Robin

Robin
RobinConceptsRobin
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Physical
n/a
Credit308K
Dream Collection Component15
Dream Flow Valve15
IPC Work Permit65
Dream Making Engine15
Trace Materials
Credit3M
Firmament Note18
Dream Collection Component41
Celestial Section69
Dream Flow Valve56
Heavenly Melody139
Dream Making Engine58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA Halovian singer who was born in Penacony and has risen to cosmic fame. An elegant and demure young lady.
This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival.
She can use the power of "Harmony" to broadcast her music, manifesting "resonance" among not only her fans but all manner of lifeforms.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
Credit4000
Dream Collection Component5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Credit8000
Dream Collection Component10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Credit80000
Dream Making Engine6
IPC Work Permit20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Credit160K
Dream Making Engine9
IPC Work Permit35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
Leveln/a
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
IPC Work Permit3
40+
50
Credit40000
Dream Flow Valve9
IPC Work Permit7
50+
60
Credit80000
Dream Making Engine6
IPC Work Permit20
60+
70
Credit160K
Dream Making Engine9
IPC Work Permit35
70+
80

Skill

Wingflip White NoiseWingflip White Noise - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Physical DMG equal to of Robin's ATK to a single target enemy.

Deals minor Physical DMG to a single enemy.
Level 9
Pinion's AriaPinion's Aria - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Increase DMG dealt by all allies by , lasting for turn(s). This duration decreases by 1 at the start of Robin's every turn.

Increases DMG dealt by all allies.
Level 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Robin enters the Concerto state and makes all teammates (i.e., excluding this unit) immediately take action.
While in the Concerto state, increases all allies' ATK by of Robin's ATK plus . Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to of her ATK for 1 time, with a fixed CRIT Rate for this damage set at and fixed CRIT DMG set at .
While in the Concerto state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the Concerto state ends.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of .

Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Physical Additional DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take a turn or action, lasting until the end of the countdown.
Level 15
Tonal ResonanceTonal Resonance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
Increase all allies' CRIT DMG by . Moreover, after allies attack enemy targets, Robin additionally regenerates Energy for herself.

Increase all allies' CRIT DMG. After an ally target attacks the enemy, Robin additionally regenerates Energy.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Overture of InebriationOverture of Inebriation - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension around the character that lasts for seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Creates a Special Dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates #2[i] Energy at the start of each wave.
Level 1

Traces

Coloratura CadenzaColoratura Cadenza
Requires Character Ascension 2
When the battle begins, action advances this character by 25%.
Credit5000
Firmament Note3
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Firmament Note3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Celestial Section3
Dream Flow Valve3
Impromptu FlourishImpromptu Flourish
Requires Character Ascension 4
While the Concerto state is active, the CRIT DMG dealt when all allies launch Follow-up ATK increases by 25%.
Credit20000
Celestial Section5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Celestial Section5
Dream Flow Valve4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3
Sequential PassageSequential Passage
Requires Character Ascension 6
When using Skill, additionally regenerates 5 Energy.
Credit160K
Heavenly Melody8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heavenly Melody8
Dream Making Engine8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Heavenly Melody8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Celestial Section3
Dream Flow Valve3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Heavenly Melody3
Dream Making Engine3

Eidolons

Land of SmilesLand of SmilesLand of Smiles
While the "Concerto" state is active, all allies' All-Type RES PEN increases by 24%.
Afternoon Tea For TwoAfternoon Tea For TwoAfternoon Tea For Two
While the Concerto state is active, all allies' SPD increases by 16%. The Talent's Energy Regeneration effect additionally increases by 1.
Inverted TuningInverted TuningInverted Tuning
Skill Lv. +2, up to a maximum of Lv. 15.
Ultimate Lv. +2, up to a maximum of Lv. 15.
Raindrop KeyRaindrop KeyRaindrop Key
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by 50%.
Lonestar's LamentLonestar's LamentLonestar's Lament
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Talent Lv. +2, up to a maximum of Lv. 15.
Moonless MidnightMoonless MidnightMoonless Midnight
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of "Moonless Midnight" can trigger up to 8 time(s) and the trigger count is resets each time the Ultimate is used.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Voice

Language
Titleloc_sound

Story

TitleText

502 responses to “Robin”

  1. Fun and probably useful but no one wil care about it fact:

    The song that plays during Robin’s ultimate (Sway to My Beat In Cosmos) has the same BPM as the recommended rate of chest compressions used to perform CPR, which is 100bpm. Technically, using Robin’s ultimate can save a life, apparently.

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  2. it’s my own fault that I didn’t read though her stats and got baited pulling for her because everyone on yt was talking about how fast she gets her ult back (FOMO) but in reality her energy gain is not that great outside of follow-up attack teams and I don’t have such a team. she is not bad per se but not as strong as ruan mei or sparkle as a overall support. with a follow-up attack team I think she is a must-pull tho.
    what I wrote is not meant to hate on her just my experience with her. pls, be nice. 🙂

      
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    • Thankfully I have some “friends” who have Robin that I can borrow, and yup it took her a whole damn year to get her ult up if you put her in a non follow-up atk team. Their Robin has her signature too. Future pullers please be aware.

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    • I wouldn’t say she is purely a follow up attack team. Given characters that can take extra turns like Seele, can help generate more energy for her. Which also certain follow up attack characters, don’t attack very often. Meaning little energy from them for robin. That and we have characters like HuoHuo who can act as the party healer and give energy back to the whole team. Robin if well build with lots of attack. Can turn even a simple healer, into a mini dps when ultimate is in action. going from say 1k damage to like 20k damage. She also give 20 crit damage to the whole team. Along with 50% bonus damage from skill use. A massive boost to damage, to even your weakest characters. Which even without weakness break, her boost to damage still applies from her ultimate unlike Mei. Mei needs weakness break, otherwise her ultimate is not as useful. It more a what sort of case you find yourself in. If your fighting against a foe heavily resistance to your dps element, like ice. Yeah Mei ultimate might be better for your dps.

      I will say yeah you might want her lightcone. To due with energy needs. Along with having some speed on her along side all the attack, so she can take more turns after her ultimate is over. Given with a energy rope, max energy stacks from her lightcone. Her basic attacks or skill which give 35 energy back by default, give alot more energy. Making her ultimate easier to recover. You also want to time the use of her ultimate. Rather than using it right away. To gain the max benefit from her ultimate. Along with you should get to learn how much energy she gets back, when using a basic vs skill. That way you have a better idea if she will get her ultimate back from a basic or one skill use. For remember her skill gives back 35 energy by default. which is alot higher with energy recharge thrown on top of her.

      I would say, yeah if your not going for her and her lightcone. Be warn. For then you might have some energy issues and might not be a flexible team wise.

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  3. 1. Built pity on the light cone banner and got Himeko’s light cone at 45 pity.

    2. Felt safe to build even more and got Robin’s light cone at 6 pity.

    3. A happy me pulled for Robin and got Clara instead at 78 pity.

    4. An embarrased me continued pulling for Robin and got her at 75 pity.

    What a harvest! My Himeko got her light cone and my Clara’s light cone got its wearer and in addition I have one additional limited Harmony in my roster.

      
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    • My relic plan on Robin:
      • Relic sets are +12% attack, +6% speed, and the planar set that gives 5% ERR and 40% action advancement at the begining of the battle.
      • The main stats are: atk% boots, atk% body, ERR rope, and atk% sphere.
      • Speed >= 120. The number of substat rolls required is: (120 – (102 * 1.06) – 5) / 2.3 ≈ 3.
      • Attack >= 4800. The number of substat rolls required is: (4800 – (1275 * (1 + 0.28 + 0.12 + 0.432 * 3 + 0.48) + 357)) / (1275 * 0.0389) ≈ 8.

      It will be an easy task.

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      • If you can get 4800 ATK on Robin, with 2p Speed then wow, hat’s off. Fairly sure that’s NOT an easy task :>

        About speed, I’ve meddled quite extensively with her. You really don’t need any at all, especially with VQ (else you need 121~ to surpass 160 speed chars). Tho this is boring and overly reapeated. It’s a dead stat, unless

        At around 150~+ Speed, with Ruan Mei + DDD Tingyun +VQ, Robin can pop Right behind your team’s rotation, and allow em all to act 3 times, assuming they have at least 130~ speed(It can be a tad lower). I don’t know how low you can go. My Robin was 154 Speed and DPS 130 Respectively, but there was quite a bit of leeway. (and my DDD is S4)

        Enjoy the pigeon, I honestly had my expectations exceeded. Which is fairly rare

        Oh and since you have her lightcone. If after her concerto starts at any time use Tingyun’s ult on Robin once, she’ll have juuuust enough energy to ult again, all while basic attacking through the entire fight and being SP positive.

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        • The speed requirement is to activate the action advancement effect. I don’t pursue any speed beyond that point.

          It is an easy task because I counted Robin’s light cone in. It grants +48% attack when Robin’s ultimate is active. The buff only lasts 1 turn but Robin doesn’t take turns until her ultimate expires so it doesn’t matter.

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  4. Does Robin’s Ultimate Additional Attacks count towards either Aventurine’s Blind Bet stack or Numby’s Turn Advancement (either normal or during Windfall Bonaza)?

      
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  5. i imagine that if you already have ruan mei, sparkle and or bronya you don’t NEED her – better go for ruan mei e1

      
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