
![]() | 名詞 | ロビン |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 銀河に名を馳せるピノコニー出身の天環族の歌手。優雅で落ち着いた雰囲気の少女。 今回はファミリーの招待を受け、故郷に戻り「調和セレモニー」で歌を披露することになった。 「調和」の力で歌声を届け、ファンだけでなく世界中の生命に「共感」を与えることができる。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
戦闘スキル
![]() | {RUBY_B#は}羽{RUBY_E#}ばたくホワイトノイズ - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にロビンの攻撃力 敵単体に少量の物理属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ひしょう}飛翔{RUBY_E#}のアリア - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
味方全体の与ダメージ+ 味方全体の与ダメージをアップする。 | |
レベル | |
![]() | {RUBY_B#せん}千{RUBY_E#}の{RUBY_B#おと}音{RUBY_E#}で、{RUBY_B#ぐんせい}群星{RUBY_E#}にフーガを - 必殺技 | サポート |
EP回復 : 5 | |
弱点撃破 : 0 | |
ロビンが「協奏」状態に入り、自身以外の味方を即座に行動させる。 「協奏」状態の時、味方全体の攻撃力を、ロビンの攻撃力 「協奏」状態の時、ロビンは行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。 アクションバーに「協奏」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、ロビンは「協奏」状態を解除し、即座に行動する。カウントダウンの速度は 「協奏」状態に入り、味方全体の攻撃力をアップし、自身以外の味方を即座に行動させる。味方が攻撃を行った後、ロビンは物理属性付加ダメージを敵に与える。「協奏」状態の間、自身は行動制限系デバフに抵抗できる。ロビンは「協奏」状態が終了するまで自身のターンに入らず、行動できない。 | |
レベル | |
![]() | {RUBY_B#ちょうわ}調和{RUBY_E#}の{RUBY_B#じゅんせいりつ}純正律{RUBY_E#} - 天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
味方全体の会心ダメージ+ 味方全体の会心ダメージをアップする。味方が敵を攻撃した後ロビンが追加でEPを回復する。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#めいてい}酩酊{RUBY_E#}のオーバーチュア - 秘技 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を発動した後、自身の周囲に 自身の周囲に特殊領域を作り出す。領域内の敵はロビンを攻撃しない。領域展開中に戦闘に入った後、各ウェーブ開始時にロビンはEPを | |
軌跡
![]() | {RUBY_B#かさい}華彩{RUBY_E#}のコロラトゥーラ |
キャラクター昇格が必要 2 | |
戦闘開始時、自身の行動順が | ![]() ![]() ![]() |
![]() | アドリブの{RUBY_B#そうしょくきょく}装飾曲{RUBY_E#} |
キャラクター昇格が必要 4 | |
「協奏」状態の時、味方全体の追加攻撃ダメージの会心ダメージ+ | ![]() ![]() ![]() ![]() |
![]() | {RUBY_B#はんぷく}反復{RUBY_E#}するピリオド |
キャラクター昇格が必要 6 | |
戦闘スキルを発動する時、さらにEPを | ![]() ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#ほほえ}微笑{RUBY_E#}みの{RUBY_B#くに}国{RUBY_E#} | ![]() |
「協奏」状態の時、味方全体の全属性耐性貫通+ |
![]() | {RUBY_B#ふたり}2人{RUBY_E#}のアフタヌーンティー | ![]() |
「協奏」状態の時、味方全体の速度+ |
![]() | {RUBY_B#さか}逆{RUBY_E#}さまの{RUBY_B#しゅおん}主音{RUBY_E#} | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#あまつぶ}雨粒{RUBY_E#}のカギ | ![]() |
必殺技を発動する時、味方全体の行動制限系デバフを解除する。ロビンが「協奏」状態の時、味方全体の効果抵抗+ |
![]() | {RUBY_B#こどく}孤独{RUBY_E#}な{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#なみだ}涙{RUBY_E#} | ![]() |
通常攻撃のLv.+1、最大Lv. |
![]() | {RUBY_B#つきごも}月隠{RUBY_E#}りの{RUBY_B#まよなか}真夜中{RUBY_E#} | ![]() |
「協奏」状態の時、必殺技による物理属性付加ダメージの会心ダメージ+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#せいしょう}斉頌{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入った後、味方全体の攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#りんけい}輪契{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを | ![]() ![]() |
![]() | {RUBY_B#どうちょう}同調{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入る時、味方全体の速度+ | ![]() ![]() |
![]() | {RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | {RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+ | ![]() ![]() |
![]() | ダンス!ダンス!ダンス! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが必殺技を発動した後、味方全体の行動順が | ![]() ![]() |
![]() | {RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+ | ![]() ![]() |
![]() | だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 装備キャラのEP回復効率+ | ![]() ![]() |
![]() | {RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 装備キャラの撃破特効+ 各ウェーブ開始時、味方全体のEPを | ![]() ![]() |
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504 responses to “ロビン”
Im assuming that her dmg is capped at 150% CD, but will still benefit from enemies that have Cdmg Debuff. Meaning stuff like Aventurines Ult can increase her dmg but CritDmg buffers like keel wont.
From what i gather, you want an Atk% Body, Phys/Atk% Sphere, and ERR Rope (due to her high Energy cost)
idk if you would want Atk% or Spd Boots. A weakness i noticed is SP management (its very bad), so you might wanna teambuild around that problem.
Im gonna run her in Topaz, Ratio, Robin, Aventurine. Il put RuanMei on the Kafka team. This team basically has 4 Sub-DPS if you think about it which is very funny to me + you can get around 7-9 hits in after her ult which translates to around 135k dmg or more from Robins ability alone, not counting Ratio and Topaz benefitting from the Dmg%, Atk%, and Cdmg buffs.
Both Robin and Harmony TB clearly signals that they are trying out multiple hit teams compared to the hard-hitting Sparkle/Bronya teams + forming more teams around FUA and Break Effect. Overall really excited.
anyone PLEASEE correct my calculation about her additional physical dmg during ULT!
assuming :
-She is level 80 and all talent level 10
-Using the new 4 star “free” Harmony LC
-Has attack of 3689 (atk% from LC is already included in here) and additional 30% damage from S5
-When she ult she also benefits from the additional attack right? Which is 26.6%*3689 + 275 = 1234 + 3689 = 4923 is her total attack after ult
-Extra 27.5% Cdmg from her talent, so her cr/dmg is 100/177,5
-Additional dmg from skill is 62%, so her total damage boost mult is 1,94%
-Enemy is weak to physical = 0 res and is at level 95, so def multiplier is 0.465116
No vulnerability = 1% and not yet in broken state = 0.9
So : (4923*144%) * (2,78) * (1,94%) * (0.9) * (1) *(0.465116) = 16007
Does this mean every ally that performs attack (include FuA) during her ult duration she also add 16k damage to any of their attacks? I think that is insane if my calculation is correct! Please CMIIW thank youuu^^
Yeah i think that’s pretty much her ult additional dmg works, like Tingyun but for all allies this time. It’s good pairing with like Clara, Himeko, Jingyuan or any FUA unit currently we have (i assuming if her additional atk works on AoE, so please correct me if i wrong)
Extra 27.5% Cdmg from her talent don’t apply for her attack. Additional attack have fixed bonus that can’t by incresed.
Reminder, the 27.5% is at Talent Lv15, which is impossible to get ingame, it would just be 20% crit dmg from her Talent.
correction her crit dmg is set and fixed to 150% during her ult state
everything else applies from what i see
from what i see in her ult animation the BGM changes to her singing a song
now we get a BGM creep
Hmmm… from the wording of the ultimate “The crit rate for this damage is set at 100% and the crit damage is set at 150%” makes me think it’s a fixed value.
It’s not exactly specific for example if it said “crit rate is increased by 100% and crit damage is increased by 150%”, then that would make more sense.
Characters start with 5% crit and 50% crit dmg so technically the ult would be 105% crit and 227.5% crit dmg.
In any case, shes still good, free extra damage if it works after every allies attack.
(Walter white falls, hysterically crying)
This. Is. Going. Too. Freaking. Far.
This… This is not okay.
F***! YOU IDIOTS! YOU CAN’T JUST GIVE A CHARACTER 50% PASSIVE DAMAGE BOOST, RELEVANT SUB DPS, MASSIVE ATK BUFFS, 100% ACTION ADVANTAGE ON ULT, CRIT DAMAGE BUFF (even that small) AND MASSIVE ENERGY MANIPULATIONS!
Meanwhile harmony MC: Umm… I can share break effect and increase break damage… please build me…
The ult preventing her from taking turns is a pretty big deal. She isn’t generating skill points during that time, and she wants two damage dealers chewing through the supply. I really hope that gets addressed. Yuge buffs tho. Totally gonna go for her for my Topaz team. They do lots and lots of attacks to add damage to.
I mean if you run Topaz, that problem basically covered by itself
Yeah, totally a big deal, especially if you have 3 DPSs in your team, and you had zero skill points when you ult… that will be always the case.
Three DPS comps… Seriously?
Who’s going to sustain it, or you’re a “zero cycle clean” (possible only with best DPSes and supports only on the best stats and preferably on eidolons) adept?
BTW, neither Dots, nor Topaz packs are lacking of SP. And we just don’t have another working two-carry setups in this game. Other are just non-synergetic
(Yeah, write about barely playable blade Jinglu, and yes, robin won’t work because she shares atk)
The best her teams will always be hypercarry. And her amount of damage here will be just bigger because you build more speed on supports and they will proc your ult faster.
The decision to skip Acheron just got easier!
…It’s just a titanic buff. Her kit is not built around double DPS comps, the only thing you lose giving her, for example, to IL instead of TY, in her damage (which is big for a support, but you can take it). Yeah, you’re losing a bit of SP with her, which can be a problem in IL packs, but… With default speed sparkle you have too much SP even in IL packs , so you can take it. TY energy, you say? Yeah, it’s important, but Robin’s buffs are so overwhelmingly bigger that you can take it.
The only problem Robin may (JUST MAY) have is she may be squishy if you won’t build tank% (and you don’t want to), but… Fu Xuan still exists. And her healing passive easily solves survivability problems. In worst case you just build up piece, maybe she won’t even build speed, because most of the time she must be in upt and her energy self-restoration is insane. Overall, this character is freaking insane. The only thing remains to get to RM’s level and get my dedicated hate by heart for her is to betray MC or make a fully sentient race of cat-jelly and then throw them alone somewhere without any chances to develop.
bruh wtf are u talkin about, her kits literally favors 2 fua dps than any typical hypercarry team. and why are u suddenly bringing IL when he already settle with his supports(sparkle,TY,yukong,etc). stop cooking things, u are kinda awfull at it lol
Erm…What? She “tries to favour”, not “favours”. In this game there is only two working packs with two damage sources: dots and topaz+ratio. In both cases RM is just better (In the first because of break, in the second because of debuff). Only working concept I can imagine is Clara+topaz. So no, she’s just better TY utilizing in mostly hypercarry teams. And her passive can and will be triggered by supports.
(BTW, Clara topaz comp looks pretty good)
Her voice is lovely…
Well I guess I’m not going for e2 Acheron
Nah don’t man, Mr. Pokke tried it and it basically done nothing or little to nothing.
looks fine for now.
Skill and ult are good, talent is okayish, but the ascension passives are kinda meh.
Advance on the start of battle, 10% crit dmg on follow up, and some hp heal for herself.
It’s kinda funny how an idol has more atk than a gunslinging cyborg
obviously, he’s made out Aluminum
thats obviously bcs her buff is scalling from her atk DUH no need to have 500 iq to understand this thing
From a THEMATIC standpoint
that’s like saying it makes more sense for the blind twink to have more def than the giant robot (unless Sam somehow does get the highest base def in the game)
Yes it makes sense from a gameplay perspective but no, the little singer having more attack than Metal Gear Rising Raiden does not make sense thematically
bro this is jing yuan new harmony! with sparkle and robin…jing yuan gonna be best lightning DPS lmao haha right after acheron release like lol
(still pending opinion)
Does her ult make Lightning Lord go immediately? If not she’s not gonna do much of anything for him. That 10% follow up crit damage trace is barely anything.
Nah. Action advance does not affect the summoned unless stated otherwise.
It’d be funny if it does, as Summons like Numby and LL are technically also “allies”, it’s just we got no way to control nor target their Action Value with Sparkle and Bronya 😂.
I do think we’d get a summon support that can do this in the future, I’m just not sure Robin is it.
there is a buff in SU that can advanced forward a summoned being, their still hope!
That specifically states it affects summons, also a support that advances summoned entities would be good for Jing Yuan and Topaz, but awful for characters like Sam and Robin
Also it wouldn’t even be good for Jing Yuan since LL usually attacks very shortly after getting 10 stacks (unless you start a new wave)
Nah man, you can’t advance forward his LL, she get stun herself after ult, preventing generate sp, and only work for once from her ult, but you can putting him to get more stack to boost his LL spd little a bit, so the base spd 60 from 3 stack, at final 130 spd. But you can’t maximize in one turn, if that’s the case i rather pair him with Tingyun for energy, and Sparkle spd manipulation and sp generation.
The ultimate is powerful but 160 energy is crazy.
i mean, when everyone else is attacking robin is getting a good amount of energy, I think it’s fair
6 energy per Ult is kinda low, I guess you can try cheesing it with someone like Dr Ratio, I wonder if her “additional” damage is FUA / extra action/ tacked on phys damage like Tingyun’s instead?
Her with Huo Huo I guess is the play, basically an ultimate looping comp. It’s true that looking at the cost it’d be quite demanding, esp as her passive that help to loop it need the Ult to be used first. She doesn’t have as much help in energy generation as Argenti does, nor is her basic regen energy as much as Sparkle’s.
Her competition is obviously Ruan Mei with some of her buff diverted to CD instead.
As Ruan mei’s aoe stall on Ult can basically be equalled with Robin’s aoe action advance.
In doing 0 cycle MOC, Robin might actually be more useful tho Ruan Mei with Dance3x can probably say otherwise.
What are you waffling about? Her passive energy regen is always active, all attacks give her 2 energy.
Her additional damage is worded similarly to Tingyun, but this one is based on her own stats unlike Tingyuns which is based off the buffed units stats.
To sell her LC obviously.
I’m not gonna worry much because I have a whole container of S5 Meshing Cogs ready for her lol
Bro im early