわ}調和{RUBY_E#}の{RUBY_B#じゅんせいりつ}純正律{RUBY_E#} - 天賦 | サポート | |
EP回復 : 0 | |
弱点撃破 : 0 | |
味方全体の会心ダメージ+ 味方全体の会心ダメージをアップする。味方が敵を攻撃した後ロビンが追加でEPを回復する。 | |
レベル | |
攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
{RUBY_B#めいてい}酩酊{RUBY_E#}のオーバーチュア - 秘技 | サポート | |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を発動した後、自身の周囲に 自身の周囲に特殊領域を作り出す。領域内の敵はロビンを攻撃しない。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを | |
軌跡
{RUBY_B#かさい}華彩{RUBY_E#}のコロラトゥーラ | |
キャラクター昇格が必要 2 | |
戦闘開始時、自身の行動順が | 5000 3 1 |
アドリブの{RUBY_B#そうしょくきょく}装飾曲{RUBY_E#} | |
キャラクター昇格が必要 4 | |
「協奏」状態の時、味方全体の追加攻撃ダメージの会心ダメージ+ | 20000 5 1 1 |
{RUBY_B#はんぷく}反復{RUBY_E#}するピリオド | |
キャラクター昇格が必要 6 | |
戦闘スキルを発動する時、さらにEPを | 160K 8 1 1 |
星魂
{RUBY_B#ほほえ}微笑{RUBY_E#}みの{RUBY_B#くに}国{RUBY_E#} | ||
「協奏」状態の時、味方全体の全属性耐性貫通+ |
{RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー | ||
「協奏」状態の時、味方全体の速度+ |
{RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#} | ||
戦闘スキルのLv.+2、最大Lv. |
{RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ | ||
必殺技を発動する時、味方全体の行動制限系デバフを解除する。ロビンが「協奏」状態の時、味方全体の効果抵抗+ |
{RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#} | ||
通常攻撃のLv.+1、最大Lv. |
{RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#} | ||
「協奏」状態の時、必殺技による物理属性付加ダメージの会心ダメージ+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | n/a | |
{RUBY_B#せいしょう}斉頌{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 戦闘に入った後、味方全体の攻撃力+ | ||
{RUBY_B#りんけい}輪契{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを | ||
{RUBY_B#どうちょう}同調{RUBY_E#} | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 戦闘に入る時、味方全体の速度+ | ||
{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#} | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラの撃破特効+ | ||
{RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+ | ||
ダンス!ダンス!ダンス! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラが必殺技を発動した後、味方全体の行動順が | ||
{RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#} | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+ | ||
だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 装備キャラのEP回復効率+ | ||
{RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#} | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+ | ||
{RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#} | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 装備キャラの撃破特効+ 各ウェーブ開始時、味方全体のEPを |
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503 responses to “ロビン”
She is so strong but I am so tired of limited 5* waifu characters…. Where are husbandos…
Fun and probably useful but no one wil care about it fact:
The song that plays during Robin’s ultimate (Sway to My Beat In Cosmos) has the same BPM as the recommended rate of chest compressions used to perform CPR, which is 100bpm. Technically, using Robin’s ultimate can save a life, apparently.
it’s my own fault that I didn’t read though her stats and got baited pulling for her because everyone on yt was talking about how fast she gets her ult back (FOMO) but in reality her energy gain is not that great outside of follow-up attack teams and I don’t have such a team. she is not bad per se but not as strong as ruan mei or sparkle as a overall support. with a follow-up attack team I think she is a must-pull tho.
what I wrote is not meant to hate on her just my experience with her. pls, be nice. 🙂
What’s your ERR on her and your teammates’ speed stats?
Thankfully I have some “friends” who have Robin that I can borrow, and yup it took her a whole damn year to get her ult up if you put her in a non follow-up atk team. Their Robin has her signature too. Future pullers please be aware.
The problem with borrowing is that you start with 0 energy. In MoC and other modes where power is important, she has at least half of ult ready.
I wouldn’t say she is purely a follow up attack team. Given characters that can take extra turns like Seele, can help generate more energy for her. Which also certain follow up attack characters, don’t attack very often. Meaning little energy from them for robin. That and we have characters like HuoHuo who can act as the party healer and give energy back to the whole team. Robin if well build with lots of attack. Can turn even a simple healer, into a mini dps when ultimate is in action. going from say 1k damage to like 20k damage. She also give 20 crit damage to the whole team. Along with 50% bonus damage from skill use. A massive boost to damage, to even your weakest characters. Which even without weakness break, her boost to damage still applies from her ultimate unlike Mei. Mei needs weakness break, otherwise her ultimate is not as useful. It more a what sort of case you find yourself in. If your fighting against a foe heavily resistance to your dps element, like ice. Yeah Mei ultimate might be better for your dps.
I will say yeah you might want her lightcone. To due with energy needs. Along with having some speed on her along side all the attack, so she can take more turns after her ultimate is over. Given with a energy rope, max energy stacks from her lightcone. Her basic attacks or skill which give 35 energy back by default, give alot more energy. Making her ultimate easier to recover. You also want to time the use of her ultimate. Rather than using it right away. To gain the max benefit from her ultimate. Along with you should get to learn how much energy she gets back, when using a basic vs skill. That way you have a better idea if she will get her ultimate back from a basic or one skill use. For remember her skill gives back 35 energy by default. which is alot higher with energy recharge thrown on top of her.
I would say, yeah if your not going for her and her lightcone. Be warn. For then you might have some energy issues and might not be a flexible team wise.
Good news, her song does not overwrite boss themes. The Wildfire stays ablaze!
Fr?
Lemme hear her sing 🥲 I don’t care the boss fight music
1. Built pity on the light cone banner and got Himeko’s light cone at 45 pity.
2. Felt safe to build even more and got Robin’s light cone at 6 pity.
3. A happy me pulled for Robin and got Clara instead at 78 pity.
4. An embarrased me continued pulling for Robin and got her at 75 pity.
What a harvest! My Himeko got her light cone and my Clara’s light cone got its wearer and in addition I have one additional limited Harmony in my roster.
My relic plan on Robin:
• Relic sets are +12% attack, +6% speed, and the planar set that gives 5% ERR and 40% action advancement at the begining of the battle.
• The main stats are: atk% boots, atk% body, ERR rope, and atk% sphere.
• Speed >= 120. The number of substat rolls required is: (120 – (102 * 1.06) – 5) / 2.3 ≈ 3.
• Attack >= 4800. The number of substat rolls required is: (4800 – (1275 * (1 + 0.28 + 0.12 + 0.432 * 3 + 0.48) + 357)) / (1275 * 0.0389) ≈ 8.
It will be an easy task.
If you can get 4800 ATK on Robin, with 2p Speed then wow, hat’s off. Fairly sure that’s NOT an easy task :>
About speed, I’ve meddled quite extensively with her. You really don’t need any at all, especially with VQ (else you need 121~ to surpass 160 speed chars). Tho this is boring and overly reapeated. It’s a dead stat, unless
At around 150~+ Speed, with Ruan Mei + DDD Tingyun +VQ, Robin can pop Right behind your team’s rotation, and allow em all to act 3 times, assuming they have at least 130~ speed(It can be a tad lower). I don’t know how low you can go. My Robin was 154 Speed and DPS 130 Respectively, but there was quite a bit of leeway. (and my DDD is S4)
Enjoy the pigeon, I honestly had my expectations exceeded. Which is fairly rare
Oh and since you have her lightcone. If after her concerto starts at any time use Tingyun’s ult on Robin once, she’ll have juuuust enough energy to ult again, all while basic attacking through the entire fight and being SP positive.
The speed requirement is to activate the action advancement effect. I don’t pursue any speed beyond that point.
It is an easy task because I counted Robin’s light cone in. It grants +48% attack when Robin’s ultimate is active. The buff only lasts 1 turn but Robin doesn’t take turns until her ultimate expires so it doesn’t matter.
I’m dum. Forgot VQ has a speed requirement…
Everyone enjoying Ms Monroe?
I’ve changed my name
Congratulations 🙂
Good news, her song does not overwrite boss themes. The Wildfire stays ablaze!
Comment glitch again? 🫡
Does Robin’s Ultimate Additional Attacks count towards either Aventurine’s Blind Bet stack or Numby’s Turn Advancement (either normal or during Windfall Bonaza)?
No
additional DMG is not a follow-up attack
Imagine if it was tho Robin would be completely broken
i imagine that if you already have ruan mei, sparkle and or bronya you don’t NEED her – better go for ruan mei e1
I don’t have them so she’s a should-pull for me 😄
Not really, getting her is still better than E1 RM if you want more team flexibility, having Robin is the same as having a second RM for another team
Of course action advancement, is crazy fun to mess around with. Given abusing turn order. does have it own series of benefits