Forge of the Kalpagni Lantern

Forge of the Kalpagni Lantern
Forge of the Kalpagni LanternConceptsForge of the Kalpagni Lantern
Planar Sphere
Forge's Lotus Lantern Wick
Forge's Lotus Lantern Wick
Link Rope
Forge's Heavenly Flamewheel Silk
Forge's Heavenly Flamewheel Silk
Set Effect2-Pc: Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

The Xianzhou Zhuming had floated in the starry seas for over eight millennia after setting sail from the Primeval Imperium. If one were able to view a chronological snapshot of how the starship's form had changed, it would be a very romantic experience — The colossal ship swallowed a deep-blue star, peeled off the worn hull layer by layer, swelled as a brimming bud, and finally bloomed into a lotus.
From space, the entire Xianzhou Zhuming appears as a lotus lantern of filigree gold. The giant glowing "lotus leaves" gradually spread out around the "light poles" and are bathed in a soft blue glow, being indeed worthy of poems that declare it "A ship whose hull deceives the eyes, a lotus whose petals like candles glow." The "lampstand" section at the center of the ship is a spherical cage, its size on the magnitude of a celestial object. It tightly wraps around the azure sun, the "lantern wick," and eternally spins. This mega structure is the most important location for the Xianzhou Zhuming's manufacturing industry — the Flamewheel Forge.
In the past, the Zhuming Grand Artisan Yang Di had received a weapon mold from the anonymous sovereign of the Primeval Imperium as a gift when the fleet set off on their voyage. Thousands of years later, though the fleet has now changed beyond recognition with their immortality and the return voyage will never occur, the tradition of the Grand Artisan never died. In the Xianzhou Zhuming, artisanship is the supreme school of learning. All its generals also held the title of the Artisanship Commission's Furnace Master. When they left the ship, they commanded thousands of troops. When they returned to the ship, they would swing their hammer and forge wondrous items, and receive the people's supreme respect. More than half of the weapons used in the Xianzhou's hunts throughout the fleet's history were forged in the Xianzhou Zhuming. Therefore, the Flamewheel Forge came to be regarded as the holy pilgrimage site for such technologies in the entire Cosmos.
Metalsmithing is a measure of the advance of civilizations, while flames mark the beginning of civilizations. Many civilizations, while in their infancy, were most troubled with the problem of energy sources. The people spared no effort in discovering energy sources that would support their civilization to new heights. The Xianzhou Zhuming had stepped over this limitation — By imprisoning the progenitor of heliobi, the Flint Emperor, the artisans have obtained a literally inexhaustible power source. The Flamewheel Forge has intricate branch-like track systems that cover the star as much as possible, and the delicate boughs and leaves are choked with receptors and transmitters that guide the primal fire "Flint Emperor" to provide enough energy for all technological developments.
Countless artisans had regarded the Zhuming Artisanship Commission, which swallowed up a Pseudo Sun, as the hallowed halls of the craft. Apprentices who wanted to forge divine tools swarm the institution. With enough force, anything can be crafted, and the Flamewheel Forge has prepared everything the artisans could possibly need —
Apprentices from different worlds come together in the Forge and become fellow students, then compete and share their skills. Outworlders who come in search of marvelous tools would also pay a hefty sum to entrust artisans into crafting otherworldly items — However, the countless apprentices over the millennia have rarely been favored by General Huaiyan, the "Artisan of Artisans." Whenever he tutored students himself and personally passed on his skills both as a craftsman and a soldier, these students would either become grandmasters who left a mark in the annals as Furnace Masters or became Cloud Knights with names that thundered through the Alliance such as the Flamewheel Octet.
"Forges wrought a million stars bright, irons craft heroes' soaring flight. Miniscule lights into martial might made, only with sharp blades are peace and plenty kept." From the day a Zhuming artisan received their tools, they must always remember — What they will spend their days and nights making are no simple weapons, but the arrows carrying the creed of The Hunt.

Link Rope

The Xianzhou Zhuming has always been accompanied by multicolored light bands while voyaging in deep space. These bands are energy outputs from super-high-temperature fusion reactions, as well as evidence that the Flint Emperor still burns and shall never die.
On the outermost skirts of the aurora-inducing particles that are dispersed with the Flint Emperor's breaths, newborn heliobi slow down and wander into being. The Flamehunt Judges of the Zhuming Ten-Lords Commission then capture naive heliobi that have not had any contact with emotions, using kind and gentle dreams to tame the immature temperaments of such flames. Then, the judges pass these harmless heliobi to the Artisanship Commission's Temperaflame Office, which matches the heliobi with various artifacts to make them into lamps, vehicles, and various spectacles in Zhuming... However, in the eyes of the confused outworlders, these talking and walking items are proof of the rumor that "divine essence exists everywhere in the delves, and items would become demons once they are ancient enough"...
Following the alien-colored light band, one can walk deeper past the Forge and arrive at the hypergravity field created by the Pseudo Sun. Mortals struggle to endure a stellar density of this degree. It is an inwardly collapsing disorder that only Disattva artisans can traverse with ease.
The scorching stellar surges and abnormal celestial phenomena prevent the curious from continuing on to approach the Pseudo Sun. All fundamental physical laws of the universe in this space have been augmented to a terrifying degree. Only one stout and powerful stellar race, the Disatta, can survive in a space with such gravitational abnormalities — Disatta are natural-born elite artisans. They pass between the Forge and the Pseudo Sun, and their perception of time has long strayed from that of normal beings. They still keep their promise and continue to improve their artisanship, forging the ship's enormous cannons and keeping watch over the Pseudo Sun's slumber. The Xianzhou Zhuming regard Disatta as loyal allies, respecting their tenacity and strength, while being grateful for their selfless sacrifice.
And yet, no being can follow the light bands further across the outlandish and twisted gravity field to reach deep into the Pseudo Sun. That is a forbidden place to all beings capable of emotion, a room where the endless dream of the Flint Emperor floats — The Xianzhou Zhuming is always on watch, for even the smallest sliver of emotional disturbances can awaken the boundless might of the heliobi progenitor.
There are frequently individuals who ignore the warning and cast their gaze upon the Pseudo Sun from afar. They would unknowingly slip into the psychological gravitational field, and their smallest carelessness would result in their sentience being taken away by the torrential mirages that pour out like a tide. Different from interacting with the gentle illusions, staring upon that "azure sun" would only make one feel the boundless rage that has been suppressed since the beginning of time — "The heliobi shall give the heroes power to scorch the very heavens, but when all duties have been fulfilled, the heroes must give to the heliobi supreme bodies forged into perfection..." No one knows how this ancient oath could be fulfilled. Similarly, none knows when the Flint Emperor would awaken from its bottomless dream.
Deep within the lotus lantern's wick, the Pseudo Sun heaves a profound sigh in its unending sleep. The ship slowly sails across the sky, leaving behind only an iridescent trail. Just like this, the Xianzhou Zhuming will continue to ally with fire, travel with fire, and share its destiny with fire.

17 responses to “Forge of the Kalpagni Lantern”

  1. does this set increase BE only to fire characters? or is it to any character that hits an enemy weak to fire?

      
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        • Yep, unless you need ERR or turn advance from Vonwacq. The downside is that if you want to play RM for example in any other team, you’d still want to have a backup set.

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  2. Nooo they changed it 🥲 I was expecting the old relic with that Break effect % will contribute to Ignore few % of enemy defense.

      
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    • shhhhhh no one don’t tell him about firefly fire implant or using on gallagher bc it gives spd and 40% break for free

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      • bruh i mean the locations the sets represent, all of them are or will be the express’ stops or at least they’re lore-significant (i see no reason for us to ever go to Sigonia but its set exists)

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  3. This is the most specific Ornament set I’ve ever seen (well, maybe other than the “crit dmg” one that not a single character uses)

      
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