“All or Nothing”

Concepts"All or Nothing"
FactionClass Other
DescriptionA game die metamorphosed from the "Aventurine of Stratagems," which shall decide the gamblers' destiny in the Gamble.

Stats

#8032031

"All or Nothing"

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000275301200%24%10%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense0%
Combat Damage DefenseDebuff Defense
 Physical0%
 Fire0%
 Ice0%
 Lightning0%
 Wind0%
 Quantum0%
 Imaginary0%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Fickle FortuneFickle Fortune - Talent | Talent
Energy Regeneration :
HP cannot be reduced to lower than 1. When this unit is attacked by a target that has entered the Gamble, the target will receive a random number between 1 and 6. When HP is reduced to 1, gains Winds of Fortune. While in possession of Winds of Fortune, this unit is guaranteed to receive the number 6 and use Defeat Penalty when the Gamble ends.
Defeat PenaltyDefeat Penalty - Ability | Single Target
Energy Regeneration :
Self-destructs, dealing Imaginary DMG to Aventurine of Stratagems.
Eternal SecretEternal Secret - Talent | Talent
Energy Regeneration :
When attacked by a target that has entered the Gamble, doubles the odds of the Gamble.

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