名詞 | ホタル | |
レア度 | ||
運命 | {RUBY_B#かいめつ}壊滅{RUBY_E#} | |
戦闘属性 | 炎 | |
昇格素材 | 308K 15 15 65 15 | |
軌跡素材 | 3M 18 41 69 56 139 58 12 8 | |
ストーリー | 星核ハンターの一員、機械装甲「サム」を着用して戦う。任務に忠実で、粘り強い性格。 スウォームに勝つための兵器として生まれ、成長速度は一般人と異なるが、寿命は非常に短い。 「生」のチャンスを求めて星核ハンターに加わり、運命にあらがう方法を探し求めている。 |
目次 |
ステータス |
戦闘スキル |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
ストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 昇格素材 |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
戦闘スキル
コマンド-フラッシュオーバー推進 - 通常攻撃 | 単体攻撃 | |
EP回復 : 20 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体に装甲「サム」の攻撃力 敵単体に少量の炎属性ダメージを与える。 | |
レベル | |
コマンド-天火轟撃 - 戦闘スキル | 単体攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 | |
自身の最大HP 自身のHPの一部を消費してEPを回復し、敵単体に炎属性ダメージを与える。 | |
レベル | |
ホタルIV型-完全燃焼 - 必殺技 | 強化 | |
EP回復 : 5 | |
弱点撃破 : 0 | |
「完全燃焼」状態に入り、自身の行動順が アクションバーに「完全燃焼」のカウントダウンが出現する。カウントダウンのターンが回ってきた時、装甲「サム」は「完全燃焼」状態を解除する。カウントダウンの速度は 「完全燃焼」状態の装甲「サム」は必殺技を発動できない。 「完全燃焼」状態に入り、自身の行動順を | |
レベル | |
ホタル式源火中枢 - 天賦 | 天賦 | |
EP回復 : 0 | |
弱点撃破 : 0 | |
残りHPが少ないほど被ダメージがダウンする。残りHPが 戦闘開始時にEPが 残りHPが少ないほど被ダメージがダウンする。「完全燃焼」状態中、ダメージ軽減効果は最大値を維持し、効果抵抗がアップする。戦闘開始時にEPが | |
レベル | |
攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
Δコマンド-焦土隕撃 - 秘技 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 | |
空中に跳躍して自由に移動できる。 空中に跳躍して自由に移動する。数秒移動した後、着地して範囲内のすべての敵を攻撃する。各ウェーブ開始時に炎属性の弱点を持たない敵に炎属性の弱点を付与し、敵全体に炎属性ダメージを与える。 | |
ホタルIV型-底火斬撃 - 通常攻撃 | 単体攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 45 | |
自身の最大HP 自身のHPの一部を回復し、敵単体に炎属性ダメージを与える。 | |
レベル | |
ホタルIV型-死星オーバーロード - 戦闘スキル | 拡散攻撃 | |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 90 / 拡散攻撃 : 45 | |
自身の最大HP 自身のHPの一部を回復する。敵単体が炎属性の弱点を持っていないとき、その敵に炎属性の弱点を付与し、さらに大量の炎属性ダメージを与え、隣接する敵にも炎属性ダメージを与える。 | |
レベル | |
軌跡
αモジュール-アンチラグ飛散 | |
キャラクター昇格が必要 2 | |
「完全燃焼」状態中は炎属性の弱点を持たない敵を攻撃しても靭性を削られる。効果は本来のスキルの削靭値の | 5000 3 1 |
βモジュール-自己制限装甲 | |
キャラクター昇格が必要 4 | |
装甲「サム」の攻撃力が | 20000 5 1 1 |
撃破強化 (撃破特効) | |
キャラクター昇格が必要 4 | |
撃破特効+ | 20000 5 4 |
効果抵抗強化 (効果抵抗) | |
キャラクター昇格が必要 5 | |
効果抵抗+ | 45000 3 3 |
撃破強化 (撃破特効) | |
キャラクター昇格が必要 5 | |
撃破特効+ | 45000 3 3 |
γモジュール-過負荷コア | |
キャラクター昇格が必要 6 | |
「完全燃焼」状態で装甲「サム」の撃破特効が | 160K 8 1 1 |
撃破強化 (撃破特効) | |
撃破特効+ | 2500 2 |
星魂
曽て安眠せし赤染の繭 | ||
「ホタルIV型-死星オーバーロード」を発動する時、ターゲットの防御力を |
砕かれた空より墜落 | ||
「完全燃焼」状態で「ホタルIV型-底火斬撃」または「ホタルIV型-死星オーバーロード」を発動して敵を倒し、または敵を弱点撃破状態にした時、装甲「サム」が直ちに追加ターンを1獲得する。この効果は |
静かな星の川に眠る | ||
戦闘スキルのLv.+2、最大Lv. |
いつかホタルの火を 目にする | ||
「完全燃焼」状態で装甲「サム」が行動制限系のデバフに抵抗できる。この効果は「完全燃焼」状態に入るたびに |
夢のない長い夜から 明ける | ||
必殺技のLv.+2、最大Lv. |
最後の明日に咲き誇る | ||
「完全燃焼」状態中、装甲「サム」の炎属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 昇格素材 | |
{RUBY_B#てんけい}天傾{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装備キャラの通常攻撃と戦闘スキルの与ダメージ+ | ||
{RUBY_B#らくかい}楽壊{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 残りHPが | ||
{RUBY_B#くぼつ}倶歿{RUBY_E#} | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装備キャラの残りHPが | ||
モグラ{RUBY_B#とう}党{RUBY_E#}へようこそ | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装備キャラが通常攻撃、戦闘スキルまたは必殺技で敵に攻撃を行った後、それぞれ「わんぱく値」を1層まで獲得できる。1層につき、装備キャラの攻撃力+ | ||
{RUBY_B#ひみつ}秘密{RUBY_E#}の{RUBY_B#ちか}誓{RUBY_E#}い | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装備キャラの与ダメージ+ | ||
{RUBY_B#あおぞら}青空{RUBY_E#}の{RUBY_B#した}下{RUBY_E#}で | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ||
ワン!{RUBY_B#さんぽ}散歩{RUBY_E#}の{RUBY_B#じかん}時間{RUBY_E#}! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ||
{RUBY_B#に}逃{RUBY_E#}げ{RUBY_B#ば}場{RUBY_E#}なし | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 装備キャラの攻撃力+ | ||
かけがえのないもの | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 装備キャラの攻撃力+ | ||
{RUBY_B#つ}着{RUBY_E#}かない{RUBY_B#ひがん}彼岸{RUBY_E#} | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 装備キャラの会心率+ |
Per Page |
|
Gallery
Idle #1
Idle #2
Overworld
Combat
ボイス
言語
Title | loc_sound |
ストーリー
Title | テキスト言語 |
616 responses to “ホタル”
asta, harmonyMC – will simplify its assembly
She is super weak in many aspects aoe & single target. good for nothing her dps is too low and not work well with Kafka. She need extremely buff otherwise full skip till Natlands.
Why would she work with Kafka what
Natlan is my favorite HSR planet
You clearly haven’t been to Sumeru-IX
Bro what
That’s what a lot of theory crafters are saying btw. It is a slight exaggeration, but she’s not breaking any charts atm
I’m not surprised I’m mostly surprised at the needed Kafka synergy xD
I was questioning the Kafka mention and the Natlan comment more ngl
bro is cooking with this kafka mention
Believe it or not, there will always be someone build her with crit/cdmg, just because she can deal crit in her first turn/wave
She can crit every turn, she doesn’t force her break like Boothill so her main source of sustained dmg is her enhanced skill which scales off atk and has a maximum 580% multiplier (+ half of that to adjacent enemies)
“She can crit every turn” Like what? Build her with 100cr 150cdmg? Remember this game’s rules: everything below 95% crit = no crit, hell, even my 99% crit acheron sometimes still no crit.
So I need atleast base 250 break effect (110 from ruin mei+HMC)
3400 Atk so atk orb and atk boots?
Decent cr/cd because she dont have single cr build in her?
18-19 speed sub stat to reach 181 speed for 3 turn in ult state?
People were saying her multiplayer same level as il dan hang so dont need crit…
How much dmg il dan hang does without crir? Even then he has inbuild cr/cd/dmg bonus to boost his dmg
So firefly need HMC to function? Rely on super break effect? Then whats the point even shusang and xuyei deal milion dmg with HMC
Atleast give her brk dmg and cr/cd like boothil
i think firefly is suppose to be more of a backloaded damage dealer. so her damage doesnt come from her own attack but from actually breaking the enemy weakness. she also ignores 40% armor which is the same as 26% damage boots approx. i think its better to wait for some showcases
damn these stat breakpoints keep getting higher and higher
firefly’s kit design just…confuses me. i’m not calling her a bad unit, nor a badly designed one, just…confusing to me.
she’s a break damage focused unit who would like to crit (given how many turns he gets), yet her exceedingly high break effect requirements don’t really allow her to build much, if any crit.
on a Crit/ATK/DMG/BE build, using a 4* LC like Flames Afar or Under the Blue Sky requires him to get ~104% ATK from other sources and using Aeon requires ~30% ATK after fully stacking (he only takes 3 turns at the start of battle, 2 of which being under complete combustion) in order to fully max out one of his major traces to get 60% BE
you could go ATK/ATK/DMG/BE to get to that 3400 ATK cap earlier, but this means that he’s not going to be able to crit easily and on 4* LCs she still needs ~61% ATK to get there.
even if we ignore the 360% BE cap for his DEF ignore, she still struggles to get even 250% BE without her sig and without ruan mei (60% from trace + 64.8 from rope + 37.3 from stat traces + 16% from 2pc bis = 178.1% BE – 71.9% BE needed for 250% BE)
what really confuses me is that he’s heavily incentivised to be played with ruan mei, who has action delay, and his sig also reduces enemy speed. couple that with the fact that firefly cannot trigger break damage outside of actual weakness breaks and a lot of her damage results in relying on super breaks. compare this to boothill, who can actually trigger break damage outside of weakness breaks… firefly is almost entirely tied to being run alongside HTB if you’re not going for a 0 BE full crit build. if HTB bounces funny and they accidentally break someone, that’s a LOT of damage that firefly’s not getting back (granted, super breaks do minimise that impact)
hoyo seems to be going in a direction for weakness breaks that goes contrary to maximising damage of breaks – instead of making enemies recover their toughness faster, they’re going in the direction of them being in weakness break for as long as possible in order to trigger more break damage. this is smth i really like, but the fact that firefly doesnt have that break dmg trigger at base is baffling (like even 10% of her super break dmg would be cool)
actually writing this did help me better understand and appreciate his kit LMAO
finally i just do want to say that im not trying to doompost, nor am i saying that she’s a bad unit; he’s really freaking good. i really do like her as a character and i think a lot of her kit is actually very intriguing, he just sorta confused me lol and the stat requirement she has is honestly absurd if youre using a 4* lc
so, uh, it just occurred to me that i didnt take into account the fire weak planar, 250% BE isnt actually that outlandish-looking now. 360% still is, though
you’re not accounting for the new rope set which gives a 40% be buff on hit if the target has fire weakness (which she implants herself) that would only leave you wtih 31.9% BE from subs to hit that 250% threshold, with ruan mei you go up to a grand total of 238.1% that leaves you with 121.9% to hit the full cap which seems a lot more doable.
With the 4* LC from the shop she needs 104% atk to cap out her atk buff considering ATK chestpiece, spd boots, fire orb and BE rope
if we consider Aeon on the other hand she’d need 61.8% in the same set up at full stacks which again, seems more doable.
Clara’s LC takes you on even lower thresholds if you think about it with 60.5% atk subs to reach cap while also adding some survivability
Her own LC raises the percentage to 75.8% but also reduces the BE needed and pushes you closer to the 360% threshold by quite a bit.
it would take quite some RNG, but it’s most definitely doable to make a good set for her with the right LCs and substats.
“tied to hmc” she’s a free unit who cares
“hmc bounce might break” use the basic attack lmao
“break unit who would like to crit” she gets 0 crit in traces, dmg outside of break is irrelevant
boothill gives himself crit rate and crit dmg yet no one says anything about building crit on him.
“it’s hard to reach 360% break effect at e0s0 with no ruan mei” but you forgot to factor in the break effect planar 2pc which gives 40% or talia which gives 36%
s5 indelible promise gives 56% watchmakers gives 30% harmony tb will give around 20+BE depending on your build. 178.1+20+40+30+56=324. And if you dont have indelible promise thats 268.1% meaning you will need 91.9 break effect spread across 5 relics. On average you will need 18.38% Break effect on every piece which is around 2 rolls into BE, not difficult at all.
just realised i didnt even factor in harmony tb technique break effect or harmony tb ult break effect lmao thats another 60% total
she deals more dmg with her enhanced skill based on her break effect buddy, her BE is not entirely relegated to only enemy weakness breaks
wait so she just scale on attack. I read her kit and all break effect does is buff her attack scaling, without Harmony MC 360% BE isn’t worth it at all.
it’s better to build her full crit and attack.
Fire break is still immensely powerful and 250 BE gets her 30% def ignore so its definitely not worthless
E1 looks strong, E2 op.
Maybe it will be better, if E6 will be nerfed and moved to E1, E1 to E2 and E2 to E6?🤔🤔🤔
Unless the damage calculator is wrong, her damage alone (e2s1) is pretty mediocre… Assuming pretty good artifacts of her new set, and the best conditions (ultimate, broken, etc.), her dmg per skill is only 60k… Yes, she does 170k breaking but you won’t break every turn. ITB gives the remaining 250k. While I understand that she is not made to be alone, I’m not sure if being SO dependent on another unit is good enough. Not even Kafka gets such a boost, it’s a 400%. I hope I’m wrong
private server with e0s1 ruan mei hmv gallagher team she dealt like 5% dmg less per rotation compared to Achern. She is defenitly not mediocore lol
If SAM doesn’t wipe the floor with enemies after the first ult,
does SAM have to use 100% of HP for the second ult (assuming the team is without Tingyun or Huohuo)?
Because, as it seems, SAM can’t regenerate energy from basic attacks and skills while in Complete Combustion state.
Yeah he’ll probably go down to 1HP that’s why I think a strong shield should be used with him (low max HP, high defense and 40% dmg reduction all help shields)
But after he (she) uses ult, he action advances by 100% and uses his enhanced skill.
So, after ult, he will heal from enhanced E for 35%, and he will heal twice from, for instance, Gallagher: one from skill before ult, and one after, and I guess it should be okey.
how the actual hell am I supposed to get 360% BREAK EFFECT?!??!?
I assume ATK% body and Break rope, and Herta’s lightcone because of the huge atk% stats… Ruan mei and HarmonyMC on the team as well…
you already have a high amount of break effect at base
37.3 traces
28 minimum from indelible promise (62.3)
64.8 from rope (127.1)
16 from bis relic set (143.1)
40% from bis planar set (183.1)
and extra 28 if you have s5 indelible promise (211.1)
speed is already covered by her self speed buff, all you need is to shoot for break effect and atk and you already want to run her with her boyfriend/girlfriend (imaginary mc) so that’s even more break effect, so it shouldn’t be that hard, at least IMO
you can get
60 from Sig LC
60 from Module Beta Trace(after doing the math you need to use 2 ATK main stat piece +33% atk subs or 3 ATK main stat pieces to hit 3400 atk needed)
37.3 from Trace Stats
16 from the new 2pc set for firefly
64.8 from Rope
40 from new planar set for firefly
thats 278.1. the remaining 82 you have to get from subs or the effects of Harmony MC and Ruan Mei
with harmony MC. if you have 200BE on her you can get 30 BE + 37.5 from ULT
RM gives 20
4pc watchmaker set gives another 40
im guessing they really want to run firefly with HMC? since HMC also gives alot of BE so firefly can roll crit stats and some atk instead
why tf wouldnt you run breaker with break support
Signature LC or E1? Already have Indelible Promise S5
I think her E1 is definitely quality of life compared to her LC and since you already have Indelible Promise S5, you can skip it imo.
E1. You can use Herta’s LC. Less Break Effect but you can get more ATK to convert to Break Effect from her ascension 4.
S1, she loses a lot of dmg without it because it gives high break effect and dmg bonus on top