
![]() | 名詞 | 貊澤 |
稀有度 | ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 仙舟「曜青」的影衛,沉默寡言、獨來獨往。 專司情報與不見光的事務,鮮少在人前露面。貊澤顯露鋒芒時,便是敵人的死期。 刺殺手段豐富,對整潔和條理有超乎尋常的執著。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 81.6 | 48 | 110 | 111 | 5% | 50% | 75 | 120 | |
20 | 159.12 | 93.6 | 215 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() |
20+ | 191.76 | 112.8 | 259 | 111 | 5% | 50% | 75 | 120 | |
30 | 232.56 | 136.8 | 315 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() |
30+ | 265.2 | 156 | 359 | 111 | 5% | 50% | 75 | 120 | |
40 | 306 | 180 | 414 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
40+ | 338.64 | 199.2 | 458 | 111 | 5% | 50% | 75 | 120 | |
50 | 379.44 | 223.2 | 513 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
50+ | 412.08 | 242.4 | 558 | 111 | 5% | 50% | 75 | 120 | |
60 | 452.88 | 266.4 | 613 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
60+ | 485.52 | 285.6 | 657 | 111 | 5% | 50% | 75 | 120 | |
70 | 526.32 | 309.6 | 712 | 111 | 5% | 50% | 75 | 120 | ![]() ![]() ![]() |
70+ | 558.96 | 328.8 | 756 | 111 | 5% | 50% | 75 | 120 | |
80 | 599.76 | 352.8 | 811 | 111 | 5% | 50% | 75 | 120 |
戰技
![]() | 飛鐃 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於貊澤 對敵方單體造成少量雷屬性傷害。 | |
等級 | |
![]() | 迅羽掠襲 - 戰技 | 單體攻擊 |
能量回復 : 30 | |
弱點擊破 : 單體攻擊 : 60 | |
使指定敵方單體目標成為【獵物】,並對其造成等同於貊澤 當場上沒有可以戰鬥的其他角色時,貊澤無法使用戰技,並解除敵人的【獵物】狀態。 使敵方單體成為【獵物】,對其造成雷屬性傷害,並獲得 | |
等級 | |
![]() | 鋒入幽渺,影出凌厲 - 終結技 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 90 | |
對指定敵方單體造成等同於貊澤 對敵方單體造成雷屬性傷害,並發動天賦的追加攻擊。 | |
等級 | |
![]() | 伸天卑飛,折翅為芒 - 天賦 | 單體攻擊 |
能量回復 : 10 | |
弱點擊破 : 單體攻擊 : 30 | |
場上存在【獵物】時,貊澤會進入離場狀態。 我方目標攻擊【獵物】後,貊澤會額外造成1次等同於自身 場上存在【獵物】時,貊澤會進入離場狀態。 我方目標攻擊【獵物】後,貊澤造成雷屬性附加傷害,並消耗1點充能。每消耗 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 脅翼匿跡 - 秘技 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後進入持續 進入隱身狀態。隱身狀態攻擊敵人進入戰鬥時提高傷害。 | |
行跡
![]() | 墨毫繡衣 |
需要角色晉階 2 | |
發動天賦的追加攻擊後,恢復 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 2 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 3 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 手奮匕尺 |
需要角色晉階 4 | |
貊澤解除離場狀態時,行動提前 | ![]() ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 4 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 5 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 不折鏌干 |
需要角色晉階 6 | |
施放終結技造成傷害時,視為發動了追加攻擊。【獵物】受到的追加攻擊傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 6 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色等級 75 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色等級 80 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
暴擊傷害提高 | ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 3 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 5 | |
暴擊傷害提高 | ![]() ![]() ![]() |
星魂
![]() | 矢志 | ![]() |
進入戰鬥後,貊澤恢復 |
![]() | 懲膺 | ![]() |
我方全體目標對成為【獵物】的敵方目標造成傷害時,暴擊傷害提高 |
![]() | 追奔 | ![]() |
終結技等級+2,最多不超過 |
![]() | 逐藪 | ![]() |
施放終結技時,貊澤造成的傷害提高 |
![]() | 閃誑 | ![]() |
戰技等級+2,最多不超過 |
![]() | 丹心 | ![]() |
天賦的追加攻擊的傷害倍率提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 鋒鏑 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 離弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者消滅敵方目標後,攻擊力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在消滅敵方目標後,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 論劍 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 當裝備者多次擊中同一敵方目標時,每次造成的傷害提高 | ![]() ![]() |
![]() | 按個追蹤吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 進入戰鬥後,使裝備者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使裝備者暴擊率提高 | ![]() ![]() |
![]() | 於夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
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主線
Title | 遊戲語言 |
61 responses to “貊澤”
Ahh, his new EN VA is Kaveh. Can’t really tell the difference, but I kinda like the old voice better. But since that controversy, oh well.
very likely the worst limited 4 star ever released in history of Hsr
Darn, if only Hoyo didn’t release
-The boss one shotting Misha…
-The bane of all healers Lynx
-The cornerstone of dot teams, Gui
-The Firefly powercreep, Xueyi
Oh wait, Moze actually doesn’t suck unlike them. Something something Ratio 0 cycling Aventurine with him
ok let it begin our battle will be legendary, i mean i’ll make you a legend!
he needs a limited LC+ e6 to perform like an E0S0 from 1.0
Topaz is a 5* from 1.4 who will cost an average of ~110 pulls and you can’t get Feixiao while pulling her
Moze is a 4* who is sufficient at E2, its hard to determine average pulls for a 4* but he’s rate-up on Feixiao’s banner so obtaining his E2 is very likely if you want her
but the voice in my head told me there will be a super 4 star coming in 3.0 called MozartProMax, and there is a possibility he will be included in a Topaz rerun banner so you can technically say the same to Topaz simp wanters
in the eyes of Topaz simps, Topaz is the same as Feixuan, so a Topaz banner+MozartProMax is better than Feixuan+Moze
this must be David telling me his plan and i am looking at my level 80 natasha again
Of those 4, 3 of them were pretty alright on release
Lynx cane at a time when Nat was the most common sustain, and I’d you didn’t get Fu Xuan at least you’d still get an upgrade
Gui was decent in DoT teams considering RM and BS didn’t exist yet and Xueyi was ust a pretty okay DPS
is this guy stuck in v1 or something
Hunt March will be e6 for free. How many eidolons does Moze need to be better than Hunt March e6?
In terms of the team’s overall damage, he is even better than E0S0 Topaz, however you will have to tolerate the inflexibility.
Damage: Moze > E0S0 Topaz > March
Flexibility: March > E0S0 Topaz > Moze
Feixiao may 0-cycle with any of the above.
Could you elaborate how he is less flexible please?
March inherits the type of her shifu, is SP positive after the first turn and can target any enemy she wants
Topaz’s mark is shifted when the current target dies, so she’s never lacking a target and she can be either SP positive or SP neutral, and she wants fire weak enemies. More restrictive than March
Moze is strictly SP neutral, again uses an unrelated weakness, can’t take turns most of the time and if his target dies I’m not sure whether the mark is transferred or he just leaves the departed state