{RUBY_B#らんは}乱破{RUBY_E#}

{RUBY_B#らんは}乱破{RUBY_E#}
{RUBY_B#らんは}乱破{RUBY_E#}名詞{RUBY_B#らんは}乱破{RUBY_E#}
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#ちえ}知恵{RUBY_E#}
戦闘属性Class 虚数
n/a
信用ポイント308K
ドリームコレクションパーツ15
ドリームフローバルブ15
響き合う幻景65
ドリームメイキングモーター15
軌跡素材
信用ポイント3M
ラフスケッチ18
ドリームコレクションパーツ41
躍動感のある線画69
ドリームフローバルブ56
見事なカラー原画139
ドリームメイキングモーター58
同願の遺音12
運命の足跡8
ストーリーウシミツ・アワーの閃光弾のようにピノコニーに現れ、この世のすべてを「忍法」に結びつける、自称忍者の不思議な少女。
乱破の「忍道」には、シノビ・マントラ(=ラップ)を吟じ、繚乱・忍符(=落書き)を描き、シノビ・マキモノ(=マンガ)を修めることが含まれている。彼女は自らの意志を磨き上げながら銀河を駆け巡る義侠なのだ。
「巡海レンジャー」の一員として、「御猿・忍邪」という名の悪党を銀河の果てまで追い続けている。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EPn/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用ポイント4000
ドリームコレクションパーツ5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用ポイント8000
ドリームコレクションパーツ10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用ポイント16000
ドリームフローバルブ6
響き合う幻景3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用ポイント40000
ドリームフローバルブ9
響き合う幻景7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用ポイント80000
ドリームメイキングモーター6
響き合う幻景20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用ポイント160K
ドリームメイキングモーター9
響き合う幻景35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
レベルn/a
1
20
信用ポイント4000
ドリームコレクションパーツ5
20+
40
信用ポイント16000
ドリームフローバルブ6
響き合う幻景3
40+
50
信用ポイント40000
ドリームフローバルブ9
響き合う幻景7
50+
60
信用ポイント80000
ドリームメイキングモーター6
響き合う幻景20
60+
70
信用ポイント160K
ドリームメイキングモーター9
響き合う幻景35
70+
80

戦闘スキル

{RUBY_B#にんぽう}忍法{RUBY_E#}・{RUBY_B#しちてんはっき}七転八起{RUBY_E#}{RUBY_B#にんぽう}忍法{RUBY_E#}・{RUBY_B#しちてんはっき}七転八起{RUBY_E#} - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体に乱破の攻撃力分の虚数属性ダメージを与える。

指定した敵単体に少量の虚数属性ダメージを与える。
レベル 9
{RUBY_B#にんせつ}忍切{RUBY_E#}・{RUBY_B#しょしかんてつ}初志貫徹{RUBY_E#}{RUBY_B#にんせつ}忍切{RUBY_E#}・{RUBY_B#しょしかんてつ}初志貫徹{RUBY_E#} - 戦闘スキル | 全体攻撃
EP回復 : 30
弱点撃破 : 全体攻撃 : 30
敵全体に乱破の攻撃力分の虚数属性ダメージを与える。

敵全体に虚数属性ダメージを与える。
レベル 15
{RUBY_B#にんどう}忍道{RUBY_E#}・{RUBY_B#きわみ}極{RUBY_E#}・{RUBY_B#あいしてる}愛死天流{RUBY_E#}{RUBY_B#にんどう}忍道{RUBY_E#}・{RUBY_B#きわみ}極{RUBY_E#}・{RUBY_B#あいしてる}愛死天流{RUBY_E#} - 必殺技 | 強化
EP回復 : 5
弱点撃破 : 0
「結印」状態に入り、即座に追加ターンを1ターン、「彩墨」を獲得する。同時に弱点撃破効率+、撃破特効+
「結印」状態の間、通常攻撃が強化されるが、戦闘スキルおよび必殺技は発動できない。強化通常攻撃を行うと「彩墨」が1消費され、0になると「結印」状態が終了する。

「結印」状態に入り、追加ターンと「彩墨」を3層獲得し、弱点撃破効率および撃破特効がアップする。
「結印」状態では、通常攻撃が強化される。強化通常攻撃を行うと「彩墨」が1層消費され、層数が0になると「結印」状態が終了する。
レベル 15
シノビ・サイエンス・{RUBY_B#かんにんぶくろ}堪忍袋{RUBY_E#}シノビ・サイエンス・{RUBY_B#かんにんぶくろ}堪忍袋{RUBY_E#} - 天賦 | 強化
EP回復 : 0
弱点撃破 : 単体攻撃 : 6
敵が弱点撃破される時、乱破はチャージを1獲得する。最大でまで獲得可能。
乱破が次の「忍具・降魔の花弁」による3段目の攻撃を行う時、すべてのチャージを消費し、敵全体に乱破の虚数属性弱点撃破ダメージ分の弱点撃破ダメージを与え、弱点属性を無視して靭性を削る。この3段目の攻撃は消費したチャージ1につき、弱点撃破ダメージの倍率+、削靭値+
敵を弱点撃破する時、虚数属性の弱点撃破効果を発動する。

敵が弱点撃破される時、乱破はチャージを1獲得する。
「忍具・降魔の花弁」の3段目の攻撃を行う時、すべてのチャージを消費し、敵全体に虚数属性弱点撃破ダメージを与え、弱点属性を無視して靭性を削る。消費したチャージに応じて、この3段目の攻撃の弱点撃破ダメージの倍率と削靭値がアップする。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
シノビ・{RUBY_B#ぶっちぎり}歩血義理{RUBY_E#}シノビ・{RUBY_B#ぶっちぎり}歩血義理{RUBY_E#} - 秘技 | 強化
EP回復 : 0
弱点撃破 : 単体攻撃 : 90
秘技を使用した後、秒間継続する「スプラッシュ」状態に入る。「スプラッシュ」状態の間、前方に素早く一定距離移動し、触れた敵を攻撃する。移動中は敵からの攻撃をすべて防ぐことができるが、この状態で攻撃を行うと「スプラッシュ」状態は終了する。敵を先制攻撃して戦闘に入った後、弱点属性を無視して敵それぞれの靭性を削り、乱破の虚数属性弱点撃破ダメージ分の弱点撃破ダメージを与え、敵それぞれと隣接する敵に乱破の虚数属性弱点撃破ダメージ分の弱点撃破ダメージを与え、自身のEPを回復する。

「スプラッシュ」状態に入り、素早く前方に一定距離移動し、触れた敵を攻撃する。敵を先制攻撃して戦闘に入った後、弱点属性を無視して敵それぞれの靭性を削る。さらに、すべての敵および隣接する敵に虚数属性弱点撃破ダメージを与え、自身のEPを回復する。
レベル 1
{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#} - 通常攻撃 | 拡散攻撃
EP回復 : 5
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15
n/a

指定した敵単体および隣接する敵に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。
レベル 9
{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#} - 通常攻撃 | 拡散攻撃
EP回復 : 5
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15
n/a

指定した敵単体および隣接する敵に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。
レベル 9
{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#} - 通常攻撃 | 全体攻撃
EP回復 : 10
弱点撃破 : 全体攻撃 : 15
n/a

敵全体に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。
レベル 9
{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#}{RUBY_B#にんぐ}忍具{RUBY_E#}・{RUBY_B#こうま}降魔{RUBY_E#}の{RUBY_B#かべん}花弁{RUBY_E#} - 通常攻撃 | 拡散攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 75 / 拡散攻撃 : 45
「忍具・降魔の花弁」を発動する。1、2段目の攻撃は指定した敵単体に乱破の攻撃力分の虚数属性ダメージを与え、隣接する敵に乱破の攻撃力分の虚数属性ダメージを与える。3段目の攻撃は敵全体に乱破の攻撃力分の虚数属性ダメージを与える。
強化通常攻撃はSPを回復できないが、虚数属性弱点を持たない敵に対しても本来の削靭値分の靭性を削ることができる。乱破が敵を弱点撃破する時、虚数属性の弱点撃破効果が発動する。

1、2段目の攻撃は指定した敵単体および隣接する敵に少量の虚数属性ダメージを与え、3段目の攻撃は敵全体に少量の虚数属性ダメージを与える。この攻撃は虚数属性弱点を持たない敵の靱性も削ることができる。
レベル 9

軌跡

{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#まてん}魔天{RUBY_E#}{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#まてん}魔天{RUBY_E#}
キャラクター昇格が必要 2
精鋭エネミー以上の敵が弱点撃破される時、乱破はさらにチャージを1獲得し、EPを10回復する。
信用ポイント5000
ラフスケッチ3
同願の遺音1
速度強化速度強化 (速度)
キャラクター昇格が必要 2
速度+2
信用ポイント5000
ラフスケッチ3
ドリームコレクションパーツ6
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 3
攻撃力+4%
信用ポイント10000
躍動感のある線画3
ドリームフローバルブ3
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 3
撃破特効+5.3%
信用ポイント10000
躍動感のある線画3
ドリームフローバルブ3
{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#かいめい}海鳴{RUBY_E#}{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#かいめい}海鳴{RUBY_E#}
キャラクター昇格が必要 4
「結印」状態の間、乱破が強化通常攻撃を発動し、弱点撃破状態の敵にダメージを与えた後、その回のダメージの削靭値を60%分の超撃破ダメージに転換する。
信用ポイント20000
躍動感のある線画5
運命の足跡1
同願の遺音1
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 4
攻撃力+6%
信用ポイント20000
躍動感のある線画5
ドリームフローバルブ4
速度強化速度強化 (速度)
キャラクター昇格が必要 5
速度+3
信用ポイント45000
見事なカラー原画3
ドリームメイキングモーター3
攻撃強化攻撃強化 (攻撃力)
キャラクター昇格が必要 5
攻撃力+6%
信用ポイント45000
見事なカラー原画3
ドリームメイキングモーター3
{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#かれは}枯葉{RUBY_E#}{RUBY_B#にんぽうちょう}忍法帖{RUBY_E#}・{RUBY_B#かれは}枯葉{RUBY_E#}
キャラクター昇格が必要 6
敵が弱点撃破される時に受ける弱点撃破ダメージ+2%。その際、乱破の攻撃力が2400を超えている場合、超過した攻撃力100につき、敵が受ける弱点撃破ダメージが+1%、最大で+8%まで。この効果は2ターン継続する。
信用ポイント160K
見事なカラー原画8
運命の足跡1
同願の遺音1
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 6
撃破特効+8%
信用ポイント160K
見事なカラー原画8
ドリームメイキングモーター8
速度強化速度強化 (速度)
キャラクターがLv.に達する必要があります 75
速度+4
信用ポイント160K
見事なカラー原画8
ドリームメイキングモーター8
攻撃強化攻撃強化 (攻撃力)
キャラクターがLv.に達する必要があります 80
攻撃力+8%
信用ポイント160K
見事なカラー原画8
ドリームメイキングモーター8

星魂

{RUBY_B#トコヨ}常世{RUBY_E#}ノ{RUBY_B#ミチ}道{RUBY_E#}、<br/>{RUBY_B#サンズ}三途{RUBY_E#}ニ{RUBY_B#ロクモンセンナ}六文銭無{RUBY_E#}シ{RUBY_B#トコヨ}常世{RUBY_E#}ノ{RUBY_B#ミチ}道{RUBY_E#}、
{RUBY_B#サンズ}三途{RUBY_E#}ニ{RUBY_B#ロクモンセンナ}六文銭無{RUBY_E#}シ
{RUBY_B#トコヨ}常世{RUBY_E#}ノ{RUBY_B#ミチ}道{RUBY_E#}、<br/>{RUBY_B#サンズ}三途{RUBY_E#}ニ{RUBY_B#ロクモンセンナ}六文銭無{RUBY_E#}シ
必殺技を発動し「結印」状態となっている間、乱破が与えるダメージは敵の防御力を15%無視する。また、「結印」状態が終了した後、EPを20回復する。
{RUBY_B#ハイク}俳句{RUBY_E#}ノ{RUBY_B#アンキ}暗記{RUBY_E#}、<br/>{RUBY_B#ユウシキ}有識{RUBY_E#}ニ{RUBY_B#ケイゲナ}罣礙無{RUBY_E#}シ{RUBY_B#ハイク}俳句{RUBY_E#}ノ{RUBY_B#アンキ}暗記{RUBY_E#}、
{RUBY_B#ユウシキ}有識{RUBY_E#}ニ{RUBY_B#ケイゲナ}罣礙無{RUBY_E#}シ
{RUBY_B#ハイク}俳句{RUBY_E#}ノ{RUBY_B#アンキ}暗記{RUBY_E#}、<br/>{RUBY_B#ユウシキ}有識{RUBY_E#}ニ{RUBY_B#ケイゲナ}罣礙無{RUBY_E#}シ
指定した敵単体に対する、強化通常攻撃の1、2段目の削靭値+50%
{RUBY_B#ガラン}伽藍{RUBY_E#}ノ{RUBY_B#ドウ}堂{RUBY_E#}、<br/>{RUBY_B#ムゲンゴク}無間獄{RUBY_E#}ニ{RUBY_B#ショウホウナ}正法無{RUBY_E#}シ{RUBY_B#ガラン}伽藍{RUBY_E#}ノ{RUBY_B#ドウ}堂{RUBY_E#}、
{RUBY_B#ムゲンゴク}無間獄{RUBY_E#}ニ{RUBY_B#ショウホウナ}正法無{RUBY_E#}シ
{RUBY_B#ガラン}伽藍{RUBY_E#}ノ{RUBY_B#ドウ}堂{RUBY_E#}、<br/>{RUBY_B#ムゲンゴク}無間獄{RUBY_E#}ニ{RUBY_B#ショウホウナ}正法無{RUBY_E#}シ
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#ケイネンレッカ}経年劣化{RUBY_E#}、<br/>{RUBY_B#ニンキョウ}任侠{RUBY_E#}ニ{RUBY_B#ニンギナ}忍義無{RUBY_E#}シ{RUBY_B#ケイネンレッカ}経年劣化{RUBY_E#}、
{RUBY_B#ニンキョウ}任侠{RUBY_E#}ニ{RUBY_B#ニンギナ}忍義無{RUBY_E#}シ
{RUBY_B#ケイネンレッカ}経年劣化{RUBY_E#}、<br/>{RUBY_B#ニンキョウ}任侠{RUBY_E#}ニ{RUBY_B#ニンギナ}忍義無{RUBY_E#}シ
「結印」状態の間、味方全体の速度+12%
{RUBY_B#イッシンフラン}一心不乱{RUBY_E#}、<br/>{RUBY_B#メイゲン}鳴弦{RUBY_E#}ニ{RUBY_B#アダヤナ}徒矢無{RUBY_E#}シ{RUBY_B#イッシンフラン}一心不乱{RUBY_E#}、
{RUBY_B#メイゲン}鳴弦{RUBY_E#}ニ{RUBY_B#アダヤナ}徒矢無{RUBY_E#}シ
{RUBY_B#イッシンフラン}一心不乱{RUBY_E#}、<br/>{RUBY_B#メイゲン}鳴弦{RUBY_E#}ニ{RUBY_B#アダヤナ}徒矢無{RUBY_E#}シ
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
{RUBY_B#ハジャケンショウ}破邪顕正{RUBY_E#}、<br/>{RUBY_B#アクト}悪徒{RUBY_E#}ニ{RUBY_B#ジヒナ}慈悲無{RUBY_E#}シ{RUBY_B#ハジャケンショウ}破邪顕正{RUBY_E#}、
{RUBY_B#アクト}悪徒{RUBY_E#}ニ{RUBY_B#ジヒナ}慈悲無{RUBY_E#}シ
{RUBY_B#ハジャケンショウ}破邪顕正{RUBY_E#}、<br/>{RUBY_B#アクト}悪徒{RUBY_E#}ニ{RUBY_B#ジヒナ}慈悲無{RUBY_E#}シ
天賦の効果で獲得できるチャージを戦闘開始時に5獲得し、さらに上限を+5する。また、「忍具・降魔の花弁」の3段目の攻撃を行った後、チャージ+5

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキルn/a
アーカイブ
アーカイブ3
RarstrRarstrRarstr
erudition-class370.44264.6740.88装備キャラの必殺技によるダメージ+28%
叡智のカギ
脈動する原核
{RUBY_B#れいけん}霊鍵{RUBY_E#}
{RUBY_B#れいけん}霊鍵{RUBY_E#}3
RarstrRarstrRarstr
erudition-class370.44264.6740.88装備キャラが戦闘スキルを発動した後、さらにEPを8回復する、この効果は毎ターンに1回まで発動できる。
叡智のカギ
脈動する原核
{RUBY_B#けんしき}見識{RUBY_E#}
{RUBY_B#けんしき}見識{RUBY_E#}3
RarstrRarstrRarstr
erudition-class370.44264.6740.88装備キャラが必殺技を発動した時、攻撃力+24%2ターン継続。
叡智のカギ
踏みにじる意志
「{RUBY_B#わたし}私{RUBY_E#}」の{RUBY_B#たんじょう}誕生{RUBY_E#}
「{RUBY_B#わたし}私{RUBY_E#}」の{RUBY_B#たんじょう}誕生{RUBY_E#}4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56装備キャラの追加攻撃ダメージ+24%。敵の残りHPが50%以下の場合、さらに追加攻撃ダメージ+24%
叡智のカギ
古代エンジン
この{RUBY_B#せかい}世界{RUBY_E#}に{RUBY_B#けんそう}喧噪{RUBY_E#}を
この{RUBY_B#せかい}世界{RUBY_E#}に{RUBY_B#けんそう}喧噪{RUBY_E#}を4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72戦闘に入る時、装備キャラはEPを20回復する。装備キャラの必殺技によるダメージ+32%
叡智のカギ
古代エンジン
{RUBY_B#てんさい}天才{RUBY_E#}たちの{RUBY_B#きゅうそく}休息{RUBY_E#}
{RUBY_B#てんさい}天才{RUBY_E#}たちの{RUBY_B#きゅうそく}休息{RUBY_E#}4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72装備キャラの攻撃力+16%。装備キャラが敵を倒した後、会心ダメージ+24%3ターン継続。
叡智のカギ
永寿の栄枝
{RUBY_B#ちょうしょく}朝食{RUBY_E#}の{RUBY_B#ぎしきかん}儀式感{RUBY_E#}
{RUBY_B#ちょうしょく}朝食{RUBY_E#}の{RUBY_B#ぎしきかん}儀式感{RUBY_E#}4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72装備キャラの与ダメージ+12%。敵を1体倒すごとに、装備キャラの攻撃力+4%、この効果は最大で3層累積できる。
叡智のカギ
脈動する原核
{RUBY_B#きょう}今日{RUBY_E#}も{RUBY_B#へいわ}平和{RUBY_E#}な{RUBY_B#いちにち}一日{RUBY_E#}
{RUBY_B#きょう}今日{RUBY_E#}も{RUBY_B#へいわ}平和{RUBY_E#}な{RUBY_B#いちにち}一日{RUBY_E#}4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72戦闘に入った後、装備キャラの最大EPに応じて、装備キャラの与ダメージをアップする。1EPにつき+0.2%、最大で160までカウントされる。
叡智のカギ
永寿の栄枝
{RUBY_B#ぎんがてつどう}銀河鉄道{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}
{RUBY_B#ぎんがてつどう}銀河鉄道{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24フィールド上にいる敵1体につき、装備キャラの攻撃力+9%、この効果は最大で5層累積できる。敵が弱点撃破された時、装備キャラの与ダメージ+30%、1ターン継続。
叡智のカギ
脈動する原核
{RUBY_B#よあ}夜明{RUBY_E#}け{RUBY_B#まえ}前{RUBY_E#}
{RUBY_B#よあ}夜明{RUBY_E#}け{RUBY_B#まえ}前{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4装備キャラの会心ダメージ+36%。装備キャラの戦闘スキルと必殺技によるダメージ+18%。装備キャラが戦闘スキル、または必殺技を発動した後、「夢身」効果を獲得する。追加攻撃を行う時、「夢身」を消費し、追加攻撃ダメージ+48%
叡智のカギ
永寿の栄枝
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220 responses to “{RUBY_B#らんは}乱破{RUBY_E#}”

  1. people who skip rappa will regret because of fugue will further boost rappa dmg more than mid-fly.

    mid-fly weakness implant are good but take so many turn to break multiple target (almost weak outside AS & SU)
    after sam mode ended, you can see that mid fly being slowdown and she will take 2turn to recharge her ultimate.

    but rappa can gain extra turn again and again without being slow down, and her energy regeneration from EBA is so high, with free 10energy from breaking an elite enemy, her ultimate will have 100% uptime with fugue Exo toughness.

      
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  2. im not a doomposter (REAL!) but i’ll explain it because im kind and know everything :v

    this is a moc made for rappa, it is HYV standard that every fomo banner can 0 cycle their moc :v

      
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    • Well going by the content show. It was meant to favor aoe, big aoe attack characters. Who can hit more than three targets. Which of course we also see dance dance dance be used in moc. Along with a number of different relic sets being used here. Which is far more than what your normal player is going to use. Most will farm a single set for a character and call it a day. Which also it seems like they took alot of time to try out the best way to use her, given they clearly explain everything and how it works.

      Of course as shown in this video of a firefly clearing in zero cycle. The current moc. They also make good use of dance dance dance, along with the eagle set. https://www.youtube.com/watch?v=13tv65Qskik It seems like the Rappa user is just doing what anyone does who is interested in zero cycles. Use dance dance dance if they have it. Proper sets and mastering the character kit to get the most out of them.

      Of course it seems more like the issue is not that Rappa bad but rather. People already have a break effect dps. Be it Boothill or Firefly they already invested in. If they are going for super break, well harmony mc is already going to be used in that team. unless they are going for the the non super break team for Boothill. If Tingyun is the second Harmony mc, well that would give more reason to have a second break effect dps. At least if your interested in making a super break team. Given Mei is also another team mate that is high in demand for these break teams, due to the speed buff and action delay they bring to the team. Given you will have another character, fighting over the same couple of team mates. Well, if you already enjoy using your current break effect dps. Your likely to stick with them.

      In the case of firefly. Extra copes of her become more appealing now, with the release of Lingsha. a e1 Firefly won’t use any skill points when in ultimate mode. Which can let a lingsha to spam aoe. Which if five star Tingyun doesn’t need any skill points and is skill positive. A future firefly team at e1. Could be rather powerful. Given Tingyun and Mei will be skill point positive. Firefly will only need one at the start to get going. Letting Lingsha spam to her heart content, her skill over and over and over again. Yes it will cost alot of jades. But hey. Lingsha is flexible in terms of being able to work on follow up attack teams as well. Mei well is Mei. With Tingyun being a support and well, who doesn’t like supports? Which might be something firefly owners are thinking about. When it comes to future characters release. That or given the last patch had two good five star characters. They might simply be out of jades for Rappa. Everyone needs some down time to build back up their jade collection.

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    • The doompostings have been away for a while, yet you had to provoke everyone here again?
      Can’t you just discuss anything peacefully? You’ve been doing the same thing on the Genshin site a lot.

      I genuinely hope the admins really see through your post history and ban you from this site.
      Stop provoking everyone. Fix your head.

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    • I don’t like Firefly

      But saying she’s weak because she can’t 1 cost is super dumb. Okay and? Tell me who has godly relics, S5 DDD and Charmony, the skills to pull it off, but lacks characters.

      Getting 5 stars is super easy in this game. A full team at E0S0 is more relatable than the relics, eidolons and high imposition lightcones. It’s why cost is an awful metric. It applies to exactly 0 people. It’s a stress test, not a relatability test like cost is sometimes presented to be

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      • 100% agree. The cost system is stupid as fk. 90% of the time good relics at a 1 cost > bad relics at a 4 cost. Relics are more than half of out characters power.

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      • Yeah count me in as thinking the cost system is dumb. Not only is it confusing to understand, given the term is never used any where else. For it only looks at jades it cost to make the team. Not the fight, how it set up. The blessing for moc. For the current moc is heavily favor without a doubt for break teams. Which yeah some four star lightcones can be harder to get than five star lightcones. For yeah I know people who still don’t have a single copy of dance dance dance. Which yeah the hardest part for anything is getting the relics. For rng can royally screw you over, anytime you get a promising piece. If anyone says rng has never screwed them over when it comes to relics. They are the luckiest person on earth or a lair. Given well relics do hold a fair bit of character power in them.

        For something as simple as getting more speed on your supports, can greatly boost team performance. Which in the case of Rappa here. Yeah I wonder how many will have the same level of relics and knowledge of the characters kit as the video maker in the op link. Given some people are really bad at this game. Tank Seele. Or they can’t understand you have to use Firefly skill to get her ultimate back.

        Which given Tingyun is right away the corner. Wouldn’t be surprise if most are saving up for her if they have Boothill or Firefly. If tingyun is that skill point positive harmony mc. Throw in e1 Firefly and one could just Spam Lingsha skill all day long, always ensuring she has action advance her pets by 60% by the time her ultimate is ready again. which well, having a easy to use team. Even if it costly, will sound more appealing to people. Than having to be a rocket scientist to figure out how to max a character damage/performance. Of course for some people. There is simply no saving them, given their lack of skill is an art in and of itself.

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      • Yeah not sure if my last post when through but just in case. Yeah the cost system, just seems pointless. So what the goal of it? Given it not a term used anywhere else. It doesn’t take into account moc blessings or how the fight is set up, to say favor break effect or follow up attacks. All things which can greatly effect how good or bad x team is.

        Which decent/good relics can be the hardest thing to get in this game.Which adds alot of character power. Like i’m sure everyone has gotten screwed over by relic rng at least once. You get a good piece and it rolls into flat defense. Which also stuff like dance dance dance, could be harder to get than a sig lightcone for a character. Since when was the last time dance dance dance was on a up rate in a lightcone banner?

        Speaking of skills. Well the video the op link to is someone who clearly took alot of time to master this character kit. Which I doubt most people will do so. Cue Var 2 making a video not understanding how to use yet another character. Someone making a tank Seele or that one streamer, who when Firefly be bad. For they couldn’t understand needing to use skill to get energy for her ultimate back. Yeah some people who play this game, are very questionable in terms of skill. To the point auto play is better. Which speaking of skill. Yeah I wouldn’t be surprise if most would favor a character that easier to use over one that takes a bit of brain power to get max damage from.

        Which in the case of Rappa here. Well if you already own a Firefly/boothill. Your aware of Tingyun coming soon who might be a break effect support. Well you only have so many jades. You can skip Rappa and pick her up later if so desire, save for Tingyun or Pick up Rappa, than have to wait for a rerun on a very good support. Dps are a dime a dozen. Supports tend to age better. Mei being a good case of this. She became way more high in demand, once we got Firefly and Boothill. That and in the case of some characters, be they supports or there to keep the party alive, can be very flexible in terms of teams you can use them on. Just slap them on a team and bang your done. While a dps you often have to build a team around them. So you can get a dps that might demand a team or just get a support you can slap onto a team of your choosing. If you already have a lot of dps that are well gear up, supports become more appealing over time.

        That and in the case of Firefly owners. If Tinygun is skill point positive. It would make them want her e1 even more. Just so they can skill spam with Lingsha. For Firefly only needs one to get going. Mei and Tingyun generating lots of skill points. With only Lingsha eating them up for aoe damage/ action advance on her pets. of course this all depends on how Tingyun turns out in the end.

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      • People keep doomposting cost system when, if they apply the same arguments (e.g. relics, skills, turbulence, “everyone has X char”) to “all e0s1” system they also hold true. What does it mean? We r yet to have a better “system” than cost to judge char strength. And anyway, using “system” is not really correct here. It’s more like a metric, so u have to combine other metrics (like relics… yeah, every argument u use to doompost cost metric) to create a “system.” Metrics and systems r only interchangeable, not the same thing.
        It applies to no one? Would u be surprised if I tell u it helps my pull planning very well? Why? Supposed I was about to pull for 2.5 banners. Who should I pull for?
        – Fei (replace Ratio)
        – Robin e0 to e1
        – Topaz (not in my actual pull plan cuz she’s heavily outshadowed by the 2 options above)
        They’re all 1 cost increment. Decide!
        My decision: got Fei, and gamble for Robin e1 when I see I have a lot of jades to guarantee Aven (exactly what I did during FF-RM banners lol). Reason: many guides tell that Fei > Robin e1, and I was right: I can full all endgames after that (even PF lol, cuz Fei-Herta is somehow so good)
        Yeah, u have got my feeling as a new F2p player, where mistakes in cost increase may even determine if u can beat endgames or not. U could also try my path by creating an entirely new account and go f2p. At this point, u will get how relatable cost metric is. 😀
        If u refuse to believe the I don’t bother change u guys’ minds further. I’ll continue the “Warrent Buffett” path and plan 3.x pulls.

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  3. depends on Ahri’s multipliers and how far the enemie’s hp had multiplied, for example, the blade fangirls cults keep yelling he is an immortal dps but REALITY is he is just a GEPARD being used as DPS 🙂🙂🙂

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    • X to doubt. You know if She is a break effect support. How are they going to regert if she will still benefit the likes of Firefly and boothill? At the end of the day, they still win and get a support useful to them by skipping a dps they didn;’t need.

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        • So basically you have no reasoning. Dude we are on a leak site. We know more info than a casual player would. Your comment of you’ll see makes no sense. Just back it up with logic and reasoning. Given hey. Guess what. Tingyun benefits Firefly a great deal. Shocking I know. A break effect support benefit break effect characters.

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          • you want reasoning?

            Sure. Let’s do it. Try and keep up.

            Break has three main mechanics. Break DMG Detonation, Superbreak, and Exo-Toughness(2nd Break Bar). Boothill specializes in the first, Firefly in the second, and Rappa has both baked into her kit. She’s not as good at either compared to the two–but she does have a 3 Attack Ultimate, and a Trace that gives energy on Break…which sets her up in the prime position to take MASSIVE advantage of Exo-toughness. 1. Her Break Detonation is good, but not enough on its own. Thus, It’s supplemented by Fugue and Rappa have natural Superbreak (Lower total compared to HMC+Firefly, but enough in combination with Detonation). She then is allowed to quickly burn through her form in three actions–and combined with her energy trace, she simply gets ult again…a free turn, and gives her extremely high uptime. 2. She’s Imaginary, giving her access to massive delay–a function that results in Rappa being allowed to run Fugue RM HMC–a comp that Firefly theoretically can run, but practically can’t.

            Reminder…Firefly doesn’t actually get anything major from Fugue. Its just a 2nd Break. She doesn’t scale her regular break–she scales her Superbreak, and Fugue doesn’t have as big a superbreak multiplier as HMC (125% compared to 160%). This means she doesn’t just want to deal toughness damage. This means she wants her turns to hit broken enemies, so you can’t use Firefly to break toughness all on her own. She needs support–in the form of high toughness dmg from Gallagher/Lingsha. Now, obviously, you would want to try and replace Lingsha/Gall with Fugue to stack Superbreak Multipliers, but…Fugue doesn’t have good toughness damage–so you can’t, not without sacrificing more Firefly turns.

          • I miscounted. Harmony Mc does give less damage than Tingyun. My bad. I was speaking out my ass.

          • Well shooting star. That didn’t explain how people are going to regret not pulling for rappa. Sure she might work better with her than Firefly. Yet it seems your numbers or someone else is off. Given alot of people are saying she will help put out a lot more damage than harmony mc in a firefly team. Seems like something is fishy there. Also only v1 for Tingyun. so all of this could end up being for nothing in the long run.

          • Well getting Rappa would cost more jades than Tingyun alone. So did anyone take that into account? WHy pick up Rappa if you already own a break effect dps. Given a upgrade is a upgrade. Like to benefit from Tingyun you need a break dps and if you already have one. Well. bang.

          • You know. Never has an account been ruin by skipping a character. Also what if someone only has enough jades for Rappa or Tingyun? Given 2.7 will have Sunday and Tingyun. I think two support would be worth more than one dps. If you already have a break dps or other normal dps that can make use of them. It all sounds like a load of bs. Trying to pressure people into rolling for characters they don’t need or make poor choices with their jades. When what they got is already getting the job done or is more flexible.

          • Well Firefly does triple more damage last I look with Tingyun. which is far cry from a mere 125% boost.

          • Trying to impersonate me to devalue my statements just proves how low doomposters are willing to go.
            Seriously, you can do better than that.

            (Also calling Tingyun’s SB scaling the overall “boost” she gives shows how illiterate you are at applying numbers to a scenario.)

        • Did you forget Tingyun is fire. Firefly can slap fire weakness onto a foe. So Gall or Lingsha, plus Tingyun plus Firefly. Leads to breaking the enemy quickly. Just due to everyone able to do weakness break damage. While her kit will help Rappa. It will also help Firefly, possibly more so when it comes to the whole break part of break effect dps.

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    • Dude that said about every bloody character. Which also is Fugue is rumor to be a break effect support. You know Firefly and boothill exist right? So how are they losing out by skipping. Also you do know, unless your whaling. You are going to have to skip characters here and there? Not everyone has endless money to spend on gacha.

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  4. I find it funny how the minute people on twitter saw her they started doomposting and just making fun of her in general which imo is quite deserved. Rappa’s attire/outfit was like taking different body parts of a barbie doll and putting it together to see what you get, not to mention how her character really has no meaning or is pushing us forward in the story, shes just there for show–basically filler patch which it is a Filler patch until Sunday,Tingue and Herta.

    I rlly wish they put more effort into this ninjitsu style she was going for but srs i think 80% of the hsr Community can agree that Rappa was not and IS not worth it, even her name just being literally called a Rapper but they decided to make it sound more Japanese makes me cringe.

    The only thing interesting to me is Her Ult, i just Love the way she jumps off a building before transitioning to first person, but i think it would be too repetitive over time just like Acheron, seeing it first time is PRETTY COOL but is it rlly smth u wanna see every time u click her ult?

    Hopefully Sunday,Tingue and Herta’s Banner reveals soon

      
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    • It’s feels weird to me that you didn’t mention Feixiao ult.

      Acheron and Rappa ult allow you to pick a main target, but what’s the point pressing extra button on Feixiao ult? a single target ult.

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      • Their all the same bro, its cool the first time you see it but if its something ur gonna see every time, their ult will no longer have that “sparkle” to it. Srs Acheron,Rappa and Feixiao have the same burst(That being just spamming) so i don’t understand what you want me to say abt Feixiao, i didn’t wanna keep yapping and make my comment to long

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