
![]() | 名詞 | {RUBY_B#ウンリ}雲璃{RUBY_E#} |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 仙舟「朱明」の猟剣士。素直な性格で、「燭淵将軍」懐炎の孫娘。彼の寵愛を一身に受けている。 幼い頃から懐炎より剣術と鍛造技術を学び、「焔輪八葉」の中で2番目に若い天才剣士。 朱明から流出した魔剣を心底嫌悪しており、「魔剣を狩り尽くす」と誓いを立てている。 |
目次 |
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軌跡 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 92.4 | 62.7 | 185 | 94 | 5% | 50% | 125 | 240 | |
20 | 180.18 | 122.27 | 360 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
20+ | 217.14 | 147.34 | 434 | 94 | 5% | 50% | 125 | 240 | |
30 | 263.34 | 178.69 | 527 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
30+ | 300.3 | 203.77 | 601 | 94 | 5% | 50% | 125 | 240 | |
40 | 346.5 | 235.12 | 693 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
40+ | 383.46 | 260.2 | 767 | 94 | 5% | 50% | 125 | 240 | |
50 | 429.66 | 291.55 | 859 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
50+ | 466.62 | 316.63 | 933 | 94 | 5% | 50% | 125 | 240 | |
60 | 512.82 | 347.99 | 1026 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
60+ | 549.78 | 373.06 | 1100 | 94 | 5% | 50% | 125 | 240 | |
70 | 595.98 | 404.41 | 1192 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
70+ | 632.94 | 429.5 | 1266 | 94 | 5% | 50% | 125 | 240 | |
80 | 679.14 | 460.85 | 1358 | 94 | 5% | 50% | 125 | 240 |
戦闘スキル
![]() | {RUBY_B#しんてんどうち}震天動地{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に雲璃の攻撃力 敵単体に少量の物理属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#てんいこうこう}天威煌々{RUBY_E#} - 戦闘スキル | 拡散攻撃 |
EP回復 : 30 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
雲璃の攻撃力 自身のHPを回復し、敵単体に物理属性ダメージを与え、隣接する敵に少量の物理属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#てん}天{RUBY_E#}を{RUBY_B#ゆ}揺{RUBY_E#}るがす{RUBY_B#だいち}大地{RUBY_E#}の{RUBY_B#つるぎ}剣{RUBY_E#} - 必殺技 | 強化 |
EP回復 : 5 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
EPを 天賦によるカウンターを発動する時、代わりにカウンター「看破・滅」を発動し、「構え」状態を解除する。「構え」状態の間、カウンターを発動しなかった場合、「構え」状態が解除される時、雲璃はランダムな敵にカウンター「看破・斬」を発動する。 「看破・斬」:敵に雲璃の攻撃力 「看破・滅」:敵に雲璃の攻撃力 雲璃がこのスキルでダメージを与える時、必殺技ダメージを与えると見なされる。 「構え」状態に入り敵全体を挑発する。「構え」状態の継続期間中に攻撃を受けると、強力なカウンターを発動し、攻撃者と隣接する敵に物理属性ダメージを与える。その後、敵単体に少量の物理属性ダメージを与える。計6回バウンドする。「構え」状態の継続期間中にカウンターが発動しなかった場合、状態が終了する時にランダムな敵と隣接する敵に物理属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#せんよう}閃熔{RUBY_E#} - 天賦 | 拡散攻撃 |
EP回復 : 10 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 30 | |
雲璃が敵の攻撃を受けた後、さらにEPを カウンターの対象となるはずの敵がすでにいない場合、ランダムな敵にカウンターを発動する。 雲璃が敵の攻撃を受けた時、さらにEPを回復してカウンターを発動し、攻撃者に物理属性ダメージを与え、隣接する敵に少量の物理属性ダメージを与える。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#ご}後{RUBY_E#}の{RUBY_B#せん}先{RUBY_E#} - 秘技 | 強化 |
EP回復 : 0 | |
弱点撃破 : 0 | |
自身に「迎撃」状態を付与する、 自身に「迎撃」状態を付与する、 | |
軌跡
![]() | {RUBY_B#えんりん}炎輪{RUBY_E#} |
キャラクター昇格が必要 2 | |
「看破・斬」を1回発動した後、次の「看破・斬」は「看破・滅」に変わる。 | ![]() ![]() ![]() |
![]() | {RUBY_B#きゃくじゃ}却邪{RUBY_E#} |
キャラクター昇格が必要 4 | |
「構え」状態の時、行動制限系デバフに抵抗し、受けるダメージ- | ![]() ![]() ![]() ![]() |
![]() | {RUBY_B#しんこう}真鋼{RUBY_E#} |
キャラクター昇格が必要 6 | |
カウンターを発動する時、雲璃の攻撃力+ | ![]() ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
攻撃力+ | ![]() ![]() |
星魂
![]() | {RUBY_B#むく}無垢{RUBY_E#}なる{RUBY_B#れきじん}歴刃{RUBY_E#} | ![]() |
「看破・斬」の与ダメージと「看破・滅」の与ダメージ+ |
![]() | {RUBY_B#あら}新{RUBY_E#}たに{RUBY_B#う}生{RUBY_E#}まれた{RUBY_B#ひかり}光{RUBY_E#} | ![]() |
カウンターを発動してダメージを与える時、敵の防御力を |
![]() | {RUBY_B#きゅうしゃくうんきん}九尺運斤{RUBY_E#} | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#たいしょうげきちん}大匠撃砧{RUBY_E#} | ![]() |
「看破・斬」または「看破・滅」を発動した後、自身の効果抵抗+ |
![]() | {RUBY_B#わ}我{RUBY_E#}が{RUBY_B#つるぎ}剣{RUBY_E#}、{RUBY_B#いし}石{RUBY_E#}に{RUBY_B#あら}匪{RUBY_E#}ず | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#きんしんけんたん}琴心剣胆{RUBY_E#} | ![]() |
「構え」状態の間、敵が能動的にスキルを発動する時、雲璃を攻撃していなくても雲璃は「看破・滅」を発動し、「構え」状態を解除する。「看破・斬」または「看破・滅」を発動してダメージを与える時、会心率+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#てんけい}天傾{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの通常攻撃と戦闘スキルによるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#らくかい}楽壊{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 残りHPが | ![]() ![]() |
![]() | {RUBY_B#くぼつ}倶歿{RUBY_E#} | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装備キャラの残りHPが | ![]() ![]() |
![]() | モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | かけがえのないもの | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 装備キャラの会心率+ | ![]() ![]() |
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185 responses to “{RUBY_B#ウンリ}雲璃{RUBY_E#}”
Is a team like Clara Yunli Robin *sustain* viable ?
you might be better off using hypercarry yunli or yunli with topaz since clara and yunli are gonna be fighting over aggro, if ur against an aoe attacking enemy then maybe itd be a fun team comp
If Clara is E6 or the enemies are mostly blast/aoe, then it might not be too bad to run that team, though they’d probably be better options for most fights
The issue with Clara and Yunli together is if the enemies are all single-target. Clara and Yunli both want to get hit as much as possible and that’s obviously not happening if each enemy is only hitting one character at a time, you’d only get one counter at most and those counters would be weaker compared to having only Clara/Yunli and 2 harmony instead
These are written based on Yunli’s V3 kit.
1. Yunli’s power level is about battleship level. She is solid and strong, despite not at a dreadnought level like Acheron and Firefly, she can clear the endgame contents for you in ease.
2. Yunli and Clara share a same playstyle, and of course, share the same weaknesses, such as they suck when the enemies are slow and seldom attack. When we compare the both, Yunli is stronger vs. single target due to her boosted counter attack having higher attack multiplier than Clara’s, however a major portion of the damage is bounced, meaning the damage might be distracted by the lower valued targets like summoned mobs. A well built Clara is not losing against Yunli in endgame contents.
Q: Is it worth it to get Yunli as a physical DPS?
A: Think thrice before getting more DPS units: Do you like this character? Do you like the unit’s playstyle? Are you ready to spend months to allocate the relics? If yes, yes, and yes, then probably it is worth it. Her power level isn’t game-changing and she burdens you with long time relic farming due to the nature of a crit DPS.
Q: I already have Clara and I like them both, what to do?
A: Disregarding favoritism towards characters, it is fine to just stick with Clara and skip Yunli, as when the environments are flavorable towards Yunli, it is definitely going to be flavorable towards Clara as well.
Q: Is it worth it to get Yunli’s light cone for Clara?
A: Yunli’s light cone is indeed best in slot for Clara, but not a painful must, due to Clara has high aggro that is almost 100% up time in her base kit. By the way, Yunli herself demands her signature, because she has no aggro increment in her base kit.
Damn. You sunk my battleship.
correction on yunli no aggro increment in her base kit
she one in her ult but it lasts so short that its basically effective on one enemy only
That’s not aggro increment that’s taunt.
Aggro increment is the effect from Clara’s ultimate that is almost 100% up time meaning even if the charges for boosted counterattacks have been depleted, the enemies are still very likely to attack Clara.
While Yunli has no aggro increment, she only has one time taunt on her ultimate and is heavily dependant on the enemy’s move patterns. If it happen to not attack during that turn, Yunli loses damage badly. Also, without the ultimate Yunli’s talent counterattack isn’t expected to trigger more often than Clara’s.
Also, the taunt actually only serve to make sure that Yunli’s boosted counterattack will be unleashed.
Clara’s boosted counterattack triggers regardless which unit have been attacked, this is in fact equivalent to taunt. Clara even has further aggro increment after that point and lasts 2 turns. Team her with Ting Yun and her aggro increment has 100% up time.
The real edge of Yunli is that she may quickly convert her energy into damage in a short period given she has the supplies of energy and the elite enemies are going to attack many times in a row. While Clara in this case have no mean to convert her excess energy into damage, she has to wait until her boosted counterattack charges to be depleted, or she loses damage.
A lot of people ask if Yunli’s lc is good for Clara, but nobody ask if Clara’s lc is good for Yunli.
Clara’s lc provides more atk and some extra healing. Yunli can already heal herself somewhat with her skill and her atk is decent enough to not need the boost from the lc. What Yunli really needs is extra aggro to ensure she’s hit as much as possible; hence using her either with her lc or Lynx
Clara’s lc doesn’t seem like it’d be a bad choice since it’ll help keep Yunli alive but she’ll be used with a sustain anyway and there are better lc options for helping her damage
UWAAAH NOOO THEY DECREASED A COUPLE OF NUMBERS A BIT AND NOW THIS IS UNPLAYABLE NOOOO
Still like two times stronger than Clara in aoe. Still regenerated ult with speed of light (if attacked, hehe). Still is a direct powercreep of one of the first characters.
The only bad thing about her – she REALLY needs her BiS. Aggro increase is CRUCIAL for her. Without BiS she really may be worse than Clara in some cases… but… better get used to it.
I’m a moron that makes bad takes. Along with thinking everyone is creepy, when in truth i’m just a creepy fuck that hates myself and wants to drag the world down with me.
I’m also a loser that has an unhealthy hate boner for Clara, because she reminds me of my pedophilic tendencies.
She is destruction and everyone has Lynx
Yet another character that got nerfed after I’ve decided to pull for them again =^=
She was bugged, the nerf only affected her technique
It has been confirmed that Yunlis Crit Damage was indeed bugged, shout-out to Darkglade for testing it. 😎✨
Too bad her animations outside of her ultimate are absolute dog shit. Her throw animation is essentially the same as Guinaifens technique animation, just on a smaller body.
Hope they change it. Also I dont mind her being Clara 2.0 since I dont have a Clara nor do I mind more ‘counter’ characters since I really like Bazett from FGO.
The shittiest animation is held by Ruan Mei who feels like a 4 star character, but nobody cares because she’s so meta.
i like her ult animation and her basic is actually quite well done for a basic atk. But lets be honest no one cares cuz she isnt rly meant to be the star of the show.
please don’t powercrept my daughter clara. she done nothing wrong
too late, and hyv never read this site, go to reddit to cry and get downvoted —999999 by imaginary bots
If you wanna keep playing Clara, then you can get Yunlis sig lc for her, it should be the new BiS
The LC is mostly good if you don’t have any other source of aggro increase
I’ll spare you the maths, In a 2 harmony 1 abundance team the chance for your destruction character to be hit is 29%
Goes up to 72% with 1 aggro increase (Yunli LC/Lynx/Clara’s technique or burst/ a bit lower with March cause she’s preservation)
82% with 2 aggro increase
87% with 3 aggro increase
89% with 4 aggro increase (only reachable by Clara)
Point is there is a huge diminishing return on aggro increase, one aggro increase is a must, 2 is okay, 3 or more is simply overkill and useless
So the cone is not a huge buff for Clara, it’s mostly a flexible option if you were running her without aggro increase and wondering why she wasn’t getting hit, now she will so you can just run any sustain
Is she on Firefly or Acheron level yes or no
clearly not
She can 0 cycle at E0S1, there are gameplay of her doing that
I would say yes, but not as easy as Acheron and Firefly
I got you a gameplay here
【v3云璃3金0t200w血何物朝向死亡-哔哩哔哩】 https://b23.tv/7viZLDP
0 cycle Yunli E0S0, I have another one with Sparkle instead of Robin
So yeah she is on Firefly Acheron Level, pretty busted, they did not actually nerfed her, I would say a buff, because of her E4 become E2
Note that I cannot 100% confirm this, but apparently her Ults 100% Crit Damage buff was not working before V3 and the multiplier nerfs were just a counterbalance to that.
Her damage should remain similar or slightly higher than before the V3 changes.
If that’s the case, then the multiplier nerfs shouldn’t be much of an issue at all, though I suppose it does make getting high crit rate a bit more important than it already was if so much of the damage is tied to crit since failing to crit now would mean an even bigger damage loss than before
Hopefully someone can confirm whether the crit dmg buff not activating really is the case or not
the multiplier nerfs might also be to balance out how spammable her ult can be. i’ve seen some showcases of her with huohuo where yunli was using her ult 3 or 4 times per cycle bcs of huohuo giving her 40% of an ult plus all the energy she was getting from being hit. with the amount of damage it was doing, using it that frequently meant the numbers added up pretty quickly. it could be the same reason why her e6 apparently doesn’t maintain parry state until end of next turn any more, it resulted in a ton of big cull counters without needing to do anything inbattle
??? are you sure? Just saw a Yunli v3 showcase and she deal less damage now
Maybe you understood it wrongly.
Same builds, same teams, but lower damage than before.
They want us to feel off the loop first and stop with the thinking that all units that will come will be crazy OP.
So that when they do release another crazy OP unit, it feels really strong again compared to the mediocres that came before .
Plus Hoyo’s new game ZZZ just dropped, so they want people to spend there too.
She’s not that mediocre, only reason she is not OP is that she is just like Clara, she have very absurd weakness
She is way too dependant of being hit for her damage
She is way too dependant of her burst to guarantee some aggro
She cannot do anything against enemies that doesn’t trigger any counter
but other than that she is still a very solid dps, HSR is not known to make bad characters nearly all are rather good