名詞 | ホタル | |
レア度 | ||
運命 | {RUBY_B#かいめつ}壊滅{RUBY_E#} | |
戦闘属性 | 炎 | |
昇格素材 | 308K 15 15 65 15 | |
軌跡素材 | 3M 18 41 69 56 139 58 12 8 | |
ストーリー | 星核ハンターの一員、機械装甲「サム」を着用して戦う。任務に忠実で、粘り強い性格。 スウォームに勝つための兵器として生まれ、成長速度は一般人と異なるが、寿命は非常に短い。 「生」のチャンスを求めて星核ハンターに加わり、運命にあらがう方法を探し求めている。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 昇格素材 |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
戦闘スキル
コマンド-フラッシュオーバー推進 - 通常攻撃 | 単体攻撃 | |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に装甲「サム」の攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
レベル | |
コマンド-天火轟撃 - 戦闘スキル | 単体攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 | |
自身の最大HP 自身のHPの一部を消費してEPを回復し、敵単体に炎属性ダメージを与える。 | |
レベル | |
ホタルIV型-完全燃焼 - 必殺技 | 強化 | |
EP回復 : 5 | |
弱点撃破 : 0 | |
「完全燃焼」状態に入り、自身の行動順が アクションバーに「完全燃焼」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、装甲「サム」は「完全燃焼」状態を解除する。カウントダウンの速度は 「完全燃焼」状態の装甲「サム」は必殺技を発動できない。 「完全燃焼」状態に入り、自身の行動順を | |
レベル | |
ホタル式源火中枢 - 天賦 | 天賦 | |
EP回復 : 0 | |
弱点撃破 : 0 | |
残りHPが少ないほど被ダメージがダウンする。残りHPが 戦闘開始時にEPが 残りHPが少ないほど被ダメージがダウンする。「完全燃焼」状態中、ダメージ軽減効果は最大値を維持し、効果抵抗がアップする。戦闘開始時にEPが | |
レベル | |
攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
Δコマンド-焦土隕撃 - 秘技 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 | |
空中に跳躍して自由に移動できる。 空中に跳躍して自由に移動する。数秒移動した後、着地して範囲内のすべての敵を攻撃する。各ウェーブ開始時に炎属性の弱点を持たない敵に炎属性の弱点を付与し、敵全体に炎属性ダメージを与える。 | |
ホタルIV型-底火斬撃 - 通常攻撃 | 単体攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 45 | |
自身の最大HP 自身のHPの一部を回復し、敵単体に炎属性ダメージを与える。 | |
レベル | |
ホタルIV型-死星オーバーロード - 戦闘スキル | 拡散攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 90 / 拡散攻撃 : 45 | |
自身の最大HP 自身のHPの一部を回復する。敵単体が炎属性の弱点を持っていないとき、その敵に炎属性の弱点を付与し、さらに大量の炎属性ダメージを与え、隣接する敵にも炎属性ダメージを与える。 | |
レベル | |
軌跡
αモジュール-アンチラグ飛散 | |
キャラクター昇格が必要 2 | |
「完全燃焼」状態中は炎属性の弱点を持たない敵を攻撃しても靭性を削られる。効果は本来のスキルの削靭値の | 5000 3 1 |
βモジュール-自己制限装甲 | |
キャラクター昇格が必要 4 | |
装甲「サム」の攻撃力が | 20000 5 1 1 |
撃破強化 (撃破特効) | |
キャラクター昇格が必要 4 | |
撃破特効+ | 20000 5 4 |
効果抵抗強化 (効果抵抗) | |
キャラクター昇格が必要 5 | |
効果抵抗+ | 45000 3 3 |
撃破強化 (撃破特効) | |
キャラクター昇格が必要 5 | |
撃破特効+ | 45000 3 3 |
γモジュール-過負荷コア | |
キャラクター昇格が必要 6 | |
「完全燃焼」状態で装甲「サム」の撃破特効が | 160K 8 1 1 |
撃破強化 (撃破特効) | |
撃破特効+ | 2500 2 |
星魂
曽て安眠せし赤染の繭 | ||
「ホタルIV型-死星オーバーロード」を発動する時、ターゲットの防御力を |
砕かれた空より墜落 | ||
「完全燃焼」状態で「ホタルIV型-底火斬撃」または「ホタルIV型-死星オーバーロード」を発動して敵を倒し、または敵を弱点撃破状態にした時、装甲「サム」が直ちに追加ターンを1獲得する。この効果は |
静かな星の川に眠る | ||
戦闘スキルのLv.+2、最大Lv. |
いつかホタルの火を 目にする | ||
「完全燃焼」状態で装甲「サム」が行動制限系のデバフに抵抗できる。この効果は「完全燃焼」状態に入るたびに |
夢のない長い夜から 明ける | ||
必殺技のLv.+2、最大Lv. |
最後の明日に咲き誇る | ||
「完全燃焼」状態中、装甲「サム」の炎属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 昇格素材 | |
{RUBY_B#てんけい}天傾{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装備キャラの通常攻撃と戦闘スキルの与ダメージ+ | ||
{RUBY_B#らくかい}楽壊{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 残りHPが | ||
{RUBY_B#くぼつ}倶歿{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装備キャラの残りHPが | ||
モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+ | ||
{RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装備キャラの与ダメージ+ | ||
{RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ||
ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ||
{RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 装備キャラの攻撃力+ | ||
かけがえのないもの | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ||
{RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#} | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 装備キャラの会心率+ |
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623 responses to “ホタル”
Strong but seems like a pain in the ass to build. She has litterly no crit rate or crit dmg in her kit or her LC. That’s a HUGE downside.
a bit confusing being a non-crit DPS, but erh multipliers on her attacks are pretty nice. Consider her a high-investment, high-reward character.
i cannot spell ‘her’
for some reason
Confusing kit. Needs ton of BE and breaking enemies is the only way to deal huge damage and while longer the enemy keeps being in broken state you will see non crit slaps and you are basically forced to use harmony MC. Also she consumes HP and then heals back… and that’s it??? Arlan at least gets damage boost from reduced HP. HP mechanics could do something useful like more BE while on low hp or something.
ok fellas buds chums i know looking at stuff objectively is very important in life but can you stop analysing the kit for a while and focus on having your mind flooded with “holy shit”
I would but Sam was forever tainted so all I feel is “meh”
You know nothing. This is how I confess my love to her and I shall be respond by her passion in the form of power.
Slay
Does anyone have any suggestion on what relic set and planar ornament is best for her?
Also, what Stats (or Sub-Stats) should I prioritize and what are some of her LC choices?
Thanks
The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc. These sets are only available after the 2.3 patch, the patch when Firefly becomes available.
Speed boots, atk% body, break effect rope, and atk% sphere.
Just ~6 rolls on break effect and you are good to go. ~15 more rolls for effect res, too, if you have nothing better to do at the moment.
Make sure to build your Harmony Trailblazer and make sure they have >=200 break effect in battle.
Ruan Mei is an exceptionally good 3rd member of the duo.
Gallagher is so far the most ideal sustainer for the team.
My Wife!!!!
But the kit is weird 🙁
1. Firefly’s unenhanced skill, enhanced skill, and enhanced basic attack have no base energy yield. That means, she must cast her unenhanced skill twice in order to transform again. Never allow a chance for the enemy to hinder her by draining too much of her energy.
2. If Firefly has 180+ speed when transformed, she may cast her enhanced skill three times for a rotation rather than just two, and that’s a huge boost to her damage output. Under no circumstance should you abandon on giving her 180 speed by some sort. Luckily with a pair of speed boots she has 172 speed and that’s pretty close to the goal. With Ruan Mei’s passive speed boost she immediately overcomes the 180 threshold. She even gains 6% more from her dedicated planar set.
3. Firefly’s enhanced skill has an amazing 90 toughness damage vs. the main target and 45 vs. the adjacent targets, and 90 toughness damage is as much as the toughness damage of a Hunt character’s single-target ultimate. She even has a 50% break efficiency bonus that is consistant. Assuming that’s additive with Ruan Mei’s break efficiency bonus rather than multiplying with it, she deals 180 / 90 toughness damage for every cast of her enhanced skill. However she lacks any payoff for her super high break efficiency on her own and that’s why you shouldn’t ignore the Harmony Trailblazer. 540 / 270 toughness damage translates into ~20k / ~10k super break damage. It could be even more than that if more sources of def shred included. Nobody else so far gives such a strong payoff for the overwhelming toughness damage.
4. While Firefly has high base attack and high attack multiplier on the enhanced skill, she lacks damage amp or crit values on her own, limiting her potential as a critable damage DPS. She is also extra fast and SP hungry, blocking Sparkle and Bronya away, limiting her teammate options to only the super generic Ruan Mei and Robin. In this case the build is much more expensive than the Harmony Trailblazer and is far weaker than it, so I honestly discourage you to do so unless you hate the Harmony Trailblazer for a reason.
5. It is acceptable for a break damage oriented Firefly to totally abandon the crit stats and only stick with speed, break effect, and atk%. A crit rate body and ~28 rolls on substats for crit value roughly doubles her critable damage but that’s not as rewarding as just sticking with break effect. This is in contradiction with my previous posts but it was determined by mathematics.
My relic plan based on the statements above:
• The “Iron Cavalry Against the Scourge” set, 4pc, and the “Forge of the Kalpagni Lantern” set, 2pc;
• Speed boots, atk% body, break effect rope, and atk% sphere.
Let’s calculate her break effect, excluding any potential substats to make her substats requirements clear:
• 37.3 from minor traces;
• 30 from the major trace; (2947 attack)
• 60 from the sig lc;
• 16 from the Iron Cavalry set;
• 40 from the Kalpagni Lantern set;
• 20 from Ruan Mei;
• 60 from the Harmony Trailblazer; (200 break effect)
Thus, 328.1 break effect in total. Just ~6 more rolls on substats for break effect and she reaches the 360 threshold. The requirements can be even lower if your Harmony Trailblazer had a great bunch of substats that they have even more break effect than that during battle. Substats on atk% for the break effect conversion is fine, but remember 6 break effect is one substat worth and 100 attack is two substats worth, only a super genious trades two substats for one.
As stated above, Firefly already exceeds the 180 threshold with zero substats on speed. Adding more speed stats from substats do not contribute much to her damage output aside from robustness against hindering.
Interesting enough, just ~15 rolls on substats for effect resistance and Firefly is totally immune to debuffs when transformed. Stick with effect resistance if you have nothing else to farm.
Given such a low requirement on substats, it is not too late to farm for her relics at the 2.3 patch.
Sorry for my typo. It was not ~20k / ~10k super break damage, it was ~200k / ~100k.
I live in a country where people are used to count by a unit of 10k, this is what led to my typo.
Firefly is going to be a superb unit for MoC and AS. She simply crushes over any enemy regardless of weakness type at low investment. Not even the simu high difficulty modes can stop her. However she is likely to be underestimated, because the Harmony Trialblazer, her best teammate forever, is prone to be underestimated.
Hi, i think you forgot to include the 33% BE that trailblazer gives with ult
I didn’t forget. 200% break effect -> 30% teamwide break effect bonus and I’m assuming you are getting 60% break effect from HTB.
ah i see the 200% break effect, if you are assuming sig lc, i would also assume that player would also be able to get at least an s3 memories of the past which puts the minimum break effect of trailblazer up to:
37.3% from traces
64.8% from rope
42% from MOTP S3
16% x 2 from 2 piece thief+ 2 piece firefly or 4piece thief
16% from talia
33% from ult
which brings the minimum(no rolls on BE) break effect to be 225.1%
hell even an S1 MOTP would have 211% break effect without any break effect substats
My HTB has 247.1% break effect and 151 speed and ERR rope on them because I was lucky getting so many rolls on break effect. However I’m not assuming the player to be as lucky as I am when I do the substats requirements estimation for them.
People used to count by a unit of 10k? What country is this, if you don’t mind telling?
question: does Harmony TB E4 have a cap? since this site didnt said anything about that part, just 15% of HTB BE increases allies BE
I don’t think there is a cap because it doesn’t say so.
If you use Watchmaker on HTB or RM you should be almost on 360, it’s +30% so maybe you can go for crit sub stats
Firefly is extra fast and the buff wears off quickly.
Another typo I spotted. I forgot to mention the 64.8 break effect from the break effect rope, but the value was correctly added, so it doesn’t affect the conclusion.
I’d like to see the calculation done to determine that the full BE build is overall more rewarding than a crit/hybrid build if you’re willing to share. Thanks
WIthout crit stats only Ruan Mei’s buff and at 360 break effect the enhanced skill deals about 18k damage to the main target.
With crit rate body and ~28 substats on crit value, assuming you only have 250 break effect in this case, the enhanced skill deals about 30k damage to the main target. That’s ~66% upgrade over the first.
However 180 / 90 toughness damage is ~60k / ~30k super break damage at 250 break effect. Upgrading 250 break effect into 360 you get ~31% more break damage, not counding the additional def shred. Crit values on Firefly? I don’t see the difference when you do the same to Kafka.
My calculations are done based on the known damage formulae and assuming the enemy is lv.95 with no innate fire weak.
Thanks dude I was exactly looking for the BE calculations
So is the enhanced skill 90 x 1.5 = 145 toughness damage? I thought the 90 came from 60 x 1.5 = 90. Since the enhanced skill will always have that 50% efficiency, I thought it was already calculated in.
first question : can watchmaker set 4pc buff can stack?
second question : can harmony TB + bronya/sparkle (with both on watchmaker set) can cover firefly running on atk rope?
Watchmaker cannot stack. It is just like the Hackerspace set.
so that means that if you play TB with ruan mei you can arguably just use 2pc on one and 4pc the other?
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.
technically firefly type-IV: deathstar overload looks just like dhgdr: supernova overload but green (it is good damage now instead of evil damage)
Its so fucking over, firefly is gonna conscript me into the relic mines for 2000000000000 years.
🫡
🫡
A bit underwhelming because she’s a break effect unit? Can’t really tell. But maybe a team of harmonyMC, ruan mei and gallagher on her team for that break effect gameplay. Well still v1.
Her battle animations is kind of a letdown. No impact, considering its a robot. Devs just want to show her nude shoulders. You cant even see a glimpse of the animation from her boss stage.