
![]() | 名詞 | 忘歸人 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 八面玲瓏的狐人少女,樣貌、名字、身分皆被人奪去。 命運為她留下一線生機,而「毀滅」的烙印仍在蠢蠢欲動。 歷經生死、重獲新生的忘歸人,何時才能返鄉? |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
戰技
![]() | 煥煥辰尾 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於忘歸人 對敵方單體造成少量火屬性傷害。 | |
等級 | |
![]() | 有道祥見,銜書搖風 - 戰技 | 輔助 |
能量回復 : 30 | |
弱點擊破 : 0 | |
使指定我方單體獲得【狐祈】,並使自身進入【熾灼】狀態,持續 持有【狐祈】的我方目標,擊破特攻提高 處於【熾灼】狀態時,忘歸人普通攻擊獲得強化。持有【狐祈】的我方目標每次發動攻擊時,忘歸人有 使我方單體獲得【狐祈】,擊破特攻提高,且攻擊沒有對應屬性弱點的敵人也能削減韌性。 使自身進入【熾灼】狀態,普通攻擊獲得強化。持有【狐祈】的我方單位攻擊時,忘歸人有高機率使敵方目標防禦力降低。 | |
等級 | |
![]() | 陽極照世,離火滿綴 - 終結技 | 群體攻擊 |
能量回復 : 5 | |
弱點擊破 : 群體攻擊 : 60 | |
對敵方全體造成等同於忘歸人 對敵方全體造成火屬性傷害,本次攻擊無視弱點屬性削減敵方全體的韌性。 | |
等級 | |
![]() | 善盈後福,德氣流布 - 天賦 | 妨害 |
能量回復 : 0 | |
弱點擊破 : 0 | |
忘歸人在場時,敵方目標會被額外附上等同於自身韌性上限 忘歸人在場時,我方攻擊處於弱點擊破狀態的敵方目標後,會將本次攻擊的削韌值轉化為1次 忘歸人在場時,敵方目標會被額外附上【雲火昭】,【雲火昭】被削減至0時會再次受到弱點擊破傷害。我方攻擊處於弱點擊破狀態下的敵方目標後,額外造成超擊破傷害。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 炤炤徹曠 - 秘技 | 妨害 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後使一定區域內的敵人陷入 若主動攻擊陷入暈眩狀態的敵人,進入戰鬥後忘歸人行動提前 使一定區域內敵人陷入暈眩狀態。攻擊陷入暈眩狀態敵人,進入戰鬥後忘歸人行動提前,並高機率使敵方每個單體目標陷入與忘歸人戰技相同的防禦力降低狀態。 | |
![]() | 冉冉方熾 - 普通攻擊 | 擴散 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成等同於忘歸人 對敵方單體造成少量火屬性傷害,對相鄰目標造成少量火屬性傷害。 | |
等級 | |
行跡
星魂
![]() | 狐塵已去,雲駕有期 | ![]() |
持有【狐祈】的我方目標,弱點擊破效率提高 |
![]() | 瑞應之來,必昭有德 | ![]() |
當有敵方目標的弱點被擊破時,為忘歸人恢復 |
![]() | 正色鴻燾,神思化伐 | ![]() |
戰技等級+2,最多不超過 |
![]() | 自我離形,而今幾姓 | ![]() |
持有【狐祈】的我方目標,造成的擊破傷害提高 |
![]() | 五色雲生,穹施後承 | ![]() |
終結技等級+2,最多不超過 |
![]() | 肇素未來,晦明興滅 | ![]() |
忘歸人的弱點擊破效率提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 幽邃 | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的效果命中提高 | ![]() ![]() |
![]() | 淵環 | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 使裝備者對減速狀態下的敵方目標造成的傷害提高 | ![]() ![]() |
![]() | 匿影 | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身 | ![]() ![]() |
![]() | 晚安與睡顏 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高 | ![]() ![]() |
![]() | 獵物的視線 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的效果命中提高 | ![]() ![]() |
![]() | 決心如汗珠般閃耀 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有 | ![]() ![]() |
![]() | 延長記號 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的擊破特攻提高 | ![]() ![]() |
![]() | 後會有期 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | 裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身 | ![]() ![]() |
![]() | 新手任務開始前 | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的效果命中提高 | ![]() ![]() |
![]() | 以世界之名 | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者對陷入負面效果的敵方目標造成的傷害提高 | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
語音音量
語言
Title | loc_sound |
主線
Title | 遊戲語言 |
320 responses to “忘歸人”
E1 fugue and E1 lingsha, skill Run mei stacking Weakness Break Efficiency in lingsha?
Yeah, it is
Yes. Add harmony TB and you basically beat the game.
10 pull and 4 copies on her banner lol
Another 10 pull on cone banner and I got 2 copies there too.
Merry Christmas to me I guess.
Pic or no believe.
https://imgur.com/a/DK1928K
How is that possible? The statistical probability of that is so low that I can’t help but think it’s photoshopped and you’re trolling. Not to mention both character and LC.
But big congrats if true
You can believe, or not. I don’t really care. My comment was posted only because I found this funny as it seemed like Merry Christmas to me after having no luck whatsoever this whole year.
Deng lucky af. Gimme some.
Don’t let this once in million years 0.1% of luck on my account fool you. There is E6 Bailu on my account and Yanqing isn’t that far off from that number too (literally 2 copies away from it).
AllintoDEF more like AllintoLUCK I suppose xd
The bad luck wore off ig
wth is this? are you son of jesus or what?
e0 fugue or e1 firefly (im broke)
E1 Firefly is good if you have a team comp that consumes a shit ton of skill points (Firefly, Lingsha, TB Harmony, Aventurine (All characters do their skill IF the skill is combative)) E1 firefly makes it so that your Enhanced Skill does not consume skill points, atleast, from what I’ve heard. E1 firefly can also shred defence (15%).
Fugue (Got her recently) is very good. She is good for introducing consistent SUPER BREAK DMG (Unlike TB who needs their ultimate to activate Super Break. Fugue only needs her skill to do it(. She replaced my TB because she can make other characters do toughness reduction even if they don’t have the element required for toughness reduction. Fugue, like firefly, can also reduce toughness with her ult.
Personally, I would choose Fugue if you want to do more consistent SUPER BREAK DMG. Firefly E1 is also good if you have a team comp which consumes lots of skill points.