飛霄

飛霄
飛霄名詞飛霄
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡獵
戰鬥屬性Class 
專屬素材
信用點308K
工造機杼15
工造迴輪15
一杯酩酊的時代65
工造渾心15
行跡素材
信用點3M
隕鐵彈丸18
工造機杼41
命定死因69
工造迴輪56
逆時一擊139
工造渾心58
無窮假身的遺恨12
命運的足跡8
劇情仙舟「曜青」的天擊將軍,帝弓七天將之一,為人不拘一格,率直瀟灑。
精通百般武藝,煉化軀體至極致,享有「大捷將軍」美名,深受仙舟軍民愛戴。
但身負「月狂」之症,如要在時限內獵盡孽物——飛霄唯一的敵手,便是自己。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
信用點4000
工造機杼5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
信用點8000
工造機杼10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
信用點16000
工造迴輪6
一杯酩酊的時代3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
信用點40000
工造迴輪9
一杯酩酊的時代7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
信用點80000
工造渾心6
一杯酩酊的時代20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
信用點160K
工造渾心9
一杯酩酊的時代35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
等級專屬素材
1
20
信用點4000
工造機杼5
20+
40
信用點16000
工造迴輪6
一杯酩酊的時代3
40+
50
信用點40000
工造迴輪9
一杯酩酊的時代7
50+
60
信用點80000
工造渾心6
一杯酩酊的時代20
60+
70
信用點160K
工造渾心9
一杯酩酊的時代35
70+
80

戰技

閃裂閃裂 - 普通攻擊 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於飛霄攻擊力的風屬性傷害。

對敵方單體造成少量風屬性傷害。
等級 9
鉞貫鉞貫 - 戰技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
對指定敵方單體造成等同於飛霄攻擊力的風屬性傷害,隨後立即對該目標額外發動1次天賦的追加攻擊

對敵方單體造成風屬性傷害,隨後額外發動1次天賦的追加攻擊
等級 15
鑿破大荒鑿破大荒 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 90
對指定敵方單體造成最多等同於飛霄攻擊力的風屬性傷害,期間可無視弱點屬性削減目標韌性,目標未處於弱點擊破狀態時飛霄的弱點擊破效率提高
其中,飛霄先對該目標發動【閃裂刃舞】或【鉞貫天衝】,總計次。最後對該目標造成等同於飛霄攻擊力的風屬性傷害。

終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高
對敵方單體發動#3[i]次【閃裂刃舞】或【鉞貫天衝】,最後造成風屬性傷害。
等級 15
雷狩雷狩 - 天賦 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
【飛黃】達到點時可啟動終結技,最多累積點。我方目標每發動次攻擊,飛霄便獲得1點【飛黃】,飛霄的終結技攻擊不計入次數。
當飛霄的隊友對敵方目標發動攻擊後,飛霄立即對主目標發動追加攻擊,造成等同於飛霄攻擊力的風屬性傷害。若沒有可攻擊的主目標,則攻擊敵方隨機單體。該效果每回合最多觸發1次,飛霄回合開始時重置可觸發次數。發動此攻擊時使自身造成的傷害提高,持續回合。

【飛黃】達到#3[i]點時可啟動終結技,最多累積#4[i]點。我方目標每發動#2[i]次攻擊,飛霄便獲得【飛黃】
隊友發動攻擊後,飛霄對主目標發動追加攻擊,造成風屬性傷害。該效果每回合最多觸發1次,發動此攻擊時使自身造成的傷害提高
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
嵐身嵐身 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使用秘技後進入持續秒的【陷鋒】狀態。【陷鋒】狀態下會牽引一定範圍內的敵人,並且自身移動速度提高,進入戰鬥後獲得點【飛黃】。
【陷鋒】狀態下主動攻擊會使所有牽引的敵人進入戰鬥。進入戰鬥後,每個波次開始時對敵方全體造成等同於飛霄攻擊力的風屬性傷害,該傷害必定造成暴擊。若牽引了超過1個敵人,每超過1個敵人,該傷害的倍率便提高,最多提高至

進入【陷鋒】狀態,持續牽引敵人且移動速度提高,進入戰鬥後獲得【飛黃】。
【陷鋒】狀態下可主動攻擊所有牽引的敵人,每個波次開始時對敵方全體造成風屬性傷害,該傷害必定暴擊。牽引敵人越多,傷害倍率越高
等級 1
閃裂刃舞閃裂刃舞 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
對所選目標造成等同於飛霄攻擊力的風屬性傷害。若目標處於弱點擊破狀態,傷害倍率提高

對敵方單體造成少量風屬性傷害,對被擊破的目標傷害倍率提高。
等級 15
鉞貫天衝鉞貫天衝 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
對所選目標造成等同於飛霄攻擊力的風屬性傷害。若目標未處於弱點擊破狀態,傷害倍率提高

對敵方單體造成少量風屬性傷害,對未被擊破的目標傷害倍率提高。
等級 15
鑿破大荒鑿破大荒 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 0
n/a

終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高
對敵方單體施放#3[i]次【閃裂刃舞】或【鉞貫天衝】,最後造成風屬性傷害。
等級 15

行跡

天通天通
需要角色晉階 2
戰鬥開始時,獲得3點【飛黃】。
回合開始時,若上回合未透過天賦發動追加攻擊,計入1次獲得【飛黃】所需的攻擊次數。
信用點5000
隕鐵彈丸3
無窮假身的遺恨1
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
隕鐵彈丸3
工造機杼6
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
命定死因3
工造迴輪3
解形解形
需要角色晉階 4
施放終結技對敵方目標造成傷害時,視為發動了追加攻擊追加攻擊的暴擊傷害提高36%
信用點20000
命定死因5
命運的足跡1
無窮假身的遺恨1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
命定死因5
工造迴輪4
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
逆時一擊3
工造渾心3
電舉電舉
需要角色晉階 6
施放戰技時,攻擊力提高48%,持續3回合。
信用點160K
逆時一擊8
命運的足跡1
無窮假身的遺恨1
防禦強化防禦強化 (防禦力)
需要角色晉階 6
防禦力提高7.5%
信用點160K
逆時一擊8
工造渾心8
暴擊率強化暴擊率強化 (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
逆時一擊8
工造渾心8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
逆時一擊8
工造渾心8
防禦強化防禦強化 (防禦力)
需要角色晉階 3
防禦力提高5%
信用點10000
命定死因3
工造迴輪3
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
逆時一擊3
工造渾心3

星魂

鎮綏天鈞鎮綏天鈞鎮綏天鈞
施放【閃裂刃舞】或【鉞貫天衝】後,使飛霄造成的終結技傷害額外提高,提高數值等同於原傷害的10%,最多疊加5層,持續至終結技行動結束。
禮辰禱月禮辰禱月禮辰禱月
天賦效果中,我方目標每發動1次追加攻擊即可使飛霄獲得1點【飛黃】。該效果每回合最多觸發6次。
景星出宿景星出宿景星出宿
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
驅颶聽冰驅颶聽冰驅颶聽冰
天賦的追加攻擊的削韌值提高100%,並且發動時使自身速度提高8%,持續2回合。
擢登霄漢擢登霄漢擢登霄漢
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
惟首正丘惟首正丘惟首正丘
飛霄造成的終結技傷害的全屬性抗性穿透提高20%。天賦的追加攻擊傷害同時視為終結技傷害,並且傷害倍率提高140%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
鋒鏑
鋒鏑3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戰鬥開始時,使裝備者的暴擊率提高12%,持續3回合。
逐星之矢
踐踏的意志
離弦
離弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者消滅敵方目標後,攻擊力提高24%,持續3回合。
逐星之矢
鐵衛勳章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者在消滅敵方目標後,速度提高10%,持續2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者的攻擊力提高16%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%
逐星之矢
鐵衛勳章
論劍
論劍4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%,該效果最多疊加5層。若攻擊目標發生變化,則立即解除目前的增益效果。
逐星之矢
蠢動原核
按個追蹤吧!
按個追蹤吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者普通攻擊和戰技造成的傷害提高24%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%
逐星之矢
工造渾心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72進入戰鬥後,使裝備者速度提高8%,造成的傷害提高12%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使裝備者暴擊率提高12%。暴擊後有16%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
逐星之矢
永壽榮枝
於夜色中
於夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊率提高18%。當裝備者在戰鬥中速度高於100時,每超過10點,普通攻擊和戰技造成的傷害便提高6%、終結技暴擊傷害亦提高12%,該效果可疊加6層。
逐星之矢
踐踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊傷害提高30%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%,持續1回合。該效果每3回合可以觸發1次。
逐星之矢
踐踏的意志
Per Page
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語音

語言
Titleloc_sound

劇情

Title遊戲語言

702 responses to “飛霄”

  1. No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself

    Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
    – Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
    – FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:

    Target: current Moc 12 first side
    Result:
    – Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
    – FF: used 4 cycles, sometimes 5.

    It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
    It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
    Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
    Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.

    The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.

    Can’t do further test cuz Robin is now e1.

    That’s it!

      
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    • I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.

      First of all, unless you don’t care who you are presenting your data to, weakness matters.
      Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
      Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.

      I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
      It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.

      For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
      I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.

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      • Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.

        While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.

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    • It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.

      By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.

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      • Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.

        Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.

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  2. so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.

    In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.

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  3. protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)

    thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A

    and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up

    ☠☠☠☠☠💢

      
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    • It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.

      There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.

      It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.

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      • yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli

        i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)

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        • Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.

          Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.

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  4. Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
    It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.

      
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