
![]() | 名詞 | 真理醫生 |
陣營 | 博識學會 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 桑毓泽 | |
英語 | Jordan Paul Haro | |
韓語 | 이동훈 | |
日語 | 武内駿輔 | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 博識學會學者。 性情古怪、言辭刻薄卻又風度翩翩。 奇異石膏頭雕下的面容似乎出人意料地俊美。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 105.6 | 62.7 | 143 | 103 | 5% | 50% | 75 | 140 | |
20 | 205.92 | 122.27 | 278 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 248.16 | 147.34 | 335 | 103 | 5% | 50% | 75 | 140 | |
30 | 300.96 | 178.69 | 406 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 343.2 | 203.77 | 463 | 103 | 5% | 50% | 75 | 140 | |
40 | 396 | 235.12 | 535 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 438.24 | 260.2 | 592 | 103 | 5% | 50% | 75 | 140 | |
50 | 491.04 | 291.55 | 663 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 533.28 | 316.63 | 720 | 103 | 5% | 50% | 75 | 140 | |
60 | 586.08 | 347.99 | 791 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 628.32 | 373.06 | 848 | 103 | 5% | 50% | 75 | 140 | |
70 | 681.12 | 404.41 | 920 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 723.36 | 429.5 | 977 | 103 | 5% | 50% | 75 | 140 | |
80 | 776.16 | 460.85 | 1048 | 103 | 5% | 50% | 75 | 140 |
戰技
![]() | 知識就是力量 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於真理醫生 對指定敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 精神催生法 - 戰技 | 單體攻擊 |
能量回復 : 30 | |
弱點擊破 : 單體攻擊 : 60 | |
對指定敵方單體造成等同於真理醫生 對指定敵方單體造成虛數屬性傷害。 | |
等級 | |
![]() | 三段悖論 - 終結技 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 90 | |
對指定敵方單體造成等同於真理醫生 【智者的短見】效果最多觸發 對指定敵方單體造成虛數屬性傷害,為其附上【智者的短見】。真理醫生的隊友攻擊持有【智者的短見】的目標時,真理醫生對該目標發動1次追加攻擊。 | |
等級 | |
![]() | 我思故我在 - 天賦 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 | |
施放戰技時,有 施放戰技時,有機率對該目標發動1次追加攻擊,造成虛數屬性傷害。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 偶像塑造 - 秘技 | 妨害 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,製造一個特殊領域嘲諷附近敵人,持續 製造特殊領域。領域內敵人受到嘲諷。與領域內敵人進入戰鬥後,有高機率使敵方目標速度降低。 | |
行跡
![]() | 歸納 |
需要角色晉階 2 | |
施放戰技時,目標每有1個負面效果,真理醫生暴擊率提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 2 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 3 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 演繹 |
需要角色晉階 4 | |
施放戰技攻擊敵方目標後,有 | ![]() ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 4 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 5 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 推理 |
需要角色晉階 6 | |
造成傷害時,若目標負面狀態大於等於 | ![]() ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 6 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色等級 75 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色等級 80 | |
攻擊力提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
攻擊力提高 | ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 3 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色晉階 5 | |
攻擊力提高 | ![]() ![]() ![]() |
星魂
![]() | 倨傲生禍患 | ![]() |
行跡【歸納】的疊加層數上限提高 |
![]() | 顯微而闡幽 | ![]() |
天賦的追加攻擊命中目標時,目標每有1個負面效果,則額外造成等同於真理醫生 |
![]() | 認識你自己 | ![]() |
終結技等級+2,最多不超過 |
![]() | 盲目造癡愚 | ![]() |
觸發天賦時,真理醫生額外恢復 |
![]() | 海闊舟無楫 | ![]() |
戰技等級+2,最多不超過 |
![]() | 永恆唯真理 | ![]() |
【智者的短見】的觸發效果額外增加 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 鋒鏑 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 離弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者消滅敵方目標後,攻擊力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在消滅敵方目標後,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 論劍 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 當裝備者多次擊中同一敵方目標時,每次造成的傷害提高 | ![]() ![]() |
![]() | 按個追蹤吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 進入戰鬥後,使裝備者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使裝備者暴擊率提高 | ![]() ![]() |
![]() | 於夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
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Title | loc_sound |
主線
Title | 遊戲語言 |
287 responses to “真理醫生”
When you apply Hanya’s Burden on an enemy, it does not show up as a debuff when you check the enemy. Can someone confirm that this means it will not count for Dr. Ratio? Honestly just looking for someone to tell me I’m wrong so I can use her with him.
Hanya’s burden is not considered a debuff. Braxophone’s video covered it 10:42 for Dr.ratio.
Ah ok thanks for clarifying.
Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either.
You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)
Hanya’s debuff can’t be include in Doctor. ratio skill. Like his own ultimate skill can’t be involved in it, either. Their debuff can’t rwally hurt the enemy, so the debuff can’t be included in it.
You can try some other partners, such as Silver Wolf, she is the best partner of Doctor. ratio.
If you still want to use Hanya,it will be Ok. Because her skill can give the point to main output role. That is different from other roles. (l’m Chinese so l can’t say it to you clearly,sorry)
When you open up the in battle status screen (L3 on ps5 for allies, then again for enemies), there is a section named “debuffs”. Not all negative effects go in it.
I have Topaz, Welt, and SW each at E0. Obviously one team slot needs to go to a sustain (E6 Lynx or E1 Gepard), but which two of these pair best with Ratio-Sensei?
sw+tingyun/bronya would be the best probably. welt is bad for him at e0, too sp hungry and takes too long to get ult. topaz is fine for ST scenarios but wont be beating sw iirc even if we include her own dmg.
Topaz would be beating Tingyun however. The buff she gives plus her own follow up is far more valuable than Tingyun. Also they didn’t mention that they have Bronya.
SW and Topaz are a fantastic duo to add to Dr Ratio.
wow, your role library is so abundant that you can match your doctor ratio easily.
The best choice must be SW. She is really good for Doctor ratio to increase his output.
Topaz is also important. Follow yourself.
SW + Topaz should be the best one for you, Topaz + RM is the best overall.
LETS GO KING
3stack of fire kiss from guinaifen count as 3debuff or 1debuff for dr ratio?
Just one but with burn and e1 she can apply 3 very easily
One sadly. But the burn and her E1 count as 2 others so she can provide the 3 you need!
4 debuffs total if u have the Resolution Shines As Pearls of Sweat lightcone.
one
am I the only one who’s gonna run him with yukong and plenary rendezvous?
No. It’s good option and a lot of people will go him with Yukong, but it’s still need to have some one with debuff in team to trigger talent more often.
Does Summation recalculate every turn? If an enemy has 3 debuffs and I use his skill I get 3 Summation stacks, if the next time I use his skill and the enemy has 2 debuffs do I then have 2 Summation stacks or does it add up, giving me 5 stacks?
anyone have the answer ?
Un? yeah.. this one huh, Summation gaining stacks without time limit, and last though the entire battles, just like how Argenti talent would work or so. in your example, Ratio-kun would first gain 3 Summation stacks, and then 2 more stacks for a totals of 5 at second cast of skill.
Aaah.. Reina sure work hard… truly admirable….
While the text isn’t clear, it should add up and lasts indefinitely or his E1 will be completely pointless.
that what i thought too, Thanks
Summation, at least from the description, doesn’t seem to have a turn limit or duration. He likely gets the stacks when attacking enemies with debuffs and will keep the stacks for the rest of the battle. Summation wouldn’t be that good if this wasn’t the case and his E1 would kind of be worthless if it was only a one turn thing. It seems to be like Herta E2 where he keeps the increased critrate/damage for the rest of the battle once he’s gotten the stacks, leading up to 15% crit rate and 30% crit damage from it at E0.
I feel like if it did have a duration it would be listed in the skill, or have a disclaimer saying that it “only applies to this attack.” It would be hard to use effectively if you needed 6 debuffs on the target every turn to get the full effect, and it wouldn’t really synergize with the rest of his kit like his ult and follow up attacks since it would ONLY apply to his skill. I’m pretty certain the stacks and the crit buffs from it last the whole battle once you’ve gotten them – it’s very strong if that’s the case.
My build is S2 (more superimpositions coming) Stellar Sea, 2pc Ashblazing, and 2pc Musketeer (better subs than my Wastelander) with Salsotto planars. His team is gonna be Ratio, Pela with Resolution Shines, Topaz (Numby<3), E1 S1 Ruan Mei, and Huo Huo. I can switch in Welt instead of RM if debuffs are super inconsistent. I don't have Gui or SW. Any improvements I should make?
Wait that was 5 characters
So my team will be Ratio, Topaz n’ Numby (Numby is my favorite), and Huo Huo. Should the last character be Resolution Shines, E6, Pela, Resolution Shines E1 Welt, or E1 S1 Ruan Mei?
If your Topaz is E0S1(2 debuffs) or E1S1(three debuffs), then put Ruan Mei(one debuff) on the team. If it’s E0S0 then run your E6 Pela RS. Ruan Mei just makes dual DPS teams strong and one of those teams includes Ratio and Topaz strong.