New in 2.4

Table of Contents
Characters
Light Cones
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPn/a
Jiaoqiu
Jiaoqiu5
RarstrRarstrRarstrRarstrRarstr
nihility-classfire-damage_type601.52509.361358.28
Raging Heart
Immortal Lumintwig
Heaven Incinerator
Regret of Infinite Ochema
Tracks of Destiny
Yunli
Yunli5
RarstrRarstrRarstrRarstrRarstr
destruction-classphysical-damage_type679.14460.851358.28
IPC Work Permit
Artifex's Gyreheart
Moon Rage Fang
Regret of Infinite Ochema
Tracks of Destiny
March 7th
March 7th4
RarstrRarstrRarstrRarstr
the-hunt-classimaginary-damage_type564.484411058.4
Horn of Snow
Conqueror's Will
Countertemporal Shot
Destroyer's Final Road
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Poised to Bloom
Poised to Bloom4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's ATK by 16%. Upon entering the battle, if there are two or more allies in the team who follow the same Path, these characters' CRIT DMG increases by 16%. Abilities of the same type cannot stack.
Heavenly Melody
Dream Making Engine
Dance at Sunset
Dance at Sunset5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12463.051058.4Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36%.
Moon Rage Fang
Artifex's Gyreheart
Those Many Springs
Those Many Springs5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12529.2952.56Increases the wearer's Effect Hit Rate by 60%. After the wearer uses Basic ATK, Skill, or Ultimate to attack enemy target(s), there is a 60% base chance to inflict Unarmored to the target. While in the Unarmored state, increase the DMG the target enemy receives by 10%, lasting for 2 turn(s). When the target is under the DoT state the wearer inflicted, there is a 60% base chance to escalate the Unarmored state inflicted by the wearer to the Cornered state, which further increases the DMG the target enemy receives by 14%, lasting for 2 turn(s). During this period, the wearer will not be able to apply Unarmored.
Heaven Incinerator
Immortal Lumintwig
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Inventory

ConceptsRarityTypeRecipe
Hex Pass
Hex Pass3
RarstrRarstrRarstr
An Elder's Note
An Elder's Note3
RarstrRarstrRarstr
...
...2
RarstrRarstr
...
...2
RarstrRarstr
...
...2
RarstrRarstr
...
...2
RarstrRarstr
...
...2
RarstrRarstr
...
...2
RarstrRarstr
Guidance for the stygian lanterns
Guidance for Stygian Lantern3
RarstrRarstrRarstr
Don't Waste Time
Don't Waste Time4
RarstrRarstrRarstrRarstr
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
Wind at Your Back, World in Your Sight
Wind at Your Back, World in Your SightThe Memories We ShareComplete the mission "Back in Business: Epilogue" and witness Mingxi's journey
Stellar Jade5
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
The Cerulean Scoutbird
The Cerulean ScoutbirdFathom the UnfathomableUse the cycrane to open the hidden underground passage
Stellar Jade5
Hidden Corner
Hidden CornerFathom the UnfathomableUse the cycrane to enter the hidden chamber
Stellar Jade5
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Enemy Creatures

ConceptsDifficultyReward
Howling Casket
Howling CasketElite Enemy
EXP
Credit
Dragon Scale Coral
Tear Crystal of Glorious Death
Sableclaw Wolftrooper
Sableclaw WolftrooperEnemy Creatures
EXP
Credit
Tian Dong
Eclipse Wolftrooper
Eclipse WolftrooperEnemy Creatures
EXP
Credit
Tian Dong
Disaster's Right Hand
Disaster's Right HandEnemy Creatures
EXP
Credit
Thief's Instinct
Protein Rice
Usurper's Scheme
Conqueror's Will
Dawn's Left Hand
Dawn's Left HandEnemy Creatures
EXP
Credit
Thief's Instinct
Protein Rice
Usurper's Scheme
Conqueror's Will
Antimatter Engine
Antimatter EngineElite Enemy
EXP
Credit
Thief's Instinct
Strange Matter of Destruction
Phase Flame
Usurper's Scheme
Conqueror's Will
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124 responses to “New in 2.4”

  1. V5 Changes:

    Jiaoqiu:
    Nerfed.
    The ability to apply ashen roast when the enemies take action triggers up to 6 times for each cast of his ultimate.

    Yunli:
    Buffed.
    The attack multiplier in the ultimate is increased.
    Prev: 200% / 100% blast, 60% each bounce.
    New: 220% / 110% blast, 72% each bounce.

      
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    • So, as I understand if there are 5 enemies on field his ult “passive” will only give 1 roast on 4 enemies and 2 on 1? If I am right, then what a waste of a potential. 🙁

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    • So, as I understand, if there 5 enemies on a field, his “passive” ult will only give 1 ashen on 4 enemies and 2 ashen on 1 enemy until next ult cast?

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    • Big RIP for Jiaoqui fans there, I assume that nerf was to limit Acheron from spamming her ult too much with him

      Yunli’s new multipliers are still lower than v1, right? (I think it was 240/120/80 there?) Since the crit dmg buff on her ult works now, does anyone know how her damage now compares to v1?

      And I assume March not being mentioned means she was unchanged in v5?

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        • Damn, I hate transliteration.

          “Shifu” in CN usually appear in wuxia world settings. A “shifu” is a person who would teach you some critical skills that usually took them decades to master, meaning it is a huge favor of someone to be your shifu, not only because of the investment of time, but also because of the possibility that you may turn out to be their threat instead. The “shi” part in the word means teacher, and the “fu” part in the word means father, indicates that a shifu is respected like a parent. Nowadays, only some cook in CN fit the criteria of shifu, due to the complexity and depth of CN dishes, it takes some time for the modern industry to be able to mass produce it, and since then the last instances of shifu is losing their position in the modern world.

          I understand it may be hard to find an equivalent in the EN dictionary, but the straight transliteration is a piece of s**t. It doesn’t sound modern at all, it sounds primitive and crude.

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  2. Any plans to datamine the betas for ZZZ and collaborate the information?

    Really like your site by the way – been using it for years now from Genshin to Star Rail. Your site has helped me to plan ahead and spend wisely rather than relying on net rumours.

      
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    • Not sure if you’ve heard already or not but ZZZ 1.1 characters have already been leaked, though I’m not sure how reliable it is:
      Qingyi – S-rank electric stun (rip Anby)
      Jane – S-rank physical anomaly
      Seth – A-rank electric defence

      Qingyi’s already in the game as npc and Seth’s been advertised already. Jane is the other member of the police faction, the woman with the tail in the official release teaser, apparently some sorta rat Thiren or something

      I agree that a hoenyhunter zzz would be great, btw

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  3. Don’t know if people are talking about future characters here, well I’m just gonna put them here anyway in one big collection. Source is from HomDGCat.

    “Rememberance Trailblazer”
    * Judging from the CN name, the Trailblazer who walks on the Path of Rememberance, which may be a new playable Path we’re going to get in 3.0
    * Syngergises with Aglaea

    Feixiao
    * General of the Xianzhou Yaoqing, known as the Merlin’s Claw. Is a Foxian.
    * Wind Hunt 5* that is possibly coming in 2.5, judging from a leaked 2.5 LC
    * Signature LC is “After the wearer performs an attack, they gain 1 stack of Boost, lasting for 1 turn. When the wearer has Boost, every stack will increase all team members’ SPD by a fixed amount. When the wearer’s Break Effect is greater than some constant, the SPD increase effect provided by every stack of Boost is strengthened.”
    * Kit is related to Weakness Break and FUA
    * Applies a BlueDot and a RedDot to enemies in battle
    * Technique continuously fires missiles that will apply some effect upon hitting enemies, and summons a dimension that follows the character, and greatly increases their movement speed, blocks all incoming attacks and hauls all enemies towards the character.
    * Feixiao is also a Boss, and she can summon units and build connections with them (probably to buff them or smth). There will be an R assist skill.

    Moze
    * Skill can deal 3 instances of DMG
    * Can select “Shadow Targets”
    * Technique is similar to Seele’s technique

    Zaika
    * A name that was leaked before, but not sure if it’s fake or not

    Sunday
    * Rumored to be an Ice character
    * Skill and Ultimate are Support skills, implying that he is a Harmony (the first male limited Harmony character in the game)
    * Same model, but new appearance

    Lingsha
    * Can summon events on the Action Bar that heal and perform attacks, lasting for a couple of turns.
    * Her signature LC is “After the wearer performs an attack, gains a stackable Boost that increases the SPD and Break Effect of the entire team.”

    Rappa
    * Has an Ultimate which doesn’t perform an attack (enhance’s themselves), and gains 3 enhanced Ultimates. 2 of them performs an attack and one which does not. I speculate that the functionality is similar to Acheron’s ult.
    * The Ultimate mentioned something along the lines of FPS, meaning that we can get a POV of Rappa defeating enemies with Ultimate lol
    * Technique can block all enemy attacks.

    Screwllum
    * The Genius Society robot geezer that will be playable in 2.x
    * Rumored initially to be a Imaginary Erudition character
    * Skill can deal 8 instances of DMG.
    * Light Cone art is a picture of his head lying down in a dense forest (i saw this on youtube so it could be fake but it was from a good source)

    Fugue
    * Skill does not perform an attack, that’s it.

    Aglaea
    * Ice DPS character
    * Can summon an event on the action bar
    * Synergises with “Rememberance Trailblazer”

      
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    • “Trailblazer who walks on the Path of Rememberance” doesn’t necessarily mean a new playable path since lore paths and gameplay paths don’t always line up; eg. Black Swan is a Remembrance pathstrider in lore because Garden of Recollection yet her playable path is Nihility.

      I’m also not really sure how they’d add another playable path anyway since the current 7 are broad enough in scope to cover most playstyle types. Copying SU and making it freeze-focused seems like it’d just be a more specific variant of Nihility

      For the Feixiao boss fight, there was some mentions floating around a while ago that the R assist might be Yunli, though I don’t know how reliable those comments are

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    • Screwllum, the Baizhu of HSR 🙁 He showed up as an NPC on day 1, but finally playable after 3 years later. Hope it won’t take THAT long for Screwllum fans to get him.

      Also, there is one more character that is not mentioned here who will return as the better version of themselves, but I won’t mention their name because it is a huge spoiler.

      So far, I’m only interested on Shirakami Feixiao and that future-character-who-can’t-say-the-name. Let’s see if Hoyo can tempt me with another random cool character who came out out of nowhere like Boothill.

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        • Tingyun was never confirmed dead in the first place. The game makes a point of clarifying that nobody has any idea what happened to the real Tingyun; mentioning that she might’ve died as a result of Phantylia’s actions, she might’ve been away somewhere else and Phantylia could’ve just took advantage of her absence to impersonate or that there might never have been a real Tingyun in the first place and Phantylia could’ve just created the identity from scratch

          As for a clue about who they’re referring to, keep in mind that we’re going back to Xianzhou for 2.4

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        • Himeko and Welt are not possible because they are alrady good. I mean how do you upgrade Welt? Give him the power of Reason back? lol I wish. I’m not saying they won’t be upgraded it’s possible but probably later very far ahead. I’d say Tingyun will be back because nobody actually believes she’s truly dead. It’s so obvious coz her body was nowhere to be seen.

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    • I’d assume remembrance Trailblazer is probably Ice nihility
      remembrance right now is very freeze focused so I doubt it’ll get its own path

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  4. V4 changes:

    Jiaoqiu’s E1:
    When an ally attacks an enemy target afflicted with Ashen Roast, increases DMG dealt by 48%. Each time the …
    ->
    Increases the DMG dealt to an enemy target afflicted with Ashen Roast by 40%. Each time the …

    Meaning Jiaoqiu’s E1 work on DoT triggered at the begining of an enemy’s turn now, but the damage amp value is reduced from 48% to 40%.

    Nothing else.

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  5. ZZZ is great, I’m so excited to enact police brutality in 2nd phase of 1.0
    The gameplay is smooth and satisfying, the rewards are good, QoL is great and it has very few performance issues (ps5) for a day 1 release unlike a certain other recent gacha game

      
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    • Who is your favorite character & what is your favorite faction?

      For me, I like that Lycaon dude, his gameplay reminds me of Vergil with Beowulf. I may have to use my guaranteed pick on him.

      Favorite faction is the Housekeeping co. Maids and a butler (so far)! I must get them all!

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      • I think Grace and Lycaon look fun but unfortunately I didn’t get either so rn I use Soldier 11 and she’s pretty fun (when I don’t mess up timings), I think Zhu Yuan looks pretty fun so I want to get her
        Factions… there’s so many from housekeeping for some reason-
        I haven’t decided on a favorite yet

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    • I see a lot of small issues in ZZZ, but it grew on me over time.
      Problem is, it “grew on me” after 7 hours of being “bad, but not bad enough to quit outright”. I don’t think most players will sit through first few hours of a game they don’t really enjoy.

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    • ZZZ is nice overall, they just didn’t really make the combat mechanics obvious so it feels like button mashing on the surface. Also too much tv at the start. So maybe will be more niche but still successful for sure.
      Characters are alright perhaps a downgrade, a bit of a different art style compared to its older sisters.
      A lot of skipping personally only looking forward to Miyabi’s release prolly in 1.3 (?) which is like 100+ days of no pulling

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      • I will not accept ZZZ character design slander because it’s far more creative than Genshin or HSR imo (and we have truly non-human characters which is something Genshin in particular has consistently disappointed with)
        So far we have literal bear, Wolf furry, mouse girl, SHARK (I love shark), blue oni demon thing, cat boy and our lord and savior Billy
        We also have 3 little piggies, they’re not playable themselves but still great
        Ofc everyone is entitled to their own opinion though

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        • Yeah I know what you mean, they are looking to capture a different audience with the loli and furry pandering it seems and try not to cannabalize GI/HSR profits

          i like the overall game QoL, vibe, skippable dialogue, super easy dailies, just design not for me as much as HSR characters

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    • Feels like a slower patch this one. Let’s hope Space China 2.0 is better than the original
      I’m looking forward to next world though in 3.0, rememberance path TB sounds sick hope Black Swan plays a big role cause she’s one of my favorites

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  6. V3 changes

    Jiaoqiu:
    Slightly buffed. Is now a DoT unit by default.
    1. Ashen roast is now treated as burn by default, dealing 180% Fire DOT each turn.
    2. E2 increases the damage multiplier of ashen roast by +300%.
    3. The Additional DMG from a major trace is replaced with energy regen 15 at the begining of the battle.
    4. The light cone does not upgrade the debuff by additional DMG, but insteand upgrades by DoT.

    Yunli:
    Nerfed.
    1. The attack multiplier of ultimate reduced. Old: 240% / 120% blast, 80% each bounce. New: 200% / 100% blast, 60% each bounce.
    2. The major trace that regens 15 energy when Yunli was hit is relocated to the talent. The major trace now holds a function that the ultimate used to have by default.
    3. E2 gives 18% crit rate -> 20% def pen.
    4. E4 gives 20% def pen -> 50% effect res.
    5. E6 now gives an additional 15% crit rate and 20% res pen.

    Swords march:
    Nerfed.
    1. The attack multipler of enhanced basic attack reduced. Old: 100% per hit. New: 80% per hit.
    2. The talent charge is now capped at 10.
    3. Some eidolons and major traces got relocated here and there.

      
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    • Upon being attacked, Yunli additionally regenerates 15.0 extra Energy.(v2) -> Every time 1 Intuit: Slash is used, the next Intuit: Slash will become Intuit: Cull.(v3)
      yunli got dmg nerfed but got a spamable enhanced counter on her trace now after triggering parry (normal counter > enhanced counter > normal counter)

      now we get to see that giant sword more offen which is a big buff for her

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    • Also, I think there’s more to unpack with JQ’s LC change.

      – Initial application of Unarmored state is unchanged
      – Now properly states Unarmored can’t be applied during Cornered state
      – There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
      – Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.

      I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).

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      • I think Jiaoqiu’s light cone functions like this.

        When the wearer attacks the enemy, trigger the following effects one by one.
        1. Assign debuff 1 if the enemy doesn’t have debuff 1 or debuff 2.
        2. If the enemy has debuff 1 inflicted by the wearer and it has any DoT effect inflicted by the wearer, remove debuff 1 and add debuff 2.

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      • > that wording doesn’t specify that only the DoT can proc Cornered state.

        Sometimes, enemy was delayed too far, that the DoT damage would never get triggered by the start of enemy’s turn. But when it only requires “under the DoT state…”, you won’t lost this “buff”.
        For JQ, this change allow him to trigger Cornered right after his Attack landed. Instead of waiting for enemy’s action or another attack to trigger that.
        It’s worth mention that in v2, CN/JP/KR text uses “Additional DMG” as Cornered’s condition, while EN text only uses “DMG”. But the words are unified now. Not sure what Hoyo are doing here.

        I guess they are trying to avoid E6 Pela equipping the JQ’s LC and being too strong. But in current state, any DoT Nihility can use his LC too. 🤔

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    • V3 changes is final for beta?
      Yunli now feels more skippable after this nerf.
      Char which always get crowd control without good sustain, now deals less damage, but didnt receive sustain.

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      • The nerf is bullshit. Yunli was great before the change, probably on par with JL or IL. She was able to dish 200k+ damage per turn easily. Now she’s just Clara+. Looks like Hoyo doesn’t want anyone to move over their favorite waifug Firefly. 🙁

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        • It’s only really her technique damage that’s been reduced. Her ult has lower multipliers now but it’s more or less balanced out bcs her ult’s 100% crit dmg buff actually works now (it was bugged before v3 and wasn’t doing anything) so her overall ult damage hasn’t really changed much

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          • I would prefer 100% crit dont work, and dont lose multiplier on skill.
            Easy to get crit damage, impossible to get multiplier for skill damage. Only Acheron and Firefly has it. (Acheron by team Nihility, Firefly by Break).

        • People said this about Boothill and yet he still clearing fine. Even zero cycling stuff.

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    • According to some posts on reddit, Yunli’s materials have also changed with V3. Required enemy drops are now artifex’s module/cogwheel/gyreheart instead of the dream ones from Penacony and her weekly drop changed from lost echo of the shared wish (Sunday fight) to regret of infinite ochema (Phantylia fight). IPC phys accension and destruction teeth/fangs are apparently unchanged though.

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    • Yunli and Huohuo was a somewhat obvious choice considering how well they work together so I’m not at all surprised about that.

      Jiaoqiu and Black Swan seems like an odd pairing though and I’m not really sure how they’d fit together. Black Swan wants DoTs and Jiaoqiu can’t do that without E2 so he doesn’t seem like a particularly useful teammate for her, though I suppose the big damage vulnerability makes up for that at least somewhat. Likewise, BS isn’t really providing anything for Jiaoqiu that another DPS couldn’t provide so it seems to just be a case of put the Nihility together and stack dmg vul and def debuffs to increase damage as much as possible.

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    • There is no obligation for a unit to have any synergy with the rerun. Sometimes, one of the two units has high popularity and Hoyo want a sell from them, leading to their decision to put their banners together. More often the rerun is simply random, the two units have nothing to do with each other, or even directly competes with each other.

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      • That certainly seems to be the case with Jiaoqiu and Black Swan. Considering how many seem disappointed with JQ, they might be rerunning BS at the same time just to encourage some spending on the second half since she seems pretty popular.

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        • Nah, Kafka was the popularity bomb and many I know of got Black Swan solely for Kafka, me included. If it was not for Kafka not as many will have pulled for Black Swan.

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