
![]() | 名詞 | 飛霄 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 仙舟「曜青」的天擊將軍,帝弓七天將之一,為人不拘一格,率直瀟灑。 精通百般武藝,煉化軀體至極致,享有「大捷將軍」美名,深受仙舟軍民愛戴。 但身負「月狂」之症,如要在時限內獵盡孽物——飛霄唯一的敵手,便是自己。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
戰技
![]() | 閃裂 - 普通攻擊 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於飛霄 對敵方單體造成少量風屬性傷害。 | |
等級 | |
![]() | 鉞貫 - 戰技 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 | |
對指定敵方單體造成等同於飛霄 對敵方單體造成風屬性傷害,隨後額外發動1次天賦的追加攻擊。 | |
等級 | |
![]() | 鑿破大荒 - 終結技 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
對指定敵方單體造成最多等同於飛霄 其中,飛霄先對該目標發動【閃裂刃舞】或【鉞貫天衝】,總計 終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高。 對敵方單體發動 | |
等級 | |
![]() | 雷狩 - 天賦 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
【飛黃】達到 當飛霄的隊友對敵方目標發動攻擊後,飛霄立即對主目標發動追加攻擊,造成等同於飛霄 【飛黃】達到 隊友發動攻擊後,飛霄對主目標發動追加攻擊,造成風屬性傷害。該效果每回合最多觸發1次,發動此攻擊時使自身造成的傷害提高。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 嵐身 - 秘技 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後進入持續 【陷鋒】狀態下主動攻擊會使所有牽引的敵人進入戰鬥。進入戰鬥後,每個波次開始時對敵方全體造成等同於飛霄 進入【陷鋒】狀態,持續牽引敵人且移動速度提高,進入戰鬥後獲得【飛黃】。 【陷鋒】狀態下可主動攻擊所有牽引的敵人,每個波次開始時對敵方全體造成風屬性傷害,該傷害必定暴擊。牽引敵人越多,傷害倍率越高。 | |
![]() | 閃裂刃舞 - 終結技 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
對所選目標造成等同於飛霄 對敵方單體造成少量風屬性傷害,對被擊破的目標傷害倍率提高。 | |
等級 | |
![]() | 鉞貫天衝 - 終結技 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
對所選目標造成等同於飛霄 對敵方單體造成少量風屬性傷害,對未被擊破的目標傷害倍率提高。 | |
等級 | |
![]() | 鑿破大荒 - 終結技 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 0 | |
終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高。 對敵方單體施放 | |
等級 | |
行跡
![]() | 天通 |
需要角色晉階 2 | |
戰鬥開始時,獲得 回合開始時,若上回合未透過天賦發動追加攻擊,計入1次獲得【飛黃】所需的攻擊次數。 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 2 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 3 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 解形 |
需要角色晉階 4 | |
施放終結技對敵方目標造成傷害時,視為發動了追加攻擊。追加攻擊的暴擊傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 4 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 5 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 電舉 |
需要角色晉階 6 | |
施放戰技時,攻擊力提高 | ![]() ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 6 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色等級 75 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色等級 80 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
攻擊力提高 | ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 3 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 5 | |
攻擊力提高 | ![]() ![]() ![]() |
星魂
![]() | 鎮綏天鈞 | ![]() |
施放【閃裂刃舞】或【鉞貫天衝】後,使飛霄造成的終結技傷害額外提高,提高數值等同於原傷害的 |
![]() | 禮辰禱月 | ![]() |
天賦效果中,我方目標每發動1次追加攻擊即可使飛霄獲得1點【飛黃】。該效果每回合最多觸發 |
![]() | 景星出宿 | ![]() |
終結技等級+2,最多不超過 |
![]() | 驅颶聽冰 | ![]() |
天賦的追加攻擊的削韌值提高 |
![]() | 擢登霄漢 | ![]() |
戰技等級+2,最多不超過 |
![]() | 惟首正丘 | ![]() |
飛霄造成的終結技傷害的全屬性抗性穿透提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 鋒鏑 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 離弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者消滅敵方目標後,攻擊力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在消滅敵方目標後,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 論劍 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 當裝備者多次擊中同一敵方目標時,每次造成的傷害提高 | ![]() ![]() |
![]() | 按個追蹤吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 進入戰鬥後,使裝備者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使裝備者暴擊率提高 | ![]() ![]() |
![]() | 於夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
Per Page |
|
Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
語音音量
語言
Title | loc_sound |
初次見面 | |
問候 | |
道別 | |
關於自己•「將軍」 | |
關於自己•月狂 | |
關於自己•心獸 | * 完成開拓續聞「#1」後解鎖 |
閒談•「巡獵」 | |
閒談•跑步 | |
愛好 | |
煩惱 | |
分享 | |
見聞 | |
關於懷炎 | |
關於景元 | |
關於彥卿 | |
關於雲璃 | |
關於貊澤 | |
關於椒丘 | |
關於椒丘•二 | * 完成開拓續聞「#1」後解鎖 |
關於靈砂 | |
關於三月七 | |
關於馭空 | |
星魂啟動 | |
角色晉階 | |
角色滿級 | |
行跡啟動 | |
隊伍編成•開拓者 | |
隊伍編成•椒丘 | |
隊伍編成•貊澤 | |
隊伍編成•景元 | |
隊伍編成•三月七 | |
隊伍編成•彥卿 | |
隊伍編成•雲璃 | |
隊伍編成•靈砂 | |
隊伍編成•馭空 | |
戰鬥開始•弱點擊破 | |
戰鬥開始•危險預警 | |
回合開始•一 | |
回合開始•二 | |
回合待機 | |
普通攻擊 | |
戰技•一 | |
戰技•二 | |
輕受擊 | |
重受擊 | |
終結技•啟動 | |
終結技•施放 | |
終結技•施放•最後一擊 | |
天賦•一 | |
天賦•二 | |
無法戰鬥 | |
重回戰鬥 | |
回復生命 | |
秘技•一 | |
秘技•二 | |
戰鬥勝利 | |
開啟戰利品•一 | |
開啟戰利品•二 | |
開啟貴重戰利品 | |
解謎成功•一 | |
解謎成功•二 | |
發現敵方目標 | |
返回城鎮 |
主線
Title | 遊戲語言 |
角色詳情 | 仙舟「曜青」的天擊將軍,帝弓七天將之一,為人不拘一格,率直瀟灑。 精通百般武藝,煉化軀體至極致,享有「大捷將軍」美名,深受仙舟軍民愛戴。 但身負「月狂」之症,如要在時限內獵盡孽物——飛霄唯一的敵手,便是自己。 |
角色故事·一 | 空氣中透著一絲血腥和不安。 「凝梨……」 她輕輕拍了拍身邊顫抖的夥伴,「我聞到了……自由的機會,就在今夜。」 「薩蘭,那三個逃跑的狐人奴隸的屍體,還懸掛在門樓上……」 「不,今晚不一樣。」 她抬起頭看向遠方,一道巨大的流光正緩慢滑過夜空。 「今晚會有流星。」 她握起同伴的手,「沒事的,我們向前看,不要回頭。」 淡漠而璀璨的流星下,兩道小小的身影在無際原野之上奔跑。腥風撲打在她們的臉上,令人膽寒的狼嚎不斷地激發著深埋於血脈中的恐懼。 但是她從未懷疑自己不能逃脫狼群的追捕。 只要向「流星」許願,「流星」便會照耀她們,只要追逐那道天上的光,她們便能到達光所在的遠方。在竭盡全力的奔逐中,她似乎看到光愈來愈近 ——那不是「流星」,而是一個會飛的女人,她自稱是曜青仙舟的將軍,名為「月御」。 遠方,從未見過的軍隊自她身後奔騰而來,數不清的箭矢越過她的頭頂,朝著步離人的追兵傾瀉而下。 「看啊,凝梨,流星實現了我們的願望!」 她欣喜若狂地喊著,自始至終都沒有回頭,沒有看見「流星」最終觸及大地,將一切歸為寂靜。 * 角色等級 |
角色故事·二 | 在曜青的軍營中,她穿上雲騎鎧甲,拿起武器。 新的語言、新的生活習慣、新的名字、新的戰鬥方式——她痛苦地學著,學得飛快。她跟隨月御征戰,為月御執旗。在無盡的征戰中,少女已成為獨當一面的戰士。 戰吼仍舊時不時在耳邊迴響,一開始,她以為那是恐懼。 但直到有一次,她閉上眼,眼前那溫暖的紅色流淌著,她好像看到了一輪血腥的月亮,向她溫柔地呼喚著,鼓動著她的血脈。 她的肌膚寸寸崩裂,野蠻的力量像洪水一般湧入——她發現自己只需輕輕踮腳,便可如同流光一般極速而動。 她沐浴鮮血穿梭在敵軍之中,在他們還未回過神來時送上死亡,敵陣中赫然顯現出一道越來越寬闊的裂口。 漫天血雨的長戰中,她的速度愈來愈快。沒人能跟上她的腳步。 恐懼——她從敵人眼中看到了恐懼,而在身體中時時刻刻湧動的,是戰慄與憤怒。 她回過神來,望向自己所經之處,身後只有步離人的屍體,愈來愈多,越疊越高。 曜青的戰士們也遠遠地望著她,他們的眼神有驚訝、有欣喜、也有恐懼。 她倒了下去。 再次醒來時,只有月御坐在她的身邊,營外模模糊糊的聲音傳入她的耳朵。 「你沒看到她沒尾巴嗎?這也未免……」 「天生的?怪可憐的。」 「她以前是步離人的戰奴,怪不得拼那麼凶。」 「你們不知道那是『月狂』?我當時快嚇瘋了,怕她誰都不認……」 「但如果不是因為她,我們這次恐怕沒法贏得那麼輕鬆吧?」 她明白,這些聲音或許將伴隨著她的一生。 * 角色等級 |
角色故事·三 | 她曾回到窟盧的舊地,但迎接她的既非狼嚎,也非狐鳴,只是一個望不見底的深壑。光浪的燒灼後,甚至連枯骨都未留下。 但她依舊追逐著流星,這裡的每一個人都是——那是帝弓的光芒,是他們身處險境的精神支撐。 也正因如此,當面對豐饒民的再次進犯,她無法相信眼前的景象——流星正在向他們落下。 即使這裡有無數豐饒孽物集結,也有無數曜青軍士苦苦死戰。 但流星破空的聲響宛如步步逼近的死神,讓她通體冰冷,如墮地獄之中。 那位在她心中戰無不勝的將軍,也於帝弓之光下化作齏粉。她絕望地奔走在戰場上,試圖帶回存活的人們,直到在光芒的餘波中失去意識。 她狂怒般地吶喊,但無人能聽見她的聲音。 一切歸於寂靜。 至此之後,她經常會做噩夢,夢見有人向她伸出手,但在她到達之前,他們已被光淹沒。 「還不夠……還不夠……」 她也曾淚流滿面地從夢中醒來,但她知曉所有的承諾,只有在戰場上才能得到實現。 她披帶鎧甲,走向陣列的最前方。任由狂亂湧入血液,以赤手空拳為軍士開闢前進的血路。 她如流星一般降臨於敵陣,如山的怪物在她的轟擊下四分五裂。 在眾人的炷視下,她以一己之力迫使敵方大軍不斷後退。 「天擊將軍!天擊將軍!」 微弱的呼聲化作徹地的戰吼,一股龐然而原始的意志正在她的感染下甦醒。 她於血雨中停下腳步,於狂暴中怒而沉聲道—— 「我向你們許諾。 終有一日,我會比帝弓的光矢更快。 終有一日,我們不必再目睹『流星』落下。」 那一天,那場雨中,她在血與火的淬鍊下新生。 * 角色等級 |
角色故事·四 | 今天是難得的休息日。 天矇矇亮的時候,她已從住處出發,只是足跡方向略有偏移。 今天是她定期體檢的日子。 「會頭暈?」 「不會。」 「間歇性疲憊?」 「不會。」 「心臟不舒服?」 「不會。」 狐人醫士皺起了眉。 「將軍,恕我直言,如果什麼都正常的話,這份檢查報告就是無稽之談。你我都心知肚明,『月狂』的後遺症愈來愈頻繁與顯著,我只能盡力減緩。」 「那又如何?」 「但一切都只是時間問題,長期以往,最終你恐怕會徹底迷失,再也……」 她笑了笑。 「你負責『醫治』我,我負責『醫治』戰爭。我們說好的,彼此都全力以赴。」 取完藥,她特地繞了遠路,那是一條僻靜的小徑。一牆之隔,便是人聲鼎沸、熱鬧非凡的繁華街道。攤販的叫賣聲、孩童的笑聲此起彼伏。 「現在多好啊。」她喃喃道。 耳旁響起了黃鐘共鳴系統的傳信—— 「徵忒斯特-Ⅷ孽物,大捷。 「徵薩金夏都孽物,初出而不利。後得公司助力,大捷。 「鏖戰果兒都,大捷。 「……」 在生命結束之前,她會將仇敵一一獵盡。 直到有一天,她會因「月狂」徹底成為野獸,不分敵我。 直到有一天,「巡獵」的鋒鏑,將貫穿自己的心臟。 * 角色等級 |
703 responses to “飛霄”
E4 Feixaio carries the break meta fr fr
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone