New in 2.3

Table of Contents
Characters
Light Cones
Relic Set
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPCharacter Materials
Firefly
Firefly5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type523.91776.16814.97
Raging Heart
Shards of Desires
Moon Rage Fang
Lost Echo of the Shared Wish
Tracks of Destiny
Jade
Jade5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type659.74509.361086.62
Dream Flamer
Dream Making Engine
Exquisite Colored Draft
Lost Echo of the Shared Wish
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Eternal Calculus
Eternal Calculus5
RarstrRarstrRarstrRarstrRarstr
erudition-class529.2396.91058.4Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).
Exquisite Colored Draft
Squirming Core
Whereabouts Should Dreams Rest
Whereabouts Should Dreams Rest5
RarstrRarstrRarstrRarstrRarstr
destruction-class476.28529.21164.24Increases the wearer's Break Effect by 60%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24% increased Break DMG from the wearer, and their SPD is lowered by 20%. Effects of the same type cannot be stacked.
Moon Rage Fang
Shards of Desires
Yet Hope Is Priceless
Yet Hope Is Priceless5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56Increases the wearer's CRIT Rate by 16%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by Follow-up ATK increases by 12%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the DMG dealt by Ultimate or Follow-up ATK to ignore 20% of the target's DEF, lasting for 2 turn(s).
Exquisite Colored Draft
Dream Making Engine
After the Charmony Fall
After the Charmony Fall4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's Break Effect by 28%. After the wearer uses Ultimate, increases SPD by 8%, lasting for 2 turn(s).
Exquisite Colored Draft
Shards of Desires
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Relic Set

ConceptsSet Effect
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge2-Pc: Increases Break Effect by 16%.
4-Pc: If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
The Wind-Soaring Valorous
The Wind-Soaring Valorous2-Pc: Increases ATK by 12%.
4-Pc: Increases the wearer's CRIT Rate by 6%. After the wearer uses a Follow-up ATK, increases DMG dealt by Ultimate by 36%, lasting for 1 turn(s).
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves2-Pc: When an ally uses a Follow-up ATK, the wearer gains 1 stack of Merit, stacking up to 5 time(s). Each stack of Merit increases the DMG dealt by the wearer's Follow-up ATKs by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
Forge of the Kalpagni Lantern
Forge of the Kalpagni Lantern2-Pc: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
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Inventory

ConceptsRarityTypeRecipe
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge2
RarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge3
RarstrRarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge4
RarstrRarstrRarstrRarstr
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge5
RarstrRarstrRarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous2
RarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous3
RarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous4
RarstrRarstrRarstrRarstr
The Wind-Soaring Valorous
The Wind-Soaring Valorous5
RarstrRarstrRarstrRarstrRarstr
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves2
RarstrRarstr
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves3
RarstrRarstrRarstr
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
All the Flowers are Dying
All the Flowers are DyingThe Rail Unto the StarsHere's to the departed, toasting the bitter reality
※ Crafting the special drink "Bitter Dreams"
Stellar Jade10
It's a Wonderful Life
It's a Wonderful LifeThe Rail Unto the StarsHere's to the departed, toasting the honeyed tomorrow
※ Crafting the special drink "Drowning Sweetness"
Stellar Jade10
Going My Way
Going My WayThe Rail Unto the StarsEncounter the Astral Express unexpectedly
※ As Firefly, run into the Express Crew on the Radiant Feldspar
Stellar Jade10
On the Road
On the RoadThe Rail Unto the StarsPass by the Astral Express
※ As Firefly, focus on finding the "Bonajade Exchange" aboard the Radiant Feldspar
Stellar Jade10
Ship of Fools
Ship of FoolsThe Rail Unto the StarsAdd new footnotes to our destiny
※ Successfully resolve the "bomb" threat and watch the grand fireworks
Stellar Jade10
Tell Me, O Muse
Tell Me, O MuseThe Rail Unto the StarsDecide upon the next stop at Penacony
※ To Amphoreus, The Eternal Land!
Stellar Jade10
Balloons, Towards Tomorrow~
Balloons, Towards Tomorrow~Fathom the UnfathomableBreak the special Boss Stone balloon at {TEXTJOIN#87}
Stellar Jade5
Alas, Not a Concert Band
Alas, Not a Concert BandFathom the UnfathomableRescue the Boss Ticker on {TEXTJOIN#87}
Stellar Jade5
Stickers, So Many Stickers
Stickers, So Many StickersThe Memories We ShareAchieve 100% page completion progress for Dreamscape Pass
Stellar Jade10
No Business on Continental Grounds
No Business on Continental GroundsThe Memories We ShareComplete the Adventure Mission "Checking Out"
Stellar Jade5
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Enemy Creatures

ConceptsDifficultyReward
The Honored
The HonoredMinion
Speartip
SpeartipMinion
The Shield
The ShieldMinion
"All or Nothing"Enemy Creatures
EXP
Credit
Meteoric Alloy
"All or Nothing"Enemy Creatures
EXP
Credit
Meteoric Alloy
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
Lance of the Eternal Freeze
Lance of the Eternal FreezeEnemy Creatures
EXP
Credit
Silvermane Badge
Core of Ice
Silvermane Insignia
Silvermane Medal
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225 responses to “New in 2.3”

  1. Yunli’s max Energy is 240 despite having a 120 cost Ultimate to allow her to time them and make the most of it.

    Her Ult only has a short timeframe of “lasting until the end of the next ally or enemy’s turn”. If she fails to get hit, she only unleashes a Counter v2 but gets a guaranteed Counter v3 the next time she fails. Counter v3 includes a 6-target Bounce, which gives her a definitive single-target advantage over Clara.

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  2. Rest in piece Jiaoqiu healing abilities, will they come back in beta or will I have to find a different team for him 🤔
    But still 40% All DMG Vulnerability is pretty huge

      
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    • Also he still has some defensive utility in decreasing enemy effect res, and thematically healing makes sense for him
      But I’m not assuming it’ll be added so I wonder how well sustainless Firefly can go

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        • He’s a nihility, solo sustain would never happen
          But keeping specific hyper-offensive teams alive long enough to clear MoC? That was a more real possibility

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          • But if he has that much healing, I would consider that a solo sustain. Beyond 0-cycle clears, you need a decent amount of sustain to keep a team alive, and if he could provide that then he would probably be able to solo sustain, especially in PF where the enemies typically do less damage. From most 0-cycle clears I’ve seen, they often end with at least 1 character extremely low, and that’s after only 2-3 cycles worth of combat time.

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