Table of Contents |
Characters |
Light Cones |
Relic Set |
Inventory |
Achievements |
Enemy Creatures |
Characters
Concepts | Rarity | Path | Combat Types | ATK | DEF | HP | n/a | |
Rappa | 5 | erudition-class | imaginary-damage_type | 717.95 | 460.85 | 1086.62 | ||
Per Page |
|
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Dream's Montage | 4 | abundance-class | 423.36 | 396.9 | 952.56 | Increases the wearer's SPD by | ||
Ninjutsu Inscription: Dazzling Evilbreaker | 5 | erudition-class | 582.12 | 529.2 | 952.56 | Increases the wearer's Break Effect by | ||
Ninja Record: Sound Hunt | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Increases the wearer's Max HP by | ||
Per Page |
|
Relic Set
Concepts | Set Effect | |
Sacerdos' Relived Ordeal | 2-Pc: Increases SPD by 4-Pc: When using Skill or Ultimate on one ally target, increases the ability-using target's CRIT DMG by | |
Scholar Lost in Erudition | 2-Pc: Increases CRIT Rate by 4-Pc: Increases DMG dealt by Ultimate and Skill by | |
Per Page |
|
Inventory
Per Page |
|
Achievements
Concepts | Achievement Series | Show | Description | Reward | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 |
Per Page |
|
Enemy Creatures
Concepts | Difficulty | Reward | |
Banacademic Office's Assistanana | Enemy Creatures | ||
Banacademic Office's Fortune BananAdvisor | Enemy Creatures | ||
Banacademic Office's Dreamweaver BananAdvisor | Enemy Creatures | ||
Banacademic Office's Charmony BananAdvisor | Elite Enemy | ||
Wonder Forest's Banacademic Office Staff | Boss Enemy | ||
Echo of Faded Dreams | Enemy Creatures | ||
Per Page |
|
227 responses to “New in 2.6”
rip dazz, know that all people here respect you and will grieve your depart
worry not as i will take up your mantle as the second most respectable math calculator on this site and will give people guidance on future hoyo dismays
but actually, unless you sell your acc, don’t quit lmao, this game is the absolute best “gacha” genre and if you quit it that means you have quited ALL gachas for the rest of your life lmao, i keep playing it because i must have 1 gacha game to play XD
HSR dailies are very good but I honestly still find weekly DU to be unpleasant to do. Dailies are probably better in ZZZ if you don’t care and just let battery pile up, stack coffees, etc and occasionally drain it when you have the time. But yeah the general experience is excellent, the best I’ve seen overall.
I don’t see the point of deleting the acc either unless you are addicted beyond help and wish to sever your ties permanently. Because you can always come back as long as the servers are running, that’s the good thing with live service models.
Hey guys, I’m quiting this game and already applied to delete my hoyo pass. When I start the game I expect exciting Sci-Fi adventures for the long run, but the story is rather a runway of characters, there are simply so many fancy characters to be shown off and have you pull for them. Most enter the stage and quit it quickly when the banner is closed, and rarely return or get any personal growth in the future, save for some devs’ favorites, not even those of high popularity like Kafka can be excepted. Not to mention the story isn’t what I expected, there is no much Sci-Fi flavor save for some text you may find in the corners but that doesn’t scratch my itch for Sci-Fi. For most of the time I spend into the game, I farm relics, calc damage, argue with someone about something, fight the MoC and like to test my theories, but that’s not what I asked for in the first place, and the MoC is keep growing in HP to match up with the power you gained. The game burdened me more than it amused me. So do not expect me to stay active on this site in the future. Many else will do the calc and analyse for you. My total microtransactions to the game was ~2,421 USD.
But before I stay perpetual silent, I will do something I promised. To break it down the super break comp and tell you who TY will replace.
1. The HTB excels at post-break effect. No HTB, no post-break effect. They have next to no toughness damage contribution to the team when the enemies are not Imaginary weak.
2. Ruan Mei buffs post-break effect as well, but if you don’t have a post-break effect, you have nothing to buff with. She also has some toughness damage contribution if you count as hers the additional toughness damage dealt when RM’s buff is present.
3. The sustainer excels as toughness damage contribution and just a bit buff to post-break effect.
So who TY will replace? That depends on what does TY excels at.
1. If TY also excels at post-break effect but has next to no toughness damage contribution to the team or her toughness damage isn’t enough to compensate the losses of the absence of RM, then:
– Replacing the HTB with TY would be a total upgrade over the old recipe.
– Drop RM and keep the HTB, the team has insane post-break effect but the toughness damage is a bit lacking, you may need a bit longer to break the enemies, but the damage after they are broken is stupid high, almost instant-kill.
– Drop the sustainer and keep both RM and the HTB, the team is clunky without Imaginary weak, the toughness damage is simply not enough and many of Firefly’s enhanced skills will go to the toughness meter.
In this case the answer is clear. Replacing the HTB would be an all-round upgrade, while replacing RM is something like trading some armor penetration for some extra explosive load, which is effective when the enemies have increased HP but lowered toughness.
2. If TY excels at post-break effect and toughness damage contribution, and she may compensate the losses of the absence of RM, then:
– Replacing the HTB with TY then the team’s overall toughness damage will be much greater than the old recipe, but the post-break effect is questionable depending on the calculations.
– Drop RM and keep the HTB, the team is overall stronger than the old recipe and should work well if the enemies have HP furtherly increased but the toughness meters are unchanged.
– Drop the sustainer and keep both RM and the HTB, the team’s break damage should be a bit lower than before but the post-break effect is insane.
In this case, replacing RM would be an all-round upgrade, while replacing RM is something like trading some explosive loads for armor penetration, which is effective when the enemies have increased toughness but the HP isn’t that great.
So, you guys simply need to look at the numbers. If TY’s super break is something like 100% or 120% and her toughness damage is low or unreliable, then it is the case 1. If TY’s super break is something like 30% or 50% and her toughness damage is somewhere near 20 per EBA or 30 per EBA or she has break efficiency then it is the case 2.
Noteably, no matter the cases, if FF is E6 then replacing anyone in the team is acceptable since she already has a built-in RM. In addition, if the intel that TY has break efficiency in E1 and next to no personal toughness damage is accurate, then E0 TY belongs to case 1, while E1 TY belongs to case 2.
Sorry to hear about you quitting. I’ve quit some games to save money in the long run but tbh i enjoy SR too much to stop playing atm. I love turn based games, always have and i hate that they really get made anymore compared to when i was younger. This games just really for me.
As far as TY goes. As far as we know she does have high toughness damage. She only skills once every 3 turns and she gets an enhanced normal attack during said 3 turns. Which means she won’t cost or gain much SP but probably do comparable toughness damage to HMC. But unlike HMC as long as you play her with Firefly Tingyun will always do toughness.
Also since TY may be break damage + super break damage, HMC damage bonus will fall right off Imo. Plus since her delay will probably be useless due to Tingyuns own… she really offers very little with Tingyun around.
See you in 3.0 Dazz..!! ♥️🫡
j/k
what the fuck is a hoyo pass?
Best wishes for finding something more enjoyable to play in the future, good thing there’s lots of games coming up in 2025. TBH i wouldn’t delete my account personally especially if I put 2k USD into it just in case I change my mind. I quit for a month then came back for firefly. But maybe you want to make sure you don’t ever come back, I guess.
Nooo, who will I annoy now :/
But yeah I agree. I second that Hoyo is dropping the ball with the story, it became painfully apparent when they spent an entire patch just setting up Firefly with MC. The character runaway in particular is spot on, and it blights so many, actually scratch that, EVERY gacha game there is. They just have to introduce some no namer, and act like everyone knows em, and how important and glamorous they are.
“MoC is keep growing in HP to match up with the power you gained”
This is really annoying and impossible to ignore in this MoC & Pure Fiction iteration. Even with Weapons and Eidolons, it feels like such an uphill battle. Mainly because hoyo shoots HP bars to the moon, and balances it with equally strong blessings. But it just feel so bad for people who are passionate about pushing damage and 0 cycles.
I still personally believe HSR is the best gacha game tho, mainly since dailes don’t feel like a chore.
HP and power increase in MoC is rough… I just did MoC 9 (yes only floor 9) with Lynx, Luka, Guinaifen and Kafka and lost a character twice… xO This kind of team could do floor 11 without sweating before.
The more the game goes, the more the 4* characters are going to be irrelevant outside of Gallagher, Pela and Tingyun =( I can’t really enjoy my 4* characters the way I want. I don’t even remeber the last time I play my Asta ;_; At least, hypercarry Serval is still doing fine for overworld and TBpower stuff =3
Sad to know you are leaving, but I understand you reasons for sure. Farewell, pal, I hope you enjoyed your journey and will enjoy your next one. Thank you for everything you did for us =D
I’ve always enjoyed your analysis and calculations, even though my pudgy brain cannot comprehend them. It was you who inspired me to post beta updates on the other HHW (since the site updates slowly), and I guess I’ll also have to fill in your role on your behalf. I hope your future endeavors lead you starward.
Also, I guess we’ll have to nag Danny Zhou for analysis and calculations now. You’ve got a bigger responsibility on your hands, Daniel 😁