New in 2.3

Table of Contents
Characters
Light Cones
Relic Set
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPAscension Materials
Firefly
Firefly5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type756.76776.16814.97
Raging Heart
Shards of Desires
Moon Madness Fang
Lost Echo of the Shared Wish
Tracks of Destiny
Jade
Jade5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
Dream Flamer
Dream Making Engine
Exquisite Colored Draft
Lost Echo of the Shared Wish
Tracks of Destiny
Per Page
PrevNext

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Eternal Calculus
Eternal Calculus5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).
Exquisite Colored Draft
Squirming Core
Whereabouts Should Dreams Rest
Whereabouts Should Dreams Rest5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04529.2846.72Increases the wearer's Break Effect by 60%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 15% increased DMG, and their SPD reduces by 15%. Effects of the same type cannot stack.
Moon Madness Fang
Shards of Desires
Yet Hope Is Priceless
Yet Hope Is Priceless5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56Increases the wearer's CRIT Rate by 16%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG of the wearer's follow-up attack is increased by 16%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the Ultimate and the follow-up attack to ignore 16% of the target's DEF, lasting for 2 turn(s).
Exquisite Colored Draft
Dream Making Engine
After the Charmony Fall
After the Charmony Fall4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's Break Effect by 28%. After the wearer uses their Ultimate, increases their SPD by 8%, lasting for 2 turn(s).
Exquisite Colored Draft
Shards of Desires
Per Page
PrevNext

Relic Set

ConceptsSet Effect
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge2-Pc: Increases Break Effect by 16%.
4-Pc: If the wearer's Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target's DEF when dealing Break DMG to them.
The Wind-Soaring Valorous
The Wind-Soaring Valorous2-Pc: ATK increases by 12%.
4-Pc: When the wearer uses an Ultimate or launches follow-up attacks, increases the wearer's DMG dealt by 20%. This effect stacks up to 2 time(s) and will be dispelled at the end of the wearer's turn.
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves2-Pc: When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 6 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 4%. When there are 6 stacks, additionally increases the wearer's CRIT DMG by 24%.
Forge of the Kalpagni Lantern
Forge of the Kalpagni Lantern2-Pc: Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Per Page
PrevNext

Inventory

ConceptsRarityTypeRecipe
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge2
RarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge3
RarstrRarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge4
RarstrRarstrRarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge5
RarstrRarstrRarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous2
RarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous3
RarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous4
RarstrRarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous5
RarstrRarstrRarstrRarstrRarstr
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves2
RarstrRarstr
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves3
RarstrRarstrRarstr
Per Page
PrevNext

Achievements

ConceptsAchievement SeriesShowDescriptionReward
Wind at Your Back, World in Your Sight
Wind at Your Back, World in Your SightThe Memories We ShareComplete the mission "Back in Business: Epilogue" and witness Mingxi's journey
Stellar Jade5
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
Balloons, Towards Tomorrow~
Balloons, Towards Tomorrow~Fathom the UnfathomableBreak the special Boss Stone balloon at {TEXTJOIN#87}
Stellar Jade5
Alas, Not a Concert Band
Alas, Not a Concert BandFathom the UnfathomableRescue the Boss Ticker on {TEXTJOIN#87}
Stellar Jade5
...
...The Memories We Share...
Stellar Jade10
Per Page
PrevNext

Enemy Creatures

ConceptsDifficultyReward
The Honored
The HonoredMinion
Speartip
SpeartipMinion
The Shield
The ShieldMinion
"All or Nothing"Enemy Creatures
"All or Nothing"Enemy Creatures
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Per Page
PrevNext

153 responses to “New in 2.3”

  1. V3 is soon. What are some changes you think will be done? What are changes you want to see? (aside from “let firefly do super break base kit” cuz that one has been said way too often already)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Firefly:
      1. Regens energy up to 50% at the begining of each wave, not just at the begining of the battle, so her gameplay in the second wave is way more fluent.
      2. The effect on her eidolon 1 that makes enhanced skill SP free to be relocated to a major trace or talent. If it was too powerful to be available to eidolon 0, maybe add some limitations to it, such as she gains a stack of a special buff whenever an enemy is broken, and the said buff may be consumed by her skill instead of SP. So she isn’t as SP hungry as for now, which allows the HTB to skill very often.

      Jade:
      1. Additional bounce damage mechanic for the FUA to be added to the base kit, much like how Acheron’s major trace works. Such as, 40% attack multiplier * 3. That would definitely redeem her in MoC.
      2. Sort of DPS support to be added to her base kit, such as FUA damage amp for the skill’s target, or FUA vulnerability on the enemies that were hit by her FUA, or anything else that makes her a worthwhile teammate to be considered by many popular MoC teams.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • I won’t be surprise if firefly got some change (even tho i rather this version). But something got it my mind is her basic skill, you lose 50% hp when you use it, meaning you need to use it 2 time if 0 energy.

      Let’s take that, you are in moc cycle, sam untransformed you need to use 2 times your skill, and you ult to advance so you regen, but this entire time, you got a dot (sounds dumb) well, you just died of dot. I know it sounds dumb like that but you can cleanse it or w.e, but in a case without cleanse/heal, well, she kinda kill herself XD.

      And Jade don’t know, didn’t intrest me at first so…

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • If I did ever get her, I’d use her with Aventurine and call it a day xD Better to abuse her damage reduction and grant her more Eff res than to worry about that. I can live without Gallagher’s 12% buff.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • I am hoping for something that make her a bit more unique to superbreak playstyle, like reduce toughness recover by 10% – 25% when she is present in battle. Or a debuff that make enemies take increase superbreak dmg like her Signature. Like it could be her talent as I don’t find her talent to be that useful

      That and reduce her base multiply on skill to prevent crit build and instead buff her superbreak scaling more or something, so superbreak feel more rewarded to be play with

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I saw some gameplay of the new AS mode, it seems to be somewhat difficult, but it’s hard to tell since there was no active indicator of your score at any point.

    It’s very similar to MoC at first, beat 2 elites before going to a 2-phase boss. The boss has 4 elements that they’re weak to, and in the first phase they summon 2 mobs and give their weaknesses to those mobs, 2 weaknesses to each. The second phase changes this to 4 mobs with 1 weakness each. Notably, the boss still has their own weakness bar at this time, but they don’t have a weakness until the mobs are defeated, upon which they return to the main boss. So the whole fight seems mainly single-target, just defeat the mob with the weakness to your main-dps’ element and then focus the boss. At least in the 2nd phase, upon breaking the boss, all of the mobs died.

    Since the toughness bar still exists while the boss has generously gifted away their weaknesses, you can still implant weaknesses since the bar is not protected. So weakness implant/ignore is likely going to be top tier: Boothill/Firefly of course, but also Silver Wolf, Acheron, and Xueyi should all be pretty good in this mode. to help

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. This is the 1st time I’ve ever seen a genshin Beta have more characters than HSR
    (maybe 4.0 since it had all 3 siblings + HMC but I never checked that beta)

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. The more I think about it, the more annoyed I get at HarmonyTB (or more specifically, their need of Ruan Mei)
    More specifically, I hate that Ruan Mei, the already best unit in the game, is now always required with HarmonyTB who struggles to deal any significant damage without her.

    I ran MoC10 with HarmonyMC, Gallager, Asta, and Xueyi, all with 200-400% BE, and they still struggled to deal with the enemies in a reasonable amount of time. Ruan Mei casually buffing the Superbreak Damage by 50% on top of giving everyone some Break Effect, and keeping enemies broken for significantly longer is too influential IMO.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Think of it this way:
      Hypercarry needs two Damage Buffer Harmony.

      Hyperbreak needs two Break Buffer Harmony.

      Just as Preservation MC is very weak compared to Fu Xuan or Aventurine.
      I am sure we will get Super Break Harmony Characters that are as OP compared to Harmony MC, as Fu Xuan is compared to Preservation MC.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Another super break character. Would only mean, you can now use Harmony Mc and the new limited five star on the same team. Since they could buff the damage to insane degrees. Rather than acting as a replacement for them.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • Nah, the HTB is a break enabler. Without a dedicated break DPS they are still playable but sucks, just like how Kafka performs when not teamed with any DoT. Xueyi is NOT dedicated enough for the break playstyle, just like how Serval performs in Kafka’s team.

      Break is a new playstyle that we don’t have many choices, but everything will be fine when more and more break units come.

      Ruan Mei is currently the only unit who increases break efficiency and extends the duration of broken status. There might be more break supports in the future and you may wait for them instead if you don’t like Ruan Mei for some reason.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I love Ruan mei but i don’t think there will be another unity like her for a looooong time

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton