波提歐

波提歐
波提歐名詞波提歐
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡獵
戰鬥屬性Class 物理
晉升素材
信用點308K
思緒末屑15
印象殘晶15
星際和平工作證65
欲念碎鏡15
行跡素材
信用點3M
隕鐵彈丸18
思緒末屑41
命定死因69
印象殘晶56
逆時一擊139
欲念碎鏡58
同願的遺音12
命運的足跡8
劇情浪跡銀河的改造人牛仔,極度樂觀、放蕩不羈。
身為「巡海遊俠」的一員,為懲奸除惡,可以無所不用其極。
高調行事的背後,渴望以此引起復仇對象「星際和平公司」的注意。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量晉升素材
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
信用點4000
思緒末屑5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
信用點8000
思緒末屑10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
信用點16000
印象殘晶6
星際和平工作證3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
信用點40000
印象殘晶9
星際和平工作證7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
信用點80000
欲念碎鏡6
星際和平工作證20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
信用點160K
欲念碎鏡9
星際和平工作證35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
等級晉升素材
1
20
信用點4000
思緒末屑5
20+
40
信用點16000
印象殘晶6
星際和平工作證3
40+
50
信用點40000
印象殘晶9
星際和平工作證7
50+
60
信用點80000
欲念碎鏡6
星際和平工作證20
60+
70
信用點160K
欲念碎鏡9
星際和平工作證35
70+
80

戰技

蹄鐵裂顱蹄鐵裂顱 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於波提歐攻擊力的物理屬性傷害。

對敵方單體造成少量物理屬性傷害。
等級 9
熾礫舞者的探戈熾礫舞者的探戈 - 戰技 | 妨害
能量回復 : 0
弱點擊破 : 0
使指定敵方單體及自身進入【絕命對峙】狀態,波提歐普通攻擊獲得強化且無法施放戰技,持續回合,波提歐每回合開始時持續回合數減1。
處於【絕命對峙】的敵方目標陷入嘲諷狀態。該目標/波提歐受到對方攻擊時,受到的傷害提高/
該目標被消滅或弱點被擊破後,波提歐均可獲得1層【優勢口袋】,隨後解除【絕命對峙】。
該戰技無法恢復能量。發動該戰技後,本回合不會結束。

開啟【絕命對峙】。【絕命對峙】的目標被消滅或弱點被擊破後,波提歐獲得【優勢口袋】並解除【絕命對峙】。使自身獲得強化普通攻擊,且本回合不會結束。
等級 15
塵魔舞者的日落秀塵魔舞者的日落秀 - 終結技 | 單體攻擊
能量回復 : 5
弱點擊破 : 單體攻擊 : 90
向指定敵方單體附加物理弱點,持續回合。
對該目標造成等同於波提歐攻擊力的物理屬性傷害,並使其行動延後

向敵方單體附加物理弱點,並對其造成大量物理屬性傷害,使目標行動延後。
等級 15
輪中五豆輪中五豆 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
每層【優勢口袋】使強化普通攻擊的削韌值傷害提高,最多疊加層。
發動強化普通攻擊期間,若目標處於弱點擊破狀態,則根據【優勢口袋】層數對目標造成等同於波提歐//物理屬性擊破傷害的擊破傷害,該傷害計入的韌性上限不超過普通攻擊【蹄鐵裂顱】基礎削韌值的倍。
戰鬥勝利後,波提歐能夠將【優勢口袋】保留至下一次戰鬥中。

【優勢口袋】使強化普通攻擊削韌值提高,並對被擊破的敵人額外造成物理屬性擊破傷害。戰鬥勝利後,將【優勢口袋】保留至下一次戰鬥中。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
三乘九的微笑三乘九的微笑 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使用秘技後,下一次戰鬥首次施放戰技時,為目標新增與終結技相同的物理弱點,持續回合。

使用秘技,下一次進入戰鬥首次施放戰技向敵方單體附加物理弱點
等級 1
擊錘連弩擊錘連弩 - 普通攻擊 | 單體攻擊
能量回復 : 30
弱點擊破 : 單體攻擊 : 60
對指定敵方單體造成等同於波提歐攻擊力的物理屬性傷害。
強化普通攻擊無法恢復戰技點,且僅能以處於【絕命對峙】的敵方目標為目標。

對敵方單體造成物理屬性傷害,僅能攻擊【絕命對峙】的目標。
等級 9

行跡

幽靈裝填幽靈裝填
需要角色晉階 2
使自身暴擊率/暴擊傷害提高,提高數值等同於擊破特攻的10%/50%,最多使暴擊率/暴擊傷害提高30%/150%
信用點5000
隕鐵彈丸3
同願的遺音1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 2
攻擊力提高4%
信用點5000
隕鐵彈丸3
思緒末屑6
擊破強化擊破強化 (擊破特攻)
需要角色晉階 3
擊破特攻提高5.3%
信用點10000
命定死因3
印象殘晶3
蛇之上行蛇之上行
需要角色晉階 4
受到未處於【絕命對峙】目標的傷害降低30%
信用點20000
命定死因5
命運的足跡1
同願的遺音1
擊破強化擊破強化 (擊破特攻)
需要角色晉階 4
擊破特攻提高8%
信用點20000
命定死因5
印象殘晶4
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
逆時一擊3
欲念碎鏡3
抵近射擊抵近射擊
需要角色晉階 6
處於【絕命對峙】並獲得【優勢口袋】時,恢復10點能量。該效果在獲得溢出的【優勢口袋】時也會觸發。
信用點160K
逆時一擊8
命運的足跡1
同願的遺音1
生命強化生命強化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
逆時一擊8
欲念碎鏡8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 75
攻擊力提高8%
信用點160K
逆時一擊8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
需要角色等級 80
擊破特攻提高10.7%
信用點160K
逆時一擊8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
擊破特攻提高5.3%
信用點2500
思緒末屑2
生命強化生命強化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
命定死因3
印象殘晶3
擊破強化擊破強化 (擊破特攻)
需要角色晉階 5
擊破特攻提高8%
信用點45000
逆時一擊3
欲念碎鏡3

星魂

揚塵孤星揚塵孤星揚塵孤星
戰鬥開始時,獲得1層【優勢口袋】。波提歐造成傷害時無視敵方目標16%的防禦力。
里程碑販子里程碑販子里程碑販子
處於【絕命對峙】並獲得【優勢口袋】時,恢復1個戰技點,並且擊破特攻提高30%,持續2回合。該效果單個回合內不可重複觸發,在獲得溢出的【優勢口袋】時也會觸發。
大理石果園守衛大理石果園守衛大理石果園守衛
終結技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
冷肉名廚冷肉名廚冷肉名廚
處於【絕命對峙】的敵方目標受到波提歐攻擊時,受到的傷害額外提高12%。波提歐受到處於【絕命對峙】的敵方目標的攻擊時,受到的傷害提高效果降低12%
樹樁演說家樹樁演說家樹樁演說家
戰技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
撬棍旅館的浣熊撬棍旅館的浣熊撬棍旅館的浣熊
觸發天賦造成擊破傷害時,對目標額外造成等同於原傷害倍率40%的擊破傷害,對相鄰目標額外造成等同於原傷害倍率70%的擊破傷害。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技晉升素材
鋒鏑
鋒鏑3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戰鬥開始時,使裝備者的暴擊率提高12%,持續3回合。
逐星之矢
踐踏的意志
離弦
離弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者消滅敵方目標後,攻擊力提高24%,持續3回合。
逐星之矢
鐵衛勳章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者在消滅敵方目標後,速度提高10%,持續2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者的攻擊力提高16%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%
逐星之矢
鐵衛勳章
論劍
論劍4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%,該效果最多疊加5層。若攻擊目標發生變化,則立即解除目前的增益效果。
逐星之矢
蠢動原核
按個追蹤吧!
按個追蹤吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者普通攻擊和戰技造成的傷害提高24%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%
逐星之矢
工造渾心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72進入戰鬥後,使裝備者速度提高8%,造成的傷害提高12%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使裝備者暴擊率提高12%。暴擊後有16%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
逐星之矢
永壽榮枝
於夜色中
於夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊率提高18%。當裝備者在戰鬥中速度高於100時,每超過10點,普通攻擊和戰技造成的傷害便提高6%、終結技暴擊傷害亦提高12%,該效果可疊加6層。
逐星之矢
踐踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊傷害提高30%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%,持續1回合。該效果每3回合可以觸發1次。
逐星之矢
踐踏的意志
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語音

語言
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劇情

Title遊戲語言

243 responses to “波提歐”

  1. can hoyoverse lay off on the extremely tragic characters for once. goddamn.

      
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    • Having a sad background is the easiest way for a writer to connect his/her character to the readers’ feeling, hence makes them more inclined to pull the character. You know, the “do it for him/her” cringe. But then, there’s Qingque heh.

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    • I actually think it’s important to have many characters whose lives have been impacted by the IPC, especially if they plan to make Oswaldo Schneider a proper antagonist in the grand scheme of things. First Aventurine, now him, it’s tragic as hell, but it allows us to see a pattern in how the IPC “saves” planets.

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  2. Guys, remember when alot of people be doom-posting Arlecchino for sheets like cant heal and hard to play/ low survivability mech? Well, the Father is Fathering hard right now.
    Boothill has the same aura.

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  3. Boothill got powercrept before his release banner by Firefly. Don’t waste your primos on him.

      
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    • No…? If you are referring to the recently leaked kits, Firefly doesn’t scale with break effect the same way Boothill does; Firefly receives additional multiplier to her ATK% scaling enhanced skill from BE stats while Boothill directly deals break damage from his enhanced basic attack.

      If anything, Firefly *might* power creep DHIL and Jingliu because of her very high multiplier blast attack. Though she will have much difficult time gaining crit stats compared to Jinliu, and she doesn’t have innate high DMG% like DHIL. He main selling points are huge DEF% penetration, fire weakness application, and of course, powerful initial fire break damage. But we will see when smart people get to work and share their opinion.

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    • Idk man, Looking at SAM’s leaked kit, looks like she’s going to be difficult to built. That is why there would be a new planar ornament ONLY for her. I’m really tired farming artifacts… 🙁

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      • There would not be a new Planar Ornament set for her, she already has Firmament Frontline: Glamoth, I see her getting instead a new Relic set since she doesn’t have very good ones right now.

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    • it’s my jades, my account, I do what I want with it. don’t be around here if you’re just being an ass.

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      • Waifus sell more, we vote with our wallets and devs will always cater to us, not some fujos. You’re not target audience and never will be. Deal with it.

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        • Unfortunately, Mihoyo (or any popular Chinese gacha game company tbh) are already infiltrated by those misandrist waifu-hater group of people who pushing agenda that female > male players in term of spending money, thus company should pander to female players and ditch the peniless male players.
          Which of course, in reality, isn’t true at all, but people in 2024 are already love gaslighting themselves to think something false to be truth anyways.

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          • Nah, that’s bs paranoia. No one will listen to women and what they want, we always will have more waifus. Look at chads in Palworld, who completely ditched male characters in their game (there’s more examples in gacha currently, where male characters are removed/replaced by waifus), we dictate rules and are catered to and that will never change.

      • You’re not and never will be target auditory. Waifus sell better, money talks.

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      • We can be and have everything we want in games. Wild concept for fujos, I know. Good luck with getting male harmony btw, maybe in 3 years you”ll see one.

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        • Not sure what’s funnier, assuming everyone who likes – nay, considers pulling for – a male character MUST be a fujoshi, or that male Harmony comment when we are *literally* about to get (male if you chose that) Harmony Trailblazer, who specifically should be a solid support for Boothill. I’d certainly rather be excluded from the “target auditory” (sic!) than make it my entire personality and framework of opinion. Sounds like it’s more about “winning” (trying to spoil others’ fun) than actually enjoying waifus. I’d argue your time is better spent having fun with the game and the characters you like, and letting others do the same.

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          • This. Sure, I like waifus as much as the next guy, but I’m stoked for Boothill. First male character I’m pulling for in a while. I’ll definitely get Sam/Firefly, but I’m not as enthused about her as I am Boothill. The guy just checks too many boxes for me. Different strokes for different folks, I guess?

  4. been crunching the numbers and farming like crazy, and if my calculations are right(which I honestly hope they are since I spent so much time on em) then I should be sitting at around 75% crit rate/ 280% crit DMG, 250% break effect(I know it could be more but the roles are rolling 😭😭😭😭) my speed is lacking hard asf, which is upsetting but idk why none are dropping for me, overall id rate my current build like a solid 7/10 👍🏾😗👍🏾

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  5. Does anyone know if his E1’s DEF ignore applies to all of his bullets or only the first one at the start of battle? And if it applies, does anyone know if the DEF ignore can be stacked three times with max bullets?

      
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    • i think it means at the start of the battle he gains 1 trickshot and his total damage ignores def for the rest of the battle but is not stackable (maybe im wrong but this makes the most sense to me)

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  6. Okay. I don’t think he’s OP, or too weak, or anything. He has an interesting (really) mechanic and he’s universal due to the weakness application. I won’t pull for him because he obviously can’t go without RM and RM is heavily hated by me so any related to her character is Must-skip for me (Sam is in this list too.) But I have only one question. In the comments it is told that direct damage buffs are not working on his main damage source (break damage). So…
    OPEN THE CHAMPAGNE! FINALLY! THE FIRST CHARACTER IN BOTH GAMES EVER WHO HAS ABSOLUTELY NO F2P DAMAGE OPTION! Blade and Acheron were close, but this sexy cowboy is the first one who has really achieved this title!
    (You can say he’s trying to deal the damage with his scales too, well, good luck building atk, crit, speed and BE in high amounts at the same time. Also, they are lower than even Seele’s, so the damage won’t be high anyways)

      
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    • I don’t understand why people keep comparing him to Seele even though they are almost exact opposite on their specialties.
      Seele excels in killing weaker enemies consecutively, while Boothill specializes in killing elites and bosses.

      Regarding build difficulties, there are videos of him using literal Fu Xuan’s lightcone and he still dunk on bosses.
      If you search on bilibili, there is also people building just BE/SPD on him and he hits for over 400k on MoC12 with RM, HMC and Gallager.

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      • I compared him to Seele because both have low scales. Seele because she has more than 100% affix in her mechanics, Buthill because this is not his main damage source. And this is example why cowboy can’t deal significant damage with raw scales. Remember how “much” damage even well-built Seele deals without active passive? Not even talking about he has completely different build and team which doesn’t support own direct damage at all.

        So, any LC which doesn’t give BE, SPD or any other working for break damage stat (like def ignoring) doesn’t work on him almost at all.

        Now we open the list of hunt light cones and find out: there are ABSOLUTELY NO BE hunt light cones. ALL of them give affixes and crits, which does NOT work on his break damage. Sure, you can give him like swordplay and it will increase overall damage, but it’s like you’ll give JY Argenti’s BiS. The damage of Ult will be significantly higher, but overall damage will be lower than even some four stars because ult is not JY’s main damage source.

        And Buthill has ZERO f2p LCs working properly. Which means, difference between cowboy with and without BiS will be DRAMATICALLY huge. Sure, they will add BE hunt 4* LC soon (Copium…), but right now in his patch Buthill mains have have to pay or cry.

        And “he works even with Fu Xuan’s LC” is complete bullshit. Unlike in Genshin, in this game proper light cone is around 20-30 character efficiency and a cone without working passive is just a bit of atk (not working on him), hp and def.

        And his team is relatively f2p friendly – it’s true. You still need Ruan, but… well, I guess you can live without her.

        400k – the number you mentioned – is completely untrue, cause he’s a speedy guy, will take many turns per cycle and I can’t imagine they are giving him that much. I expect 70-80, maximum 150k per action with speed build. If the numbers are nearly as high as you mentioned, I’m deleting this game and officially say powercreep has gone too far. He has weakness application, remember. I don’t want single target Acheron analog.

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        • A bit too late to doompost, don’t you think? Boothill is niche as fuck character yes we get it already. We don’t even know the guy and he is not even in the live stream, so we get it if most people would skip his banner for Firefly, or Fu Xuan rerun. Only the people who love him would pull him, so anything you say here won’t change anything.

          Btw you mention Genshin, so be prepared to regret skipping Boothill coz he’ll be meta as fuck just like when Kazuha was first introduced.

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          • Err… Man, no way you’re comparing DPS character who can’t do anything but damage with universal support like Kazuha.

            Cowboy is just another DPS. And you still cannot deny he has no f2p lc option. When seele came out on release, she was by far the best hunt. When Ratio released, he became (in his best pack) the best hunt. Now buthill will be the best hunt. Couple more patches and we’ll see another powerful hunt who’ll be better than buthill. And this will never end. So..?

          • Types are also an important part of this game so unless every future hunt has weakness implant Boothill will remain the best (at least best physical) hunt for a while

          • You know, skipping a character just cause they will be meta for a abyss or two. is not a good reason to pull them. Given you are comparing dps, to a support. Kazuha can make alot of teams like Mono pyro a thing. That or slot in easily in any team thats needs an anemo character. What make him good, is that he works well with so many others. While a dps, you are most likely going to be building a team around them. Which might make them a bit more limited in terms of teams they can fit into .

            Which also there is simply no way, anyone beside the super wealthy who whale. Have enough jades to get all these characters. Your going to sooner or later have to skip someone, unless your the luckiest person on earth. So the whole get ready regret hahahahah. Sounds like just promoting fear of missing out. Which again, the people who play this game are better than the company at driving home the fear of missing out. Which there is always going to be a rerun or another character that can fulfill their role. Beside you don’t need a meta team to clear memory of chaos or pure fiction. You just need a well build team.

          • Dude. with the way rng is in this game. You can’t roll for every single character. It takes awhile to build them, unless your whaling beyond belief. Which given it another dps. Which are a dime a dozen. Investing in them, means investing in them for the long game.

            A support you can swap them from team to team. Which is often not the case for a dps. Like dps, tend to want crit rate crit damage, some speed. which can lead to them being rather hard to build. For one simple reason. It can be rather hard to get these stats or at least get a proper crit rate crit damage value.

        • I was somewhat skeptical as well but from a simple search I found this;
          https://www.youtube.com/watch?v=jACQLLTmUGI
          Couldn’t find any videos on bilibili as he said though because I don’t know Chinese.

          Swordplays+crit will be responsible for around 50k at most, seeing that he breaks Argenti for 530k at the last phase,
          so yeah, seems like 200k for elites and 400k for bosses with large toughness bar seems very possible actually.

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        • No way boothill will hit that low dude. 150k is within the range of maximised DHIL and Jinliu on single target and they hit two more enemies next to it.
          MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.
          300k-400k is a lot more balanced than you think, given that he has to break the enemies first so it’s not 100% uptime.

          Also, goodluck finding new turn based gacha game to play if this is enough to make you scream “powercreep”, but we both know that any nerd that care enough to hang around data-mining website ain’t going to go through with quitting lol

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          • …Err.
            Did you hear about “balance”? Ratio cannot deal 400k every turn. Seele cannot deal 400k every turn even with constantly active passive.

            If Buthill will be able to, it will be a bright example of powercreep in this game. And yeah, powercreep does not exist.

            If I quit HSR, I’ll just happily play genshin and incoming WW, instead of trying to handle this boring playstyle and eternal powercreep active from the most beginning.

            BTW, you still have to pull for two legendaries to make cowboy potient. And the fact “character is OP even without his LC” doesn’t work because most players have no artifacts to deal 400k per rotation. Maybe you show your own video where your IL deals 400k? Because mine is 200k maximum with Sparkle, TY, Huo and good stats.

          • also, remember he has WEAKNESS IMPLANTATION. Acheron breaks all types, but her break is not that good really. Meanwhile buthill is THE BEST BREAKING DPS EVER. So I think he will be able to keep enemy broken most of the time.Imagine how OP he can be if he at the same time implants the weakness breaks enemies really fast, giving the team a ton of survivability AND dealing that huge damage. This just can’t be true, because if it’s true, well, Buthill is a total game break. Just like any new character in this freaking game. Yep, powercreep is false.

          • I know it’s hard to read opposing opinions, but at least try dude, come on.

            I said “150k is within the range of maximised DHIL and Jinliu on single target”. Which means it’s possible to hit 300k if they are fighting 3 targets. I don’t think I have to throw you any video link here because there are plenty of them on youtube.

            The “300-400k is balanced” I said is about Boothill hitting bosses. I don’t know why are you asking for Ratio/Seele/DHIL video from reading that.
            And guess what, its pretty close to what DHIL and Jinliu can achieve in total, isn’t it? Even though it won’t have 100% uptime compare to them because he has to trigger or hit a weakness broken enemies. And only bosses have enough toughness bar to have that kind of break damage – this is already an indicator that Boothill won’t be universally powerful as DHIL, Jingliu and Acheron. He will stay as boss killer and that’s it.

            You said so yourself that you can hit 200k on DHIL, and why can’t Boothill do around the same or better in single target?
            It’s almost as if you just wish for Boothill to be bad for no reason, even though the game is introducing new break oriented characters like Gallager and HMC.

            And yeah, “If the numbers are nearly as high as you mentioned, I’m deleting this game” – Your word, not mine

          • >>>MHY ain’t stupid enough to release new hunt character that is equal to or worse than older destruction units on single target scenario.

            It’s a skippable male character to satisfy some fujos, no one cares anyway for it.

        • I mean you don’t have to believe anyone here. You can just wait for the next three weeks when Boothill went live and smart people get to work on their builds.

          I have to say though, that saying Boothill will deal 150k maximum is too much of underestimation. Because physical break is one of stronger ones for its initial break damage.

          For example, my Sushang with 120 CDMG and 130%BE (40+E4+Watchmaker’s+RM) dealt over 150k on current MoC Aventurine already (initial break+skill damage+RM break).
          It’s really easy to imagine that Boothill with 250-300%BE dealing 1.7 times of physical break+ super break damage from Harmony Trailblazer will far exceed that number.

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  7. so from what i understand you want crit rate body for him with speed boost and break effect rope with a damage bonus sphere because other than rope you can’t get a main stat of break effect and than for substats you just ignore every stat in existence for break effect until 300% (more likely less because of other units bonus like ruin mei and imaginary mc)

      
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    • That seems about right, substat priority should be speed to some breakpoint, then break effect more than any other stat, although atk/crit stats are still somewhat desirable. Atk orb or body may even be desirable if they have a significant chunk of break effect more than the piece you would otherwise use.

      Although, 300% break effect is going to be basically impossible to hit without supports. The only LC that will give you break is his signature, so you’ll hit 130-170 easily from mainstats, traces, and relic sets. From there it’s going to be all substats, so unless you can hit about 25-30% break each on 5 relics, you’re not getting to that cap without supports and/or his signature.

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