
![]() | 名詞 | ケリュドラ |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 北境の帝国、失われた王朝——その凍てつく大地で征服の野心が燃え上がる。 君主ケリュドラ、「法」の火種を掌握する黄金裔。盤上に駒を配して神々に相対し、異心を抱く咎人を裁き、火を追う旅の礎を築く者である。 ——「これは終点ではない。オンパロスから始まる征途は、必ずや銀河の群星へと至るだろう!」 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 84.48 | 66 | 185 | 99 | 5% | 50% | 100 | 130 | |
20 | 164.74 | 128.7 | 360 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 198.53 | 155.1 | 434 | 99 | 5% | 50% | 100 | 130 | |
30 | 240.77 | 188.1 | 527 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 274.56 | 214.5 | 601 | 99 | 5% | 50% | 100 | 130 | |
40 | 316.8 | 247.5 | 693 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 767 | 99 | 5% | 50% | 100 | 130 | |
50 | 392.83 | 306.9 | 859 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 933 | 99 | 5% | 50% | 100 | 130 | |
60 | 468.86 | 366.3 | 1026 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 1100 | 99 | 5% | 50% | 100 | 130 | |
70 | 544.9 | 425.7 | 1192 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1266 | 99 | 5% | 50% | 100 | 130 | |
80 | 620.93 | 485.1 | 1358 | 99 | 5% | 50% | 100 | 130 |
戦闘スキル
![]() | {RUBY_B#ゆ}征{RUBY_E#}け、{RUBY_B#へい}兵{RUBY_E#}は{RUBY_B#しんそく}神速{RUBY_E#}を{RUBY_B#たっと}尊{RUBY_E#}ぶ - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にケリュドラの攻撃力 敵単体に少量の風属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#な}名{RUBY_E#}を{RUBY_B#は}馳{RUBY_E#}せよ、{RUBY_B#ほへい}歩兵{RUBY_E#}も{RUBY_B#しょう}将{RUBY_E#}の{RUBY_B#うつわ}器{RUBY_E#} - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方単体キャラに「軍功」を付与し、ケリュドラはチャージを 味方キャラに「軍功」を付与し、ケリュドラはチャージを獲得する。チャージが | |
レベル | |
![]() | {RUBY_B#よ}世{RUBY_E#}は{RUBY_B#ばんじょう}盤上{RUBY_E#}、チェックメイト - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 60 | |
チャージを チャージを獲得し、敵全体に風属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#えいこう}栄光{RUBY_E#}をカイザーに - 天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
「軍功」を所持しているキャラの攻撃力が、ケリュドラの攻撃力 「軍功」を所持しているキャラの攻撃力がアップし、かつ通常攻撃または戦闘スキルを発動した時、ケリュドラはチャージを獲得する。「軍功」を所持しているキャラが攻撃を行った後、ケリュドラは追加で少量の風属性付加ダメージを与える。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#せんてゆうり}先手有利{RUBY_E#} - 秘技 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、「軍功」を獲得する。キャラを切り替えると「軍功」は現在行動中のキャラに移る。次の戦闘開始時、「軍功」を所持しているキャラに戦闘スキルを自動で1回発動する。この発動はSPを消費しない。 現在行動中のキャラに「軍功」を付与する。次の戦闘開始時、「軍功」を所持しているキャラに自動で戦闘スキルを発動する。 | |
軌跡
![]() | {RUBY_B#き}来{RUBY_E#}た{RUBY_B#もの}者{RUBY_E#} |
キャラクター昇格が必要 2 | |
ケリュドラの攻撃力が | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 2 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・風 (風属性ダメージ) |
キャラクター昇格が必要 3 | |
風属性ダメージ+ | ![]() ![]() ![]() |
![]() | {RUBY_B#み}見{RUBY_E#}た{RUBY_B#もの}者{RUBY_E#} |
キャラクター昇格が必要 4 | |
ケリュドラの会心率+ | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・風 (風属性ダメージ) |
キャラクター昇格が必要 4 | |
風属性ダメージ+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 5 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | {RUBY_B#せい}征{RUBY_E#}した{RUBY_B#もの}者{RUBY_E#} |
キャラクター昇格が必要 6 | |
戦闘スキルを発動する時、自身および「軍功」を所持している他の味方の速度+ | ![]() ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#すべ}全{RUBY_E#}ての{RUBY_B#おうかん}王冠{RUBY_E#}を{RUBY_B#うば}奪{RUBY_E#}え | ![]() |
「軍功」を所持しているキャラが敵にダメージを与える時、ターゲットの防御力を ケリュドラが戦闘スキルを発動する時、指定した味方のEPを |
![]() | {RUBY_B#ばんみん}万民{RUBY_E#}の{RUBY_B#ねが}願{RUBY_E#}いをここに | ![]() |
「軍功」を所持しているキャラの与ダメージ+ |
![]() | {RUBY_B#ふる}旧{RUBY_E#}き{RUBY_B#りっぽう}律法{RUBY_E#}を{RUBY_B#や}焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}え | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#てんち}天地{RUBY_E#}も{RUBY_B#じんかい}人界{RUBY_E#}も{RUBY_B#あらた}改{RUBY_E#}めよう | ![]() |
必殺技のダメージ倍率+ |
![]() | {RUBY_B#おん}恩{RUBY_E#}も{RUBY_B#あだ}仇{RUBY_E#}も{RUBY_B#ひと}等{RUBY_E#}しく{RUBY_B#かえ}返{RUBY_E#}そう | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#われ}我{RUBY_E#}は{RUBY_B#ゆ}征{RUBY_E#}く、{RUBY_B#ほし}星{RUBY_E#}の{RUBY_B#たいかい}大海{RUBY_E#}へ | ![]() |
「軍功」を所持しているキャラの全属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#せいしょう}斉頌{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入った後、味方全体の攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#りんけい}輪契{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 装備キャラが攻撃を行った後、または攻撃を受けた後、さらにEPを | ![]() ![]() |
![]() | {RUBY_B#どうちょう}同調{RUBY_E#} | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 戦闘に入る時、味方全体の速度+ | ![]() ![]() |
![]() | {RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#すがた}姿{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | {RUBY_B#わくせい}惑星{RUBY_E#}との{RUBY_B#であ}出会{RUBY_E#}い | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 戦闘に入った後、味方が装備キャラと同じ属性のダメージを与えた時、与ダメージ+ | ![]() ![]() |
![]() | ダンス!ダンス!ダンス! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが必殺技を発動した後、味方全体の行動順が | ![]() ![]() |
![]() | {RUBY_B#ちょうげつさいうん}彫月裁雲{RUBY_E#}の{RUBY_B#い}意{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 戦闘開始時、および装備キャラのターンが回ってきた時、ランダムで効果を1つ発動する。この効果が発動されるたび、前回の効果を上書きする。同じ効果は連続で発動されない。効果は以下を含む:味方全体の攻撃力+ | ![]() ![]() |
![]() | だが{RUBY_B#せんそう}戦争{RUBY_E#}は{RUBY_B#お}終{RUBY_E#}わらない | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 装備キャラのEP回復効率+ | ![]() ![]() |
![]() | {RUBY_B#かこ}過去{RUBY_E#}と{RUBY_B#みらい}未来{RUBY_E#} | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 装備キャラが戦闘スキルを発動した後、次に行動する他の味方の与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#かがみ}鏡{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#わたし}私{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 装備キャラの撃破特効+ 各ウェーブ開始時、味方全体のEPを | ![]() ![]() |
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{RUBY_B#ふる}旧{RUBY_E#}き{RUBY_B#りっぽう}律法{RUBY_E#}を{RUBY_B#や}焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}え Smol Icon

{RUBY_B#おん}恩{RUBY_E#}も{RUBY_B#あだ}仇{RUBY_E#}も{RUBY_B#ひと}等{RUBY_E#}しく{RUBY_B#かえ}返{RUBY_E#}そう Smol Icon
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170 responses to “ケリュドラ”
Accidentally posted this as a reply so I am posting this again on the main thread.
I really wanted to get her but I just don’t know what I would do with her if I ended up pulling for her. My Phainon and Anaxa teams are already clearing within the minimum cycles so I feel like she wouldn’t add much to my teams. It’s a shame because I really do like her character design. Maybe I’ll get her on a rerun? For now I’m saving for evil march 7th and preservation dan heng (assuming he’s not free).
is there even a chance that he might be free? they already gave free archer doubt they’ll give another right as his banner ends. or was they such news
When Hoyo announced that Archer would be free in the 3.4 livestream, they also said another 5* limited character would be given out “later this year” explicitly in additoon to Archer.
We’re pretty sure that character is Dan Heng.
Probably a decent unit to pull on rerun for Phainon users, but not right now, he still destroys content without her.
After V5 she’s actually not bad at all, just not necessary right now.
Checked her v5 buffs, looks like she’s a lot stronger now. However, she still runs into the issue of being too niche. Might consider pulling for her now since none of the other 3.5 banners interest me.
*sigh* I hope Hoyoverse doesn’t start a trend of releasing pretty, yet half-assed characters that will be buffed 6+months later after release.
1.x Characters (like Kafka etc.) are only getting Buffed now in 3.x so if Cerydra gets Buffed (or later units) it will be much later than 6 Months.
More like 2 years in 5.x or later!
Cery doesn’t need a buff, her power level is fine. It’s just that her kit is incredibly niche.
My idea for a rework for Cerydra’s kit:
(Do note that all skills are at Level 15.)
Basic ATK: (Changed into Blast.)
“Deal Wind DMG equal to 175% of Cerydra’s ATK to the main target, and 130% to adjacent enemy targets. And gain 1 Charge.”
Passive:
“Characters with “Military Merit” increase their ATK by an amount equal to 30% of Cerydra’s ATK. When the character uses Basic ATK or Skill, Cerydra does an additional ATK of her Basic ATK.
Cerydra cannot gain Charges while Coup de Main is in effect, and will not perform the additional ATK. “Military Merit” only takes effect on the most recently applied target. When the target changeds, Cerydra’s Charge is reset to 0.”
Skill:
“Grants “Military Merit” to one designated target, which gives a 15% Crit Rate buff, and gives Cerydra 2 Charge. Maximum Charge is 8 points. When Charge reaches 6 points, “Military Merit” upgrades to “Peerage” and dispels their CC Debuff. Characters with “Peerage” gain 75% Crit DMG and 25% Crit Rate for Skill DMG (Excess Crit Rate will be turned into Crit DMG.) and trigger a Coup de Main when using their skill on enemies.
When Cerydra’s Charge is 7/8, the character with “Peerage” will gain an additional 10%/20% All-Type RES PEN for the Skill.”
Ultimate:
“Gains 2 Charge. Deals Wind DMG equal to 288” of Cerydra’s ATK to all enemies, additionally performs a Basic ATK right after, and give the character with “Military Merit” 25% Crit DMG for their next skill. If there are no characters with “Militarly Merit” on field, prioritizes granting “Military Merit” to the character in position 1 in the team lineup.”
Traces:
Seeker:
“When Cerydra’s ATK is greater than 2000, for every 100 ATK exceeded, increases this both this unit and the character with “Military Merit” CRIT DMG by 10%, up to a maximum of 80%.”
Observer:
“Increases Cerydra’s CRIT Rate by 100%. While Cerydra’s Charge is at 0, Cerydra will do a Basic ATK. ”
Conqueror:
“When using a Skill, increases the SPD of this unit and teammates with “Military Merit” by 25 for 3 turn(s). When a character with “Military Merit” uses Basic ATK or Skill, Cerydra regenerates 5 Energy.”
Eidolons:
E1:
Stays the same.
E2:
Stays the same.
E3:
Stays the same.
E4:
“Increases Ultimate DMG multiplier by 240%, and gives all allies (Except the character with “Military Merit”.) a SPD Buff of 20 when using Ultimate.”
E5:
Stays the same.
E6:
“Characters with “Military Merit” increase their All-Type RES PEN by 5%. After they use an attack, Cerydra deals 1 additional instance of Wind Additional DMG equal to 360% of her ATK. This effect can be triggered up to 20 time(s). The trigger count resets whenever Cerydra uses her Ultimate. While a teammate with “Military Merit” is present on the field, Cerydra’s All-Type RES PEN increases by 25%.”
Basically, souped up E4 Bronya with buffs, can’t say it hasn’t crossed my mind.
Your basic is broken OP:
Imagine doing two-thirds of a Blade enhanced basic on your support. And they will have 4k ATK minimum. And they have 100% CR. And they stack CD. And they do it over twice as much, without depending on speed.
On your support.
Turn 1:
Basic+1 from being at 0, (1)
Cery turn, +2, (3)
Carry skill+1, basic+1, (5)
Cery ult is likely already up+2, basic+1, (8)
AA (sunday) Carry double skill, (0)
Cery basic for being at 0, (1)
~1000% ATK damage to main target from the support on turn 1, all with >4k ATK, 100%CR and stacking CD. Not to mention being a support and a double skill rotation of 1 to 1.5 turns.
Literally almost every skill based dps char is on top of the meta currently, it’ll be better if they made her as generalist support that synergize very well with older dps like DHIL. We don’t need another buffer for Phainon, Aglaea, Anaxa, or Archer smh.
Ah, yes, those powerful Aglaea skill attacks…
But regardless we’re in a good spot for generalist supports: Cipher/Tribbie/SW/Sunday/Robin/RM. Your boy DHIL doesn’t need (another) dedicated buffer, he needs his rework/buff.
what do we think would be the best stopping point with e3s1 phainon, e0s1 sunday, and e0s1 bronya?
For E2S1 Phainon, Cerydra E0S1 is only 6% better than RM E0S1 (see Cerydra mains for in depth calcs). I would just suggest you to get E1 Sunday and use RM E0S1 as you will do more damage than Cerydra.
If you really want Cerydra, you need to pull her E1, or not pull her at all.
Kafka and SW is future proof they said meanwhile Robin is RM sidegrade outside of FUA.
Notice how people always wrong LMAO
Best designed 4 star in the game!
Don’t you dare insult Gallagoat like that ever again.
EASY SKIP!
Yea, if they don’t make impactful changes in V5, I’m super uninterested in a Phainon-only support. Eventually someone down the line will be compatible, but I doubt she’s going to end up like RM or Robin.
It’s Sparkle 2.0, but WORSE!
She MIGHT find good use again for another unit 10 patches after. That is, if no other unit was made for that current DPS. Hope she gets her own “Archer”. Otherwise, she is just a wasted pull.
Is her e2 any good. Idk much about the meta.
E1S1 is the best stopping point
V3 is here … damn
As initially reviewed she’s horrible and the buff did nothing to change that. Cerydra is solely a Phainon support, that’s it. I think she’s the only character in the game who can’t utilize her whole kit alone, that’s how sad the situation is
There is really no reason to pull for this character, with Cyrene around the corner as well. This is JQ all over again but worse, JQ at least was a universal Nihility with no competition (SW wasn’t buffed, Cipher didn’t exist). There even were some Ratio and Yunli clears JQ enabled. Cerydra isn’t doing any of that. Archer has 10 better supports and for Anaxa she’s only an upgrade in sustainless teams ( a very expensive upgrade at that, not worth the opportunity cost at all, Anaxa has no shortage of synergies)
It’s sad the kit doesn’t even have a direction. Other “DLC” like kits, say Fugue are poised to support any future Superbreak teams or dpses. Cerydra is the most niche skill centric support in the game. Have fun releasing a skill profile character, that’s attack scaling, that can cycle 6 attacks fast enough and doesn’t prefer a different support.
There is no reason to ONLY buff skill. There is no reason to utilize an extra skill as oppose to gaining 100% advance forward or an extra action. Directly inferior to other characters. Her amp is worse than Robin, an aoe aura buffer released over a year ago, and she is a hypercarry specialized unit. Her Lightcone seems better than her whole kit atp
It’s all thanks for Anaxa being busted
They could have made Cerydra the best support for skill-based atk/crit DPS hypercarry in general, but making her that way would only benefit Anaxa more than Phainon himself. As you know, Anaxa is a better DPS than Phainon with the current support available, so they were forced to make Cerydra’s kit more niche like this.
Anyway if you like Cerydra then just pull Phainon for her, vice versa. Very simple lol
yeah maybe on rerun, Sunday robin core + bronya still ok for phainon
Correct, and Phainon is the only one that can fully optimize her buff due to him being able snapshot the buff since you always made him in ‘Peerage’ condition before ult which is easy non rng-able to manage.
Ppl think that her buff isn’t compatible with Phainon bc he already have lot of atk and cdmg which is completely untrue, in fact even if you manage to get him into 9k atk or 500% cdmg it’ll took way more than that to even reach the noticeable amount of “diminishing return” thanks to his high scaling nature.
Cerydra V3 buff for Phainon is actually better than any available support out there even if we don’t include her abillity to let E0 Phainon cast 2 additional meteor during his ult (if you play her correctly).
ah yes. You like Cerydra? Just pull Phainon, the guy who makes all his allies disappear. Surely you’ll get to enjoy the character you actually like
man.. if only Acheron can make Jiaoqiu dissapear from the screen for most of the battle
“When Cerydra is in the Departed state, the All-Type RES PEN of the Skill DMG dealt by the character with “Peerage” increases by 10%.”
The kit designers really made her a BiS for Phainon 🥀🥀🥀
Not even Phainon allows her to fully utilize her kit, as her traces tend to make a her a sub DPS, which is completely useless in a Phainon team as she is departed and can’t attack at all.
I honestly think cerydra will have some synergy with Marth SP and cyrene, but i could get wrong.
This is still a shame that she lacks so much versatility.