ホタル

ホタル
ホタル名詞ホタル
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#かいめつ}壊滅{RUBY_E#}
戦闘属性Class 
昇格素材
信用ポイント308K
思考の粉末15
印象の残晶15
憤怒の心65
砕けた欲望の鏡15
軌跡素材
信用ポイント3M
歩離の犬牙18
思考の粉末41
狼毒の牙69
印象の残晶56
月狂いの凶牙139
砕けた欲望の鏡58
同願の遺音12
運命の足跡8
ストーリー星核ハンターの一員、機械装甲「サム」を着用して戦う。任務に忠実で、粘り強い性格。
スウォームに勝つための兵器として生まれ、成長速度は一般人と異なるが、寿命は非常に短い。
「生」のチャンスを求めて星核ハンターに加わり、運命にあらがう方法を探し求めている。

目次
ステータス
戦闘スキル
軌跡
星魂
光円錐
バッグ
Gallery
ボイス
ストーリー

ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP昇格素材
1102.96105.6111925%50%125240
20200.77205.92216925%50%125240
信用ポイント4000
思考の粉末5
20+241.96248.16261925%50%125240
30293.44300.96316925%50%125240
信用ポイント8000
思考の粉末10
30+334.62343.2360925%50%125240
40386.1396416925%50%125240
信用ポイント16000
印象の残晶6
憤怒の心3
40+427.28438.24460925%50%125240
50478.76491.04516925%50%125240
信用ポイント40000
印象の残晶9
憤怒の心7
50+519.95533.28560925%50%125240
60571.43586.08615925%50%125240
信用ポイント80000
砕けた欲望の鏡6
憤怒の心20
60+612.61628.32660925%50%125240
70664.09681.12715925%50%125240
信用ポイント160K
砕けた欲望の鏡9
憤怒の心35
70+705.28723.36760925%50%125240
80756.76776.16815925%50%125240
レベル昇格素材
1
20
信用ポイント4000
思考の粉末5
20+
40
信用ポイント16000
印象の残晶6
憤怒の心3
40+
50
信用ポイント40000
印象の残晶9
憤怒の心7
50+
60
信用ポイント80000
砕けた欲望の鏡6
憤怒の心20
60+
70
信用ポイント160K
砕けた欲望の鏡9
憤怒の心35
70+
80

戦闘スキル

コマンド-フラッシュオーバー推進コマンド-フラッシュオーバー推進 - 通常攻撃 | 単体攻撃
EP回復 : 20
弱点撃破 : 単体攻撃 : 30
指定した敵単体に装甲「サム」の攻撃力分の炎属性ダメージを与える。

敵単体に少量の炎属性ダメージを与える。
レベル 9
コマンド-天火轟撃コマンド-天火轟撃 - 戦闘スキル | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 60
自身の最大HP分のHPを消費し、自身の最大EP分のEPを回復する。指定の敵単体に装甲「サム」の攻撃力分の炎属性ダメージを与える。残りHPが足りない場合、戦闘スキルを発動する時、装甲「サム」の残りHPが1になる。

自身のHPの一部を消費してEPを回復し、敵単体に炎属性ダメージを与える。
レベル 15
ホタルIV型-完全燃焼ホタルIV型-完全燃焼 - 必殺技 | 強化
EP回復 : 5
弱点撃破 : 0
「完全燃焼」状態に入り、自身の行動順が100%早まる。通常攻撃と戦闘スキルはそれぞれ「ホタルIV型-底火斬撃」と「ホタルIV型-死星オーバーロード」に強化される。「完全燃焼」状態中は速度+。また、「ホタルIV型-底火斬撃」または「ホタルIV型-死星オーバーロード」を発動する時、自身の弱点撃破効率+弱点撃破状態の敵が被ダメージ+、その回の攻撃が終了するまで継続。
アクションバーに「完全燃焼」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、装甲「サム」は「完全燃焼」状態を解除する。カウントダウンの速度はに固定される。
「完全燃焼」状態の装甲「サム」は必殺技を発動できない。

「完全燃焼」状態に入り、自身の行動順を100%早める通常攻撃と戦闘スキルはそれぞれ「ホタルIV型-底火斬撃」「ホタルIV型-死星オーバーロード」に強化される。自身の弱点撃破効率と速度および弱点撃破状態の敵の被ダメージはカウントダウンが終了するまでアップ。
レベル 15
ホタル式源火中枢ホタル式源火中枢 - 天賦 | 天賦
EP回復 : 0
弱点撃破 : 0
残りHPが少ないほど被ダメージがダウンする。残りHPが以下になるとダメージ軽減効果は最大値に達し、最大で被ダメージ-。「完全燃焼」状態中、ダメージ軽減効果は最大値を維持し、効果抵抗+
戦闘開始時にEPが未満の場合、EPをまで回復する。EPが上限まで回復すると、自身が持つデバフをすべて解除する。

残りHPが少ないほど被ダメージがダウンする。「完全燃焼」状態中、ダメージ軽減効果は最大値を維持し、効果抵抗がアップする。戦闘開始時にEPが#2[i]%未満の場合、EPを#2[i]%まで回復する。EPが上限まで回復した時、自身にあるデバフをすべて解除する。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。
レベル 1
Δコマンド-焦土隕撃Δコマンド-焦土隕撃 - 秘技
EP回復 : 0
弱点撃破 : 単体攻撃 : 60
空中に跳躍して自由に移動できる。秒間継続。空中から落下攻撃を発動すると継続時間を早く終了させられる。持続時間終了後、直ちに着地し、一定範囲内のすべての敵を攻撃する。各ウェーブ開始時に炎属性の弱点を持たない敵に炎属性の弱点を付与する。ターン持続。この後、敵全体に装甲「サム」の攻撃力のの炎属性ダメージを与える。

空中に跳躍して自由に移動する。数秒移動した後、着地して範囲内のすべての敵を攻撃する。各ウェーブ開始時に炎属性の弱点を持たない敵に炎属性の弱点を付与し、敵全体に炎属性ダメージを与える。
レベル 1
ホタルIV型-底火斬撃ホタルIV型-底火斬撃 - 通常攻撃 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 45
自身の最大HP分のHPを回復する。指定した敵単体に装甲「サム」の攻撃力分の炎属性ダメージを与える。

自身のHPの一部を回復し、敵単体に炎属性ダメージを与える。
レベル 9
ホタルIV型-死星オーバーロードホタルIV型-死星オーバーロード - 戦闘スキル | 拡散攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 90 / 拡散攻撃 : 45
自身の最大HP分のHPを回復する。指定した敵単体が炎属性の弱点を持っていない場合、相手に炎属性弱点を付与する、ターン継続。このターゲットに装甲「サム」の攻撃力(×撃破特効+)分の炎属性ダメージを与え、隣接する敵に装甲「サム」の攻撃力(×撃破特効+)の炎属性ダメージを与える。撃破特効は最大でまでカウントされる。

自身のHPの一部を回復する。敵単体が炎属性の弱点を持っていないとき、その敵に炎属性の弱点を付与し、さらに大量の炎属性ダメージを与え、隣接する敵にも炎属性ダメージを与える。
レベル 15

軌跡

αモジュール-アンチラグ飛散αモジュール-アンチラグ飛散
キャラクター昇格が必要 2
「完全燃焼」状態中は炎属性の弱点を持たない敵を攻撃しても靭性を削られる。効果は本来のスキルの削靭値の55%
信用ポイント5000
歩離の犬牙3
同願の遺音1
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 2
効果抵抗+4%
信用ポイント5000
歩離の犬牙3
思考の粉末6
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 3
撃破特効+5.3%
信用ポイント10000
狼毒の牙3
印象の残晶3
速度強化速度強化 (速度)
キャラクター昇格が必要 3
速度+2
信用ポイント10000
狼毒の牙3
印象の残晶3
βモジュール-自己制限装甲βモジュール-自己制限装甲
キャラクター昇格が必要 4
装甲「サム」の攻撃力が2400を上回る場合、超過している攻撃力100につき、自身の撃破特効+6%。最大で+60%
信用ポイント20000
狼毒の牙5
運命の足跡1
同願の遺音1
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 4
撃破特効+8%
信用ポイント20000
狼毒の牙5
印象の残晶4
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクター昇格が必要 5
効果抵抗+6%
信用ポイント45000
月狂いの凶牙3
砕けた欲望の鏡3
撃破強化撃破強化 (撃破特効)
キャラクター昇格が必要 5
撃破特効+8%
信用ポイント45000
月狂いの凶牙3
砕けた欲望の鏡3
γモジュール-過負荷コアγモジュール-過負荷コア
キャラクター昇格が必要 6
「完全燃焼」状態で装甲「サム」の撃破特効が250%/360%以上のとき、攻撃時に追加でターゲットの防御力を30%/40%無視する。
信用ポイント160K
月狂いの凶牙8
運命の足跡1
同願の遺音1
速度強化速度強化 (速度)
キャラクター昇格が必要 6
速度+3
信用ポイント160K
月狂いの凶牙8
砕けた欲望の鏡8
効果抵抗強化効果抵抗強化 (効果抵抗)
キャラクターがLv.に達する必要があります 75
効果抵抗+8%
信用ポイント160K
月狂いの凶牙8
砕けた欲望の鏡8
撃破強化撃破強化 (撃破特効)
キャラクターがLv.に達する必要があります 80
撃破特効+10.7%
信用ポイント160K
月狂いの凶牙8
砕けた欲望の鏡8

星魂

曽て安眠せし赤染の繭曽て安眠せし赤染の繭曽て安眠せし赤染の繭
「ホタルIV型-死星オーバーロード」を発動する時、ターゲットの防御力を15%無視し、SPを消費しない。
砕かれた空より墜落砕かれた空より墜落砕かれた空より墜落
「完全燃焼」状態で「ホタルIV型-底火斬撃」または「ホタルIV型-死星オーバーロード」を発動して敵を倒し、または敵を弱点撃破状態にした時、装甲「サム」が直ちに追加ターンを1獲得する。この効果は1ターン後に再度発動できる。
静かな星の川に眠る静かな星の川に眠る静かな星の川に眠る
戦闘スキルのLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
いつかホタルの火を<br/>目にするいつかホタルの火を
目にする
いつかホタルの火を<br/>目にする
「完全燃焼」状態で装甲「サム」が行動制限系のデバフに抵抗できる。この効果は「完全燃焼」状態に入るたびに2回のみ発動できる。
夢のない長い夜から<br/>明ける夢のない長い夜から
明ける
夢のない長い夜から<br/>明ける
必殺技のLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
最後の明日に咲き誇る最後の明日に咲き誇る最後の明日に咲き誇る
「完全燃焼」状態中、装甲「サム」の炎属性耐性貫通+12%。「ホタルIV型-底火斬撃」または「ホタルIV型-死星オーバーロード」を発動する時、弱点撃破効率+50%

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル昇格素材
{RUBY_B#てんけい}天傾{RUBY_E#}
{RUBY_B#てんけい}天傾{RUBY_E#}3
RarstrRarstrRarstr
destruction-class370.44198.45846.72装備キャラの通常攻撃と戦闘スキルの与ダメージ+20%
浄世の刃切
踏みにじる意志
{RUBY_B#らくかい}楽壊{RUBY_E#}
{RUBY_B#らくかい}楽壊{RUBY_E#}3
RarstrRarstrRarstr
destruction-class370.44198.45846.72残りHPが50%を超える敵に対する、装備キャラの与ダメージ+20%
浄世の刃切
脈動する原核
{RUBY_B#くぼつ}倶歿{RUBY_E#}
{RUBY_B#くぼつ}倶歿{RUBY_E#}3
RarstrRarstrRarstr
destruction-class370.44198.45846.72装備キャラの残りHPが80%未満の場合、会心率+12%
浄世の刃切
シルバーメインの勲章
モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ
モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+12%
浄世の刃切
踏みにじる意志
{RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い
{RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4装備キャラの与ダメージ+20%、残りHP割合が装備キャラ以上の敵に対して、さらに与ダメージ+20%
浄世の刃切
シルバーメインの勲章
{RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で
{RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56装備キャラの攻撃力+16%。装備キャラが敵を倒した後、会心率+12%3ターン継続。
浄世の刃切
永寿の栄枝
ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}!
ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56装備キャラの攻撃力+10%、燃焼状態または裂創状態の敵に対する与ダメージ+16%、この効果は持続ダメージにも有効。
浄世の刃切
脈動する原核
{RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし
{RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56装備キャラの攻撃力+24%。装備キャラが敵を倒した時、自身の攻撃力12%分のHPを回復する。
浄世の刃切
シルバーメインの勲章
かけがえのないもの
かけがえのないもの5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24装備キャラの攻撃力+24%。装備キャラが敵を倒す、または攻撃を受けた後、装備キャラの攻撃力8%分のHPを回復し、与ダメージ+24%、効果は自身の次のターンが終了するまで継続。この効果は累積できず、ターンが回ってくるたびに1回まで発動できる。
浄世の刃切
古代エンジン
{RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#}
{RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08装備キャラの会心率+18%、最大HP+18%。装備キャラが攻撃を受ける、または自身のHPを消費すると、与ダメージ+24%、この効果は装備キャラが攻撃を行った後に解除される。
浄世の刃切
永寿の栄枝
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659 responses to “ホタル”

  1. This looks interesting. A break effect dps that ignore weakness, inflict fire weakness and increase her break efficiency so she can easily corporate the after break mechanics of two known harmony. So her early best team are harmonyMC, ruan mei and gallagher for full break effect madness.

    Her battle animations is kind of disappointing. Like she deserve the meme of ” when she’s a boss VS when she’s playable.” there’s no lasting impression. Maybe im expecting more cos its a mecha. Need more impact.

    Question. Does she still need spd boots? Whats her required BE and atk to maximize her buffs?

      
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    • To answer the questions for (this current version of) Firefly:
      – Most people will probably use speed boots on her so she can hit the 180+ speed region, apparently this allows her to squeeze out 3 empowered turns after ulting, as opposed to 2, which is HUGE.

      -According to some calculations I saw, you probably want to get to 3400 atk and stop right there (it’s efficient for the break effect conversion, so when we go beyond that, the atk will lose a lot of it’s value.

      -As for BE, definitely push for that 360% breakpoint at minimum. But if you want to minmax your Firefly, building as much BE as you can beyond that is probably optimal. (it’s definitely more optimal than trying to force any kind of crit~)

      Hope this helps!

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    • She needs to hit 180 Spd during Ult so yes Spd boots is a must. Just aim for 3.4k Atk for the sake of the stat conversion into BE. As for BE, go wild. 400%+ is within the realm of possibility with a well-built HTB.

      I do agree her combat visuals suck. They could’ve stuck with fire and no one would’ve been mad. Now they’re forcing this fairy green magical girl vfx *on a fucking mech*. Still disappointed with the swords taking away the potential for punch/kick attacks. Honestly even the animations seemed too lazy (esp. when you see the raw leaks without any particles/vfx).

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    • her combo animations seem ok. They are far from the best. Far from the worst. Seem like they are in the middle. While doing very basic stuff you can see from other places.

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  2. I’m trying to force a crit e2s1 firefly with e2s1 sparkle, HTB, and possibly either bronya or asta. I have no clue how to speed tune this mess for optimum results, and I need help.

    I can meet the 3.4k atk and 360BE requirement with 9atk% subs, 12BE subs, and HTB’s buffs. (crit body, atk boots, dmg% sphere, and atk% rope)
    I currently have 11 crit subs and can get up to 14 more (no PO set farmed yet), which could get me up to ~145cv (+64.8 from body)

    In theory my stats would be 3.4k atk, 360BE (with HTB’s max buffs), ~70% crit rate, ~155% crit dmg, 40% def shred, (and extra +48dmg%, 10% crit rate, 133.6% crit dmg (95.6% from skill, 38% non-conditional), +60% atk, 24% def shred, and messenger 4pc from sparkle).

    I am able to possibly get 12 spd subs if necessary and currently have messenger 2pc for firefly. Should I run Asta or Bronya, and what speed do I need for sparkle, firefly, bronya/asta for this painful build?

      
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    • I’ll be honest with you, that team sounds rather painful.

      Asta will likely destroy any speed tuning since your characters will not get the exact same duration of the speed buff depending on when it’s used and how long her rotation is.

      You could try a Bronya+Sparkle with Sparkle just below Bronya’s speed, which would give a consistent advancement each turn. This would give 5 turns per ult at 180+ speeds. Sparkle could be at a lower speed like 140+, but Bronya would want to be up at a few speed less than fast Firefly, and skill every turn.

      A more modest SP consumption and speed investment would be to have Bronya skill on Firefly on her last turn before ult. Then, Bronya would basic into skill, while Sparkle would skill each time. With a 134 Firefly, a 154 Bronya, and 134 Sparkle, this gives 5 turns as well. The speeds are VERY tight though, and Sparkle has to basic every turn she takes between ult cycles.. Bronya needs to be around 153.1-155, Sparkle around 129-136, and Firefly like 182+?

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    • If you want Sparkle+Bronya, you need Sparkle faster than Bronya, with slow Firefly.
      That being said, teams with no sustain are risky. I would not attempt it if you also want HTB. It also wastes the 50 SPD Firefly gets from her ult.

      I will personally be going with Firefly, Bronya, HTB, and some healer, with Bronya being 45-49 speed ahead of Firefly (acting as Fast Bronya outside of Firefly’s ult, and Slow Bronya during it. I haven’t done the math yet, but the concept sounds sound.).

      I never used “Slow Sparkle” as she gets out of sync a lot, but you could technically do the same trick (Sparkle being 40-49 speed ahead of Firefly) instead of Bronya.

      And as mr. Despicable Neutral said, Asta will break all the tuning.

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      • Atk% should count I think.

        TY’s buff might not count because it’s the same like Robin’s, converting someone else’s attack into Firefly’s. It only had a upper limit of a percentage of Firefly’s attack, that doesn’t mean it is a regular atk% buff.

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      • All of the `static value` buff.

        Robin does not help because she give team ATK buff **by her 22.8% ATK + 200**. Such buff contains a `converted value` usually described as “by ?% of his/her ” and “For every ? exceeds ?, increase/decrease ? “. Those converted stat can not be calculated while the stats is going to get converted again, like Firefly’s T4 (Module beta). Her T4 converted every 100 ATK exceeds 2400, this won’t consider Robin’s buff.

        Tingyun, Hanya, etc… They gives a `static value`:
        Tingyun: “increase their ATK by 50%”
        Hanya: “increases the same target ally’s ATK by 60%”

        `static value` can be shorten as “ATK +50%”, “ATK +60%”… . And `ATK +1500` (typically from event buff) is also a `static value`.
        `converted value` usually contain’s variable:
        Robin: “ATK +(22.8% * (Robin.ATK) + 200)”. (`Robin.ATK` is the variable)
        Blessed Bow and Arrow: “ATK + (15% ${last-acting}.ATK)”. (`${last-acting}.ATK` is the variable)

        It’s hard to list all buffs but you can follow the above method to guess them before actual game playing.

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  3. The amount of idiots thinking that Firefly needs crit is astonishing. It’s a break effect character, why tf would she need to crit.

    “She needs hmc” – Why is that a bad thing exactly? Harmony TB is a free unit and they are fun to play with. Also what other support would you even replace them with lol. Firefly, Ruan Mei, Sustain. Who else is gonna be better in the 4th slot?? Asta?? lmfao

    “360% break effect is too much” You guys do know that you don’t need to get the 360% from relics alone, buffs in battle count towards the passive. HMC literally gives you 100%+ just by existing and you guys are crying that she needs her lmao.

    Can’t wait until firefly comes out and you guys figure out she’s amazing.

      
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    • 1. She gets multipliers from building BE, she is clearly designed to build Crit + BE
      2. She also has 0 ways to proc Break Damage in her kit unlike Boothill
      3. You don’t make a limited unit who is non functional without a specific support. That’s the same issue Jing Yuan had when he came out, mid af unless ran in a specific setup or with god tier relics, even if that setup is easy to get (talking about 1.0 JY)

      I just want to say her kit is good, if they just lower the BE requirements a little it will be amazing even, but pretending a units issues are not there will not make them any better.
      Just imagine if both the Crit+BE and full BE build were great at the same time, more versatility never hurts.

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      • She was tailor made for Harmony MC and Superbreak…

        She’s very clearly NOT meant to be a Crit DPS. She has exactly ZERO crit traces, her Lightcone gives 0 crit. In an earlier version, it used to. Building a character with crit solely from Relics is PAIN and very obviously not intended.

        The multipliers are there because… why not? Just like Kirtka exists. Above average multipliers mean nothing. She has a turn of downtime, and a non damaging ultimate. Robin’s atk buff also apparently DOESN’T work with her… further hinting she is intended to be played in break.

        Don’t get me wrong, I fully support you. It’s stupid. Her best team is IMG MC and Ruan Mei. There’s no wiggle room, no debatable changes. Being tied to units and a playstyle feels terrible. I too wished she would have been like Xueyi, her break being a fun gimmick alongside her standalone damage

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      • “Designed to have crit+BE” yet no crit in the traces or in the LC, hell she doesnt even get crit in her eidolons. fucking boothill gets 30/150 crit for free yet NO ONE says he needs crit(which he doesn’t) so why is firefly any different?

        Also Jing yuan needing a specific set up isn’t why he’s awful, its the LL going once per cycle, LL not procing if Jing Yuan is CC’d AND LL zigzagging across enemies which wastes alot of dmg if there are too many basic mobs. That’s why he sucks.

        The issues(BE requirements, no dmg post break) that firefly has is fixed by a FREE UNIT, why do people give a fuck if she’s tied to hmc if the combo is busted asf??? It’s a 4 unit team, where the dps lacks the supports can pick up, that why they are called SUPPORTS. Acheron got the same doomposting during beta cuz she needed pela/SW and now she’s the best dps in the game.

        Me personally idgaf if crit+BE sucks if full break effect is busted, imo if firefly is S tier but only in 1 team then she’s an S tier unit.

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        • Acheron’s cool slashes deal 0 damage if you don’t Pela and Silverwolf ult first… . IL’s damage plummets if he doesn’t have 3 skill points

          Oh what is that, the Erudition character, Jingyuan, following the path of annihilating AOE content, has a boss/elite killing mechanic, whose performance wavers if fodder is on the field… oh no

          Jingliu has 1 turn of downtime so she’s terrible. Firefly deals no damage untill the enemy is broken. Utterly garbo chars no one should use

          Oh what is that, you’re supposed to make best use of the 990% DMG scaling (fairly sure it’s the highest in the game) ability so that the lightning lord doesn’t have to descend 200 times. Heavens forbid we maximse all buffs before he strikes

          No one wants to get CCed. Everyone’s damage is Epsilon if you can’t play them right. Jingyuan is an average DPS, stop sinking your teeth into him. Even the waifu worshiping Prydwen reluctantly placed him where he belongs

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          • After finally getting him in 2.0 (didn’t play in 1.0 so had to wait ages for rerun I’ll be honest
            the slander was not at all justified, I’ve used him in every battle he’s applicable to since getting him

            …Until Aventurine’s dice get involved, that hurts my soul

          • Yeah Sauce Kun. Alot do love to make characters seem way better or worst than they really are. Hard to find trust worthy info out there.

            Which yeah I also don’t trust Prydwen. Like do you really need that many tiers for a tier list? for you have a tier 4 and 3. Yet it both in the niche tier? Why even have a tier 4 and 3. When you can just throw them all in the niche tier and list them in order of how good they are at dps, support and heals.

      • Super Breaks are a little too impactful for Crit build to even make sense.

        She has no innate CRate/CDmg bonuses (unlike Boothill, which even he would prefer having Super Breaks too) so you’re heavily reliant on whatever you can eke out of your equipment. And in terms of Crit-buffers, you can’t reliably run Sparkle because of the desyncs, she’s not a DHIL that you can plan around easily. Any turn without her buff would lead to subpar damage.

        HTB and RM are just very convenient because their buffs are aura/field-type. FF can take as many turns as she wants within her Ult (up to 5 turns with E2) without worrying about buff durations.

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      • 1.No, she doesnt have crit stat either on Lc, trace,her skill, or even eidolon. Unlike boothil that got crit stat based on his break effect. Forcing Crit on her only lower her dmg because of other stat getting lower too.
        2.She implant fire weakness, and also still ignore 55% weakness if the enemy dont have fire weakness
        3.She cant work on other team without Hmc ( because Hmc super break is just that OP) , and Jy even after all the buff he get until now, he still remain Mid

        ive seen a C6R5 FF, along with C6R5 RM, C6R5 Aventurine, and C6R5 Hmc(with RM LC) . The result is kinda dissapointed, with all That whale buff FF barely reacing 500K.

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  4. Why am i thinking that firefly is fire jingliu? She could be also easily enabled by bronya like jingliu does

      
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    • I think the problem here would be the SP use, plus the CDMG buff would most likely go to waste if you don’t have crit rate on Firefly. Unless you go for E1 then I think Bronya would work well enough, but I don’t think it will be better than either Harmony Trailblazer or Ruan Mei

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  5. Why some comments forcing a crit. Does she really need it? Her kit point towards break effect. And looks like shes optimize that way. Did someone tried full break effect build with htb, ruan mei and gallagher? What’s the result?

      
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    • she can run with mix BE and crit or full BE either would work
      where what going to happen is
      mix BE and crit would have strict requirements on firefly and BE giving supports (locked on HTB on the team) where firefly ideal stats are: crit ratio would be 75-100:100+ and 260 BE and 3400? atk then BE buffs totals to 100
      full BE would be a bit flexible team in the future but currently its team locked with HTB to benefit with the super break

      as of why people is pushing why crit BE builds would work well look at crit BE build xueyi and it works fine

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  6. So Im gonna use Misha LC SI5 instead of her sig (unless it gets better), and Im also assuming that the new relic sets or meteor set would be her bis. How would I build her then? Would going mostly BE and 50%/130% crit be fine? Are speed boots good on her even if she doesnt have good speed substats?

    Also another question. Would building pure dps build be worth it on her? I was hoping she wouldn’t have been reliant on HMC before the leaks.

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  7. What’s the order of operations on her enhanced skill damage?

    (0.5 x Break Effect) + (400% x ATK)
    or
    (0.5 x Break Effect + 400%) x ATK)

    In the first case, the Break Effect scaling is so pathetic, it might as well not exist, so it has to be the second one… right?

      
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    • The break effect is converted to a multiplier
      So if you have 200 BE it will increase the multiplier by 100% to 500% atk
      So I think that’s the 2nd one since I can’t really tell what the 1st is meant to be

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