名詞 | 飛霄 | |
稀有度 | ||
命途 | 巡獵 | |
戰鬥屬性 | 風 | |
專屬素材 | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 仙舟「曜青」的天擊將軍,帝弓七天將之一,為人不拘一格,率直瀟灑。 精通百般武藝,煉化軀體至極致,享有「大捷將軍」美名,深受仙舟軍民愛戴。 但身負「月狂」之症,如要在時限內獵盡孽物——飛霄唯一的敵手,便是自己。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | 4000 5 |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | 8000 10 |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | 16000 6 3 |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | 40000 9 7 |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | 80000 6 20 |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | 160K 9 35 |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
戰技
閃裂 - 普通攻擊 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於飛霄 對敵方單體造成少量風屬性傷害。 | |
等級 | |
鉞貫 - 戰技 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 | |
對指定敵方單體造成等同於飛霄 對敵方單體造成風屬性傷害,隨後額外發動1次天賦的追加攻擊。 | |
等級 | |
鑿破大荒 - 終結技 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
對指定敵方單體造成最多等同於飛霄 其中,飛霄先對該目標發動【閃裂刃舞】或【鉞貫天衝】,總計 終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高。 對敵方單體發動 | |
等級 | |
雷狩 - 天賦 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
【飛黃】達到 當飛霄的隊友對敵方目標發動攻擊後,飛霄立即對主目標發動追加攻擊,造成等同於飛霄 【飛黃】達到 隊友發動攻擊後,飛霄對主目標發動追加攻擊,造成風屬性傷害。該效果每回合最多觸發1次,發動此攻擊時使自身造成的傷害提高。 | |
等級 | |
攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
嵐身 - 秘技 | 強化 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後進入持續 【陷鋒】狀態下主動攻擊會使所有牽引的敵人進入戰鬥。進入戰鬥後,每個波次開始時對敵方全體造成等同於飛霄 進入【陷鋒】狀態,持續牽引敵人且移動速度提高,進入戰鬥後獲得【飛黃】。 【陷鋒】狀態下可主動攻擊所有牽引的敵人,每個波次開始時對敵方全體造成風屬性傷害,該傷害必定暴擊。牽引敵人越多,傷害倍率越高。 | |
閃裂刃舞 - 終結技 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
對所選目標造成等同於飛霄 對敵方單體造成少量風屬性傷害,對被擊破的目標傷害倍率提高。 | |
等級 | |
鉞貫天衝 - 終結技 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
對所選目標造成等同於飛霄 對敵方單體造成少量風屬性傷害,對未被擊破的目標傷害倍率提高。 | |
等級 | |
鑿破大荒 - 終結技 | 單體攻擊 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
n/a 終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高。 對敵方單體施放 | |
等級 | |
行跡
天通 | |
需要角色晉階 2 | |
戰鬥開始時,獲得 回合開始時,若上回合未透過天賦發動追加攻擊,計入1次獲得【飛黃】所需的攻擊次數。 | 5000 3 1 |
暴擊率強化 (暴擊率) | |
需要角色晉階 2 | |
暴擊率提高 | 5000 3 6 |
攻擊強化 (攻擊力) | |
需要角色晉階 3 | |
攻擊力提高 | 10000 3 3 |
解形 | |
需要角色晉階 4 | |
施放終結技對敵方目標造成傷害時,視為發動了追加攻擊。追加攻擊的暴擊傷害提高 | 20000 5 1 1 |
攻擊強化 (攻擊力) | |
需要角色晉階 4 | |
攻擊力提高 | 20000 5 4 |
暴擊率強化 (暴擊率) | |
需要角色晉階 5 | |
暴擊率提高 | 45000 3 3 |
電舉 | |
需要角色晉階 6 | |
施放戰技時,攻擊力提高 | 160K 8 1 1 |
防禦強化 (防禦力) | |
需要角色晉階 6 | |
防禦力提高 | 160K 8 8 |
暴擊率強化 (暴擊率) | |
需要角色等級 75 | |
暴擊率提高 | 160K 8 8 |
攻擊強化 (攻擊力) | |
需要角色等級 80 | |
攻擊力提高 | 160K 8 8 |
攻擊強化 (攻擊力) | |
攻擊力提高 | 2500 2 |
防禦強化 (防禦力) | |
需要角色晉階 3 | |
防禦力提高 | 10000 3 3 |
攻擊強化 (攻擊力) | |
需要角色晉階 5 | |
攻擊力提高 | 45000 3 3 |
星魂
鎮綏天鈞 | ||
施放【閃裂刃舞】或【鉞貫天衝】後,使飛霄造成的終結技傷害額外提高,提高數值等同於原傷害的 |
禮辰禱月 | ||
天賦效果中,我方目標每發動1次追加攻擊即可使飛霄獲得1點【飛黃】。該效果每回合最多觸發 |
景星出宿 | ||
終結技等級+2,最多不超過 |
驅颶聽冰 | ||
天賦的追加攻擊的削韌值提高 |
擢登霄漢 | ||
戰技等級+2,最多不超過 |
惟首正丘 | ||
飛霄造成的終結技傷害的全屬性抗性穿透提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
鋒鏑 | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的暴擊率提高 | ||
離弦 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使裝備者消滅敵方目標後,攻擊力提高 | ||
相抗 | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | 使裝備者在消滅敵方目標後,速度提高 | ||
唯有沉默 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ||
論劍 | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 當裝備者多次擊中同一敵方目標時,每次造成的傷害提高 | ||
按個追蹤吧! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | 使裝備者普通攻擊和戰技造成的傷害提高 | ||
春水初生 | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | 進入戰鬥後,使裝備者速度提高 | ||
重返幽冥 | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | 使裝備者暴擊率提高 | ||
於夜色中 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊率提高 | ||
如泥酣眠 | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊傷害提高 |
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劇情
Title | 遊戲語言 |
702 responses to “飛霄”
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone