
![]() | 名詞 | モーディス |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 霧に包まれた混乱と戦争の都市国家、クレムノス!その王家には親殺しの血が流れており、その神は災厄の名を冠する。 不死なるメデイモス、孤高の獅子、「紛争」の火種を追う黄金裔。数多の死を耐え、血を浴びて帰郷し、そして狂気の宿命を1人で背負う者である。 ——王を殺め王となり、神を殺め神となる。荒野を駆け巡った征戦の鉄蹄は、やがて故郷の血で染めなければならないのだ。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 58.08 | 26.4 | 211 | 95 | 5% | 50% | 125 | 160 | |
20 | 113.26 | 51.48 | 412 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
20+ | 136.49 | 62.04 | 496 | 95 | 5% | 50% | 125 | 160 | |
30 | 165.53 | 75.24 | 602 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
30+ | 188.76 | 85.8 | 686 | 95 | 5% | 50% | 125 | 160 | |
40 | 217.8 | 99 | 792 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
40+ | 241.03 | 109.56 | 876 | 95 | 5% | 50% | 125 | 160 | |
50 | 270.07 | 122.76 | 982 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
50+ | 293.3 | 133.32 | 1067 | 95 | 5% | 50% | 125 | 160 | |
60 | 322.34 | 146.52 | 1172 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
60+ | 345.58 | 157.08 | 1257 | 95 | 5% | 50% | 125 | 160 | |
70 | 374.62 | 170.28 | 1362 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
70+ | 397.85 | 180.84 | 1447 | 95 | 5% | 50% | 125 | 160 | |
80 | 426.89 | 194.04 | 1552 | 95 | 5% | 50% | 125 | 160 |
戦闘スキル
![]() | {RUBY_B#せいととうは}征途踏破{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にモーディスの最大HP 敵単体に少量の虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ばんし}万死{RUBY_E#}に{RUBY_B#く}悔{RUBY_E#}いなし - 戦闘スキル | 拡散攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
モーディスの残りHP 残りHPが足りない場合、戦闘スキルを発動した時、モーディスの残りHPが1になる。 HPを消費し、指定した敵単体に虚数属性ダメージを与え、隣接する敵に少量の虚数属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#てん}天{RUBY_E#}を{RUBY_B#めっ}滅{RUBY_E#}す{RUBY_B#えんこつ}炎骨{RUBY_E#}の{RUBY_B#おうざ}王座{RUBY_E#} - 必殺技 | 拡散攻撃 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 60 | |
モーディスの最大HP HPを回復し、天賦のチャージを獲得する。指定した敵単体に大量の虚数属性ダメージを与え、隣接する敵にも虚数属性ダメージを与える。さらに、ターゲットおよび隣接する敵を挑発状態にする。 | |
レベル | |
![]() | {RUBY_B#ち}血{RUBY_E#}を{RUBY_B#も}以{RUBY_E#}って{RUBY_B#ち}血{RUBY_E#}を{RUBY_B#せい}制{RUBY_E#}す - 天賦 | 強化 |
EP回復 : 0 | |
弱点撃破 : 0 | |
HPを1%失うごとにチャージを1獲得する、最大 「血の報復」状態の間、チャージが 「血の報復」状態の間、HPが0になる攻撃を受けた時、戦闘不能状態にならない代わりにチャージをクリアし、「血の報復」状態を解除、最大HPの HPを失う時にチャージを獲得する。チャージが 「血の報復」状態の間、チャージが モーディスがHPが0になる攻撃を受けた時、「血の報復」状態を解除する。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#さいせつ}砕折{RUBY_E#}の{RUBY_B#ほこ}矛{RUBY_E#}、{RUBY_B#しんぷく}臣服{RUBY_E#}の{RUBY_B#ろうごく}牢獄{RUBY_E#} - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、一定範囲内の敵を引き寄せ、 目眩状態の敵を先制攻撃して戦闘に入った後、敵全体にモーディスの最大HP 一定範囲内の敵を引き寄せ、目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、敵全体に少量の虚数属性ダメージを与え、敵を挑発状態にする。自身は天賦によるチャージを獲得する。 | |
![]() | {RUBY_B#おう}王{RUBY_E#}を{RUBY_B#あや}殺{RUBY_E#}め{RUBY_B#おう}王{RUBY_E#}となる - 戦闘スキル | 拡散攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
モーディスの残りHP 残りHPが足りない場合、戦闘スキルを発動した時、モーディスの残りHPが1になる。 このスキルは自動で発動する。 HPを消費し、指定した敵単体に虚数属性ダメージを与え、隣接する敵に虚数属性ダメージを与える。 このスキルは自動で発動する。 | |
レベル | |
![]() | {RUBY_B#かみ}神{RUBY_E#}を{RUBY_B#あや}殺{RUBY_E#}め{RUBY_B#かみ}神{RUBY_E#}となる - 戦闘スキル | 拡散攻撃 |
EP回復 : 10 | |
弱点撃破 : 単体攻撃 : 90 / 拡散攻撃 : 60 | |
チャージを このスキルは自動で発動し、発動している間はチャージを獲得できなくなる。 チャージを消費し、指定した敵単体に大量の虚数属性ダメージを与え、隣接する敵に大量の虚数属性ダメージを与える。 このスキルは自動で発動する。 | |
レベル | |
軌跡
![]() | {RUBY_B#つち}土{RUBY_E#}と{RUBY_B#みず}水{RUBY_E#} |
キャラクター昇格が必要 2 | |
「血の報復」状態のモーディスがHPが0になる攻撃を受けても、「血の報復」状態を解除しない。この効果は一度の戦闘で | ![]() ![]() ![]() |
![]() | {RUBY_B#さんじゅう}三十{RUBY_E#}の{RUBY_B#せんしゅ}僭主{RUBY_E#} |
キャラクター昇格が必要 4 | |
「血の報復」状態のモーディスは行動制限系デバフに抵抗できる。 | ![]() ![]() ![]() ![]() |
![]() | {RUBY_B#ちぞ}血染{RUBY_E#}めの{RUBY_B#ころも}衣{RUBY_E#} |
キャラクター昇格が必要 6 | |
戦闘開始時、モーディスの最大HPが | ![]() ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
会心ダメージ+ | ![]() ![]() |
星魂
![]() | {RUBY_B#かんぷう}寒風{RUBY_E#}に{RUBY_B#みが}磨{RUBY_E#}かれし {RUBY_B#ふくつ}不屈{RUBY_E#}の{RUBY_B#せきちゅう}脊柱{RUBY_E#} | ![]() |
「神を殺め神となる」のメインターゲットに対するダメージ倍率+ |
![]() | {RUBY_B#ふんそう}紛争{RUBY_E#}が{RUBY_B#みとど}見届{RUBY_E#}けし {RUBY_B#しかばね}屍{RUBY_E#}の{RUBY_B#きょき}歔欷{RUBY_E#} | ![]() |
「血の報復」状態の間、モーディスが与えるダメージは敵の防御力を |
![]() | {RUBY_B#えいこう}栄光{RUBY_E#}を{RUBY_B#たた}称{RUBY_E#}えし {RUBY_B#ばんごう}万劫{RUBY_E#}の{RUBY_B#きょうえん}饗宴{RUBY_E#} | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#つのぶえ}角笛{RUBY_E#}で{RUBY_B#めざ}目覚{RUBY_E#}めし {RUBY_B#ちんもく}沈黙{RUBY_E#}の{RUBY_B#しし}獅子{RUBY_E#} | ![]() |
「血の報復」状態の間、会心ダメージ+ |
![]() | {RUBY_B#へいか}兵戈{RUBY_E#}で{RUBY_B#きざ}刻{RUBY_E#}まれし {RUBY_B#しんく}身躯{RUBY_E#}の{RUBY_B#れつえん}烈炎{RUBY_E#} | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#おうじつ}往日{RUBY_E#}に{RUBY_B#とうはん}登攀{RUBY_E#}せし {RUBY_B#こうけつ}紅血{RUBY_E#}の{RUBY_B#やま}山{RUBY_E#} | ![]() |
戦闘に入る時、「血の報復」状態に入り、「神を殺め神となる」に必要なチャージが |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#てんけい}天傾{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの通常攻撃と戦闘スキルによるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#らくかい}楽壊{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 残りHPが | ![]() ![]() |
![]() | {RUBY_B#くぼつ}倶歿{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの残りHPが | ![]() ![]() |
![]() | モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | かけがえのないもの | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 装備キャラの会心率+ | ![]() ![]() |
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144 responses to “モーディス”
Do we not have their Asc/Major Traces yet ??
Does Ninja Record : Sound Hunt works well on him or Flames Afar? i planning to give him these 2 optional LC but idk which one to invest in since both passive are good.
Any idea as to who his EN VA is? It sounds familiar, but I’m having a hard time figuring out who it is.
I thought it sounded like Xander Mobus, but I don’t think that’s the case.
Is Fu Xuan a good sustain choice or does it make the Charge gain and HP loss tally a lot worse? 🤔
Fu Xuan is worse. The more HP he loss the more charge he get. His best team will be with healer
Mydei wants healing, even if FX heals, it’s too little to maintain Mydei. You’re much better off using Bailu than FX and even then, Bailu is a low bar.
Yeah she’s not. Fu Xuan is one of the worst sustains for him, just like any other preservation character as all of them reduce the amount of damage he takes (either because of a shield or other sort of damage reduction)
You strictly need a healer for him, preferably Luocha or Huohuo.
Yea, just like with Blade she could backfire.
Even worse than Blade, Mydei’s pool is based on the amount of dmg he takes and Fu Xuan eats 65% of that
Since he’s in a controversial state here’s the pros and cons of Mydei and whether you should pull him
Pros:
-He’s tanky, and he gives the rest of your team better survivability by drawing aggro
-He’s totally immune to crowd control 99% of the time
-His best non 5* LC options are completely free
-He doesn’t consume SP so can run more SP intensive teammates
-He’s hot
Cons:
-As of V1 he isn’t outputting as much dmg as other top DPSes
-He has very little synergy with current supports, which contributes to the first con
-He can’t be controlled when enhanced so his performance is a gamble
-He absolutely needs a potent healer
-He’s part of an already saturated element
Should you pull him?
If you absolutely love a character then the answer is always yes.
If you’re more concerned about his performance then I suggest you first wait for further beta updates, and possibly wait for his rerun to see if any very synergistic supports release for him.
Also keep in mind that the 3.2 characters (most likely Anaxa and Castorice) will be in beta during Mydei’s banner that may affect your decision.
Have they been leaked or is it still speculation at this point? I kinda wish to know if 3.2 includes Phainon or not. As if it does, I can’t get Aglaea. But if it doesn’t, then Aglaea comes home 😀
Mydei, Phainon, Aglaea. The only 3 I really want from Amphoreus tbh. I would like to have all 3 on release but will prioritize husbandos if needed
There was a character roadmap leaked a while back that said 3.1 was Tribbie/Mydei and 3.2 was Castorice/Anaxa
It turned out correct for 3.1 but there’s no guarantee on 3.2
My personal speculation is Phainon will be either 3.3 or 3.4, since the story structure is different in Amphoreus it’s hard to be sure
3.2 drip marketing should be out during Aglaea’s banner so you can decide based on that
Thanks! And you’re right. I can wait a week before pulling :3
thank you wercerster sauce
Aside from Sunday and RMC, who would be a good support for him?
Would Ruan Mei work? I feel like her WBE and Extended break state is kinda anti-synergistic but maybe her buffs make up for it?
Other option would be Robin, but the massive flat attack is kinda wasted on him I feel.
Finally I do have E0S1 Jiaoqui. That could work right?
Tribbie is currently one of his strongest supports despite not really having great synergy
Otherwise Sunday and RTB are about it, he doesn’t have good synergy with any current supports
I refuse her. But fair enough. If all current supports suck for him, then I’ll go with Jiaoqui to have a full husbando team.
Thanks!
As much as I enjoy his playstyle so far, I fear that the forced auto battle aspect will do more harm than good. I know that I’m far from the first person to bring this up, but the AI for auto battle just plain sucks. I understand that the concept is that of a frenzied berserker, but there are ways to still invoke that concept without stripping away the player’s ability to actually PLAY as Mydei. I agree with the alternative that Godslayer Be God function more like a follow-up attack.
There are lots of ways to get the auto-battle feel without being a hard force. Eg, they could add a “Mydei’s Ire” mechanic whereby each turn an enemy is chosen at random to become the focus of Mydei, prioritising enemies with high max HP, and if you select that enemy as his target, you get the higher damage multiplier.
If these toughness break numbers are accurate they’re INSANE. His standard multipliers are really low but his toughness bar reduction is crazy. For reference, Firefly’s enhanced skill does 30 main target + 15 blast, whereas his numbers are double. I’m curious as to why this is the case? Guess we’ll just have to see with his ascension passives.
In game toughness numbers are 1/3 of internal toughness numbers, his toughness isn’t anything special
looks like a male stripper ngl this is gooner bait but for girls
Okay and? There’s plenty of women that look like strippers. Let us have this one. Also I wish Itto had even half the model Mydei has.
like ur mom?
he’s literally just shirtless if you think thats goonerbait you probably are a gooner
Gay men erasure also Spartans fighting shirtless is a common trope, like in the movie 300 (which is even referenced in an achievement) because its cool and makes them seem strong
That move is just gooner bait as well.
Meh boring
Why my first thought was Arlecchino when I saw his ultimate?