
![]() | 名詞 | ジェイド |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | スターピースカンパニー「戦略投資部」の高級幹部。「十の石心」の1人で、「貸付の翡翠」という基石を所持している。 冷たく優雅な貸金屋で、人の心を読むことが得意。個人の趣味で「ポーンショップヒスイ」を経営している。 価値あるものを手に入れるためなら、辛抱強く待つことも厭わない。何も持っていないように見える顧客から「価値」を搾取することに長けている。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
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メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 89.76 | 69.3 | 148 | 103 | 5% | 50% | 75 | 140 | |
20 | 175.03 | 135.13 | 288 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 210.94 | 162.85 | 347 | 103 | 5% | 50% | 75 | 140 | |
30 | 255.82 | 197.5 | 421 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 291.72 | 225.22 | 480 | 103 | 5% | 50% | 75 | 140 | |
40 | 336.6 | 259.88 | 554 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 372.5 | 287.6 | 614 | 103 | 5% | 50% | 75 | 140 | |
50 | 417.38 | 322.25 | 687 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 453.29 | 349.97 | 747 | 103 | 5% | 50% | 75 | 140 | |
60 | 498.17 | 384.62 | 821 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 534.07 | 412.34 | 880 | 103 | 5% | 50% | 75 | 140 | |
70 | 578.95 | 446.99 | 954 | 103 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 614.86 | 474.7 | 1013 | 103 | 5% | 50% | 75 | 140 | |
80 | 659.74 | 509.36 | 1087 | 103 | 5% | 50% | 75 | 140 |
戦闘スキル
![]() | むしり{RUBY_B#と}取{RUBY_E#}る{RUBY_B#むちう}鞭打{RUBY_E#}ち - 通常攻撃 | 拡散攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15 | |
指定した敵単体にジェイドの攻撃力 敵単体に少量の量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | ほしいままに{RUBY_B#の}呑{RUBY_E#}み{RUBY_B#こ}込{RUBY_E#}む{RUBY_B#ばいしゅう}買収{RUBY_E#} - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方単体を「債権回収者」状態にし、その味方の速度+ 「債権回収者」状態の味方単体が攻撃を行った後、命中した敵にジェイドの攻撃力 ジェイドが「債権回収者」状態の時、ジェイドは速度アップ効果を獲得せず、攻撃を行った後にHPを消費しない。 フィールド上に「債権回収者」状態の味方が存在する時、ジェイドは戦闘スキルを発動できない。ジェイドのターンが回ってくるたびに、「債権回収者」状態の継続時間-1ターン。 味方単体を「債権回収者」状態にし、その味方の速度をアップさせる。「債権回収者」状態の味方は攻撃を行った後にHPを消費し、命中した敵に少量の量子属性付加ダメージを与える。ジェイドが「債権回収者」状態の時、速度アップ効果を獲得せず、攻撃後もHPを消費しない。 | |
レベル | |
![]() | {RUBY_B#よくぼう}欲望{RUBY_E#}の{RUBY_B#ふち}淵{RUBY_E#}での{RUBY_B#じごく}地獄{RUBY_E#}の{RUBY_B#ちぎ}契{RUBY_E#}り - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 60 | |
敵全体にジェイドの攻撃力 敵全体に量子属性ダメージを与え、天賦の追加攻撃ダメージ倍率をアップする。 | |
レベル | |
![]() | {RUBY_B#とみ}富{RUBY_E#}を{RUBY_B#そ}削{RUBY_E#}ぐ{RUBY_B#どくが}毒牙{RUBY_E#} - 天賦 | 全体攻撃 |
EP回復 : 10 | |
弱点撃破 : 全体攻撃 : 30 | |
ジェイドまたは「債権回収者」状態の味方が攻撃を行った後、命中した敵1体につき、チャージを1獲得する。チャージが ジェイドが天賦の追加攻撃を行う時、即座に「質草」を ジェイドまたは「債権回収者」状態の味方が攻撃を行った後、命中した敵1体につき、チャージを1獲得する。チャージが ジェイドが追加攻撃を行う時、「質草」を獲得し、会心ダメージがアップする、最大で | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | ハンターの{RUBY_B#しかい}視界{RUBY_E#} - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、一定範囲内の敵を 一定範囲内の敵を「盲従」状態にする。「盲従」状態の敵を攻撃すると、すべての「盲従」状態の敵と戦闘に入る。戦闘に入った後、敵全体に少量の量子属性ダメージを与え、「質草」を | |
軌跡
![]() | リバースレポ |
キャラクター昇格が必要 2 | |
敵が戦闘に入る時、ジェイドは「質草」を | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 2 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 3 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 3 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | {RUBY_B#しちふだ}質札{RUBY_E#} |
キャラクター昇格が必要 4 | |
戦闘開始時、ジェイドの行動順が | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 4 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクター昇格が必要 5 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 5 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | {RUBY_B#なが}流{RUBY_E#}れ{RUBY_B#もの}物{RUBY_E#} |
キャラクター昇格が必要 6 | |
「質草」1層につき、ジェイドの攻撃力+ | ![]() ![]() ![]() ![]() |
![]() | 効果抵抗強化 (効果抵抗) |
キャラクター昇格が必要 6 | |
効果抵抗+ | ![]() ![]() ![]() |
![]() | 攻撃強化 (攻撃力) |
キャラクターがLv.に達する必要があります 75 | |
攻撃力+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
量子属性ダメージ+ | ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクターがLv.に達する必要があります 80 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#むし}無私{RUBY_E#}? それは{RUBY_B#こうしょうしだい}交渉次第{RUBY_E#} | ![]() |
ジェイドの天賦による追加攻撃ダメージ+ |
![]() | {RUBY_B#どうとく}道徳{RUBY_E#}? {RUBY_B#つつし}謹{RUBY_E#}んで{RUBY_B#なついん}捺印{RUBY_E#} | ![]() |
「質草」が |
![]() | {RUBY_B#そっちょく}率直{RUBY_E#}? {RUBY_B#しちい}質入{RUBY_E#}れを{RUBY_B#ま}待{RUBY_E#}つのみ | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#せいじつ}誠実{RUBY_E#}? {RUBY_B#けいやく}契約{RUBY_E#}に{RUBY_B#したが}従{RUBY_E#}っただけ | ![]() |
必殺技を発動する時、ジェイドの与えるダメージが敵の防御力を |
![]() | {RUBY_B#きぼう}希望{RUBY_E#}? すでに{RUBY_B#う}売{RUBY_E#}り{RUBY_B#わた}渡{RUBY_E#}し{RUBY_B#ず}済{RUBY_E#}み | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#こうへい}公平{RUBY_E#}? なおも{RUBY_B#たんぽ}担保{RUBY_E#}が{RUBY_B#ひっす}必須{RUBY_E#} | ![]() |
フィールド上に「債権回収者」状態のキャラがいる時、ジェイドの量子属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | アーカイブ | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラの必殺技によるダメージ+ | ![]() ![]() |
![]() | {RUBY_B#れいけん}霊鍵{RUBY_E#} | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが戦闘スキルを発動した後、さらにEPを | ![]() ![]() |
![]() | {RUBY_B#けんしき}見識{RUBY_E#} | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 装備キャラが必殺技を発動した時、攻撃力+ | ![]() ![]() |
![]() | 「{RUBY_B#わたし}私{RUBY_E#}」の{RUBY_B#たんじょう}誕生{RUBY_E#} | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの追加攻撃ダメージ+ | ![]() ![]() |
![]() | この{RUBY_B#せかい}世界{RUBY_E#}に{RUBY_B#けんそう}喧噪{RUBY_E#}を | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 戦闘に入る時、装備キャラはEPを | ![]() ![]() |
![]() | {RUBY_B#てんさい}天才{RUBY_E#}たちの{RUBY_B#きゅうそく}休息{RUBY_E#} | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#ちょうしょく}朝食{RUBY_E#}の{RUBY_B#ぎしきかん}儀式感{RUBY_E#} | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#きょう}今日{RUBY_E#}も{RUBY_B#へいわ}平和{RUBY_E#}な{RUBY_B#いちにち}一日{RUBY_E#} | 4![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 330.75 | 846.72 | 戦闘に入った後、装備キャラの最大EPに応じて、装備キャラの与ダメージをアップする。1EPにつき+ | ![]() ![]() |
![]() | {RUBY_B#ぎんがてつどう}銀河鉄道{RUBY_E#}の{RUBY_B#よる}夜{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 396.9 | 1164.24 | フィールド上にいる敵1体につき、装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#よあ}夜明{RUBY_E#}け{RUBY_B#まえ}前{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 463.05 | 1058.4 | 装備キャラの会心ダメージ+ | ![]() ![]() |
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403 responses to “ジェイド”
Ok. Niche unit.
1. Jade’s additional damage only happens once for each enemy that was attacked by the ally. Multi-hitting attacks do not cause the additional damage to happen more than once each attack each enemy.
2. Jade’s additional damage is resolved based on Jade’s attack, damage amp, crit rate, and crit damage, and if the damage happens to be the killing blow, Jade regenerates energy from the kill, not the ally unit.
That’s said, Herta is your go for the teammate. Other candidates stack much slower for Jade in comparason.
Jade would be good in PF but Herta is already good in PF, so you may want a limited 5-star Erudition to be able to carry on the other side rather than sticking with Herta.
Jade’s kit isn’t made for MoC or AS, obviously.
I kinda don’t want to break up Himeko/Herta xD But I guess if I do I can have Himeko on one side and Herta with Jade on the other?
Ensure 40k score on one side and 20k on the other and you are good to go.
Hmm, how interesting about the info 2.
If my theory is correct, Jade’s additional damage is a damage which source is Jade herself other than the buffed ally, since it considers Jade’s ATK. Then it is obviously that the damage would get buffed by Jade’s stats (crit, amp, etc…). However, this is quite different with Tingyun. Tingyun’s additional damage is calculated by buffed ally’s ATK, and it has been proved that the damage comes from the buffed ally and get buffed from their stat.
All these lead to the the energy regenerates after killing blow you mentioned. Which means Seele’s Resurgence won’t get triggered if the enemy was killed by the additional damage.
(Not mean to make a party with Seele and Jade, but to find out how the damage system works so we can evaluate character based on the text better.)
The same thing may happened on Robin too since her kit writes “Robin deals Additional Physics Damage … of her ATK”.
The more I look into Jade the more unfortunate she is…
So far it’s incredibly likely her talent doesn’t overstack. So if you have 7/8 points and then use an AOE ultimate, though luck.
The speed not being applied immediately, at the start of turn means a LOT of the 30 speed value is wasted. You cannot just ignore speed on your main DPS
The HP drain is quite significant actually. It makes shielders unviable, and any hopes for a 0 cycle impossible, because you’ll just #ill yourself lmfao. (I’m not kidding, calculate your favourite DPS, I got 90% max health damage as the 0 cycle finnished xD)
You cannot switch the debt collector, nor use your skill again if by chance you need a drop more of energy to ult. The contract is binding
Jade is an erudition unit, which wants multiple enemies on the field in order to ramp up… but by virtue of having some of having high aoe, you can kill said enemies before you properly ramp up…
I don’t understand the speed part. Do you mean that even though she’ll always apply it immediately as the battle starts you still won’t get the benefit of say getting your DPS another breakpoint until like a turn later or something?
The advance means that, while she acts very quickly at the start of the fight, it isn’t immediate. Think of it like running a race, even if you end up at the same speed afterward Jade’s buff, you spent time walking instead of running at the start. This means that you’re not going to make it as far by the end of the race, and that means you would have to try harder to hit the same speed breakpoint as before.
disappointed there’s no stack overflow. Makes for a smoother experience, at the risk of feedback loops.
Based herta buffer. Kinda surprised they didn’t make her completely irrelevant by now.
So best teammate to Blade here, nice.
Another massive Herta buff it seems.
Spinning diamond go brrrr
Just noticed that her talent doesn’t specify a maximum cap like Aventurine.
So… what will happen if Herta spun 5 times then?
From what I understand, it’s one stack for enemies hit, not how many times they are hit. So I think it’s capped at 5 (maximum number of enemies at a time).
Pretty much, otherwise multi-hits like Juan would be insane
Sorry, I should’ve been more clear.
I was referring to the charges for her talent’s follow-up, it costs 8 for one activation but there is no mention of maximum charge she can carry.
In an event where you drop 5 enemies HP below 50%, Herta will spin 5 times, each time hitting 5 targets what will happen then?
I was hoping that it might result in 25 charges for Jade. But maybe the game counts all of Herta spins as one action resulting in 5 charges.
Hopefully someone try that soon.
No matter how many spins Herta does it counts as 1 follow-up attack
Anyone know if the hp consumption from debt collector will count for blades stacks?
If Jingliu is anything to go by, then yes, it should.
Any way of decreasing his HP counts so yeah it should
Im guessing the new follow up sets are her best in slot right?
Planner set? Yep
Cavern Relics ehh. It depends. For Pure Fiction that’s most likely the case. But I wouldn’t discard the Genius set. Especially if going for her Signature Lightcone, the Def Shred is insane, one of the best stats in the game.
It depends tbh.
Relics:
The Genius Set is most likely the best option with or without her signature Lightcone. Although on E1 or E6 the new Wind-Soaring Set will more likely be better due to the amount of FuAs you can easily trigger.
Ornaments:
If you run her with her signature Lightcone then Izumo (if paired with another Erudition DPS) or Salsotto are going to most likely be the best options due to making it insanely easy to get atleast a decent Crit Ratio while maintaining a CDMG Body.
The new Duran Set is only really good if you pair her with other FuA units OR in longer fought battles (e.g. PF or SU Bosses) due to the slow stack build-up.
From the current stand point I definitely intend to E6S1 her and because I don’t own specific FuA units I will most likely not pair her with one, that way the new Ornament Set will be quite useless for me but at least the new Relic Set insanely useful.
Wow. This is worthless!
This character is made for pure fiction and she’s completely useless in any other mode.
What did you expect out of Erudition? 500% main target Dmg every turn?
Every Limited Erudition so far has extra multipliers or something to deal with bosses and elite enemies. Argenti’s Enhanced ultimate is more of a Hunt attack. Jingyuan’s Lightning lord is a Blast Type attack.
We’re still in the first phase of beta, but I’d hope they make either her ultimate have a main target which takes extra damage or the enhanced Follow Ups could get extra def pen against bosses and elites type enemies.
Looks like she’s gonna be the Ratio of PF (great in 1 mode and worthless in the other)
…But with AS coming out Ratio will be good in 2 modes so…
Hoyo can force any unit good in PF or MoC by just giving them the right buffs. For example Ratio and Topass both slap in the current PF because of how often they can proc the accumulated AoE with their FuAs.
Hoyo could just make a MoC or an AS with a buff that makes all “overkill” AoE damage to be applied to the main target instead, and suddenly Erudition gained immense value for that specific MoC or AS. We’ve already had several MoCs with those random trotter spawn that when killed deal damage to other enemies, which benefits Erudition characters the most.
So Jingliu’s E1 applied to erudition units?
At least I expected limited 5* character won’t become a literal zero if amount of targets is less than four. JY and Argenti can do some comparable single target damage.
Also I’m really sad they gave her such beautiful animations and sexy appearance (But I expect her to be a literal bitch, cause she’s a pawnbroker and surely won’t be a good person.)