
![]() | 名詞 | {RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#} |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 八方美人な狐族の少女。外見も名前も、身分さえも奪われてしまった。 運命は彼女にわずかな生の可能性を残したが、「壊滅」の烙印は今も燻っている。 死の淵から蘇り生まれ変わった帰忘の流離人は、いつ故郷に帰ることができるのだろうか? |
目次 |
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戦闘スキル |
軌跡 |
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光円錐 |
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メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
戦闘スキル
![]() | {RUBY_B#さんぜん}燦然{RUBY_E#}たる{RUBY_B#じつげつ}日月{RUBY_E#}の{RUBY_B#お}尾{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に帰忘の流離人の攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ぎ}義{RUBY_E#}を{RUBY_B#ゆう}有{RUBY_E#}せば{RUBY_B#きっちょう}吉兆{RUBY_E#}を{RUBY_B#まね}招{RUBY_E#}く - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方単体に「狐の祈り」を付与し、自身は「灼熱」状態になる、 「狐の祈り」が付与されている味方の撃破特効+ 帰忘の流離人が「灼熱」状態の時、通常攻撃「燦然たる日月の尾」が「緩緩たる熾炎」に強化される。「狐の祈り」が付与されている味方が攻撃を行う時、 味方単体に「狐の祈り」を付与する。「狐の祈り」状態の味方の撃破特効がアップし、対応する弱点属性がない敵の靭性を削れるようになる。 自身は「灼熱」状態になる。「灼熱」状態では通常攻撃が強化される。「狐の祈り」状態の味方が攻撃を行う時、高確率でその敵の防御力をダウンさせる。なお、防御力ダウン効果の付与は帰忘の流離人が行ったものとして扱う。 | |
レベル | |
![]() | {RUBY_B#きょくよう}極陽{RUBY_E#}は{RUBY_B#あまね}遍{RUBY_E#}く{RUBY_B#よ}世{RUBY_E#}を{RUBY_B#て}照{RUBY_E#}らす - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 60 | |
敵全体に帰忘の流離人の攻撃力 敵全体に炎属性ダメージを与える。この攻撃は弱点属性を無視して敵全体の靭性を削る。 | |
レベル | |
![]() | {RUBY_B#ぜん}善{RUBY_E#}{RUBY_B#み}満{RUBY_E#}ちる{RUBY_B#ところふくき}所福来{RUBY_E#}たる - 天賦 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
帰忘の流離人がフィールド上にいる時、敵は自身の最大靭性値 帰忘の流離人がフィールド上にいる時、味方が弱点撃破状態の敵に攻撃を行った後、その回の攻撃の削靭値を1回の 帰忘の流離人がフィールド上にいる時、敵は「雲火昭瑞」を付与される。「雲火昭瑞」が0に削られる時、敵は再度弱点撃破ダメージを受ける。味方が弱点撃破状態の敵に攻撃を行った後、追加で超撃破ダメージを与える。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#しょうしょう}照照{RUBY_E#}たる{RUBY_B#こうき}光輝{RUBY_E#} - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、一定範囲内の敵を 目眩状態の敵を先制攻撃して戦闘に入った後、帰忘の流離人は行動順が 一定範囲内の敵を目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、帰忘の流離人の行動順が早まる。さらに、高確率で敵それぞれに帰忘の流離人の戦闘スキルと同じ防御力ダウン状態を付与する。 | |
![]() | {RUBY_B#かんかん}緩緩{RUBY_E#}たる{RUBY_B#しえん}熾炎{RUBY_E#} - 通常攻撃 | 拡散攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15 | |
指定した敵単体に帰忘の流離人の攻撃力 敵単体に少量の炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。 | |
レベル | |
軌跡
![]() | {RUBY_B#せいきゅう}青丘{RUBY_E#}の{RUBY_B#じゅうこう}重光{RUBY_E#} |
キャラクター昇格が必要 2 | |
味方が敵を弱点撃破した後、さらに敵の行動順を | ![]() ![]() ![]() |
![]() | {RUBY_B#とざん}塗山{RUBY_E#}の{RUBY_B#げんせき}玄設{RUBY_E#} |
キャラクター昇格が必要 4 | |
自身の撃破特効+ | ![]() ![]() ![]() ![]() |
![]() | {RUBY_B#せいき}璣星{RUBY_E#}の{RUBY_B#たいそ}太素{RUBY_E#} |
キャラクター昇格が必要 6 | |
敵が弱点撃破される時、自身以外の味方キャラの撃破特効+ | ![]() ![]() ![]() ![]() |
![]() | 撃破強化 (撃破特効) |
キャラクターがLv.に達する必要があります 75 | |
撃破特効+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#こじん}狐塵{RUBY_E#}とうに{RUBY_B#ち}散{RUBY_E#}り、{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#が}駕{RUBY_E#}とすればその{RUBY_B#き}期{RUBY_E#}あり | ![]() |
「狐の祈り」状態の味方の弱点撃破効率+ |
![]() | {RUBY_B#ずいおう}瑞応{RUBY_E#}{RUBY_B#きた}来{RUBY_E#}れば、{RUBY_B#かなら}必{RUBY_E#}ず{RUBY_B#ゆうとく}有徳{RUBY_E#}を{RUBY_B#あ}明{RUBY_E#}かす | ![]() |
敵が弱点撃破された時、帰忘の流離人はEPを |
![]() | {RUBY_B#せいしょく}正色{RUBY_E#}の{RUBY_B#こうじゅ}鴻寿{RUBY_E#}、 {RUBY_B#しんし}神思{RUBY_E#}は{RUBY_B#か}化{RUBY_E#}して{RUBY_B#う}伐{RUBY_E#}つ | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#じがかたち}自我形{RUBY_E#}を{RUBY_B#はな}離{RUBY_E#}れ、 {RUBY_B#いま}今{RUBY_E#}や{RUBY_B#あまた}数多{RUBY_E#}の{RUBY_B#せい}姓{RUBY_E#}となる | ![]() |
「狐の祈り」状態の味方の弱点撃破ダメージ+ |
![]() | {RUBY_B#ごしき}五色{RUBY_E#}の{RUBY_B#くも}雲{RUBY_E#}、 {RUBY_B#そうきゅう}蒼穹{RUBY_E#}は{RUBY_B#あと}後{RUBY_E#}を{RUBY_B#ほどこ}施{RUBY_E#}す | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#はじ}肇{RUBY_E#}めて{RUBY_B#みらい}未来{RUBY_E#}を{RUBY_B#さと}悟{RUBY_E#}り、 {RUBY_B#めいあん}明暗{RUBY_E#}の{RUBY_B#こうぼう}興亡{RUBY_E#}を{RUBY_B#し}知{RUBY_E#}る | ![]() |
帰忘の流離人の弱点撃破効率+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#ゆうすい}幽邃{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#えんかん}淵環{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 減速状態の敵に対する、装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#とくえい}匿影{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘スキルを発動した後、装備キャラの次の通常攻撃が、敵に自身の攻撃力 | ![]() ![]() |
![]() | おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 敵に付与されたデバフが1つにつき、その敵に対する装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が敵に命中する時、その敵が「陥落」状態でない場合、 | ![]() ![]() |
![]() | フェルマータ | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | またお{RUBY_B#あ}会{RUBY_E#}いしましょう | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | 装備キャラが通常攻撃または戦闘スキルを発動した後、攻撃を受けた敵からランダムに1体選択し、装備キャラの攻撃力 | ![]() ![]() |
![]() | {RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | デバフ状態の敵に対して、装備キャラの与ダメージ+ | ![]() ![]() |
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320 responses to “{RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#}”
I’ve got the following:
-Firefly E2S1
-Ruan Mei E2S1
-Gallagher E6 (‘What is Real’ S5)
-HMC E6 (‘Memories of the Past’ S5)
Which unit should I replace with E1S1 Fugue?
firefly
Sustain could be optional with firefly E2, so Gallagher
Math never lies. You can try yourselves when she’s out. And that Ruan Mei simp pfp will have a broken face.
Math doesn’t lie… if you get it right
Funniest thing is i know people who have tried her, and agree that either a budget sustain gets replaced (Gall or E0 Lingsha.) or HMC. RM is still untouchable.
Even if you did hit harder per attack. Due to RM allowing for 50% longer break timing, the overall damage over the entire break duration is still way better with her over HMC. But the damage is actually pretty relative per attack.
I am so right. Love using HMC over RM and enemies instantly recovering from break. Meanwhile when i break with RM on my team the enemy never recovers and it’s GG. Who’d have thought. The fact they are not hear instead of me just shows lmao.
• HMC provides;
– Super Break
– big Break Effect (~33%+30%+35% / no Relic set included)
– Delay
• Ruan Mei provides;
– Weakness Break Efficiency (50%)
– small Break Effect (20% / no Relic set included)
– small Speed
– RES PEN (Noted: similar to Def Reduction (not the same but can be compared))
– Delay
– Bonus Damage (useless)
• Fugue
– Super Break
– Weakness Break Efficiency (50%)
– medium Break Effect (30%) for 1 unit
– medium Break Effect (6%+12%+6%+12%) for the entire team
– Def Reduction
– Delay
Roughly calculation:
• HMC + Ruan Mei;
– Super Break x Weakness Break Efficiency: 4 characters x 1.5 = 6x
– Break Effect = 33%+30%+35%+20% = 118%
– Others: (Delay + Delay) + small Speed + [RES PEN]
– Unique buff: small Speed
• HMC + Fugue
– 2 x (Super Break) x Weakness Break Efficiency: 2 x (4 characters) x 1.5 = 12x
– Break Effect
– 33%+30%+35%+30%+6%+12%+6%+12% = 164% for main DPS
– 33%+30%+35%+6%+12%+6%+12% = 134% for others
– Others: (Delay + Delay) + [Def Reduction]
– Unique buff: None
• Ruan Mei + Fugue
– Super Break x (Weakness Break Efficiency + Weakness Break Efficiency) = 4 characters x 2 = 8x
– Break Effect
– 30%+6%+12%+6%+12%+20% = 86% for main DPS
– 6%+12%+6%+12%+20% = 56% for others
– Others: (Delay + Delay) + small Speed + [RES PEN] + Def Reduction
– Unique buff: small Speed + Def Reduction
Conclusion;
• 1st: HMC + Fugue
– Provides the most team damage with Highest stack from Super Break and Weakness Break Efficiency (12x Super Break Damage)
– Highest Break Effect buff so it can be compensated with the lack of excess buff like small Speed and RES PEN.
• 2nd: Ruan Mei + Fugue
– Provide 8x Super Break Damage
– Lowest Break Effect buff but can be compensated with the excess buff like small Speed and RES PEN.
– Can break mobs fastest. If you think it’s not already fast enough, this combo will make it faster.
***Noted: I would say Break Effect/small Speed/RES PEN should be neutral when we compare 1st and 2nd since 1st has high Break Effect and 2nd has excess buff. So just judge from Super Break Damage vs How fast you can break. 1st can provide more overall damage. 2nd can break faster but less damage. In my opinion, Firefly can break fast enough already.***
• 3rd: HMC + Ruan Mei
– Provide only 6x Super Break Damage
– Medium Break Effect with excess small Speed and RES PEN.
Bonus:
• Firefly can break her main target touchness 90 units and 45 units for the adjacent enemies. (With her own buff = 135 and 67.5)
– Each of this provide 1 stack (for easier understanding)
– Fugue
– Fugue E1
– Ruan Mei
– Firefly E6
– 1 stack: 180/90
– 2 stacks: 225/112.5
– 3 stacks: 270/135
– 4 stacks: 315/157.5 (Only possible with Firefly E6)
• Most bosses (the middle ones) have touchness between 115-172 (mostly 120)
• Most minions (the side ones) have touchness between 83-118 (mostly 100)
• So if you have both Ruan Mei and Fugue, you can break 3 minions at once with just 1 attack. But if you plan to pull Fugue E1, there is no need for Ruan Mei to be in the team anymore. That 270/135 isn’t that useful. The threshold is only at 2 stacks. While 270/135 seems to be useful since you can break some bosses being adjacent units, it’s not. In the end, we pick them as the middle target for more damage. And if you want Ruan Mei + Fugue E1, the overall damage is still lower than HMC + Fugue E1.
• I recommend Ruan Mei + Fugue if you are E0 collector. This duo can break adjacent units with 1 attack.
• I recommend HMC + Fugue if you aim to pull Fugue E1. This is the highest damage and utility possible.
• I don’t have Boothill or Rappa though.
• For those who say “Fugue replaces HMC so he can go Resemblance”, I think it’s more like “Fugue replaces Ruan Mei so she can be put in another team”.
I mostly agree, except Fugue doesn’t provide WBE without e1 so your initial and bonus calculations are wrong.
You’re a foolish one if you thinking Fugue is for buffing Firefly.
Fugue is for buffing Lingsha, so she can deal AoE Toughness Reduction like Rappa.
So Firefly just simply finish the job.
All your math calculations is completely wrong if in the beginning you’re wrong.
Let me said this again, Fugue is not for your DPS’s, Fugue is for your Lingsha.
now, repeat after me.
Sir, Yes Sir! o7
So many mistakes…
“Fugue: Weakness Break Efficiency (50%)” – It’s not the same as Ruan Mei. Ruan Mei INCREASES break efficiency, but Fugue not – she allows you to ignore any vulnerabilities with 50% efficiency, it’s not the same…
“medium Break Effect (30%) for 1 unit” – it’s not “for 1 unit”, it’s ONLY for Fugue…
“medium Break Effect (6%+12%+6%+12%) for the entire team” – it’s NOT for the entire team, it’s for all teammates except Fugue…
If Dazz was here, he would’ve pummeled your paragraph-laden conjecture to the ground.
Has anyone ever consider putting Fugue + HMC together in a team instead? Because double super Break dmg instances from HMC and Fugue is no joke at all.
It’d result in a lot of super break dmg but you’re either giving up the sustain or Ruan Mei for it unless you go for super break Lingsha with triple support
Tell me what’s better, double super break aka 200% superbreak damage. Or 120% damage buff on 1 super break aka 220% superbreak damage?
Where do you get 120% buff from?
Ruan Mei who HMC would have to be in place off if you still planned on running a sustain. If you replace the sustain as well then it’s not so bad unless ofc you have a more invested sustain like E1 Lingsha who absolutely should not be replaced due to not only the extra damage she gives Firefly but because of the damage she does herself.
Sorry, accidentally clicked report instead of a reply, my bad. Still can’t see how she provides 120% buff to superbreak damage. Her WBE and RES PEN are good but nowhere near enough. HMC+Fugue is 260% SB in solo scenario. RM+Fugue is closer to 150-180%
I kinda count her def red from her Eidolon since i have it. But RM offers far more than just a damage buff. Much longer break duration and break speed for example.
HMC+Fugue delay is comparable i think. It’s 30%+15% and doubles by breaking twice. And with eidolons and pearls on Fugue, team already has 96% DEF reduction without Ruan Mei. I have E2S1 FF, E1S1 Lingsha, E1S1 Ruan Mei and i plan to get E1 Fugue. Team with RM will break slightly faster, but with HMC will have MUCH more damage.
It’s really not MUCH more damage at all tho lol… I’ve watched clips of both teams and the damage is literally comparable.
Set is 10% def red for break or 25% def red for super break, Firefly E1 is 15% def red, Lingsha is 20% def red with 18% from Fugue which comes to 63% def red for break and 78% for super break. Where are you getting 96% from without RM?
Wait oh right the 4* LC. Well that would be pretty nice for f2p but from the sounds of it you’re not f2p. Fugue’s LC is better than it for damage amp. So getting that and using RM is way better and would provide more damage than HMC would with faster break and longer delay.
I am f2p, just lucky and strategic about pulls but that is beside the point. Funnily enough with my investment 4* LC actually gives more total damage amp than 5*.
S1 Lingsha combined with S1 FF already gives total 87% break vuln (24% FF LC + 20 % her ult + 25% Linghs’s ult + 18% Lingsha LC. In this scenario DEF shred from 78 to 94 (miscalculated previously) is more damage amp than vuln 124% (106 in some cases).
Without them yes, Fugue LC is preferable.
Not if you have RM E1 along with it tho lol.
Def red of 98% AND break damage vuln of 124%. Plus if you go that LC you lose all the beak effect of the LC which tbh Fugie kinda needs if you want to reach her minimum requirement.
HMC also does nothing for normal break which is actually stronger than super break and you get to break twice per enemy now. She’s coming really soon so there is no real point talking about this anymore. We’;ll see after she’s out but i think you’re going to be surprised just how much better the Firefly, Fugue, RM and Lingsha team feels compared to the Firefly, Fugue HMC and Lingsha team feels. The delay is much better, way better than you’re giving it credit for. You can literally test this out right now. Go Firefly, HMC, Lingsha a 3 person team then go Firefly, RM, Lingsha. Now ofc you won’t have any damage but just see how much longer the enemies stay broken for. It’s literally over 50% longer. It will be the same with Fugue. The amount of damage you’ll do per break with each team is very different.
i rate-off fucking sundae, so i’m gonna go for her. what’s best f2p lc? solihealing? but she doesnt do any dot DMG right?
The LC with Luka’s face on it is a good 4* option if you have it
S5 Solitary Healing if you want that stat stick
Right yeah his face that’s what I was looking at on that light cone
if i can achieve >=250BE then i stick with Luka LC, if not then Herta LC is the best one.
a character with immense potential like jiaoque wonder why hoyo hates foxians and have them somehow hanging with skill set that not too shabby but not very satisfying either.
for one the ult and enhanced basic attack really need some work :
1. ults too bland, has lower damage multiper then some aoe ult and it’s rainbow break isn’t as relevant for her imo, could have added action delay like welt, just more def red like pela or have it restore cloudflame luster after it reaches 0 or smthg
2. enhanced basic attack ain’t doing anything extra there maybe an effect like hanya skill, vulnerability or speed red could work
as I mentioned before her skill set is not bad but it does fell like it’s deliberately made not as good as it can be
I assume her ult and enhanced basic are mainly threre to do superbreak damage.
Why do you believe every single part of her kit has to include a buff or debuff ?
fugue just seems to be an alternate htb not a distinct upgrade, kinda similar to bronya-sunday or clara-yunli.
also nihility doesn’t have very great set of lc f2p compared to harmony also normally u wouldn’t build her as main dps so u can’t count on her to deal a lot of super break like DPS aven, it’s possibly but not always feasible
I feel like the fault lies in the way they make harmony MC’s kit. They made their kit to be so good, to the point that fugue, a limited 5*, is mostly a sidegrade to them. Look at her performance in firefly team! Disappointing.
Now her value as a whole relies heavily on her passive exo toughness. Have a team thar plays around weakness break? shes a must pull. Not? skip
Everyone is freaking sleeping on that ult, because its text isn’t flash, but there’s a number everyone is ignoring: The fact that the ult has *60 freaking base toughness* reduction, as an *AoE.* Xueyi’s ult is 40, and single target. That’s *huge.* Not to mention her Enhanced Basic has the same toughness reduction as freaking Firefly’s enhanced skill. Y’all a freaking sleeping on someone who is going to be a monster in break teams.
Emm no… it does not. You’re looking at the in game numbers for those chars while looking at honeyhunter for Fugue. Honeyhunter triples the numbers that are used in game. In reality Fugue’s enhanced normal deals 10/5 on blast and 20 on ult. Just look at Xueyi and Firefly on this site. You will see 120 for Xueyi and 90/45 on Firefly’s enhanced skill.
How big is an increase compare to HMC? And does an E2S1 Ruan Mei diminishes her value or raises it? I’m not sure if I should pull for her, given that we’ll get rememberance MC (if he ends up being a good unit but he’ll surely be) :0
No one answering your question makes me thing that we are all still uncertain of Fugue’s power
Stronger than HMC, the increase is situational because Rappa and Boothill benefit from eco-toughness a LOT more than Firefly (Boothill stacks trickshot faster and Rappa gets more charge stacks/energy against elites, Firefly doesn’t get anything special)
Ruan Mei E1 boosts Fugue’s value because of stacking def shred, E2 doesn’t interact with anything Fugue does and S1 gives a tiny bit more energy
DAAAAAAAAAAAAAT wrooong you have to consider having Firefly is also having E2 of her why would anyone not spend on eidolons?E2 is the best eidolon in the game right now and Firefly having exo toughness means she will never miss the enchanced skill resets while amping the damage up twice the crazy.Benefits more than you think.
I guess if you’re here you must be conflicted between whether to summon her or not,Here’s my take:
-It can be Ruan Mei situation but we don’t know how much future proof sunday will be given not every unit is gonna be summon specific since they tend to bring 2-3 new mechanics every big patch 2.0-2.2 being dot proof 2.3 to 2.7 break proof while old teams still being viable in the game
-You gotta take a pointer if you realized Ruan Mei isn’t the only harmony unit.Robin came after her and she does help more to the most of the units and them both coming later like 1.6 – 2.2
-Fugue is a must because trust on me on this you’ll need Rememberance Main Character and he/she has been useful than their previous predecessors.
-Fugue is a insta upgrade over HMC and a bit of a personal opinion myself but i never liked HMC’s goofy dance and voiceline repeating over and over again doing nothing they have zero synergy apart from talent and eidolons and most of the time you’re wasting their skills on non type enemies.With Fugue every break and toughness will be consistent and most importantly it’s pleasing to the eye i mean who wouldn’t like HSR Ahri right 🙂
Just don’t forget to prepare and pull for eidolons at least E1 because if you don’t you’re gonna have regrets later.Pulling a character and building just about enough materials and commitment is enough to carry you whole patches even so game is getting powercreepered.She’s unique and there will be plenty Sunday like harmony units for specific teams or not will be there.Worst scenario you can pull with a more clear mind on a rerun it wont take long if you have patience since nothing is changing on this game you’re just pulling for characters that take dozens of time to build is all.
does cloudflame luster regenerate after hitting 0 and can it be reduced regardless of the enemy weakness
It should regen when they recover from break and yes any type can reduce it
Is Fugue actually also a good character in team with JING YUAN + SUNDAY + FLEXIBLE/SUSTAIN?
I am just wondering, her also being a kind of hypercarry support with her skill, actually could make JY and his LL become even more universal and versatile with the ignore toughness and reduce DEF buff/debuff.
probably not, fugue and sunday buff on different axis that don’t help each other. Sunday buffs crit for one character (and their pets). Fugue buffa break, which can’t crit.
Ehhh… sorta? Jing Yuan won’t be dealinga a ton of break damage, though, so most of her kit is lost. If you really want defense drops, Pela would be a much better choice.
The same question, but I wonder if Argenti works as well. Huohuo and Sunday can work to regen Argenti’s energy and Fugue can enable Argenti’s Toughness reduction.
Theres many issues using fugue with jingyuan. For starters jingyuan is erudition, and his toughness dmg are low (10 on BA & skill, 20 on ult). Since fugue skill buff only gives 50% all type toughness ignore his toughness dmg would be even lower for non lightning weak enemies. Another issue is that the def shred is only 18%, which is negligible unless you have E1 sunday, and even then pela would be better in this department.
so yeah… jingyuan with fugue could works, but most likely perform suboptimal. I could see it viable in PF since mobs only has 10-30 toughness bar. Other than that, I dont think fugue adds anything of value to jingyuan
i want fugue, I want the herta, i want new path girl. but as husbando collector I have to be strong😂