
![]() | 名詞 | {RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#} |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 八方美人な狐族の少女。外見も名前も、身分さえも奪われてしまった。 運命は彼女にわずかな生の可能性を残したが、「壊滅」の烙印は今も燻っている。 死の淵から蘇り生まれ変わった帰忘の流離人は、いつ故郷に帰ることができるのだろうか? |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
戦闘スキル
![]() | {RUBY_B#さんぜん}燦然{RUBY_E#}たる{RUBY_B#じつげつ}日月{RUBY_E#}の{RUBY_B#お}尾{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に帰忘の流離人の攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ぎ}義{RUBY_E#}を{RUBY_B#ゆう}有{RUBY_E#}せば{RUBY_B#きっちょう}吉兆{RUBY_E#}を{RUBY_B#まね}招{RUBY_E#}く - 戦闘スキル | サポート |
EP回復 : 30 | |
弱点撃破 : 0 | |
指定した味方単体に「狐の祈り」を付与し、自身は「灼熱」状態になる、 「狐の祈り」が付与されている味方の撃破特効+ 帰忘の流離人が「灼熱」状態の時、通常攻撃「燦然たる日月の尾」が「緩緩たる熾炎」に強化される。「狐の祈り」が付与されている味方が攻撃を行う時、 味方単体に「狐の祈り」を付与する。「狐の祈り」状態の味方の撃破特効がアップし、対応する弱点属性がない敵の靭性を削れるようになる。 自身は「灼熱」状態になる。「灼熱」状態では通常攻撃が強化される。「狐の祈り」状態の味方が攻撃を行う時、高確率でその敵の防御力をダウンさせる。なお、防御力ダウン効果の付与は帰忘の流離人が行ったものとして扱う。 | |
レベル | |
![]() | {RUBY_B#きょくよう}極陽{RUBY_E#}は{RUBY_B#あまね}遍{RUBY_E#}く{RUBY_B#よ}世{RUBY_E#}を{RUBY_B#て}照{RUBY_E#}らす - 必殺技 | 全体攻撃 |
EP回復 : 5 | |
弱点撃破 : 全体攻撃 : 60 | |
敵全体に帰忘の流離人の攻撃力 敵全体に炎属性ダメージを与える。この攻撃は弱点属性を無視して敵全体の靭性を削る。 | |
レベル | |
![]() | {RUBY_B#ぜん}善{RUBY_E#}{RUBY_B#み}満{RUBY_E#}ちる{RUBY_B#ところふくき}所福来{RUBY_E#}たる - 天賦 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
帰忘の流離人がフィールド上にいる時、敵は自身の最大靭性値 帰忘の流離人がフィールド上にいる時、味方が弱点撃破状態の敵に攻撃を行った後、その回の攻撃の削靭値を1回の 帰忘の流離人がフィールド上にいる時、敵は「雲火昭瑞」を付与される。「雲火昭瑞」が0に削られる時、敵は再度弱点撃破ダメージを受ける。味方が弱点撃破状態の敵に攻撃を行った後、追加で超撃破ダメージを与える。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#しょうしょう}照照{RUBY_E#}たる{RUBY_B#こうき}光輝{RUBY_E#} - 秘技 | 妨害 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、一定範囲内の敵を 目眩状態の敵を先制攻撃して戦闘に入った後、帰忘の流離人は行動順が 一定範囲内の敵を目眩状態にする。目眩状態の敵を攻撃して戦闘に入った後、帰忘の流離人の行動順が早まる。さらに、高確率で敵それぞれに帰忘の流離人の戦闘スキルと同じ防御力ダウン状態を付与する。 | |
![]() | {RUBY_B#かんかん}緩緩{RUBY_E#}たる{RUBY_B#しえん}熾炎{RUBY_E#} - 通常攻撃 | 拡散攻撃 |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 / 拡散攻撃 : 15 | |
指定した敵単体に帰忘の流離人の攻撃力 敵単体に少量の炎属性ダメージを与え、隣接する敵に少量の炎属性ダメージを与える。 | |
レベル | |
軌跡
![]() | {RUBY_B#せいきゅう}青丘{RUBY_E#}の{RUBY_B#じゅうこう}重光{RUBY_E#} |
キャラクター昇格が必要 2 | |
味方が敵を弱点撃破した後、さらに敵の行動順を | ![]() ![]() ![]() |
![]() | {RUBY_B#とざん}塗山{RUBY_E#}の{RUBY_B#げんせき}玄設{RUBY_E#} |
キャラクター昇格が必要 4 | |
自身の撃破特効+ | ![]() ![]() ![]() ![]() |
![]() | {RUBY_B#せいき}璣星{RUBY_E#}の{RUBY_B#たいそ}太素{RUBY_E#} |
キャラクター昇格が必要 6 | |
敵が弱点撃破される時、自身以外の味方キャラの撃破特効+ | ![]() ![]() ![]() ![]() |
![]() | 撃破強化 (撃破特効) |
キャラクターがLv.に達する必要があります 75 | |
撃破特効+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#こじん}狐塵{RUBY_E#}とうに{RUBY_B#ち}散{RUBY_E#}り、{RUBY_B#くも}雲{RUBY_E#}を{RUBY_B#が}駕{RUBY_E#}とすればその{RUBY_B#き}期{RUBY_E#}あり | ![]() |
「狐の祈り」状態の味方の弱点撃破効率+ |
![]() | {RUBY_B#ずいおう}瑞応{RUBY_E#}{RUBY_B#きた}来{RUBY_E#}れば、{RUBY_B#かなら}必{RUBY_E#}ず{RUBY_B#ゆうとく}有徳{RUBY_E#}を{RUBY_B#あ}明{RUBY_E#}かす | ![]() |
敵が弱点撃破された時、帰忘の流離人はEPを |
![]() | {RUBY_B#せいしょく}正色{RUBY_E#}の{RUBY_B#こうじゅ}鴻寿{RUBY_E#}、 {RUBY_B#しんし}神思{RUBY_E#}は{RUBY_B#か}化{RUBY_E#}して{RUBY_B#う}伐{RUBY_E#}つ | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#じがかたち}自我形{RUBY_E#}を{RUBY_B#はな}離{RUBY_E#}れ、 {RUBY_B#いま}今{RUBY_E#}や{RUBY_B#あまた}数多{RUBY_E#}の{RUBY_B#せい}姓{RUBY_E#}となる | ![]() |
「狐の祈り」状態の味方の弱点撃破ダメージ+ |
![]() | {RUBY_B#ごしき}五色{RUBY_E#}の{RUBY_B#くも}雲{RUBY_E#}、 {RUBY_B#そうきゅう}蒼穹{RUBY_E#}は{RUBY_B#あと}後{RUBY_E#}を{RUBY_B#ほどこ}施{RUBY_E#}す | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#はじ}肇{RUBY_E#}めて{RUBY_B#みらい}未来{RUBY_E#}を{RUBY_B#さと}悟{RUBY_E#}り、 {RUBY_B#めいあん}明暗{RUBY_E#}の{RUBY_B#こうぼう}興亡{RUBY_E#}を{RUBY_B#し}知{RUBY_E#}る | ![]() |
帰忘の流離人の弱点撃破効率+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#ゆうすい}幽邃{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘開始時、装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#えんかん}淵環{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 減速状態の敵に対する、装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#とくえい}匿影{RUBY_E#} | 3![]() ![]() ![]() | nihility-class![]() | 317.52 | 264.6 | 846.72 | 戦闘スキルを発動した後、装備キャラの次の通常攻撃が、敵に自身の攻撃力 | ![]() ![]() |
![]() | おやすみなさいと{RUBY_B#ねがお}寝顔{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 敵に付与されたデバフが1つにつき、その敵に対する装備キャラの与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#えもの}獲物{RUBY_E#}の{RUBY_B#しせん}視線{RUBY_E#} | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#けつい}決意{RUBY_E#}は{RUBY_B#あせ}汗{RUBY_E#}のように{RUBY_B#かがや}輝{RUBY_E#}く | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃が敵に命中する時、その敵が「陥落」状態でない場合、 | ![]() ![]() |
![]() | フェルマータ | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの撃破特効+ | ![]() ![]() |
![]() | またお{RUBY_B#あ}会{RUBY_E#}いしましょう | 4![]() ![]() ![]() ![]() | nihility-class![]() | 529.2 | 330.75 | 846.72 | 装備キャラが通常攻撃または戦闘スキルを発動した後、攻撃を受けた敵からランダムに1体選択し、装備キャラの攻撃力 | ![]() ![]() |
![]() | {RUBY_B#はじ}初{RUBY_E#}めてのクエストの{RUBY_B#まえ}前{RUBY_E#}に | 4![]() ![]() ![]() ![]() | nihility-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの効果命中+ | ![]() ![]() |
![]() | {RUBY_B#せかい}世界{RUBY_E#}の{RUBY_B#な}名{RUBY_E#}を{RUBY_B#もっ}以{RUBY_E#}て | 5![]() ![]() ![]() ![]() ![]() | nihility-class![]() | 582.12 | 463.05 | 1058.4 | デバフ状態の敵に対して、装備キャラの与ダメージ+ | ![]() ![]() |
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320 responses to “{RUBY_B#きぼう}帰忘{RUBY_E#}の{RUBY_B#さすらいびと}流離人{RUBY_E#}”
Can anyone think of a reliable way to 3 turn her ult at 130 cost?
As far as I can calculate, without outside help (such as energy from Abundance units) it seems basically impossible to achieve that within her own build at E0.
The only semi-reliable way I have found is using Tutorial Mission, 124.4% energy, Meteor 4 piece, but it still has 2 variable conditions that you can quite easily miss.
– the cycle follows: ult -> skill -> basic -> basic -> ult.
5+8 -> 30 -> (20+8)*2 = 99
99 + 3 + 3 (two procs of Meteor 4pc) = 105
105*124.4% = 130.62 energy
The issue is it requires Fugue to:
1. hit an enemy with def down with all 3 of her offensive attacks (ult, and 2 basics) which, as it’s reliant on another ally to apply the def down – is unreliable, as it’s possible for all the debuffed enemies to die before Fugue’s turn.
2. Fugue herself needs to break 2 enemies within that 3 turn cycle for the Meteor 4pc procs (which is slightly more likely than usual due to her Exo toughness mechanic, but it’s still unreliable.)
The energy cost reduction is huge, but it just feels like we went from 5-6 turn ult rotations to having the ability to reliably 4 turn WITH energy investment, which still isn’t great considering what her ult does. Maybe her basic attacks make up for it more than we think? not sure~
at e0, it doesn’t seem worth the effort. all her ult does is damage (before e2 anyway), and that’s going to come from her Break Effect stat anyway. I’d rather have the 100 BE from a break Rope and Forge of Kopali Lantern than the energy rope and energy set you seem to be using in your calcs.
It doesn’t seem worh doing to me. Remember that all Fugue’s ult does (before E2, but that’s also a big source of Energy for her…) is damage, and all that damage is through break and superbreak (it might as well not have the atk scaling and just say “does 60 toughness damage to all enemies”). You’re giving up all the “scaling stat” you’d get from a Break rope, the forge planar set, a BE lightcone (even just Solitary Healing) and the def ignore from the iron cavalry 4 piece to nuke a little more often instead. The tradeoff doesn’t seem worth it. You’re better off with the much bigger nuke.
It’s not like her ult is giving buffs that you want uptime on.
god damnit, it kept the first one after all. took forever to get looked at and approved.
if I put Fugue and HMC in the same team does the effect of Fugue talent and HMC ult stacked or one of them override the other?
It stacks additively. But it’s not as good as you’re thinking it to be. Think of it like this.
HMC SB – 150k damage bonus on top of everything else.
Fugue SB – 150k damage bonus on top of everything else.
The thing is, RM and Lingsha have buffs that stack multiplicatively. RM at E1 fort example is a 2x buff for SB damage. What this means is.
HMC + Fugue = RM + Fugue. The issue is, RM offers way more than HMC does in other ways like breaking enemies faster, delaying the enemies recovery massively and being SP positive.
Lingsha is a simular story at if you have her LC> If you have her at E1 however she straight up beasts HMC.
So I use an e2 firefly with e1 ruan mei traveler and gallager. At e0 is she worth it on this team to replace gallager? or better to save for 3.0
How is this even a serious question. She’d replace anyone on that name other than Firefly and it would do 2x better. Her exo break allows Firefly E2 to proc as well…
So from my perspective, if you want to run 2 break teams. something like this
– Boothill, Bronya, Fugue, +1
– FF, HMC, RM, +1
I think E1 is better than S1 right? because:
1. She has no BE scaling in her kit, basically only need EHR and SPD
2. You can’t split RM so the break efficiency is much more valuable than the 40% break vuln. for the team without RM
Unless your gonna run her with RM anyway then S1 > E1. What do you think?
So before tutorial with ERR good now? She probably will not hit 250% break effect tho…
Pretty big changes with V3.
Her skill now allows the effected ally to break regardless of weakness type at 50% efficiency. This cannot stack with others of the same effect. Aka Rappa can’t get to 100% from this. Also the amount of exo toughness the enemies gain when broken has been reduced to 40% to make breaking them again easier. This is great for most chars and even helps with Firefly’s none enhanced attacks.
Her ult cost has been reduced to 130. Still hoping for a toughness boost as well though.
The EHR% boost from her traces and been turned into speed, 14 total.
Her 3rd trace has been changed from 15% BE per stack to 8+16% BE if she has 250% BE or more. Total going from 30% to 48% which is pretty nice.
E2 Has been nerfed to 3 energy gain per break from 5. Probably due to the decreased ult cost.
E4 Has either changed or gained a new effect. The ally effected by the skill will gain another 20% break damage bonus.
Is it worth getting her for someone who only has the Firefly team?
Yes. Infact with Fugue even Lingsha can be a DPS now.
i will get her for my runmei, hmc, firefly, galagher team and replay hmc with her because aoe break without limitation of fireflys singletarget fire imp and x2 breaks (exo toughnes) is nuts.
+ i have firefly e2 so breaks without end on first turn.
if her weakness ignore buff cannot stack then whats the point of it? i dont understand what they are doing with her kit
? Not everyone has the ability to break enemies regardless of weakness type. So far only Firefly in her buffed state, Rappa and Fugue can do it. This buff allows anyone to do it. Boothill without using his ult, Firefly outside of her Enhanced state. Lingsha ect ect.
her e2 energy gain iseffected by energyregeneration they say on reddit, before v3 it was not.
I’m glad that HYV buffed her up. Still, I hope it could be better. The unstackable colorless break only benefits BH. And even that, it doesn’t solve his main problem.
I wish it is further buffed to something like along these lines:
– Stackable with other colorless break
– If only one target hit, 100% Toughness Reduction
– If > 1 targets hit, 50% Toughness Reduction.
This way, all three Break dps can benefit from her.
I mean it helps every non-break focused dps to fit better into a break team (particularly, Himeko, Luka, Misha, Serval seem to be varyingly popular ones).
And as for break scaling dps, you did miss someone – Xueyi, her biggest issue is being walled by non-quantum weak enemies, as without her ult, she can’t really trigger the follow up from her talent, which really hurts her dps – so with that + exo toughness, it’s safe to say she’s loving Fugue after this change~ :3
My apologies for forgetting Xueyi 😅
? She’s already the best by far but you want to make her literally 3x better? Please get out.
Nope :p
Sorry if I’m just being dumb, but could you explain the skill a bit more, please? Is it the same or similar to weakness break efficiency or not? But if it is, will it stack with her E1?
“Her skill now allows the effected ally to break regardless of weakness type at 50% efficiency.”
Xueyi mains went viral after that one)
“Her skill now allows the effected ally to break regardless of weakness type at 50% efficiency.”
Xueyi mains went viral after that one)
Is her LC at must or I can go with the Herta shop or Resolution shine at pearls? Both S5, because I have a feeling that Firefly gets a rerun with her and I’m planning to get her LC.
Pearls works fine if you have it
Does this site show how much energy the ultimates for characters cost? I don’t see it under the skills tab
Look under the “Stats” tab.
Furthest right column
appreciate it, thanks
mega copium wishes for the changes in v3
her E2 energy gain moves to one of her Traces and the adv forward changes to 50 or 100% (basically making her robin for break)
her having a unlimited scaling shared BE for allies based on BE
her getting bonus BE based on her EHR
since her superbreak(100% at lvl 10 and 110% at level 12) is scaling based on skill level, then a increase where we get ~110% at level 10 and 150% at level 12
additional things on her ult (currently its just a aoe dmg) probably vulnerability debuff because right now she buffs more than she debuff considering she is nihility
100% or even 50% adv would have been obscene and impossible to balance with it being locked behind E2. Her ult getting a debuff of some kind would be nice, as would a toughness damage boost (for v4).
stop crying “she’s weak” because she’s not. It’s just a premium version of HMC. HMC is broken enough in his current state. If we release his much stronger version, this will be absurd. So Fugue is situational HMC replacement which is 5-10% peak better than him. I’m pretty sure this is fair.
(BTW, her E1 is just unfair, break efficiency is too valuable in her comps. If you pull for E1, she skyrockets in value, now being able to replace both HMC and RM getting a huge damage increase in both cases.)
she’s weak rn or are you too blind to see this fact? saw tons of fugue gameplay on YT and her cycle clear exactly the same with our free HMC which is weird. why people need to pull her if she can’t gives significant result than our free HMC? look dont get me wrong i also love fugue design, animation, except her kits. i also already pre-farmed for her complete. but if she dont get update on her final (v4/v5) then i better pull sunday which i dont even pre-farmed for him yet.
that`s the catch: they are trying to “VS” her with HMC. this, of course, give us a false hope, that E0 Fugue is no valid, that we can choose other ways to improve Break team. Forgetting about “VS” her with Ruan Mei and the value of another 100% Super Break in total damage against +50% effective toughness damage.
No way. Really? You saw videos on youtube? Well stop the fucking presses, then, I guess math, common sense, and the good old bit of prediction based on the company’s design patterns no longer matters.
1) she’s more aoe oriented, hmc isn’t.
2) she causes a secondary break point. This is the real niche and there’s currently very few characters who benefit (partially dot teams, mostly himeko and xueyi, neither of which are over performing.)
3) she’s SP positive, HMC isn’t really.
4) New mechanics are often expounded on with power creep = present good / future better.
Which leads the ultimate point: there’s multiple compounding mathematical reasons she’s better in some comps than others, which makes your assessment insulting towards everyone’s intelligence, including your own.
get real and open your fckg eyes you blind. now i ask you do you want to pull a unit that gives no significant benefit on your team? if i were you i won’t no matter how i love the character is, i told you already i have prefarmed for her completely just bcz i really love fugue chara design, but after see the match on YT i start to planning my next future and saving. yes ofc still v2 that’s why i say if she dont get any changes until final then no matter how i love the chara i choose follow the meta path.
Personally I’m planning to use her WITH hmc in the same team
“now i ask you do you want to pull a unit that gives no significant benefit on your team?”
Are you retarded? What’s a “significant benefit” depends on who you already have.
If you’ve got literally every other character in the game at C6 – then I’m sorry for you, I guess? – But the rest of us with restraint and self respect have RNG and limited availability to deal with. so If you need a boost to himeko, guess what? Shit’s bussin’.
If you’re retarded enough to think LITERALLY ANYBODY is talking about GETTING HER FOR A TEAM SHE DOESN’T BENEFIT, then congratulations on your successful lobotomy, I guess, thundertwink.
Bro thinks every new character has to kill the previous one.
Hadn’t we had enough powercreep in this game history? Why won’t we get a healthy XQ-Yelan like sidegrade? To have some variety in break comp builds? Oh no we want to get an even more broken analogue of already broken enough character in the by far the best comp in the game right now.
Ah, sorry, I’m being a bit delusional. Which “balance” am I talking about? I forgot we’re playing HSR for a second. In this game if a character is not two times stronger than previous people won’t pull for him.