| 名詞 | 勿忘她的火焰 | |
| 稀有度 | ||
| 屬性 | 光錐, 虛無 光錐 | |
| 命途 | ||
| 說明 | 虛無命途專屬的光錐,光錐技能僅對該命途生效。 | |
| 戰技 | 使裝備者的擊破特攻提高 | |
| 專屬素材 | ||
| 主線 | 「來吧,來到我的身旁……」 一縷鮮活的回憶被火焰引著,包裹她的軀體,她的心靈。 往昔墮入墳塋,那是真實嗎? 「噓,不要啜泣,不要拒絕……」 她把自己烙印在他人心間,陌生的眼神逐漸親切。 「想起來了嗎?」 舊憶的餘燼悉數散去,臉龐牽惹一絲令人迷醉的花香—— 「我,就是你的回憶。」 |
| 目錄 |
| 屬性 |
| 戰技 |
| 角色 |
| Gallery |
屬性
戰技
| 焚身 | |
| 使裝備者的擊破特攻提高 | |
| 等級 | |
角色
| 名詞 | 稀有度 | 命途 | 戰鬥屬性 | 專屬素材 | |
| 瓦爾特 | 5 | nihility-class | imaginary-damage_type | ||
| 卡芙卡 | 5 | nihility-class | lightning-damage_type | ||
| 銀狼 | 5 | nihility-class | quantum-damage_type | ||
| 佩拉 | 4 | nihility-class | ice-damage_type | ||
| 桑博 | 4 | nihility-class | wind-damage_type | ||
| 盧卡 | 4 | nihility-class | physical-damage_type | ||
| 桂乃芬 | 4 | nihility-class | fire-damage_type | ||
| 椒丘 | 5 | nihility-class | fire-damage_type | ||
| 忘歸人 | 5 | nihility-class | fire-damage_type | ||
| 黑天鵝 | 5 | nihility-class | wind-damage_type |
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12 responses to “勿忘她的火焰”
Is this the same unique Break dmg bonus from Fugue’s E4?
i know fugue can’t trigger the last part but would this be good on her? or should i wait on a rerun for her signature lc?
>When the wearer applies Weakness to an enemy target, recovers 1 Skill Point
What in her kit actually fulfills this requirement?
Her ultimate! ^^
Ah, missed that part, thanks.
damn the splash art is beautiful asf
Truly a lightcone design for E0 Firefly
and boothill
So it’s a matter of how u enter combat? Ngl, I’d prefer a more straightforward passive. Cuz I’m normally the attacker. So the second part seems wasteful for the most part
w what
The first part of the buff involves a character engaging combat, which typically be the main dps. That would buff the wearer of the lc and the attacker. When not engaging, gives the wearer the same effect and the one with one with highest BE. That’s where it becomes a problem, cuz she could buff ur support instead of ur dps unless ur stats are built right. And considering this is part of her talent also for her ult, and seems like it could be fixed by her e1 at least. The lc needs tweaking.
Not being able to activate combat with the character of your choice only happens when you are:
– attacked by the enemy, which never happens in endgame challenges;
– farming mats, which shouldn’t be a problem since you probably already deal enough damage, won’t die, and are on auto fighting anyways.
FF and Rappa are practically always the one initiating combat due to their techniques; Boothill might miss the buff if you are going against non-physical-weak enemies and you attack with his teammate.