ヒアンシー

ヒアンシー
ヒアンシー名詞ヒアンシー
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#きおく}記憶{RUBY_E#}
戦闘属性Class 
専用素材
信用ポイント308K
恐怖は血肉を踏み潰す15
勇気は胸を切り裂く15
酩酊する時代の一杯65
栄光は身体を洗礼する15
軌跡素材
信用ポイント3M
イの種18
恐怖は血肉を踏み潰す41
マナの苗69
勇気は胸を切り裂く56
アラヤの花139
栄光は身体を洗礼する58
同願の遺音12
運命の足跡8
メインストーリー雲上の都市国家が時の流れと共に崩れゆこうとも、昏光の庭は再びその扉を開き、永夜に微かな光をもたらした。
医師ヒアシンシア、「天空」の火種を見守る黄金裔。先祖の意志を継ぎ、引き裂かれた晨昏を繕う者である。
——願わくば虹色の光が降り注ぎ、すべての怨恨を消し去り、この地に再び黎明をもたらさんことを。

目次
ステータス
戦闘スキル
おともペット
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
メインストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP専用素材
152.885.81481105%50%100 (100)140
20102.96167.312881105%50%100 (100)140
信用ポイント4000
恐怖は血肉を踏み潰す5
20+124.08201.633471105%50%100 (100)140
30150.48244.534211105%50%100 (100)140
信用ポイント8000
恐怖は血肉を踏み潰す10
30+171.6278.854801105%50%100 (100)140
40198321.755541105%50%100 (100)140
信用ポイント16000
勇気は胸を切り裂く6
酩酊する時代の一杯3
40+219.12356.076141105%50%100 (100)140
50245.52398.976871105%50%100 (100)140
信用ポイント40000
勇気は胸を切り裂く9
酩酊する時代の一杯7
50+266.64433.297471105%50%100 (100)140
60293.04476.198211105%50%100 (100)140
信用ポイント80000
栄光は身体を洗礼する6
酩酊する時代の一杯20
60+314.16510.518801105%50%100 (100)140
70340.56553.419541105%50%100 (100)140
信用ポイント160K
栄光は身体を洗礼する9
酩酊する時代の一杯35
70+361.68587.7310131105%50%100 (100)140
80388.08630.6310871105%50%100 (100)140
レベル専用素材
1
20
信用ポイント4000
恐怖は血肉を踏み潰す5
20+
40
信用ポイント16000
勇気は胸を切り裂く6
酩酊する時代の一杯3
40+
50
信用ポイント40000
勇気は胸を切り裂く9
酩酊する時代の一杯7
50+
60
信用ポイント80000
栄光は身体を洗礼する6
酩酊する時代の一杯20
60+
70
信用ポイント160K
栄光は身体を洗礼する9
酩酊する時代の一杯35
70+
80

戦闘スキル

{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#な}撫{RUBY_E#}でるそよ{RUBY_B#かぜ}風{RUBY_E#}{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#な}撫{RUBY_E#}でるそよ{RUBY_B#かぜ}風{RUBY_E#} - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体にヒアンシーの最大HP分の風属性ダメージを与える。

敵単体に少量の風属性ダメージを与える。
レベル 10
{RUBY_B#ふ}降{RUBY_E#}り{RUBY_B#そそ}注{RUBY_E#}ぐ{RUBY_B#さいこう}彩虹{RUBY_E#}の{RUBY_B#あい}愛{RUBY_E#}{RUBY_B#ふ}降{RUBY_E#}り{RUBY_B#そそ}注{RUBY_E#}ぐ{RUBY_B#さいこう}彩虹{RUBY_E#}の{RUBY_B#あい}愛{RUBY_E#} - 戦闘スキル | 回復
EP回復 : 30
弱点撃破 : 0
記憶の精霊「イカルン」を召喚する。イカルン以外の味方全体のHPを、ヒアンシーの最大HP+回復する。イカルンのHPをヒアンシーの最大HP+回復する。

記憶の精霊「イカルン」を召喚し、味方全体のHPを回復する。
レベル 15
{RUBY_B#しんこん}晨昏{RUBY_E#}に{RUBY_B#と}飛{RUBY_E#}び{RUBY_B#こ}込{RUBY_E#}むわたしたち{RUBY_B#しんこん}晨昏{RUBY_E#}に{RUBY_B#と}飛{RUBY_E#}び{RUBY_B#こ}込{RUBY_E#}むわたしたち - 必殺技 | サポート
EP回復 : 5
弱点撃破 : 0
記憶の精霊「イカルン」を召喚する。イカルン以外の味方全体のHPを、ヒアンシーの最大HP+回復する。イカルンのHPをヒアンシーの最大HP+回復する。ヒアンシーは「雨上がり」状態になる、ターン継続。ヒアンシーのターンが回ってくるたびに継続時間-1ターン。ヒアンシーが「雨上がり」状態の時、味方それぞれの最大HPが+アップ

記憶の精霊「イカルン」を召喚し、味方全体のHPを回復し、「雨上がり」状態に入る。ヒアンシーがこの状態の時、味方全体の最大HPがアップする
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。

レベル 1
お{RUBY_B#ひさま}日様{RUBY_E#}ぽかぽか、{RUBY_B#かがや}輝{RUBY_E#}くみんな!お{RUBY_B#ひさま}日様{RUBY_E#}ぽかぽか、{RUBY_B#かがや}輝{RUBY_E#}くみんな! - 秘技 | 回復
EP回復 : 0
弱点撃破 : 0
次の戦闘開始時、味方全体のHPをヒアンシーの最大HP+回復する。また、味方それぞれの最大HP+ターン継続。

次の戦闘開始時、味方全体のHPを回復する。また、味方それぞれの最大HPをアップする
レベル 1

おともペット

{RUBY_B#せかい}世界{RUBY_E#}を{RUBY_B#い}癒{RUBY_E#}やす{RUBY_B#あかつき}暁{RUBY_E#}の{RUBY_B#ひかり}光{RUBY_E#}{RUBY_B#せかい}世界{RUBY_E#}を{RUBY_B#い}癒{RUBY_E#}やす{RUBY_B#あかつき}暁{RUBY_E#}の{RUBY_B#ひかり}光{RUBY_E#} - 天賦 | 強化
EP回復 : 0
弱点撃破 : 0
記憶の精霊「イカルン」の初期最大HPは、ヒアンシーの最大HP分となる。ヒアンシーまたはイカルンが治癒を行う時、イカルンの与ダメージ+ターン継続。最大で層累積できる。

ヒアンシーまたは「イカルン」が治癒を行った時、イカルンの与ダメージがアップする。
レベル 15
{RUBY_B#こくうんたいさん}黒雲退散{RUBY_E#}!{RUBY_B#こくうんたいさん}黒雲退散{RUBY_E#}! - 精霊スキル | 全体攻撃
EP回復 : 5
弱点撃破 : 全体攻撃 : 30
敵全体に、ヒアンシーと「イカルン」の本戦闘における累計治癒量分の風属性ダメージを与える。その後、分の累計治癒量がクリアされる。

敵全体に風属性ダメージを与える。
レベル 10
{RUBY_B#あおぞら}青空{RUBY_E#}と{RUBY_B#て}手{RUBY_E#}を{RUBY_B#と}取{RUBY_E#}り{RUBY_B#あ}合{RUBY_E#}って{RUBY_B#あおぞら}青空{RUBY_E#}と{RUBY_B#て}手{RUBY_E#}を{RUBY_B#と}取{RUBY_E#}り{RUBY_B#あ}合{RUBY_E#}って - 精霊天賦 | 回復
EP回復 : 0
弱点撃破 : 0
「イカルン」の速度は0に固定され、デバフ効果に抵抗でき、アクションバーにも表示されない。
イカルン以外の味方のHPが減った場合、イカルンはいずれかのユニットのターンが回ってきた時、または行動した後に、自身の最大HP分のHPを消費し、HPが減った味方のHPをヒアンシーの最大HP+回復する。
ヒアンシーが「雨上がり」状態の時、イカルンはヒアンシーがスキルを発動した後に追加ターンを1獲得し、自動で「黒雲退散!」を発動する。また、イカルンが精霊天賦の治癒効果を発動する時、さらに味方全体のHPをヒアンシーの最大HP+回復する。イカルンがスキルを発動した後、自身にあるすべての持続効果の継続ターン数-1。

「イカルン」以外の味方のHPが減った時、イカルンは自身のHPを消費して、その味方のHPを回復する。ヒアンシーが「雨上がり」状態の時、イカルンはヒアンシーがスキルを発動した後に追加ターンを1獲得し、自動で精霊スキルを発動する。イカルンがスキルを発動後、自身の持続効果の継続ターン数-1。
レベル 10
{RUBY_B#は}羽{RUBY_E#}ばたけ、{RUBY_B#かがや}輝{RUBY_E#}く{RUBY_B#たいよう}太陽{RUBY_E#}へ{RUBY_B#は}羽{RUBY_E#}ばたけ、{RUBY_B#かがや}輝{RUBY_E#}く{RUBY_B#たいよう}太陽{RUBY_E#}へ - 精霊天賦 | 強化
EP回復 : 0
弱点撃破 : 0
召喚された時、ヒアンシーのEPを回復する。戦闘中に初めて召喚された時は、さらにEPを回復する。

召喚された時、ヒアンシーのEPを回復する。
レベル 10
{RUBY_B#お}墜{RUBY_E#}ちてなお、{RUBY_B#てんくう}天空{RUBY_E#}を{RUBY_B#か}翔{RUBY_E#}けよ{RUBY_B#お}墜{RUBY_E#}ちてなお、{RUBY_B#てんくう}天空{RUBY_E#}を{RUBY_B#か}翔{RUBY_E#}けよ - 精霊天賦 | 強化
EP回復 : 0
弱点撃破 : 0
退場する時、ヒアンシーの行動順早める

退場する時、ヒアンシーの行動順を早める
レベル 10

軌跡

{RUBY_B#ほほえ}微笑{RUBY_E#}む{RUBY_B#あんうん}暗雲{RUBY_E#}{RUBY_B#ほほえ}微笑{RUBY_E#}む{RUBY_B#あんうん}暗雲{RUBY_E#}
キャラクター昇格が必要 2
ヒアンシーと「イカルン」の会心率+100%。残りHPが最大HP50%以下の味方に治癒を行う時、ヒアンシーとイカルンの治癒量+25%
信用ポイント5000
イの種3
同願の遺音1
HP強化HP強化 (HP)
キャラクター昇格が必要 3
最大HP+4%
信用ポイント9000
マナの苗3
勇気は胸を切り裂く2
速度強化速度強化 (速度)
キャラクター昇格が必要 4
速度+3
信用ポイント19000
マナの苗4
勇気は胸を切り裂く4
{RUBY_B#やさ}優{RUBY_E#}しい{RUBY_B#らいう}雷雨{RUBY_E#}{RUBY_B#やさ}優{RUBY_E#}しい{RUBY_B#らいう}雷雨{RUBY_E#}
キャラクター昇格が必要 4
ヒアンシーの効果抵抗+50%。戦闘スキルまたは必殺技を発動する時、味方それぞれのデバフ1つ解除する。
信用ポイント20000
マナの苗5
運命の足跡1
同願の遺音1
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 5
効果抵抗+6%
信用ポイント45000
アラヤの花3
栄光は身体を洗礼する3
速度強化速度強化 (速度)
キャラクター昇格が必要 5
速度+3
信用ポイント45000
アラヤの花3
栄光は身体を洗礼する3
{RUBY_B#な}凪{RUBY_E#}いだ{RUBY_B#ぼうふう}暴風{RUBY_E#}{RUBY_B#な}凪{RUBY_E#}いだ{RUBY_B#ぼうふう}暴風{RUBY_E#}
キャラクター昇格が必要 6
ヒアンシーの速度が200を超える時、ヒアンシーと「イカルン」の最大HP+20%。超過した速度1につき、ヒアンシーとイカルンの治癒量+1%、超過した速度は最大200までカウントされる。
信用ポイント160K
アラヤの花8
運命の足跡1
同願の遺音1
HP強化HP強化 (HP)
キャラクター昇格が必要 6
最大HP+6%
信用ポイント140K
アラヤの花7
栄光は身体を洗礼する6
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクターがLv.に達する必要があります 75
効果抵抗+8%
信用ポイント160K
アラヤの花8
栄光は身体を洗礼する8
速度強化速度強化 (速度)
キャラクターがLv.に達する必要があります 80
速度+4
信用ポイント160K
アラヤの花8
栄光は身体を洗礼する8
速度強化速度強化 (速度)
速度+2
信用ポイント2500
恐怖は血肉を踏み潰す2
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 2
効果抵抗+4%
信用ポイント4000
イの種3
恐怖は血肉を踏み潰す6
速度強化速度強化 (速度)
キャラクター昇格が必要 3
速度+2
信用ポイント9000
マナの苗3
勇気は胸を切り裂く2

星魂

{RUBY_B#やみよ}闇夜{RUBY_E#}の{RUBY_B#とうか}灯火{RUBY_E#}を{RUBY_B#まも}守{RUBY_E#}って{RUBY_B#やみよ}闇夜{RUBY_E#}の{RUBY_B#とうか}灯火{RUBY_E#}を{RUBY_B#まも}守{RUBY_E#}って{RUBY_B#やみよ}闇夜{RUBY_E#}の{RUBY_B#とうか}灯火{RUBY_E#}を{RUBY_B#まも}守{RUBY_E#}って
ヒアンシーが「雨上がり」状態の時、味方それぞれの最大HPアップ効果がさらに50%アップする。また、味方が攻撃を行った後、その味方のHPをヒアンシーの最大HP8%分回復する。
わたしの{RUBY_B#にわ}庭{RUBY_E#}でくつろいでわたしの{RUBY_B#にわ}庭{RUBY_E#}でくつろいでわたしの{RUBY_B#にわ}庭{RUBY_E#}でくつろいで
味方のHPが減った時、速度+30%2ターン継続。
{RUBY_B#しゅっぱつ}出発{RUBY_E#}!<br/>{RUBY_B#たいよう}太陽{RUBY_E#}へ{RUBY_B#む}向{RUBY_E#}かう{RUBY_B#ぼうけん}冒険{RUBY_E#}{RUBY_B#しゅっぱつ}出発{RUBY_E#}!
{RUBY_B#たいよう}太陽{RUBY_E#}へ{RUBY_B#む}向{RUBY_E#}かう{RUBY_B#ぼうけん}冒険{RUBY_E#}
{RUBY_B#しゅっぱつ}出発{RUBY_E#}!<br/>{RUBY_B#たいよう}太陽{RUBY_E#}へ{RUBY_B#む}向{RUBY_E#}かう{RUBY_B#ぼうけん}冒険{RUBY_E#}
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。精霊スキルのLv.+1、最大Lv.10まで。
お{RUBY_B#ひさまいろ}日様色{RUBY_E#}の{RUBY_B#こはく}琥珀{RUBY_E#}を<br/>あなたにお{RUBY_B#ひさまいろ}日様色{RUBY_E#}の{RUBY_B#こはく}琥珀{RUBY_E#}を
あなたに
お{RUBY_B#ひさまいろ}日様色{RUBY_E#}の{RUBY_B#こはく}琥珀{RUBY_E#}を<br/>あなたに
軌跡「凪いだ暴風」が強化される。超過した速度1につき、さらにヒアンシーと「イカルン」の会心ダメージ+2%
{RUBY_B#うみ}海{RUBY_E#}に{RUBY_B#ゆ}揺{RUBY_E#}らぐ{RUBY_B#あか}赤{RUBY_E#}い{RUBY_B#かすみ}霞{RUBY_E#}{RUBY_B#うみ}海{RUBY_E#}に{RUBY_B#ゆ}揺{RUBY_E#}らぐ{RUBY_B#あか}赤{RUBY_E#}い{RUBY_B#かすみ}霞{RUBY_E#}{RUBY_B#うみ}海{RUBY_E#}に{RUBY_B#ゆ}揺{RUBY_E#}らぐ{RUBY_B#あか}赤{RUBY_E#}い{RUBY_B#かすみ}霞{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。精霊天賦のLv.+1、最大Lv.10まで。
{RUBY_B#てんくう}天空{RUBY_E#}よ…<br/>{RUBY_B#ねが}願{RUBY_E#}いを{RUBY_B#かな}叶{RUBY_E#}えたまえ{RUBY_B#てんくう}天空{RUBY_E#}よ…
{RUBY_B#ねが}願{RUBY_E#}いを{RUBY_B#かな}叶{RUBY_E#}えたまえ
{RUBY_B#てんくう}天空{RUBY_E#}よ…<br/>{RUBY_B#ねが}願{RUBY_E#}いを{RUBY_B#かな}叶{RUBY_E#}えたまえ
「イカルン」が精霊スキルを発動した後、クリアされる累計治癒量の割合が12%になる。イカルンがフィールド上にいる時、味方全体の全属性耐性貫通+20%

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル専用素材
{RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#}
{RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#}4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72装備キャラの会心ダメージ+12%。装備キャラの記憶の精霊が味方にスキルを発動する時、味方全体の与ダメージ+8%3ターン継続。
アラヤの花
踏みにじる意志
{RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#}
{RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#}3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72装備キャラが戦闘中に初めて記憶の精霊を召喚する時、SPを1回復し、自身のEPを12回復する。
アラヤの花
脈動する原核
{RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#}
{RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#}3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04記憶の精霊のターンが回ってきた時、装備キャラおよびその記憶の精霊それぞれに「追懐」を1層付与する。「追懐」1層につき与ダメージ+8%、最大で4層累積できる。記憶の精霊が消える時、装備キャラおよびその記憶の精霊の「追懐」は解除される。
アラヤの花
栄光は身体を洗礼する
{RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」
{RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56装備キャラの攻撃力+16%。装備キャラが必殺技を発動した後、装備キャラおよびその記憶の精霊の通常攻撃ダメージ+20%3ターン継続。
アラヤの花
栄光は身体を洗礼する
{RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#}
{RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#}4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4装備キャラの会心率+12%。装備キャラの記憶の精霊がフィールド上にいる時、装備キャラおよびその記憶の精霊の与ダメージ+24%
アラヤの花
栄光は身体を洗礼する
{RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す
{RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4装備キャラの基礎速度+12。装備キャラまたはその記憶の精霊が攻撃を行った後、装備キャラに「錦を織って」を1層付与する。「錦を織って」1層につき、装備キャラおよびその記憶の精霊の会心ダメージ+9%、最大で6層累積できる。「錦を織って」の層数が上限に達すると、1層につき、追加で通常攻撃ダメージ+9%
アラヤの花
栄光は身体を洗礼する
{RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#}
{RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4装備キャラの速度+6%。装備キャラが戦闘スキルを発動した後、味方全体の与ダメージ+8%3ターン継続。
アラヤの花
脈動する原核
{RUBY_B#そら}空{RUBY_E#}の{RUBY_B#にじ}虹{RUBY_E#}が{RUBY_B#き}消{RUBY_E#}えぬように
{RUBY_B#そら}空{RUBY_E#}の{RUBY_B#にじ}虹{RUBY_E#}が{RUBY_B#き}消{RUBY_E#}えぬように5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24装備キャラの速度+18%。装備キャラが通常攻撃、戦闘スキルまたは必殺技を発動する時、味方それぞれの残りHP1%分のHPを消費し、装備キャラの記憶の精霊が次の攻撃を行った後に消費したHP250%分の付加ダメージを1回与える。なお、この付加ダメージの属性は装備キャラの記憶の精霊と同じものになる。その後、消費したHPのカウントはクリアされる。装備キャラの記憶の精霊が精霊スキルを発動する時、敵全体の受けるダメージ+18%2ターン継続。同系統のスキルは累積できない。
アラヤの花
栄光は身体を洗礼する
{RUBY_B#えいけつ}永訣{RUBY_E#}よ{RUBY_B#うつく}美{RUBY_E#}しくあれ
{RUBY_B#えいけつ}永訣{RUBY_E#}よ{RUBY_B#うつく}美{RUBY_E#}しくあれ5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08装備キャラの最大HP+30%。装備キャラまたは装備キャラの記憶の精霊が自身のターンでHPを失った時、装備キャラは「冥花」を獲得する。「冥花」を持つ場合、装備キャラおよびその記憶の精霊によるダメージは、ターゲットの防御力を30%無視する。2ターン継続。
また、装備キャラの記憶の精霊が消えた時、装備キャラの行動順が12%早まる。この効果は1回まで発動でき、装備キャラが必殺技を発動するたびに、発動可能回数がリセットされる。
アラヤの花
果てしなく続く悲嘆
花は忘れない
花は忘れない4
RarstrRarstrRarstrRarstr
remembrance-class529.2330.751058.4装備キャラの会心ダメージ+24%。さらに装備キャラの記憶の精霊の会心ダメージ+24%
アラヤの花
果てしなく続く悲嘆
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107 responses to “ヒアンシー”

  1. is hyacine worth pulling if i have e2 castorice, e2 huohuo and fu xuan (all have signature lightcone) and i don’t think my team is dying anytime soon haha

      
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    • To be honest the main thing is Hyancine can increase all team max hp, there for tribbie and castorice all gets buffs, only problem I don’t see that much healing going on during game play, I have a e1s0 luocha, and when is in his state, castorice charges up really fast.

      Unless they make something for Hyancine that heals continuously

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      • yea i agree, if hyacine could heal more she’s gonna be worth pulling for, but as all leaks i saw she doesn’t heal much, which i don’t think it is good in casorices case, because she drains hp quite a lot. also building hyaxine seems to be a pain because of speed she needs

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    • lol, nah u won’t die, but for dmg have hyacine with castorice rmc and tribbie, or have blade, since hyacine’s lc is very good for blade, especially since she’s fast, each turn he’ll do 1 fua for sure, u may add mydei but the overall dmg isn’t very good and just put rmc for more crit rate/dmg, huohuo isn’t good with castorice and maybe also fu xuan cuz i think she reduces newbud by castorice’s skill (?)

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    • I would go for ER rope and HP orb, you will want your team to be in Hyancine’s ultime as much as possible to increase their max HP

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    • After the change in presumably V4, that Hyacine’s Ult now costs 140 instead of 150 Energy, it’s quite simple to answer: It depends in your team composition and the need of Skill Points.

      After using their Ult, characters gain 5 Energy (or 5,97 with an Energy Rope [giving +19,4 ERR at +15] and without an Energy Planar Set [that would give additional 5% ERR]).
      The first time each fight, that Ica (her Memosprite) is summoned, she gains +30 (35,82) Energy via Ica’s Memosprite Talent; afterwards she always gets +15 (17,91) Energy each turn, as long as Ica is summoned. Using her Basic Attack would give her +20 (23,88) Energy and using her Skill would give +30 (35,82) Energy. So, in conclusion that means, a Basic Attack (with Ica on the field) gives her 41,79 Energy (instead of 35) and a Skill Use would give her 53,73 Energy (instead of 45).
      So, after her Ultimate – which activates her utmost important buff & ultimately the reason you want to pull for her for the Castorice & Mydei teams (and actual rumored Blade & Jingliu synergy, as soon as they become purely HP based Hyper Carries again), that lasts for 3 of Hyacine’s rounds/actions.

      Hyacine would have 5,97 (5) Energy, with her first action, a Skill (to call her Memosprite or Heal Ica up), she’s at 59,7 Energy. At her second Action, a Basic, she’s at 101,49 Energy, and with her 3rd Action, another Basic, she’s at 143,28 Energy – she can use her Ultimate immediately again, which heals her Memosprite/or Summons it again, and gives anotherr
      3 rounds/actions of her essential buff.

      Additionally that means, that she is slightly Skill Point positive. Action 1 uses 1 SP, Action 2 adds 1 SP (making her SP neutral) & Action 3 adds another SP, that she uses Up in Action 4, Action 5&6 add SP, Action 7 eats one of them. So she adds about a 0,33 SP in the long run.

      If you have enough Skill Points, for example with SP neutral Hyper Carries like Mydei, Blade, etc. and having f.e. Sunday or Tribbie with you, generates enough SP for your hungry Hyper Carries (like Castorice or Jingliu, etc.) to feed on, then you can use a HP% rope and enjoy a slightly more stable HP Pool and bigger heals, which result in bigger damage by Hyacine and her Memosprite Ica.

      Then her rotation becomes: After Ult 5 Energy, Action 1, Skill, +45 Energy (now 50), 2nd Action, Skill, +45 Energy (now 95), 3rd Action, Skill, +45 Energy, which results in 140 Energy after 3 turns/actions and she’s able to use her Ultimate again.
      At the same time that means that she’s now very SP hungry, -1 SP per Action, for which you need stable SP batteries like Sunday with his Signature LC and/or Eidolon, etc.

      But you should be good in certain setups.

      Also an important factor: This doesn’t Factor in Energy through allies, by being attacked, etc.

      Examples for team-setups when Hyacine should use an ERR rope:

      1) Castorice, Mydei, Tribbie, Hyacine

      2) Castorice, Mydei, Blade, Hyacine

      3) Castorice, Jingliu, Sunday, Hyacine

      4) Castorice, Mydei, Blade, Hyacine (favoring ERR rope, but both could be possible)

      5) Jingliu, Blade, Tribbie, Hyacine (favoring ERR rope but both could be possible)

      Examples for team-setups when Hyacine should use a HP% rope:

      1) Mydei, Tribbie, Sunday, Hyacine

      2) Castorice, Mydei, Sunday, Hyacine

      3) Mydei, Tribbie, Sunday, Hyacine

      4) Mydei, Blade, Sunday, Hyacine

      Maybe that gives some insight into the V4 Version.

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      • my castorice team is Cas + RMC + ruan mei (gonna be replaced with tribbie on the rerun) and of course, hyacine. Should I get er rope? or hp rope?

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        • I’m super bad with TL;DR, so: Depends on your Ruan-Mei’s LightCone choice and some other factors. Generally an ERR rope will save you trouble in most cases.

          TL;DR extension: Otherwise in-depth dive before. And please don’t read it as if I’d speak arrogant, or gruding about HSR – I still love the game, but spending real money is a serious and troubling decision!

          Castorice being a bit more SP hungry in her full offense, RMC I can’t evaluate properly, Ruan-Mei with her signature LC is slightly SP positive (guess she’s +0,33), Tribbie is slightly SP positive too, so… based in my informations about your team I’d say:

          If you got Ruan-Mei’s signature, S1, and as soon as you got Tribbie (not dependant on a specific LC, but heed my “warning “, playing w/o her signature and w/o a very fast Gallagher feeding her additional Energy, and using a “fast Tribbie” with Dance, Danve, Dance to advance your team and save money, immensely slows down her Ultimate frequence – with her signature LC I’m used to her Ult’ing every turn or even more often, while with DDD in the extreme it took 2-3 rounds, not actions, for her to Ult; that’s based in very extensive Simulated Universe/Protean Hero x7 completed and her being usually in teams with 2-3 E1-2 and almost always S1 characters [which is ridiculously expensive with my abyssmal luck], and it felt like it took forever; getting 21 Energy at the beginning of the combat and 9 Energy for every Follow-Up is like a racing horse, and all in her S1; playing her with Poet 4p, Slow Tribbie, and Bone Demesme 2p Planar, but with an additional ERR rope) and in the case RMC doesn’t use up too many SP, I’d pair Hyacine with a HP rope, for the bigger ticking heals, more stability in the extreme, but have a replacement ERR rope at the ready.

          It’s also wise to evaluate Hyacine’s gear in a widespread way:

          In an ideal scenario you’d save up enough to treat her royally, with the new Goddess of Sun & Thunder 4p, Chest Outgoing Healing, Boots Speed, and a Tree 2p Planar with HP Orb in any case and regularily ERR Rope, HP% rope and S1. As I invested into Mydei and Castorice, and the Castorice, Mydei, Tribbie team, alone with a 161 SPD E6 Gallagher and Quid pro Quo S5 is completely busted, and for my part surely at least safe for fulfilling the basic needs until Edo Star hits. But I choose to spend a really hurtful amount of money into my only hobby and that’s really NOT advised in any case. It’s insanity and money burning – you should always be aware of that. Although, if investing, Harmony & Presevation, as well as useful/complimentary Abundance seem to be much more stable than the Hypercarry of the bi-month. I feel it, that the decline of my E2S1 Acheron, E1S1 Jiaoqiu, E1S1 Sparkle/E1S1 Sunday, E1S1 Aventurine, which are minuscally and carefully loved and pampered with good but not astonishing gear, hurts. It’s not as tragic as it sounds, but my significant other playing Dolphin in Reverse: 1999 with a much lower investment and much more luck, feels more rewarding and time-stable and with much more possibilities to solve the returning problems and challenges. So, Hyacine will be decadent too, closing my spending until the collaboration or further.
          Hyacine will love overall 32% Effect Resistance to make her immune to almost any disabling content, like Gallagher. She will love overall 18/19 Speed on her gear to tackle the 200/201 SPD A6 trace requirement, make that 37+ in case you won’t get her Signature LC and “want” that +20% Max. HP. After that priorities SPD (to 200/201) > EffRES to 100% (32%) > HP% (quasi unlimited) > Crit Damage (quasi unlimited) > DEF% (probably until 1.200 like any Support besides Presevation) – and then whatever comes up. My Hyacine will have E2S1 at almost any cost, especially as she will be my healer support of choice for Blade, which I very much love.

          Take care and sorry for being lengthy, but it’s my conscience that you asked a question and before spending your precious and hard earned money, I wanted to explain what I’ll do about her, as a comparison. Additionally, If other people read this, h
          this could help their choices and maybe prevent them from the wrong gear and unneccessary character or LC pulls. 🐻🌈

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          • I might be misremembering, but I’m pretty sure Castorice’s skill doesn’t cost SP? Her’s and Mydei’s are like Arlan, no? They only cost HP.

  2. What’s the point of 400 Spd max? Isn’t that impossible? Even with E2 and LC, the most Spd I can think of is just…

    Base Spd : 110
    Ascension : 14
    LC : 19.8
    E2 : 33
    Relic Set : 13.2
    Boots : 25
    Sub-stat : 50 (Assume you can get ~10 per piece)

    Even if we get top tier artifacts with her own LC and E2, it’s only around 265 Spd. Or they make it for Sim? In fact, I also wanna see how fast is Spd 400.

      
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    • They may be preparing a SPD meta with supports that give speed (like Ruan mei or Asta but on steroids). Or it’s simply made for blessings on the simulated universe and isn’t intended to be reached normally

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    • The 400 spd cap is both for future proofing and for situations like in DU/SU where you can get massive speed buffs for your team overall. I personally think both the cap and the min will be brought down. Starting at 200 is really bad as most people will barely even have over 200 spd at E0.

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    • Given that most char has around 120~130(?) SPD, a 400 SPD char will basically have their turn between every other teammate, perhaps even twice before any teammate could act if turn counting shenanigans happen. If it’s the entire team that is fast (e.g., buffed by SU, Hunt?) you might see your whole team act between every enemy’s turn.

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    • ruan mei gives 10%, 12% if u gave her the spd relic set, and add the ornament set that gives spd and healing 6% 11.1+13.2+6.6=30.9, 295, let’s just say 290 since u won’t get 10 in all cue that’s bad for her, some hp% is mundatory maybe, if u have S5 it is possible to have more than 300, but that’s it, i agree the ceiling is very high, 300 should’ve been the max, weird

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      • Just for the lol’z: Aglaea team with Ruan Mei E3 (10,4% SPD & Hackerspace 4p 12%), Robin E2 (16% SPD while in her Ult), Hyacine E2 with 2p/2p SPD & 2p SPD planar.

        Hyacine, with the all of the above active:
        Base SPD 110
        Traces +14
        E2 +30% (+33)
        S5 +30% (+33)

        Equip (based on 4 SPD on all 5 pieces & 25 SPD Boots; +45; 2×6% 2p or Goddess 4p with Ica active 2p 6% and 6% + 15% CDmg for all: 2×6,6 = 13,2 + Planar 2p 6% +6,6 = +19,8; all in all +64,8)
        Ruan Mei (10,4% at Talent Lvl 12 = +11,44)
        & Hackerspace (12% = +13,2)
        Robin (16% = 17,6)

        Brings Hyacine to 297,04 SPD.

        Then Aglaea (E5S5) would be at 372,448 SPD & Garmentmaker at 580,18 SPD (in case global Buffs extend to Memosprites also).

        The other question would be, ofc Hyacine’s ace in the sleeve is the additional HP Manipulation effect that comes with her LC for Castorice, Mydei, Blade, etc., but, what if you slap Aglaea’s LC on her instead, which could be an option too, because it raises Crit Damage, which she also likes (maybe not connected to her Basics, but whatever).
        Her own LC gives +33 SPD max. but Castorice’s gives her +20 Base SPD… comes out, with the above simulation equally, with 301,32 SPD, so only about 4 SpD more than with her own Signature on S5 which would power her up significantly.

        Thought this was interesting to nerd out for.

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  3. Should I save up for Hyacine or should I keep going for Castorice E2?
    I currently have Castorice E1S1 and was wondering if Hyacine would be a good asset to her team.

      
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    • Shes going to buff max HP, which is really good for Cassie,and E2 Cas can increase her DMG output about 15-20%(depends on how good the build is). But it’s your choice to choose. Probably Hyacine will boost her DMG output too, and you will got a Sub DPS healer. If you got Tribbie and she’s good build, you can manage to do a team with 3 DPS and still having a buffer RMC and sustainer, while it’s hard to die with both Cas and Hya. Imo, i’ll aim for Hyacine, and if you want Cas you can wait for her rerun.

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    • Wait for future buffs or nerfs. But currently, she is already pretty much not only Castorice’s BiS healer, but Therta’s as well.

      Back to buffs or nerfs, if anything, I can see the 200 spd threshold being lowered to somewhere around 180. but her base spd lowered to something like 100. Healing may be lowered or increased. Damage scalings will probably be decreased by a bit but may be balanced with increased healing, or the reverse, damage scalings increased by a bit but balanced by decreased healing.

      Nevertheless, I think she will still remain BiS even after updates.

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      • How is she bis for The Herta when she herself is such an sp negative unit in order to keep her aoe attack to funnel energy for The Herta. Such a stupid thing to say.

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        • Anaxa on 4-Pc Eagle of Twilight Line and a heck load of speed spamming basics lol

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  4. Guys help, should i get Hyacine or Casto S1? I already 2 cycled flame reaver with casto but wondering if i can push further into 1 or even 0 cycle but confused which one to get?

      
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    • Her base DPS in a normal set up that focus’s on HP buffing and healing is stronger than a full DPS set up Lingsha apparently. She can solo DPS and 0 cycle at E0.

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  5. I can’t stop laughing at this character.

    Want to make her worth any pull? Grab that LC because that’s literally her actual kit that she is meant to have. We selling actual character kits in LCs now. Remember the days when LCs were some extra stat type of bullshit? Me neither at this point.

    Relic set is way too good and any healer (even Luocha) could use it more than well? Shit! That will make Hyacine look even more like 4*. No! A bloody 3*! Lock it to Hyacine only by saying that 4-pc can only be activated if user has memosprite. That way she can have “value” over the others and we can scam the usual gamble addict idiots into pulling this trash unit.

    Also, no cleanse in 2025? GG! We going backwards here!
    Oh, but she gives effect RES like Aventurine… Yup, and that’s TRASH! Unless your DPS is Mydei and Mydei only, then it’s time to gamble if if your unit will resist some CC. There is a reason why I stopped using Aventurine on any floor and stage that had units that could CC you like no tomorrow and the biggest reason was that this thing right here was too unreliable as many times I would watch my main dps get CC’d because they failed the 50/50 gamble on his CC prevention and now I needed to wait for CC to go away on its own because Aventurine could do nothing about it. Enjoy this experience, but with this chick now.

    Can’t wait for 2026 in which base kit of some unit has nothing in it, while everything is completely locked into their LC and E’s. We going there! If she goes live in this state, expect this type of crap more and more!

    People cried about Castorice’s mid global passive that is only a clutch if your teams are ass, but this thing right here is by far worse and more predatory as everything about Hyacine’s kit is beyond insulting. You may as well tattoo big “BRAINDEAD” sign on your forehead if you are willing to get this chick, give money for her, or even defend anything about her, if she stays in this state by the time she goes live.

      
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    • Literally best healer in the game by like 300% and will push all others down to tier 1 or lower but ok sure whatever you say.

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      • You don’t even know her kit yet you yapping. She literally does have an AoE cleanse on both her skill and ult and no she does not give anyone effect res other than herself.

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    • no cleanse? maybe try reading first before typing with your bird brain

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      • The last time I commented on this shithole was when Firefly was here. Glad to see that this place went from ok to full blown Xwitter retardation in which Hoyo shills tell others to go and kill themselves because DON’T TALK SHIT ABOUT MY MULTI BILLION COMPANY NOOOOO

        Keep it up. This is why HSR clowns are the biggest clowns in gacha space as of right now. Literally everyone is laughing at you retards. Even Genshin tards are at this point one slight step above you.

        Keep slurping Da Wei May Cry for free as he doesn’t even know that you exist while telling everyone who makes fun of your billion dollar company to off themselves because the only one offing themselves shall be you because your life will cease to have any meaning if this garbage game EoS 👏👏👏

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        • Kind of pathetic how you are calling the comment section Twitter but then using the r slur thirty times within one paragraph. You should named yourself Verified D-sucker and remove the above me part next time c*nt <3

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          • Him: Uses r word 2 times throughout 3-paragraph comment.
            You: waah! you used r slur 30 times throghout 1 paragraph! wah!

            He’s right, you are retarded.

            Calling someone a retard isn’t even close to you telling them to kill themselves simply because they try to call out predatory behaviour in a gacha game. You’ve earned yourself the r label, Congratulations. Btw, it’s not even a slur, that’s what wusses on twitter say about words they don’t like.

    • she literally has a cleanse you clearly didnt actually read her kit

      read before you doompost man

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    • Increases Hyacine’s Effect RES by 50%. When using Skill and Ultimate, dispels 1 debuff(s) from all ally targets.Literally in her trace say this, this b*tch yapping about nothing

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    • the reply to this comment is very funny. they point out she have cleanse but thats its, no comment about the lc having entirely seperate kit (and mind you its a rememberance lc incase people forgot that you cant use it on abundance char) and how the new relic is locked for rememberance char. like yeah sure her having cleanse justify every horrible things beside that lol i mean you can call him bait or whatever but rememberance at the end of the day is a mistake.

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    • acheron and boothill (all break and dot character RIP), compared to them she just need spd, hp is optional, if u want her for hp characters then the dps option is limited, if ur f2p it doesn’t mean u have no 5*, u have to at least have blade or castorice (which nobody skipped) so yh she’s not f2p unfriendly,just pull her and ur good, spd problem? give her the new relic set, no? give her any spd relic with max spd which ik u have cuz not that many ppl know that u can calvage upgraded relics, just give her whatever spd u have, u have the spd ornament since u wanted castorice’s ornament, give her spd, did i forget smthn?

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  6. I’m going to guess it’s not realistic to aim for more than the minimum bonus from the A6 passive. Unless I’m missing something, a god rolled E6 S5 Hyacine doesn’t even hit 400 speed alone, the average player will probably struggle enough just to hit the 200 mark. Hopefully they add a speed bonus somewhere in her base kit.

      
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    • it is hard, there is a site that i gave hyacin bailu’s relics (spd ornament and some spd-sub heal-relics) and her lc, she has 195, ofc with ruan mei which i gave her the messenger bonus 12% spd, with the new set 200 is doable, but don’t go over 210 cuz u’ll have to sell ur soul to hoyo xd

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  7. Spreadsheeting her stats using relics I already own, at E0 and S5 Herta shop LC, the healing numbers I’m getting out of her kit are like half of Bailu’s, and that comparison feels very fair considering the “heal on taking damage” effect of Ica and Bailu’s Invigoration, and half a Bailu feels really bad…

      
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    • Because you’re likely misreading it. To simplify, any time your characters are missing hp, Ica will heal them for a small amount at the beginning and end of *every* turn so it’s a constant flow of sustain rather than a burst of healing at a specific time like Bailu.

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      • The way it’s worded made it sound to me like Ica would only trigger on the next turn after the ally was hit, sort of like Bailu’s Invigoration buff, but if it just keeps healing as long as you aren’t max HP that definitely changes things

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    • That’s because in a team with Castorice, Hyacine will want to use more skill (than Bailu) due to Cas not cosuming SP (and likely Tribbie and/or RMC on team who are SP positive). Given her high speed – Hyacine acts about twice for every Cas turn – her skill usage (and by extension Ult) will be much more frequent than Bailu, and it’s an AoE heal instead of Bailu’s bounce. Even with an EAA sequence, Hyacine will very likely out-heal Bailu; on Cas teams she might even use more skills as the situation calls, and it would be affordable since no teammates are SP-negative.

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