三月なのか

三月なのか
三月なのか名詞三月なのか
レア度RaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#じゅんしゅ}巡狩{RUBY_E#}
戦闘属性Class 虚数
昇格素材
信用ポイント246K
略奪の本能12
改ざんの野心13
吹雪の角50
踏みにじる意志12
軌跡素材
信用ポイント2.4M
隕鉄の弾丸12
略奪の本能28
定められた死因54
改ざんの野心42
時に抗う一撃105
踏みにじる意志42
壊滅者の末路12
運命の足跡5
ストーリー仙舟の服に着替えた三月なのか。剣を手に執る武侠少女。
雲璃と彦卿に弟子入りし、仙舟でもっとたくさんの美しい「思い出」を作るために張り切っている。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP昇格素材
176.8571251075%50%75110
20149.76111.152431075%50%75110
信用ポイント3200
略奪の本能4
20+180.48133.952931075%50%75110
30218.88162.453561075%50%75110
信用ポイント6400
略奪の本能8
30+249.6185.254061075%50%75110
40288213.754681075%50%75110
信用ポイント12800
改ざんの野心5
吹雪の角2
40+318.72236.555181075%50%75110
50357.12265.055801075%50%75110
信用ポイント32000
改ざんの野心8
吹雪の角5
50+387.84287.856301075%50%75110
60426.24316.356931075%50%75110
信用ポイント64000
踏みにじる意志5
吹雪の角15
60+456.96339.157431075%50%75110
70495.36367.658051075%50%75110
信用ポイント128K
踏みにじる意志7
吹雪の角28
70+526.08390.458551075%50%75110
80564.48418.959171075%50%75110
レベル昇格素材
1
20
信用ポイント3200
略奪の本能4
20+
40
信用ポイント12800
改ざんの野心5
吹雪の角2
40+
50
信用ポイント32000
改ざんの野心8
吹雪の角5
50+
60
信用ポイント64000
踏みにじる意志5
吹雪の角15
60+
70
信用ポイント128K
踏みにじる意志7
吹雪の角28
70+
80

戦闘スキル

妖邪浄化瑠璃剣妖邪浄化瑠璃剣 - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体に三月なのかの攻撃力分の虚数属性ダメージを与え、チャージを獲得する。

敵単体に少量の虚数属性ダメージを与え、チャージを#2[i]獲得する。
レベル 9
師匠、お茶をどうぞ!師匠、お茶をどうぞ! - 戦闘スキル | サポート
EP回復 : 30
弱点撃破 : 0
自身以外の味方を「師匠」にする。「師匠」の速度+。戦闘スキルの最後のターゲットのみが三月なのかの「師匠」と見なされる。
通常攻撃を行う、または強化通常攻撃を1段行う時、フィールド上に指定の運命の「師匠」が存在する場合、対応する効果を発動する:
「知恵」、「壊滅」、「巡狩」:さらに三月なのかの攻撃力分の、「師匠」の属性に応じた付加ダメージを与える。
「調和」、「虚無」、「存護」、「豊穣」:その回/段の攻撃の削靭値+

味方単体を「師匠」にする。通常攻撃を行う、または強化通常攻撃ダメージを与える時、「師匠」の運命に応じた効果を発動する。
レベル 15
蓋世の女傑三月なのか蓋世の女傑三月なのか - 必殺技 | 単体攻撃
EP回復 : 5
弱点撃破 : 単体攻撃 : 90
指定した敵単体に三月なのかの攻撃力分の虚数属性ダメージを与える。
次の強化通常攻撃の初期攻撃段数+段、さらに段攻撃を与える固定確率+

敵単体に大量の虚数属性ダメージを与え、次の強化通常攻撃の攻撃段数、およびさらに段攻撃を行う確率をアップする。
レベル 15
師匠、悟りました!師匠、悟りました! - 天賦 | 強化
EP回復 : 5
弱点撃破 : 0
「師匠」が攻撃を行った、または必殺技を発動した後、三月なのかは最大でチャージを1獲得する。
チャージが以上の時、三月なのかは即座に行動し、与ダメージ+。通常攻撃が強化され、この強化通常攻撃のみを行える。強化通常攻撃を行った後、チャージを消費する。

「師匠」が攻撃を行った、または必殺技を発動した後、三月なのかはチャージを獲得する。チャージが#1[i]に達すると即座に行動して与ダメージをアップし、通常攻撃を強化する。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
一気に三食一気に三食 - 秘技 | 強化
EP回復 : 0
弱点撃破 : 0
三月なのかがパーティに編成されている場合、三月なのか以外の味方が秘技を1回使用するたびに、次の戦闘開始時、三月なのかはチャージを1獲得する、最大で獲得できる。
秘技を使用した後、次の戦闘開始時、三月なのかはEPを回復する。

自身以外の味方が秘技を使用するたびに、次の戦闘開始時、三月なのかはチャージを獲得する。秘技を使用すると、次の戦闘開始時にEPを回復する。
レベル 1
一撃目で眉間、二撃目で心一撃目で眉間、二撃目で心 - 通常攻撃 | 単体攻撃
EP回復 : 30
弱点撃破 : 単体攻撃 : 15
初期攻撃段数は段。1段の攻撃につき、指定した敵単体に三月なのかの攻撃力分の虚数属性ダメージを与える。最後の1段の攻撃を行ったたびに、固定確率でさらに1段の攻撃を行う、最大でさらに段の攻撃を行える。強化通常攻撃を行って回復するEPは攻撃段数に影響されない。
強化通常攻撃はSPを回復できない。

敵単体に虚数属性ダメージを与える、初期攻撃段数は#4[i]段。確率でさらに#3[i]段までの攻撃を行う
レベル 9

軌跡

驚鴻驚鴻
キャラクター昇格が必要 2
戦闘開始時、三月なのかの行動順が25%早まる。
信用ポイント4000
隕鉄の弾丸2
壊滅者の末路1
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 2
会心率+2.7%
信用ポイント4000
隕鉄の弾丸2
略奪の本能4
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 3
攻撃力+4%
信用ポイント8000
定められた死因2
改ざんの野心2
玲瓏玲瓏
キャラクター昇格が必要 4
三月なのかは「師匠」の属性と同じ弱点属性を持つ敵の靭性を削れる。敵を弱点撃破する時、虚数属性の弱点撃破効果が触発される。
信用ポイント16000
定められた死因4
運命の足跡1
壊滅者の末路1
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 4
攻撃力+6%
信用ポイント16000
定められた死因4
改ざんの野心3
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 5
会心率+4%
信用ポイント36000
時に抗う一撃2
踏みにじる意志2
破浪破浪
キャラクター昇格が必要 6
フィールド上に「師匠」が存在する時、三月なのかの速度+10%
信用ポイント128K
時に抗う一撃6
運命の足跡1
壊滅者の末路1
防御強化防御強化 (防御力)
キャラクター昇格が必要 6
防御力+7.5%
信用ポイント128K
時に抗う一撃6
踏みにじる意志6
会心率強化会心率強化 (会心率)
キャラクターがLv.に達する必要があります 75
会心率+5.3%
信用ポイント128K
時に抗う一撃6
踏みにじる意志6
攻撃強化攻撃強化 (攻撃力)
キャラクターがLv.に達する必要があります 80
攻撃力+8%
信用ポイント128K
時に抗う一撃6
踏みにじる意志6
防御強化防御強化 (防御力)
キャラクター昇格が必要 3
防御力+5%
信用ポイント8000
定められた死因2
改ざんの野心2
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 5
攻撃力+6%
信用ポイント36000
時に抗う一撃2
踏みにじる意志2

星魂

剣術修行で星を動かせ剣術修行で星を動かせ剣術修行で星を動かせ
必殺技を発動した後、次の強化通常攻撃によるダメージの会心ダメージ+36%
白刃に揺れ動く雪と波白刃に揺れ動く雪と波白刃に揺れ動く雪と波
「師匠」が通常攻撃または戦闘スキルを発動して敵に攻撃を行った後、三月なのかが追加攻撃を行い、「師匠」の攻撃が指定した敵単体に三月なのかの攻撃力60%分の虚数属性ダメージを与え、「師匠」の運命に応じて効果を発動し、チャージを1獲得する。攻撃できる指定した敵単体が存在しない場合、ランダムな敵単体に攻撃を行う。この効果はターンが回ってくるたびに1回まで発動できる。
頭が切れて腕もある頭が切れて腕もある頭が切れて腕もある
戦闘スキルのLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
龍鳳は臆せず龍鳳は臆せず龍鳳は臆せず
ターンが回ってきた時、EPを5回復する。
稽古を増やして甘いものを控える稽古を増やして甘いものを控える稽古を増やして甘いものを控える
必殺技のLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
世界一はウチ世界一はウチ世界一はウチ
強化通常攻撃を行った後、「師匠」の会心ダメージ+60%、撃破特効+36%2ターン継続。

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
{RUBY_B#や}矢{RUBY_E#}じり
{RUBY_B#や}矢{RUBY_E#}じり3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戦闘開始時、装備キャラの会心率+12%3ターン継続。
逐星の矢
踏みにじる意志
{RUBY_B#りげん}離弦{RUBY_E#}
{RUBY_B#りげん}離弦{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、攻撃力+24%3ターン持続。
逐星の矢
シルバーメインの勲章
{RUBY_B#そうこう}相抗{RUBY_E#}
{RUBY_B#そうこう}相抗{RUBY_E#}3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88装備キャラが敵を倒した後、速度+10%2ターン持続。
逐星の矢
古代エンジン
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ
{RUBY_B#ちんもく}沈黙{RUBY_E#}のみ4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃力+16%。フィールド上の敵の数が2体以下の場合、装備キャラの会心率+12%
逐星の矢
シルバーメインの勲章
{RUBY_B#ろんけん}論剣{RUBY_E#}
{RUBY_B#ろんけん}論剣{RUBY_E#}4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの攻撃が連続で同じ敵に命中するたびに、与ダメージ+8%、この効果は最大で5層累積できる。ターゲットが変わると、バフはリセットされる。
逐星の矢
脈動する原核
フォローして!
フォローして!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56装備キャラの通常攻撃と戦闘スキルによるダメージ+24%、装備キャラのEPが満タンの場合、さらに通常攻撃と戦闘スキルによるダメージ+24%
逐星の矢
工造渾心
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する
{RUBY_B#しゅんすい}春水{RUBY_E#}に{RUBY_B#しょせい}初生{RUBY_E#}する4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72戦闘に入った後、装備キャラの速度+8%、与ダメージ+12%。この効果は装備キャラがダメージを受けた後に失効し、装備キャラの次のターンが終了した時に再度効力を発生する。
逐星の矢
古代エンジン
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す
{RUBY_B#ゆうめい}幽冥{RUBY_E#}に{RUBY_B#き}帰{RUBY_E#}す4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72装備キャラの会心率+12%。会心が発生した後、16%の固定確率で攻撃を受けた敵のバフを1つ解除する、この効果は1回の攻撃で1回まで発動できる。
逐星の矢
永寿の栄枝
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で
{RUBY_B#よる}夜{RUBY_E#}の{RUBY_B#とばり}帳{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}で5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心率+18%。戦闘中に装備キャラの速度が100を超えた時、10超過するにつき、通常攻撃と戦闘スキルによるダメージ+6%、必殺技ダメージの会心ダメージ+12%、最大で6層累積できる。
逐星の矢
踏みにじる意志
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り
{RUBY_B#どろ}泥{RUBY_E#}の{RUBY_B#ごと}如{RUBY_E#}き{RUBY_B#ねむ}眠{RUBY_E#}り5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4装備キャラの会心ダメージ+30%。装備キャラの通常攻撃または戦闘スキルで、会心が発生しなかった時、自身の会心率+36%1ターン継続。この効果は3ターンごとに1回発動できる。
逐星の矢
踏みにじる意志
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77 responses to “三月なのか”

  1. With the amount of crit rate break set I have, I guess I can just build HMC with crit rate and some Break effect. Lmao. March’s e6 boosts 60% crit dmg and 36% break effect, which makes HMC deal okay crit damage while dealing a lot of break dmg. Holy cow I cannot wait to try it out.🤣🤣

      
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  2. This unit has ≥1000% attack multiplier vs. single target using her enhanced basic attack when her ultimate is active and the master is Hunt / Erudition / Destruction. Ideally you want to have at least one ultimate before each enhanced basic attack or she loses about half of her damage. The enhanced basic attack is a major portion of her damage so you should really take care. The damage calculations below, I will ignore the case when the enhanced basic attack isn’t strenghened by ultimate.

    The FUA from E2 does 15 toughness damage (75% of a standard basic attack) and regens 5 energy.

    Relics:
    – Musketter set 4pc and Arena set 2pc;
    – Crit rate body, speed boots, imaginary damage orb, and attack rope;
    – 5 substats on speed, 8 on crit rate, and 11 on crit damage, 24 in total.

    Light cone:
    – Sleep like the dead S1 (we only count the 30% crit damage in)

    Stats:
    ~ Attack: ~2400;
    – Speed: ~150 without a master, or ~160 with a master;
    – Crit rate: ~80%;
    – Crit damage: ~144%;
    – Damage amp: 156.88% for basic attack and 126.88% for ultimate and FUA.

    When not counting any supports from teammates, the estimated damage output of this unit are:
    – Basic attack: ~6k / ~7.5k (if the master is Hunt / Erudition / Destruction)
    – FUA: ~3k / ~4k
    – Enhanced basic attack (hits 8 times): ~57k / ~68k
    – Ultimate: ~13k
    Note that when the ultimate is active, March 7th has ≥94% chance to hit 8 times.

    When Robin is in the team, giving +1200 attack, +20 crit damage, and +50 damage amp for the whole team, and there are 2 units in the team who have the broken kneel set, giving an additional +20 crit damage:
    – Basic attack: ~13k / 15.4k
    – FUA: ~6.3k / ~8.6k
    – Enhanced basic attack (hits 8 times): ~115k / ~138k
    – Ultimate: ~27k
    The damage above didn’t count Robin’s personal damage.

      
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      • Q: Atk% orb or imaginary damage orb?
        A: If speed boots, then atk% orb is ~2% better. If Robin is in the team, then imaginary damage orb is ≤0.5% better. That’s to say, not that much notable difference.

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    • Q: Is it worth it to build March as a crit damage DPS?
      A: Yes, it is. In this case March ideally wants a unit like Clara and Yunli to be her master, who launches a lot of FUA and triggers March’s E2 every turn they takes. The best support for this team is Robin and the best sustainer for this team is Aventurine.

      Q: Is it worth it to build March as a super break DPS?
      A: Yes, it is. In this case March ideally wants a unit like Gallagher, Asta, or the Harmony Trailblazer to be her master, so she deals a lot of toughness damage, even surpassing Firefly. However March has no mean to guarantee the corresponding weakness on the enemy. If March chooses Firefly to be her master, then she would not receive the double toughness damage. In this case, you don’t really need to build any break effect on her, because Firefly’s damage is already high enough, however having some break effect on March won’t hurt though.

      Q: So what is her best build?
      A: In my opinion, just build her like a crit DPS, and she is just fine to be in the super break comp, replacing Gallagher. If the enemy had imaginary / ice weakness, choose the HTB / Ruan Mei for the master and March deplets the toughness meter like crazy. If the enemy had neither, simply choose Firefly for the master and March still deplets the toughness meter as fast as Gallagher, albeit zero sustaining power.

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      • Thanks for the info. Yeah out of all the characters in 2.4. March is the only one that really interests me. So nice to know what they are currently good at. Given well beta and all that.

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      • Im gonna build her as traditional crit dps. The first team that popped to my mind was the FuA shell with Topaz, Robin, Aven. March acts similarly to Kafka in the team which is why it was my first thought.

        Both Topaz and March will proc Robin dmg, while Topaz has a high frequency of attacks to enable March. My only worry is maybe the charge stacking is a bit too fast that the ultimate and EBA arent synced before E4.

        Other than that, very excited to see what teams pop up. March has so much potential

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    • correct me if im wrong but is the way you counted her multiplier like this=

      3 Initial hit + 2 from ult +3 RNG = 880% at E3
      then each hit does an additional 20% so 160%

      Total is 1040%

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    • can i build the team like this?
      – Seele / Dr. Ratio, March 7th (Hunt) (using the same path ornament set) , Bronya, Aventurine
      – March 7th, Topaz, Robin, Aventurine
      – March 7th, Silverwolf, Aventurine / Fu xuan, Welt

      since March 7th (hunt) looks like going to be the most friendly SP unit, i came to think that she’s going to be well paired with some SP hungry speedy Hunt unit…

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    • its 51% chance of hitting 8 times, it doesnt make sense that there’s more chance of hitting 8 than hittin only 1 extra

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  3. Is Musketeer her best 4p relic set for now?
    Also, any recommendations for March 7th XL’s 2p relic set?

    I’m planning to use a Crit build with S5 Cruising in the Stellar Sea (Herta’s Store Hunt LC) or S5 Swordplay <3

    Thanks in advance 😀

      
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  4. It feels like they’re trying really hard to not make her cannibalize Topaz, making her charges NOT trigger a FUA, despite functioning almost identically, and gaining benefits from a team mate using basic, skill, and ult, AKA excluding FUA.

    Overall, really good kit – only gripe is her enhanced basic being advanced forward and then not granting skill points, feels like a bit of optimization I don’t want to have to think about. I don’t want to juggle speed stats to try to guarantee double turns and no sudden dips in skill points.
    Or does this “immediately take action again” not count as an advance forward, but an extra turn?

    PS, the more they allow units to bypass weakness alignments, the worse silver wolf gets…

      
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    • ‘Immediately take action’ means 100% action advance, it’s the same wording Bronya’s skill uses.

      Her enhanced basic not granting skill points kinda sucks but it also doesn’t cost any skill points either to trigger or actually use so it seems like it’s essentially a free attack. The only potential issue I can see with it would be making any buffs on her expire a bit sooner, same as with Bronya advancing someone.

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      • If I have to be technical, “immediately take action” literally puts you next in line to perform an action. It’s more like setting your AV to 0 on the timeline, rather than a 100% advancement which will only ever advance you as much as your Spd’s AV. If your current AV is 150 due to severe delays, then given a Spd AV of 80, a 100% advancement will put you at… 150 – 80 = 70 AV on the timeline.

        Also for OP’s reference, an extra turn will clearly be labeled as an extra turn (e.g. Seele’s Talent).

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    • There is something SIlver Wolf has, that other characters don’t offer. resist pen. So far, none of these characters that can slap a weakness on the foe, come with build in pen resist. You still need Mei or e1 Robin, to get that benefit. Otherwise, your still suffering a dps lost. a enemy with 40% fire resist, is still going to have 40% fire resist.

      Which Silver Wolf still offers also a defense shred, along with debuffs on their attacks. Which the defense shred is useful for break effect dps. funny enough. Which is why Peta and Silver Wolf are sometimes brought up as choices for Boothill or Firefly. If one doesn’t have Mei. Which well there been break focus characters before the latest batch. Only they ran into lots of issues. Like being worthless, if a foe is not weak to their element. That or doing very little toughness if the foe is not weak to their element, it still takes awhile to break the enemy. So the same will apply to March here. Still will get a dps lost, if they are hitting a foe that has resistance to their element. Of course that might not matter in the slightest, if you are running a break effect team. Since your goal is to weakness break the foe asap. yet that would also mean, the crit damage bonus is not going to be made good use of.

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      • the only ppl who ignore weakness types/implant weakness are acheron, firefly, and boothill. put of these there, boothill is the only one who it’s an issue for. acheron reduces enemy all type res during her ult, and firefly is always run with mei. and even for boothill, its not a big issue. he’s typically run against physical weak enemies anyways. and while yes, pela and silver wolf are alternate options for mei, neither are competitive with her. and as mei is a pretty recent character and is literally rerunning rn, most ppl will have her. so i highly doubt that silver wolf will continue to have much value if they keep releasing characters who ignore weakness typing

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        • Can we please shut the quack up about the “AcHeRoN iGnOrEs WeAkNeSs TyPe”. This is why I can’t stand her, y’all are too desperate

          You do realize enemy weakness is still a thing, right? Yes she can deplete any toughness, yes RES PEN is a strong multiplier, but guess what, she’s still dealing 20-30 less damage to lightning weak enemies. Her damage is BALANCED AROUND the Res Pen. The same way Jingliu has poor multiplier to make up for her self buffs.

          The same applies for Firefly and Boothill. They JUST IMPLANT THE WEAKNESS. They don’t lower the enemy’s RES. Ur still dealing 20-40 LESS DAMAGE to the enemies. They added the implants lest you’d be dealing literally 0 damage. Imagine staying 2 hours in a fight because the elite ur facing is not weak to your break DPS’s element.

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          • They must have some godly build dps. If they have never notice how big of a drop your damage takes, when your going against foes that are heavily resistance against your dps element. Given they were making the case for Mei. they kind of left out, that one of Mei’s upsides. She has res pen build into her base kit, along with making your whole party better at weakness breaking. Of course she will be slapped on a break effect team asap. She just build for it.

            Which I did just test out Firefly against a foe that does not have fire weakness and was not weakness broken. base form, with use of skill. under 2000 damage. Enchanted form with basic attack. slightly over 2000. Enchanted skill, aoe almost 7000 damage, with a fire weak foe that was not weakness broken. Heck your supports might end doing more damage than your dps, with such low numbers. Yeah you might legit be in a fight for 2 hours.

            If these characters didn’t have the kits they currently have. I doubt anyone would want to play them Given they would be so freaking niche. Everyone would be calling Firefly the knock off green/white power ranger.

          • when did i ever say they were optimal against non-weak enemies? my entire point was silver wolf’s all-type res is not going to stop her from losing value. acheron is the only character who uses silver wolf, and it’s not for the all-type res.

            with that being said, you are right. i overestimated how strong these characters are verses non-weak enemies.

          • oh one and to the person who tested firefly vs non fire weak non weakness broken enemies: are you dumb?
            thats like testing jingliu’s non enhanced state e dmg, then calling her weak. and abt the ruan mei bit, that was my point. firefly is ALWAYS run with mei, and she give res pen.
            and assuming my intentions for pulling was definitely a weird decision. like i’ve always kept up with what is optimal, but i’ve never let it dictate my decisions.

          • PIxo, let me explain myself more clearly.

            It was just to show, how bad their kit would be. If they could not slap weakness on a foe. For their damage comes from weakness breaking a foe. That was to show, how super low their damage is, if the foe is not weakness broken. If Firefly and Boothill didn’t have the ability to slap a weakness on a foe. They would be very niche, aka their use would be only for foes that have the same weakness as them. For without it, they would suffer from the same issues as other characters that try to be break focus before them. Thanks to that ability, they are more universal.

            Which also I never said Firefly was weak. That you making shit up. Like dude, for me to test out firefly. I would need to roll for the character. Why would I roll for a character, if I believe they suck? It was all to show, why the kit is the way it is. For when a majority of your damage comes from weakness breaking a foe. You need to deal high toughness damage and be able to slap the right element on the foe, otherwise the main focus of your kit, becomes more of a downside than a upside. Sushang and Xueyi existed before the BootHill and Firefly. Just compare these characters. It simple. The devs learn from their past error of break effect characters. That why, they give them the ability to slap a weakness onto a foe. So they can break effect the foe, to do big damage. Otherwise, once again. they would be very niche without that part in their kit.

          • Yeah Archeron seems just overrated by people. Like did everyone forget, she doesn’t work well with Tingyun. A very common powerful four star? That and can’t make use of Huohuo energy ability. Like I swear, Boothill and Firefly mains are more honest about team building, than Archeron fans are.

      • From what I could tell. Silver Wolf be bad/getting worst. For they gave break effect dps, the thing they need to do their job. For given a majority of their damage comes from breaking the enemy. I don’t see how Firefly or Boothill could logically work, with their current kits. If you remove the weakness implant from them.

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    • Swordplay
      And perhaps Final Victor

      Return To Darkness is good but it’s a Battle Pass LC :]

      Also, I know Cruising In The Stellar Sea is a 5 Star and is coveted by a lot of other Hunt character, but I’d still recommend it anyway xD

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  5. Why is nobody mentioning Feixiao? Leakers are speculating Feixiao to be some sort of Break and FuA damage dealer, and a lot of elements in March’s kit seems to fit that archetype. Just look at that E6, increases both Crit DMG and Break Effect. Other elements like the way she can reduce toughness of her master (just imagine if Feixiao could implement weakness like Boothill/Firefly) and how she wants fast allies that do a bonkers amount of FuAs (with Feixiao having two summons according to Ubatacha, I think she’s going to have a crazy follow-up frequency). Ubatcha also mentioned how it’s possible that Feixiao wants the breaks from either herself or allies, which aligns with March reducing toughness with the Master’s element.

    I think this gives us enough hints that Feixiao is an actual hybrid-Break DPS as a counter part to Firefly/Boothill who prefer full break playstyle, my speculation is that she’s going to have Dual Scaling with Break Effect and ATK and will want a nice crit ratio (with another ubatcha leak saying she gets innate crit rate). March could basically be the HTB to Firefly but for Feixiao instead.

      
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    • I’d assume people aren’t mentioning Feixiao because there’s not really any concrete info about her yet. Everything I’ve seen is just speculation and vague comments and the most consistent thing I’ve seen about her is a very basic description of her appearance, rather than any solid indication of a kit or playstyle.

      March could indeed be great for Feixiao but she could also just as easily be average for her at best, there’s simply not enough info to do anything but make random and largely baseless guesses atm so why bother?

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    • The problem there is… we have 0 idea what Feixiao will do
      And the problem with break hybrid DPSes is… Well… break is ridiculously strong alone

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      • Yeah. The idea of a hybrid, sounds like they would suffer the issue of. Needing way to many stats. To make useful. Unless their scaling is super high.

        But yeah. given we don’t know jack about Feixiao. All one can do is throw darts at a board.

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    • if feixiao is march master, she gets the extra scaling buff, not the toughness reducing buff so maybe not

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  6. Will her E2 follow-up attack trigger during the Seelee skill / basic inside additional turn after killing?

      
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    • From the wording, March’s E2 functions similarly to Kafka’s fua, in that the 1 per turn limit refers to March’s turn not the Master’s. If Seele kills with her basic/skill, then March would fua and not be able to trigger it again on Seele’s extra turn, but if Seele kills with her ult instead (which doesn’t trigger March E2) then she should fua during the extra turn.

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  7. so i’ve been one of those people who ‘mained’ (as close as you can get to it in a turn-based) march 7th since the release day, i’ve wanted to run her as a dps for a long time, and i’m wondering if anyone knows which character would be most optimal to run with her to set as the “master”? or which supports could best turn her into a hypercarry? I’m going to fully max out this form of M7 just as I have with her preservation form even if she ends up being arlan/phys trailblazer tier. I just want to know what’d get the most mileage out of her, and even though I’m F2P i’m willing to save to pull for any 5*s character she would want.

      
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    • from what i can see, you can either run her: crit break like Xueyi and have someone like HTB as her master (or whatever character has the highest speed in the comp).
      or you can run her straight up Sub-DPS full crit and have someone who has a lot of attacks like Seele be her master (pretty much any character that can get multiple
      FUAs/extra turns)

      any character that can buff multiple allies are good like Ruan Mei (Closest to being a must pull of you wanna try Crit break March 7th ), Robin and YuKong E6 (recommended ) are nice.
      or run Debuffers like Silverwolf for single target, Pela if you run Erudition for PF , Jiao Qiu (Probably good for any team) .

      As for DPS, on the Crit Break team, she is most likely the Main DPS running HTB – Ruan Mei – Gallagher or any other sustain but idk what her damage is going to be like. (too tired to do the math on that)
      All purpose Sub-DPs you can run whatever you like as i can see – Seele , Herta, Clara , etc. Even Sampo will be kinda funky even though March can’t really benefit from the Combat-type buff she gets.

      We kinda need a good showcase to see what her Damage is going to be like so it is still a little to early to tell what will be best for her.
      I personally like the Crit Break/Full break even, March 7th really fun idea – Enhanced Basic 7 hits + 100% toughess reduction from Skill + Ruan Mei 50% toughness break efficiency sounds like a funny nuke to play with. the thoughness reduced amount you get from that = ((15 * 7) * 2) * 1.5 = 315 in one attack.
      to put in perspective HTB skill at E6 and if its their 1st turn = 540 but only once, otherwise its 270 and only if it hit one enemy.

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      • okey, my bad i miss read a part of her kit, scratch the Break parts of what i typed.
        her Enhanced Basic it only lasts for 1 hit so that toughness reducing part is really not that high and Her E6 doesn’t buff HER but her Master so the break part i was thinking about is not that amazing.
        on the contrast, XueYi looking kinda nice if you aren’t running HTB with her because she is pretty much the only DPS right now that can 100% benefit from March 7th’s buffs. most other DPS are either ( Kinda ) wasting the Break effect part or the Crit part of her E6 and you want to use everything you can.

        besides that, pretty much any everything else still stands.

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        • awesome though, i’ve been wanting to build xueyi for a while and i just got her up to E6, now i’ll finally have a reason to 🙂 though i’ll wait a bit longer for more leaks of m7’s kit to see if anything changes or it would actually work, but thanks for teling me, though i got ruan mei on the day she was released (and the only char i have sig lc for) and it’d just be a matter of running m7 or htb with xueyi… but when the time comes i’ll figure it out.

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    • As far as the optimal master goes, I think it would depend somewhat on the specific enemies. She wants a master with good speed and an element that the enemy is weak to so she can reduce toughness via A4, eg. Ice master vs Cocolia wouldn’t be great but fire/lightning/quantum would etc. If the enemy is already weak to imaginary, I think master’s element probably isn’t as important though since March would be able to reduce toughness by herself.

      Master’s path would depend on what you want March to do, since Destruction/Erudition/Hunt gives her additional damage while the other 4 paths give her better toughness reduction.

      All in all, I think her current kit makes her pretty versatile so I wouldn’t be surprised if there’s multiple good team options for her rather than one that’s best for all fights.

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    • i love the fact that she is so flexible to the point you could make a team with a vacant and fill it with wtv is best for each occasion and that would be her best team.

      i think there’s 2 best ways to build her; full break with a nihility abundance preservation or harmony master or crit-oriented with a hunt erudition or destruction one

      for the full break one i’d use a march, htb and ruan team set and put a healer on-element to make it the master so she can always break enemies just like firefly. depending on the healer she could have problems generating her talent if the healer needs to use a skill that doesnt attack, but a 3 turn rotation should be realistic:
      3 turns = 3 basic attack so 3 stacks, 60 energy and 10×3 break + 100% from master buff so 60 break (counting break the way mihoyo shows now, mihoyo 10 break = 30 break in this page)
      3 turns = 5×3 energy from e4 so 15 energy
      3 turns = (for example) 2 master basic attacks and 1 healer skill (no attack) so 2 e2 procs and 2 stacks right away. e2 gives 5×2 energy so 10, 1×2 stacks and 5×2 + 100% master buff break so 20 break
      she has 7 stacks already so extra turn and enhanced attack for +5 energy from e4 and +30 energy from enhanced attack, total of 120 energy to this point

      she gets first ult almost instantly so this ult is to buff the next enhanced attack, you want to use ult always to buff the enhanced attack, unless paired with a unit with crazy quantity of attacks that lets her use her enhanced almost once per turn. following that same logic if the healer chosen attacks too many times it could trigger march attack before her ult at some point so be careful (gallagher maybe, his ult and action advance would be +2 stacks so it would happen about every 4 rotations unless he uses more skill points)

      given this she doesn’t need energy recharge so break rope and spd boots, for chest and orb you could go for atk for a bit more dmg but i wouldn’t recommend crit over defensive stats, as she is on the low side for her hp and def

      now for her juicy attack, how many break does it do? let’s assume she has an ultimate for every enhanced, that makes it a base of 5 hits, and up to 3 more hits with an 80% base chance each one, that makes it a 50% chance of getting all 3 hits, which would be kinda common. each hit does 5 break + 100% from the buff so 10 break, so it would be a 50-80 break attack, for comparison boothill basic with 3 stacks does 50 break and firefly skill does 45 to the center
      with ruan break efficiency buff: 62.5-100 break for march, while boothill and firefly both do 60, xueyi ult also does 60 here

      she also has 20 break + 50% = 25 from 1 basic and 10 + 50% = 12.5 from e2 follow up, 37.5 two turns and only 25 the other (following the rotation from before)
      ult does 30 + 50% = 45 more break

      with ruan all adds up to 207.5-245 break in 3 turns(being the max number 51% of the cases), boothill with ruan does 60×3+45 = 225 break in 3 turns (considering ult every 3 turns)
      ofc boothill has extra dmg and other things but we can see she is competent enough

      now for the crit-oriented one. you can just build crit spd and atk and she will work while buffing the master spd and sometimes their crit dmg at e6.

      but one build i found really interesting is:

      with a master that has about 1 follow up or ult every 2 turns, and a damaging basic or skill every turn in 2 turns she gets:
      2 basic attacks so 2 stacks and 40 energy
      3 stacks from master (2 basic or skill+1 follow or ult)
      2 stacks from e2 and 10 energy
      10 energy from e4
      enhanced charged so +5 from e4 and +30 energy
      +5 energy from last ult

      total of 100 energy so an energy recharge rope for 110+

      now i dont know how worth is going for an energy rope instead of atk, it means getting the enhanced attack every 2 turns instead of 3 with the ult buff so i dont think its negligible either.
      given her huge dmg% buff on the enhanced and given that the extra scaling from master buff will be off-element usually, you want an atk% orb

      you can also use atk% boots with some spd subs, she has good base spd and self spd buff so 107+10%+6% (from musketeer set) is already 124 spd, so just 4-5 subs of spd is enough for 132

      chest crit, probably rate as e1 is a huge 36% crit dmg on enhanced attacks with ult buff

      she has an astonishing scaling of 132% per hit (110% imaginary dmg at lvl 7 basic atk + 22% master element dmg from skill at lvl 12), so 5-8 hits is a 660-1056% of her atk, 110-176% of that will be off-element usually, so don’t understimate it

      normal turn does 132% with basic (exactly the same as 1 hit from enhanced) and 82% from e2 follow up so 214% every turn, ult for 259% every 2 turns

      now the really interesting part of this build is the full uptime on her e6 buff, so she is acting as a buffer (+60 crit dmg + 10% spd full skillpoint positive + 36% break -which might not seem a lot of break but if ur dps is at 0% then its some extra dmg for free) besides a damage dealer and a decent one at both roles at the same time

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    • Xueyi and Boothill can be the Master because they have Crit and Break usage in their kit and would help them using M7XL to be the sub-DPS.

      As for the Main DPS M7XL, you can run her exactly how they run Firefly, Boothill and Xueyi like the team comps but different rotations.

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  8. What team comp/build would work best for her?
    BE set with BE/Speed rolls and with FF/Galaghar/HTB?
    Musketeer with Crit as a somewhat “fit-every-team” sub dps?

      
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    • I know she may not work with Firefly but she has a great chance of being a teamate of Firefly anyway.

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