{RUBY_B#ショウキュウ}椒丘{RUBY_E#}

{RUBY_B#ショウキュウ}椒丘{RUBY_E#}
{RUBY_B#ショウキュウ}椒丘{RUBY_E#}名詞{RUBY_B#ショウキュウ}椒丘{RUBY_E#}
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#きょむ}虚無{RUBY_E#}
戦闘属性Class 
n/a
信用ポイント308K
永寿の萌芽15
永寿の天華15
憤怒の心65
永寿の栄枝15
軌跡素材
信用ポイント3M
熾烈の霊18
永寿の萌芽41
星火の精69
永寿の天華56
焼天の魔139
永寿の栄枝58
無窮なる仮身の遺恨12
運命の足跡8
ストーリー仙舟「曜青」の狐族。医士であり、策士でもある。いつも笑顔で人に接するが、実際はかなり狡猾。
丹鼎司の名家の出。一時は心が折れ医士を辞めたが、「天撃将軍」飛霄を治療するため、再び表舞台に舞い戻った。
医食同源の丹方の研究に精通しており、特に人に痛みを与える辛味においての造詣が深い。「九宮格」という名の火鍋薬を発明している。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EPn/a
181.8469.3185985%50%100100
20159.59135.13360985%50%100100
信用ポイント4000
永寿の萌芽5
20+192.32162.85434985%50%100100
30233.24197.5527985%50%100100
信用ポイント8000
永寿の萌芽10
30+265.98225.22601985%50%100100
40306.9259.88693985%50%100100
信用ポイント16000
永寿の天華6
憤怒の心3
40+339.64287.6767985%50%100100
50380.56322.25859985%50%100100
信用ポイント40000
永寿の天華9
憤怒の心7
50+413.29349.97933985%50%100100
60454.21384.621026985%50%100100
信用ポイント80000
永寿の栄枝6
憤怒の心20
60+486.95412.341100985%50%100100
70527.87446.991192985%50%100100
信用ポイント160K
永寿の栄枝9
憤怒の心35
70+560.6474.71266985%50%100100
80601.52509.361358985%50%100100
レベルn/a
1
20
信用ポイント4000
永寿の萌芽5
20+
40
信用ポイント16000
永寿の天華6
憤怒の心3
40+
50
信用ポイント40000
永寿の天華9
憤怒の心7
50+
60
信用ポイント80000
永寿の栄枝6
憤怒の心20
60+
70
信用ポイント160K
永寿の栄枝9
憤怒の心35
70+
80

戦闘スキル

{RUBY_B#しんかけい}心火計{RUBY_E#}{RUBY_B#しんかけい}心火計{RUBY_E#} - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体に椒丘の攻撃力分の炎属性ダメージを与える。

敵単体に少量の炎属性ダメージを与える。
レベル 9
{RUBY_B#りょうげんほんしゅう}燎原奔襲{RUBY_E#}{RUBY_B#りょうげんほんしゅう}燎原奔襲{RUBY_E#} - 戦闘スキル | 拡散攻撃
EP回復 : 30
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30
指定した敵単体に椒丘の攻撃力分の炎属性ダメージを与え、隣接する敵に椒丘の攻撃力分の炎属性ダメージを与える。基礎確率で指定した敵単体に「焼尽」を1層付与する。

敵単体に炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。高確率でメインターゲットに「焼尽」を1層付与する。
レベル 15
{RUBY_B#すいじんみょうほう}炊陣妙法{RUBY_E#}、{RUBY_B#きせいそうせい}詭正相生{RUBY_E#}{RUBY_B#すいじんみょうほう}炊陣妙法{RUBY_E#}、{RUBY_B#きせいそうせい}詭正相生{RUBY_E#} - 必殺技 | 全体攻撃
EP回復 : 5
弱点撃破 : 全体攻撃 : 60
敵それぞれにある「焼尽」状態の層数を、フィールド上で最高層数の「焼尽」状態の層数と同じにする。その後、結界を展開し、敵全体に椒丘の攻撃力分の炎属性ダメージを与える。
結界が展開されている間、敵の受ける必殺技ダメージ+。敵が行動する時、基礎確率で「焼尽」状態を1層付与される。この効果は結界が展開されている間、回まで発動でき、敵それぞれにつき、その敵のターンが回ってくるたびに1回まで発動できる。椒丘が必殺技を発動するたびに、この効果の発動可能回数がリセットされる。
結界はターン継続する。椒丘のターンが回ってくるたびに結界の継続時間-1ターン。椒丘が戦闘不能状態になった時、結界は解除される。

敵それぞれにある「焼尽」状態の層数を、フィールド上で最高層数の「焼尽」状態の層数と同じにする。その後、結界を展開し、敵全体に炎属性ダメージを与える。結界が展開されている間、敵の受ける必殺技ダメージがアップする。敵が行動する時、確率で「焼尽」を1層付与される。
レベル 15
{RUBY_B#きせいてんぺん}詭正転変{RUBY_E#}、{RUBY_B#しびせいみょう}至微精妙{RUBY_E#}{RUBY_B#きせいてんぺん}詭正転変{RUBY_E#}、{RUBY_B#しびせいみょう}至微精妙{RUBY_E#} - 天賦 | 妨害
EP回復 : 0
弱点撃破 : 0
椒丘の通常攻撃、戦闘スキルまたは必殺技が敵に命中した時、基礎確率でその敵に「焼尽」状態を1層付与する。「焼尽」状態は最大で層累積でき、ターン継続する。
「焼尽」状態が1層の時、敵の受けるダメージ+。2層目から、「焼尽」状態1層につき、敵の受けるダメージ+
「焼尽」状態にある敵は、燃焼状態と見なされ、ターンが回ってくるたびに、椒丘の攻撃力分の炎属性持続ダメージを受ける。

攻撃を行った後、高確率で敵に「焼尽」を1層付与し、その敵の受けるダメージをアップし、同時に燃焼状態にあると見なされるようにする。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
{RUBY_B#おうかきゃくらん}旺火却乱{RUBY_E#}{RUBY_B#おうかきゃくらん}旺火却乱{RUBY_E#} - 秘技 | 妨害
EP回復 : 0
弱点撃破 : 0
秘技を使用した後、秒間継続する特殊領域を作り出す。特殊領域内にいる敵と戦闘に入った後、敵全体に椒丘の攻撃力分の炎属性ダメージを与え、基礎確率で「焼尽」を1層付与する。味方が作り出した領域は1つまで存在できる。

特殊領域を作り出す。領域内の敵と戦闘に入った後、敵全体に少量の炎属性ダメージを与え、高確率で「焼尽」を1層付与する。
レベル 1

軌跡

{RUBY_B#ひばら}火祓{RUBY_E#}い{RUBY_B#ひばら}火祓{RUBY_E#}い
キャラクター昇格が必要 2
戦闘開始時、EPを15回復する。
信用ポイント5000
熾烈の霊3
無窮なる仮身の遺恨1
ダメージ強化・炎ダメージ強化・炎 (炎属性ダメージ)
キャラクター昇格が必要 2
炎属性ダメージ+3.2%
信用ポイント5000
熾烈の霊3
永寿の萌芽6
効果命中強化効果命中強化 (効果命中)
キャラクター昇格が必要 3
効果命中+4%
信用ポイント10000
星火の精3
永寿の天華3
速度強化速度強化 (速度)
キャラクター昇格が必要 3
速度+2
信用ポイント10000
星火の精3
永寿の天華3
{RUBY_B#すいじ}炊事{RUBY_E#}{RUBY_B#すいじ}炊事{RUBY_E#}
キャラクター昇格が必要 4
椒丘の効果命中が80%を超えた時、超過した効果命中15%につき、攻撃力+60%、最大で+240%
信用ポイント20000
星火の精5
運命の足跡1
無窮なる仮身の遺恨1
効果命中強化効果命中強化 (効果命中)
キャラクター昇格が必要 4
効果命中+6%
信用ポイント20000
星火の精5
永寿の天華4
ダメージ強化・炎ダメージ強化・炎 (炎属性ダメージ)
キャラクター昇格が必要 5
炎属性ダメージ+4.8%
信用ポイント45000
焼天の魔3
永寿の栄枝3
効果命中強化効果命中強化 (効果命中)
キャラクター昇格が必要 5
効果命中+6%
信用ポイント45000
焼天の魔3
永寿の栄枝3
{RUBY_B#しゃこう}炙香{RUBY_E#}{RUBY_B#しゃこう}炙香{RUBY_E#}
キャラクター昇格が必要 6
結界が展開されている間、敵が戦闘に入る際に「焼尽」状態が付与される。付与される「焼尽」状態の層数は、結界展開中に最高層数の「焼尽」状態の敵の層数と同じ。最低で1層付与される。
信用ポイント160K
焼天の魔8
運命の足跡1
無窮なる仮身の遺恨1
速度強化速度強化 (速度)
キャラクター昇格が必要 6
速度+3
信用ポイント160K
焼天の魔8
永寿の栄枝8
ダメージ強化・炎ダメージ強化・炎 (炎属性ダメージ)
キャラクターがLv.に達する必要があります 75
炎属性ダメージ+6.4%
信用ポイント160K
焼天の魔8
永寿の栄枝8
効果命中強化効果命中強化 (効果命中)
効果命中+4%
信用ポイント2500
永寿の萌芽2
効果命中強化効果命中強化 (効果命中)
キャラクターがLv.に達する必要があります 80
効果命中+8%
信用ポイント160K
焼天の魔8
永寿の栄枝8

星魂

{RUBY_B#ごみごぞう}五味五臓{RUBY_E#}{RUBY_B#ごみごぞう}五味五臓{RUBY_E#}{RUBY_B#ごみごぞう}五味五臓{RUBY_E#}
「焼尽」状態の敵に対する味方の与ダメージ+40%。天賦を発動して敵に「焼尽」状態を付与する時、さらにその回に付与する「焼尽」状態層数+1層。
{RUBY_B#こうみ}厚味{RUBY_E#}、{RUBY_B#まんびょう}万病{RUBY_E#}の{RUBY_B#もと}元{RUBY_E#}{RUBY_B#こうみ}厚味{RUBY_E#}、{RUBY_B#まんびょう}万病{RUBY_E#}の{RUBY_B#もと}元{RUBY_E#}{RUBY_B#こうみ}厚味{RUBY_E#}、{RUBY_B#まんびょう}万病{RUBY_E#}の{RUBY_B#もと}元{RUBY_E#}
敵が「焼尽」状態にある時、「焼尽」状態による炎属性持続ダメージの倍率+300%
{RUBY_B#わごう}和合{RUBY_E#}の{RUBY_B#しんずい}神髄{RUBY_E#}{RUBY_B#わごう}和合{RUBY_E#}の{RUBY_B#しんずい}神髄{RUBY_E#}{RUBY_B#わごう}和合{RUBY_E#}の{RUBY_B#しんずい}神髄{RUBY_E#}
戦闘スキルのLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
{RUBY_B#きけつじゅういつ}気血充溢{RUBY_E#}{RUBY_B#きけつじゅういつ}気血充溢{RUBY_E#}{RUBY_B#きけつじゅういつ}気血充溢{RUBY_E#}
結界が展開されている間、敵の攻撃力-15%
{RUBY_B#めぐ}巡{RUBY_E#}らせる{RUBY_B#きさく}奇策{RUBY_E#}{RUBY_B#めぐ}巡{RUBY_E#}らせる{RUBY_B#きさく}奇策{RUBY_E#}{RUBY_B#めぐ}巡{RUBY_E#}らせる{RUBY_B#きさく}奇策{RUBY_E#}
必殺技のLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
{RUBY_B#きゅうふつきゅうへん}九沸九変{RUBY_E#}{RUBY_B#きゅうふつきゅうへん}九沸九変{RUBY_E#}{RUBY_B#きゅうふつきゅうへん}九沸九変{RUBY_E#}
敵が倒される時、その敵にある「焼尽」状態の層数が、フィールド上の「焼尽」状態層数が最も低い敵に移る。「焼尽」状態の累積上限が9層にアップする。「焼尽」1層につき、敵の全属性耐性-3%

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキルn/a
{RUBY_B#ゆうすい}幽邃{RUBY_E#}
{RUBY_B#ゆうすい}幽邃{RUBY_E#}3
RarstrRarstrRarstr
nihility-class317.52264.6846.72戦闘開始時、装備キャラの効果命中+20%3ターン継続。
沈淪せし黒曜
古代エンジン
{RUBY_B#えんかん}淵環{RUBY_E#}
{RUBY_B#えんかん}淵環{RUBY_E#}3
RarstrRarstrRarstr
nihility-class317.52264.6846.72減速状態の敵に対する、装備キャラの与ダメージ+24%
沈淪せし黒曜
古代エンジン
{RUBY_B#とくえい}匿影{RUBY_E#}
{RUBY_B#とくえい}匿影{RUBY_E#}3
RarstrRarstrRarstr
nihility-class317.52264.6846.72戦闘スキルを発動した後、装備キャラの次の通常攻撃が、敵に自身の攻撃力60%分の付加ダメージを与える。
沈淪せし黒曜
工造渾心
おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#}
おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#}4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敵に付与されたデバフが1つにつき、その敵に対する装備キャラの与ダメージ+12%、最大で3層累積できる。この効果は持続ダメージにも有効。
沈淪せし黒曜
シルバーメインの勲章
{RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#}
{RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#}4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56装備キャラの効果命中+20%、持続ダメージ+24%
沈淪せし黒曜
古代エンジン
{RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く
{RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56装備キャラの攻撃が敵に命中する時、その敵が「陥落」状態でない場合、60%の基礎確率で敵を「陥落」状態にする。「陥落」状態の敵は防御力-12%1ターン継続。
沈淪せし黒曜
工造渾心
フェルマータ
フェルマータ4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56装備キャラの撃破特効+16%、感電状態または風化状態の敵に対する与ダメージ+16%、この効果は持続ダメージにも有効。
沈淪せし黒曜
シルバーメインの勲章
またお{RUBY_B#あ}会{RUBY_E#}いしましょう
またお{RUBY_B#あ}会{RUBY_E#}いしましょう4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72装備キャラが通常攻撃または戦闘スキルを発動した後、攻撃を受けた敵からランダムに1体選択し、装備キャラの攻撃力48%分の付加ダメージを与える。
沈淪せし黒曜
古代エンジン
{RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に
{RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56装備キャラの効果命中+20%。装備キャラが、防御力がダウンされた敵に攻撃を行った後、EPを4回復する。
沈淪せし黒曜
脈動する原核
{RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て
{RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4デバフ状態の敵に対して、装備キャラの与ダメージ+24%。装備キャラが戦闘スキルを発動した時、その攻撃の効果命中+18%、攻撃力+24%
沈淪せし黒曜
シルバーメインの勲章
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529 responses to “{RUBY_B#ショウキュウ}椒丘{RUBY_E#}”

  1. say I noticed something abt his kit, his ult says inflict ashen roast on enemy when taking action so is it just me or does the debuff occur after the enemy turn ends. if so wouldn’t having bs on team give 1 debuff due to burn dot at start of enemy turn? does that make it 2 debuffs on enemy giving acheron 2 stacks per enemy turn? plz clarify.

      
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  2. What if I made a team with Gallagher, Guinaifen, Jiaoqiu, and Hook? Triple burn playstyle?

      
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    • Guinaifen and Jiaoqiu actually work well together, but hook is mid. Consider replacing hook with asta on planetary rendezvous and sets that increase fire dmg

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    • The ult damage boost is entirely lost because firefly doesn’t deal damage in her ultimate. Although, Jiaoqiu will get quite a bit of toughness DMG on the enemy because of fire implant. Don’t pull for him unless you also have acheron or want acheron in the future. Even ult-heavy characters like argenti would benefit much more from sparkle/tingyun so only pull for acheron.

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    • kind of, the ashen roast stacks. at max stacks he buffs 35% damage vulnerability for firefly’s super break. damage buffs don’t affect break damage but vulnerability does. so yes, but the 15% ult damage buff is pointless on hed

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  3. This page has become extremely tiring….of course he could’ve way been better, but the community took things way out of proportion and i feel like it’s a ”Childe needs his c6” type of thing. Even hoyolab (who’s always late for everything) just repeats the same narrative, but of course anything you say is ‘cope and being a hoyo defender’

      
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    • Jiaoqiu is a great character. Just because he isn’t incredibly broken doesn’t mean he’s bad. His synergy with acheron is even better than black swan and guinaifen and I’m gonna pull.

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    • Most of it comes from his E0 being barely better than Pela or Guinaifen in their respective fields. But ofc, he is actually a combo of the two and is even a little better at both. We are so use now to 5* just completely blowing everything else out of the water. So when one comes along that seems to do 2 jobs in 1 but is only slightly better at each of those jobs than alr widely used chars, people will ofc look at them as a failure. Esp when the latter of the two isn’t used herself and RM is used instead a lot of the time.

      The thing about his Eidolons/LC is that they are extremely OP. They completely change his value from being just better than a half fusion of Pela and Guinaifen to being better than both put together on the same team at E1/S1 and beating Acherons next best Nahility by 50% max team damage which is a LOT. Bring E2 in as well and he’s completely nuts for DoT beating RM as well by over 50% max team damage. When i say 50% I mean 50%. Kafka goes from dealing 250k ult damage to 375k ult damage. Making her pretty much a buffed Jingliu all on her own never mind the other DoT damage going off. BS is next patch i’ve heard, i skipped out on a DoT team since i was saving for mono quantum which tbh i kinda regret (Until the next Quantum carri DPS comes out.) but since i am getting him for Acheron i’m feeling like building one.

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      • yeah, jiaoqiu isnt bad, just disappointing.

        and when he requires e1/s1 to perform significantly better than the 4* alternatives, at that point his pull value for general teams is like topaz’s pull value for ratio teams

        his one saving grace is that unlike topaz, his e0s0 is a meaningful damage increase over alternatives for exactly 1 team in the game (acheron hypercarry if it wasnt obvious)

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      • If you don’t enjoy playing the mono Quantum comp then just reassign your Sparkle into Acheron’s team and you won’t regret it. She’s much greater than Bronya for her damage increment, buff uptime, and the fact that she’s SP positive. Sparkle is also unconditional 3 turn ult with no need for additional energy gain from the light cone or teammates meaning she may wield S5 DDD. Since you have Sparkle I suppose you have Dr.Ratio at least, reassign your SW with Dr.Ratio and give him TY and it won’t be bad.

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        • The issue is i’d have no other team atm. Maybe March BE team can pull me through on the other side then i might after i get Jiaoqiu.

          I plan on building a DoT team as well now but that will take Jiaoqiu out of my Acheron team. Idk yet lol.

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      • If the character needs signature and eidolons to be good, then the character is not good.

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    • Many pulled for Acheron and regard her as futureproof, expecting her to grow much stronger when more nihility supports are released. However the nihility supports can’t be too great since Acheron is already so great on her own, she ruled the meta for a long time before we knew anything about Jiaoqiu until the release of Firefly who took over the throne of the strongest, meaning she doesn’t really need a Robin or Sparkle class nihility support to be made great again. For a balancing purpose Jiaoqiu was made to be not so great but still a valuable pull, which in turns broke the promise that Acheron would grow much stronger.

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      • Nah Acheron is still stronger than Firefly. Then again Firefly support is right round the corner as well. She clears just as fast as Firefly but does not have a major weakness when enemies can’t be weakness broken.

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        • I don’t see where is the major weakness when no known enemy who enters the MoC / PF is unbreakable and the comp unconditionally 0 cycles any known MoC with little interaction with the enemies and little requirement on the player’s understanding of tactics. If there is a possibility that there might be an unbreakable enemy in the future who enters the MoC then it is as possible as that there might be an enemy who has 200% lightning res rendering all lightning DPS useless.

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        • Something like:

          “I can easily think up of how to render >insert unit here< useless…”

          Doesn’t mean it’s a major weakness of the said unit. Your intention might be too obvious and your plan might cause unacceptably heavy collateral damage. For example, unbreakable enemies do not only ban Firefly, but also Boothill and possibly Feixiao who rumored to be another break DPS. Also, 200% lightning res does not only ban Acheron, but also the innocent Jing Yuan and Arlan. This is what I mean by “as possible as”.

          If your plan is something like “characters other than Firefly gains +1,000,000% damage amp…” then you are fired by Hoyo.

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          • I don’t mean totally unbreakable. I mean when the weakness break is crossed out because you have to kill the mini enemies first like what Boss Sam or Boss Argenti can do at times.

          • If it isn’t unbreakable then it stands no threat to Firefly. Firefly has minimal interaction with the enemies, if they do not start unbreakable they will never have a chance to turn unbreakable before they are swiftly broken and destroyed. If they start unbreakable but they lower their shields when something happens, then again they are swiftly destroyed before they have a chance to turn unbreakable again. It is indeed an impossible 0 cycle for Firefly if the boss starts unbreakable and will not lower the shields within 150 AV but that doesn’t matte, 0 cycling does not reward additional jades.

          • My friend said he ran into that problem though so i was working with what i got told from him. I don’t have Firefly myself so imma be a bit ignorant.

          • I have Firefly and as much as I can tell no existing enemy stand a threat in MoC, PF, and AS, unless the said enemy is specifically crafted against Firefly. You might need Firefly’s E2 and the HTB to have S5 DDD in order to grind 40k score in PF.

            1. No toughness lock mechanic -> swiftly broken and destroyed and little interaction with the team.

            2. Toughness lock after some point -> swiftly broken and destroyed before that point.

            3. Thoghness lock since start and unlocks it after some point -> swiftly broken and destroyed after that point.

            When fighting the bosses in SU / DU then things might be difficult if you don’t have the right blessings. Bosses have way higher HP and toughness meter than usual meaning if you don’t destroy them swiftly enough they will lock their toughness meter over and over again. In this case no unit do a job without the right blessings. I suppose your friend might ran into the said issues challenging DU V6 with Firefly superbreak comp where long toughness meters and toughness locks are usual.

          • Not necessarily the strongest imo, but she is indeed a low invest DPS queen over all other characters currently. When you talk about 0 cycle, she may actually fall short against some enemies like 2 phase bosses or weakness shielded / can’t break fast enough

            But in term of how low effort it is to clear everything within 0 – 3 cycles with almost no strategy in mind, Firefly is at the top for most players, hence gave her the reputation of being a powercreep of Boothill or even Acheron for most players. Which is fair tbh, the other powerful DPS like Acheron, Jingliu, Seele, etc … require more strategies and team stats build ( 1 – 2 copies of S5 DDD, E1 / E2 supports like RM / Robin / Sparkle / Broyna with Eagle set and Vonwacq, around 161 SPD as well )

            Firefly just wants an E0 RM and you are all set, just slap whatever relic with at least some BE% and correct main stats, mix set relic even and she can demolish everything currently within comfortable clear time ( within 5 cycle, normally 1 – 2 )

            That say I know there are people who can make DPS like E0S0 Archeron, Seele, etc… to 0 cycle everything without limited 5* teammates ( or any LC ), but I wouldn’t use them as a base standard as they somehow can build the stats and deal the dmg that may be even higher than E0S1 standard, that I can’t exactly understand how, nor I have the RNG luck for relic to bother

          • I’m working with a Acheron that does 600k damage single target as well so imma be a bit bias as well on that front.

            @Dazz Aephiex That’s thanks to Sparkle ofc. 670k vs1 or 1,3m vs 3. Quantum team may take a back seat from hear out.

          • @Random Comment Enjoyer
            If you find yourself looking for a circumstance where she isn’t strongest then you effectively agreed. Every character is different, there can’t be someone who outperforms the other under any circumstance, unless it’s a direct copy-paste of existing characters and only the numbers are tuned up which isn’t how Hoyo make new characters. A unit doesn’t have to be the strongest to be worthy since there can be only 1 strongest and Firefly will cease being the strongest when the stronger comes out.

            @Reina
            Yes, Sparkle work very well with Acheron save for the fact she isn’t nihility. E0S1 Acheron may opt to have Sparkle as the 3rd member of the team rather than some nihility units with little damage increment and the resulting team can’t be bad. Since you have E2 Acheron it is equivalent to 18% additional crit rate and an additional 1.6 / 1.15 ≈ 39.1% damage increment above all else, which is very delicious when viewed as pay for damage.

    • i feel like it’s a ”Childe needs his c6” type of thing

      Well you’re not wrong. Jia only needs his S1/E2.

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  4. Given the current circumstances, Jiaoqiu would be a nice addition to my Acheron team despite with his 6 debuff per ult limitation. His present would be beneficial especially on Pure Fiction, although the 6 debuff limitations would be saturated faster.

    The usual team would consist of
    Acheron, Pela, Guinafen, Gepard (universal market)
    This team is lacking on sustain and prone to get crowd controlled by the enemy. With Jiaoqiu on the team, you could replace Gepard with other free sustain like Lynx as debuff cleaner while maintaining a good Acheron ult cycle.

    I see other nihility character on Acheron team comp just for the debuff only, but given that he is 5* surely we want more than that. He gives 35% increase DMG received on max stack + 15% increased DMG ult from his ultimate.

    While this is nice, this kind a buff isn’t really important (?) on Pure Fiction compared to other mode like MOC.

    He is a nice addition to the team, but he doesn’t fix the underlying problem with the F2P Acheron team comp which is the sustain. Tbh, idk whether I would pull or not. E0S0 is probably the max I would do.

    I hope the website updates his kit to the current one.

    The only reason I consider pulling him is for the Pure Fiction potential, but on other mode I would prefer a Sustain Character like Aventurine which give 50% effect Res.

    If what I care only pure fiction, isn’t Jade would be the better option?

    I don’t have Himeko, so for pure fiction I run both Firefly team and Acheron team.

      
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    • If you take only PF into consideration then Jade + Herta is a ruthless 40k score grinder that fear not even the DoT PF. Only E0S0 Jade is required for the purpose.

      If you take every mode into consideration then probably get Jiaoqiu for Acheron if you don’t have the DoT comp.

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  5. Given the current circumstances, Jiaoqiu would be a nice addition to my Acheron team despite with his 6 debuff per ult limitation. His present would be beneficial especially on Pure Fiction, although the 6 debuff limitations would be saturated faster on pure fiction.

    The usual team would consist of
    Acheron, Pela, Guinafen, Gepard (universal market)

    This team is lacking on sustain and prone to get crowd controlled by the enemy. With Jiaoqiu on the team, you could replace Gepard with other free sustain like Lynx as debuff cleaner while maintaining a good Acheron ult cycle.

    I see other nihility character on Acheron team comp just for the debuff only, but given that he is 5* surely we want more than that. He gives 35% increase DMG received on max stack from the talent + 15% increased DMG ult from his ultimate.

    While this is nice, this kind a buff isn’t really important (?) on Pure Fiction compared to other mode like MOC.

    He is a nice addition to the team, but he doesn’t fix the underlying problem with the F2P Acheron team comp which is the sustain. Tbh, idk whether I would pull or not. E0S0 is probably be the max I would do

    I hope the website updates his kit to the current one

      
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    • it’s actually 15% increase ult damage taken by the enemies(which is diff from a straight damage dealt increase)

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      • The egregious nerfs and his extremely modest attire mean only mod casting couch makes him worth 94 expected pulls to me. Otherwise since I have Trend on Gepard and Pela and Silver Wolf, why would I need a “healer” that can’t heal and does what Guinaifen does?

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  6. is it better to get his e1 rather than his LC?
    his LC make enemies take 24% more damage while his e1 is 40%

      
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    • Depends. The 40% as far as i can tell is a normal damage bonus and gets hit by major diminishing returns. If your DPS has 100% elemental damage bonus alr then that buff is massively weakened. If your DPS also has a Harmony unit giving another 60+ % then at that point the LC wins out pretty easily.

      The upgrade to his debuffs stack generation is nice but it’s barely a factor, he gets high stacks after 1 turn. But ig it’s something to consider.

      So ig it depends, is he for Acheron to be a team mate with SW/Pela? Or is your Acheron E2 and you’re using a Harmony with her?

      Either way though both are very nice and getting both is even nicer.

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