名詞 | 如泥酣眠 | |
稀有度 | ||
類型 | 光錐, 巡獵 光錐 | |
命途 | 巡獵 | |
說明 | 巡獵命途專屬的光錐,光錐技能僅對該命途生效。 | |
戰技 | 使裝備者的暴擊傷害提高 | |
n/a | 385K 20 4 12 20 15 14 | |
劇情 | 即使已在將軍的肩頭酣然睡去,男孩的手中仍緊緊握著劍。 他輕輕拍了拍男孩的臉頰,只聽到他嘟囔著。 「將軍……終於……我贏了……」 他愣了愣,突然意識到相比起每天都在努力成長的男孩, 自己早已度過了漫長的歲月,也早已習慣「不變」。 「很快,你就會贏過所有人。在那之後,才是開始……」 |
目錄 |
屬性 |
戰技 |
角色 |
Gallery |
屬性
戰技
美夢 | |
使裝備者的暴擊傷害提高 | |
等級 | |
角色
名詞 | 稀有度 | 命途 | 戰鬥屬性 | n/a | |
丹恆 | 4 | the-hunt-class | wind-damage_type | ||
希兒 | 5 | the-hunt-class | quantum-damage_type | ||
托帕&帳帳 | 5 | the-hunt-class | fire-damage_type | ||
素裳 | 4 | the-hunt-class | physical-damage_type | ||
彥卿 | 5 | the-hunt-class | ice-damage_type | ||
飛霄 | 5 | the-hunt-class | wind-damage_type | ||
貊澤 | 4 | the-hunt-class | lightning-damage_type | ||
三月七 | 4 | the-hunt-class | imaginary-damage_type | ||
真理醫生 | 5 | the-hunt-class | imaginary-damage_type | ||
波提歐 | 5 | the-hunt-class | physical-damage_type |
Per Page |
|
5 responses to “如泥酣眠”
Does “Once every 3 turns” mean every 3rd turn, or every 4th turn?
If it’s 4th turn then that lines up quite neatly with Dan Heng’s ult rotations, and his skill hitting 4 times should usually proc the effect with 60%ish CR
Weird light Cone but I ball
1 – Proc buff
2 – Buff remains until this turn ends
3 – On CD (3rd turn)
4 – Buff is available again and can proc
If it’s 3rd turn then it doesn’t quite line up… :/
Eh its still a good stat stick
just got this randomly… is it even better than swordplay on DH?