
![]() | 名詞 | キャストリス |
所属 | オンパロス | |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
中国語 | 阮从青 | |
英語 | Melody Muze | |
韓国語 | 이세레나 | |
日本語 | 斎藤千和 | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 死を崇める都市国家、絶えず雪が舞うエイジリアは、すでに甘美で安らかな眠りに就いた。 ステュクスの娘キャストリス、「死」の火種を探し求める黄金裔。世の魂の慟哭を慰め、運命の孤独に抱擁を与える者である。 ——旅立つといい。生も死も等しき旅路。蝶が枝にとまる時、凋落したものは新生するのだ。 |
目次 |
ステータス |
戦闘スキル |
おともペット |
軌跡 |
星魂 |
光円錐 |
バッグ |
Gallery |
ボイス |
メインストーリー |
ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
戦闘スキル
![]() | {RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}の{RUBY_B#ひご}庇護{RUBY_E#} - 専用 | サポート |
EP回復 : 0 | |
キャラクター「キャストリス」を持っている、またはパーティ内にキャストリスがいる場合、以下の効果を獲得する: 戦闘中、味方キャラがHPが0になる攻撃を受けた時、その回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を得る。「月の繭」状態のキャラは戦闘不能状態になるのを遅延させ、通常通り行動することができる。キャラが行動した後、次のターンが回ってくる前に残りHPが上昇する、もしくはバリアを獲得した場合、「月の繭」状態は解除される。それ以外の場合は、即座に戦闘不能状態となる。この効果は一度の戦闘で1回まで発動できる。 キャラクター「キャストリス」を持っている、またはパーティ内にキャストリスがいる場合、以下の効果を獲得する: 戦闘中、味方キャラがHPが0になる攻撃を受けた時、その回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を得る。 「月の繭」:キャラが戦闘不能状態になるのを遅延させ、通常通り行動させることができる。キャラが行動した後、次のターンが回ってくる前に残りHPが上昇する、もしくはバリアを獲得した場合、「月の繭」状態を解除する。この効果は一度の戦闘で1回まで発動できる。 |
![]() | {RUBY_B#あいとう}哀悼{RUBY_E#}、{RUBY_B#しかい}死海{RUBY_E#}の{RUBY_B#さざなみ}小波{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にキャストリスの最大HP 敵単体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ちんもく}沈黙{RUBY_E#}、{RUBY_B#ゆうちょう}幽蝶{RUBY_E#}の{RUBY_B#いつく}慈{RUBY_E#}しみ - 戦闘スキル | 拡散攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
味方それぞれの残りHP 残りHPが足りない場合、残りHPが1になる。 死竜がフィールドにいる時、戦闘スキルは「骸爪、冥竜の抱擁」に切り替わる。 味方それぞれの残りHPを消費し、敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#て}手{RUBY_E#}のひらを{RUBY_B#つた}伝{RUBY_E#}う{RUBY_B#すいぼう}衰亡{RUBY_E#} - 天賦 | 強化 |
EP回復 : 0 | |
弱点撃破 : 0 | |
「新蕾」の上限はフィールド上にいるすべてのキャラのレベルと関係している。味方全体がHPを1失うたびに、キャストリスは「新蕾」を1獲得する。「新蕾」が上限に達すると必殺技を発動できる。味方がHPを失った時、キャストリスと死竜の与ダメージ+ 死竜がフィールドにいる時、キャストリスは天賦を通じて「新蕾」を獲得することはできず、死竜以外の味方がHPを1失うたびに、失ったのと同等のHPが死竜のHPに変換される。 味方がHPを失った時、キャストリスは「新蕾」を獲得し、同時にキャストリスと死竜の与ダメージがアップする。「新蕾」が上限に達すると必殺技を発動できる。死竜がフィールドにいる時、死竜以外の味方が失ったHPは、死竜のHPに変換される。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#どうこく}慟哭{RUBY_E#}、{RUBY_B#し}死{RUBY_E#}の{RUBY_B#きざ}兆{RUBY_E#}しを{RUBY_B#おく}贈{RUBY_E#}る - 秘技 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、 「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入る。同時に記憶の精霊「死竜」を召喚し、その行動順を なお、戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限 「冥茫」状態に入ると、敵はキャストリスに近づくことができなくなる。 「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入り、同時に記憶の精霊「死竜」を召喚し、その行動順を 戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限 | |
![]() | {RUBY_B#がいそう}骸爪{RUBY_E#}、{RUBY_B#めいりゅう}冥竜{RUBY_E#}の{RUBY_B#ほうよう}抱擁{RUBY_E#} - 戦闘スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 60 | |
死竜以外の味方の残りHP 残りHPが足りない場合、残りHPが1になる。 味方全体のHPを消費し、キャストリスと死竜が連携攻撃を行い、敵全体に量子属性ダメージを与える。 | |
レベル | |
おともペット
![]() | {RUBY_B#もうじゃ}亡者{RUBY_E#}の{RUBY_B#どこう}怒哮{RUBY_E#}、{RUBY_B#そせい}蘇生{RUBY_E#}の{RUBY_B#かね}鐘{RUBY_E#} - 必殺技 | 召喚 |
EP回復 : 0 | |
弱点撃破 : 0 | |
記憶の精霊「死竜」を召喚し、その行動順を 死竜は自身のターンが 記憶の精霊「死竜」を召喚し、その行動順を | |
レベル | |
![]() | {RUBY_B#めいぼうさ}冥茫裂{RUBY_E#}く{RUBY_B#そうこん}爪痕{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
敵全体にキャストリスの最大HP 敵全体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
「晦冥焼き払う息吹」を発動すると、死竜の最大HP 1回の攻撃で「晦冥焼き払う息吹」を重複して発動することができ、その際、ダメージ倍率はそれぞれ 死竜の残りHPが自身の最大HPの 自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}が{RUBY_B#おお}覆{RUBY_E#}う{RUBY_B#しんく}身躯{RUBY_E#} - 精霊天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
死竜がフィールドにいる時、味方の後陣となる。味方がダメージを受けるまたはHPを消費する時、残りHPが1を下回ることはない。以降のダメージは死竜が負担するが、死竜が消えるまで、本来の数値の 死竜がフィールドにいる時、味方の後陣となる。味方の残りHPが1になった後、以降の受けたダメージと消費したHPは死竜が負担する。 | |
レベル | |
![]() | {RUBY_B#しじま}静寂{RUBY_E#}を{RUBY_B#ゆ}揺{RUBY_E#}るがす{RUBY_B#どこう}怒哮{RUBY_E#} - 精霊天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
死竜が召喚された時、味方全体の与ダメージ+ 召喚された時、味方全体の与ダメージをアップする。 | |
レベル | |
![]() | {RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#} - 精霊天賦 | バウンド |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 15 | |
死竜が消える時、敵に 消える時、敵単体に少量の量子属性ダメージを与え、 | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#} - 精霊スキル | バウンド |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 15 | |
HPをすべて消費し、敵に HPをすべて消費し、敵単体に少量の量子属性ダメージを与え、 | |
レベル | |
軌跡
![]() | {RUBY_B#びん}瓶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#あんりゅう}暗流{RUBY_E#} |
キャラクター昇格が必要 2 | |
死竜以外の味方が治癒を受けた後、治癒量の | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 3 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 4 | |
会心率+ | ![]() ![]() ![]() |
![]() | {RUBY_B#はんてん}反転{RUBY_E#}した{RUBY_B#きょか}炬火{RUBY_E#} |
キャラクター昇格が必要 4 | |
キャストリスの残りHPが自身の最大HP | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 5 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 5 | |
会心率+ | ![]() ![]() ![]() |
![]() | {RUBY_B#すんいんとど}寸陰留{RUBY_E#}まる{RUBY_B#にしかぜ}西風{RUBY_E#} |
キャラクター昇格が必要 6 | |
死竜が「晦冥焼き払う息吹」を発動するたびに、与ダメージ+ | ![]() ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 6 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクターがLv.に達する必要があります 75 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクターがLv.に達する必要があります 80 | |
会心率+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
会心率+ | ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 2 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 3 | |
会心率+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#ゆきじ}雪地{RUBY_E#}の{RUBY_B#せいじょ}聖女{RUBY_E#}、 {RUBY_B#きおく}記憶{RUBY_E#}を{RUBY_B#ひつぎ}棺{RUBY_E#}に{RUBY_B#と}閉{RUBY_E#}じ{RUBY_B#こ}込{RUBY_E#}めて | ![]() |
敵の残りHPが最大HP |
![]() | {RUBY_B#よくし}翼翅{RUBY_E#}と{RUBY_B#はな}花{RUBY_E#}の{RUBY_B#かんむり}冠{RUBY_E#}を{RUBY_B#いただ}戴{RUBY_E#}く | ![]() |
記憶の精霊「死竜」を召喚した後、キャストリスは「熾意」を |
![]() | {RUBY_B#けいけん}敬虔{RUBY_E#}な{RUBY_B#たびびと}旅人{RUBY_E#}、 {RUBY_B#しきょう}死境{RUBY_E#}で{RUBY_B#かろ}軽{RUBY_E#}やかに{RUBY_B#ま}舞{RUBY_E#}って | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#あいか}哀歌{RUBY_E#}を{RUBY_B#いだ}抱{RUBY_E#}く {RUBY_B#やす}安{RUBY_E#}らかな{RUBY_B#ねむ}眠{RUBY_E#}り | ![]() |
キャストリスがフィールドにいる時、味方全体が治癒を受けた場合、回復量+ |
![]() | {RUBY_B#じゅんぱく}純白{RUBY_E#}の{RUBY_B#しんぺん}新編{RUBY_E#}、 {RUBY_B#よげん}預言{RUBY_E#}で{RUBY_B#いろど}彩{RUBY_E#}られて | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#りゅうねん}流年{RUBY_E#}を{RUBY_B#ま}待{RUBY_E#}ち{RUBY_B#まゆ}繭{RUBY_E#}を{RUBY_B#やぶ}破{RUBY_E#}る | ![]() |
キャストリスと死竜がダメージを与える時、量子属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#} | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 装備キャラの会心ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#} | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 装備キャラが戦闘中に初めて記憶の精霊を召喚する時、SPを | ![]() ![]() |
![]() | {RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#} | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 記憶の精霊のターンが回ってきた時、装備キャラおよびその記憶の精霊それぞれに「追懐」を1層付与する。「追懐」1層につき与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#} | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 装備キャラの基礎速度+ | ![]() ![]() |
![]() | {RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 装備キャラの速度+ | ![]() ![]() |
![]() | {RUBY_B#そら}空{RUBY_E#}の{RUBY_B#にじ}虹{RUBY_E#}が{RUBY_B#き}消{RUBY_E#}えぬように | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | 装備キャラの速度+ | ![]() ![]() |
![]() | {RUBY_B#えいけつ}永訣{RUBY_E#}よ{RUBY_B#うつく}美{RUBY_E#}しくあれ | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 装備キャラの最大HP+ また、装備キャラの記憶の精霊が消えた時、装備キャラの行動順が | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Overworld
Combat
ボイス
言語
Title | loc_sound |
初対面 | |
挨拶 | |
お別れ | |
自分について・務め | |
自分について・過去1 | |
自分について・過去2 | * 開拓クエスト「#1」をクリアした後に解放 |
世間話 | |
趣味 | |
悩み事 | |
シェア | |
見聞 | |
開拓者について | |
ボリュシアについて | * 開拓クエスト「#1」をクリアした後に解放 |
アグライアについて | |
トリビー・トリアン・トリノンについて | |
モーディスについて | |
ファイノンについて | |
アナイクスについて | |
ヒアンシーについて | |
サフェルについて | |
星魂覚醒 | |
キャラクター昇格 | |
レベルMax | |
軌跡覚醒 | |
パーティ編成・開拓者 | |
パーティ編成・アグライア | |
パーティ編成・トリビー | |
パーティ編成・モーディス | |
パーティ編成・アナイクス | |
パーティ編成・ヒアンシー | |
パーティ編成・サフェル | |
戦闘開始・弱点撃破 | |
戦闘開始・危険予知 | |
ターン・1 | |
ターン・2 | |
戦闘中待機 | |
通常攻撃 | |
戦闘スキル・1 | |
戦闘スキル・2 | |
強化戦闘スキル・1 | |
強化戦闘スキル・2 | |
攻撃を受ける | |
重撃を受ける | |
必殺技・アクティブ | |
必殺技・発動 | |
戦闘不能 | |
戦闘に戻る | |
HP回復 | |
秘技 | |
戦闘勝利 | |
戦利品を開ける・1 | |
戦利品を開ける・2 | |
貴重な戦利品を開ける | |
謎解きに成功・1 | |
謎解きに成功・2 | |
敵ターゲット発見 | |
町に戻る |
メインストーリー
Title | テキスト言語 |
キャラクター詳細 | 死を崇める都市国家、絶えず雪が舞うエイジリアは、すでに甘美で安らかな眠りに就いた。 ステュクスの娘キャストリス、「死」の火種を探し求める黄金裔。世の魂の慟哭を慰め、運命の孤独に抱擁を与える者である。 ——旅立つといい。生も死も等しき旅路。蝶が枝にとまる時、凋落したものは新生するのだ。 |
ストーリー・1 | 彼女が物心ついた頃、エイジリアの雪はすでにそこにあった。この静かな白い大地では、時間すらも凍り付いているかのようだ。 幼い彼女は、アミュネッタに雪とは何かを聞いた。するとアミュネッタは、「雪は世の喜びや悲しみ、そして出会いや別れを表している」と答えた。 彼女はいつもぼんやりと街の人々を見ていた。 小柄な勇士は毎日神殿の前で武芸を磨き、高塔の下にいる中年の司祭は時折居眠りをし、苦行に励む学者はアンティリンの花餅を子供たちに分け与えていた。 遠くで雪合戦をしている子供たちは押し合い、その笑い声は熟れた果実のように心の中に落ちてきた。 彼女は高塔の上から目を凝らしてみたが、彼らの顔ははっきり見えなかった。 「聖女様」——人前に出ると彼女はいつもそう呼ばれたが、誰も彼女の目を真っすぐ見ようとはしなかった。 彼女が勇気を出して1歩近づけば、人々は1歩下がり、目を伏せてしまう。結局彼女は、誰の顔もはっきり見ることはできないままであった—— ——彼らに死が訪れるまでは。小柄な勇士は戦場で重傷を負い、中年の祭司は長年患っている病気に苦しみ、苦行に励む学者は負傷者を治療する際に自らも感染した——それらは、彼女が彼らのことを最も近くに感じる瞬間であった。 生命はもう苦しむことなく、彼女の指先で花弁となり、風に乗って舞う。 ようやく彼らの顔をはっきり見る機会が訪れたが、彼女は見るに堪えず、顔を背けた。 「植物を植えるために生まれた手もあれば、統治するために生まれた手もある…あなたは別れを告げるという天職を果たしたにすぎないのです」 アミュネッタの言葉が彼女の耳元で響く。彼女はずっと、自分の両手が何を残せるのかを疑問に思っていた。 気づけば、彼女は未完成の氷像を見ていた——武器を振り回す若い戦士、戦場へ旅立つ子供を抱き締める母親、名残惜しそうに互いの頬に手を添えている恋人たち…… その人たちは、今はもういない。 だが、このようなことは何度でも繰り返される。この風雪の中で、あるいは外で…… 彼女はようやく理解する、エイジリアの雪もいずれ溶ける時が来るのだと。万物が「死」の抱擁へと向かうように。 「よく笑うニコラオス、優しいハイレナ、 風のように寡黙なクリトン…… 夜、私は拾い上げる 失われた名を、静かな記憶を そして白昼の悲しみは 雪解けの水に浸る熱となる ……」 * キャラLv. |
ストーリー・2 | 彼女はエイジリアを離れ、タナトスに謁見するための旅に出た——終わりの見えない旅に。 彼女は暗黒の潮の造物を撃退し、衰退した村を救った。もうエイジリアの「督戦の聖女」ではないのにもかかわらず、未だに両手を隠し人から距離を取っている。しかし、それでも子供の輝く眼差しには敵わなかった彼女は初めて針と糸を手に取り、ぬいぐるみを抱きたいという子供の最後の願いを叶えた。 死と隣り合わせの戦場で、彼女は帰郷できなかった戦士のために、その家族に宛てて追悼の手紙を書いた。才を自負している詩人から詩を学び、その人に詩編で別れを告げた…… 「死は避けられない必然である」、「死は戦士の栄誉である」、「死は時の流れから逃れることである」…長い道のりの中、彼女は死に対する考えをたくさん聞いた。その中には率直なものもあれば、詩的なものあったが、それらは水面を撫でるそよ風のように、彼女の心の奥底に響くことはなかった。 「後に…誰かが言ったのです。黎明に照らされる聖都は希望に満ちていると。だから、ここでは私も…もしかしたら……」 少女はそこまで言って口を噤んだ。 「無理ちないで、言いたくないなら大丈夫だから。オクヘイマはあなたを歓迎するよ!」赤髪の少女は彼女に熱いお茶を淹れてくれた。 金髪の女性は興味深そうに少女の手袋を見つめた—— 「デザイン性のあるファッションアクセサリーですね、これも旅の途中で学んだのですか?」 彼女は恥ずかしそうに指を組んだ。 「はい、私は…お別れを、もっと荘重なものにしたかったので」 オクヘイマの太陽は燦然と輝き、黎明のミハニは絶えることなく終わりのない明日を約束していた。 とある小屋で、彼女は慎重に第二の人生を歩み始めた。 がらんとしていた部屋は彼女の手によってだんだんと埋まっていった。羊毛フェルトのぬいぐるみ、キメラのクッション、分厚い詩集…それらはもう悲しみの象徴ではなく、贈り物や記念、祝福へと変わっていく—— 亡き者のためにあった習慣は、オクヘイマの光の下で初めて命の温もりと力を手に入れたのだ。 「窓から見える景色は 来た時と変わらずそこにある 陽光は依然として煌めき、水は穏やかに波打つ 私は手の中の雪を吹いた 寒くなりすぎないように、春に近づきすぎないように ……」 * キャラLv. |
ストーリー・3 | 彼女は自分の終点が、火追いの仲間たちとは異なることを理解しながらも、しだいに温かな瞬間を手放しがたくなっていた。 金糸に優しく導かれ、彼女は拙くも、初めて人と一緒に踊った。生命力に満ちた庭園で、彼女はヒアンシーと一緒にドライフラワーを作った。樹庭を卒業した日、彼女のドレスには陽光が降り注ぎ、蝶の翅のような影を落とした…… 他の人にとっては取るに足りない瞬間かもしれないが、彼女にとって、それらは寒さをしのぐための薪となっていた。 彼女は温もりを心から欲してはいるが、多くの期待を押さえつけている。それは、失うばかりの火を追う旅のためかもしれないし、残酷なまでの悲しみを二度と感じたくないからかもしれない…彼女が何度も繰り返し見る、あの悪夢のように—— ケファレの手の中に夕日が沈み、血の色をした夕闇が聖都の黎明を包み込む。 暗黒の潮が押し寄せ、静寂に包まれたピュエロスで、黄金の織り手が彼女を初めて抱擁した。花海には織り手の弱々しい吐息が残る。 「私の『愛』は、たとえ死が訪れようと消えることはありません」 「キャスちゃん、また明日ね」ボロボロの使者が人形に変わり、彼女の腕の中で死を待っていた。 舞い散る花びらを掴もうとした時、俊敏な盗賊が彼女の手を握り、最後の報酬を差し出す。 「お願い。1回だけでいいから、『死』を騙してくんない?」 天空の司祭は彼女の肩にもたれかかると、目を伏せて姿を消した。血塗れの王子は目を閉じ、彼女が与える処刑を待っている。戦士は鎧が砕け、血の涙を流した。樹庭の哲学者は微笑み、彼女に最後を見届けてくれるよう頼んだ。 そして夢の終わりに、あの天外からの客人が星空の下で膝をつき、倒れるのが見えた。彼女が最も恐れていた仮説が証明されてしまったのだ…… 「キャスたん、もう少し休んでてください……」 目を開けると、昏光の庭の催眠治療室にいた。自分を見下ろす医師の目には、心配の色が浮かんでいる。 彼女は額の汗を拭うと、何かを決心したように見えた。 「いえ…悪夢を現実にするわけにはいきません……」 「火追いの英雄たちが最初に歩んだのはそれぞれ違う道だった 微かな光であったからこそ互いに惹かれ合った まるで燃える痛みに耐える蛾のように 私たちは希望を見るために飛ぶのではない 飛ぶために希望を見るのだ ……」 * キャラLv. |
ストーリー・4 | 「もしかしたら…今日がオクヘイマで過ごす最後の1日になるかもしれない……」 苦難の末、ようやく冥界の手がかりを掴んだ彼女は、もう戻れない場所へ向かう前に、もう一度この世界をよく見ておきたいと思った。 黄金裔のピュエロス。 かつてアグライアが湯気の中で、丁寧に補修された手袋を渡してきたことを彼女は覚えていた。 「キャス、初めて会った時と比べて、ずいぶんと変わりましたね」 彼女は驚きながら手袋の美しい模様に触れる。すると普段は冷淡だと言われる指導者がウインクをして微笑んだ。 「今の私でも、寒さに包まれたあなたの熱い心が見えますよ……」 建物の裏にある静かな花園は、今や夢の中で見た理想通りの形になった。 混沌とした夢の中で、彼女はもう一人の自分に出会った。そして荒れた土地が花の海に変わるまで、共に庭を耕し、花を育てた。 「これから先の未来でも…こうして希望の種を撒くことができますように……」 指先によって亡くなった命のために建てた記念碑。 エイジリアの死者から、火を追う旅の黄金裔まで…彼女は 「誰かが覚えている限り、その人は本当に亡くなったわけではないのです」 初めて開拓者と出会った場所。 出会いとは不思議なものだ——見慣れた街道でも、その人がいるだけで特別な意味を持つようになるのだから。 「開拓者さん…私は必ず、自分の手であなたに……」 門の刻が近づくにつれ、約束した旅立ちの時も近づいてくる。 あの輝く陽光の下、長く冷たい生涯をかけて、彼女(彼)と一緒に最初で最後の願いを込めて綴る—— 本当の「抱擁」を終わりの句点にした、「キャストリス」という名の詩篇を。 * キャラLv. |
387 responses to “キャストリス”
To all the people complaining about global passive,
Star Rail is a PvE game not a PvP game (i.e. there is NO competition).
Hence, meta is NOT important and never was.
When I started playing since day 1, I’ve ONLY pulled for character that I LIKE and never for the meta.
Thus, I’ve enjoyed building and using characters who aren’t that strong, and with them I have zero issues clearing the story and events.
Admitably, I find the later stages of MoC challenging at times, but that is just small bonus and not collecting every star is fine.
As long as I do my dailies and complete the events, I have always saved up enough jades to get my favourites characters (except that time I lost my 50/50 on Jingliu’s original banner – but I managed to pull her on her rerun).
My attitude towards Castorice (and ANY future characters), no matter how strong they are, is the same; I will PULL if I like the character, if not I will SKIP and save up for the future banner of characters I like.
I think Castorice’s global passive is a nice addition to game, it helps players who are struggling yet is something many older Star Rail players and I can do without.
If you think that the passive is too strong, or fear that the developers will another create new characters that ‘break the meta’, then let me reiterate, Star Rail is an RPG where you play through an overarching story with side-quests, while collecting companions along the way. (It is not a PvP game, where the strength of characters dictate everything).
The purpose of collecting different companions is for fun and variety, while also progress through the story more easily (though not necessary). The main objective was never to unlock every character or zero cycle endgame content, doing so will lead you to keep pulling for characters you don’t need and keep you worried about the ‘meta’.
In the future, I will continue playing Star Rail, pulling for characters I like and skipping the rest and one day reach the end of the story.
You goddamn right!
This whiners who always screaming about Meta-gameplay and Crit-supremacy and other strange stuff – they must just stop thinking about numbers of damage for one damn second and try to understand that game is just a game.
We play this game for fun – if for you fun is geting numbers of damage- OK cool do it with real money or work on it f2p way! – but it’s just weird to trashtalking about characters and buffs that you not want to use or even understand!
And one Secret Of Life for the ending )))
In Hoyo games ALREADY many characters with strong buffs like this – in almost every online game in the world you can find some items/characters/buffs/skills etc that objectively too strong compared to other stuffs – you can fight them all if you want – but normal people just live with it and play as they like.
Live your life and let others live theirs.
exactly this. play for fun. these people whether they know it or not are slaves to this game, and I geniuenly with upmost sincerity hope one day they’ll stop playing, or at least take a long break and better themselves.
Finally a take that has actual nuance and thought and isn’t just blind doomering.
well said. hope this helps these desperate viruses. 👉👉”1351NinJa++” 👈👈 here’s a 10 jades code for your brilliant speech. one entire daily quest reward. hope this makes your day, claim before it’s taken.
So to translate, me ME aaand MEEE!!
‘I like it when my favourite game doesn’t get updates, because I like when I don’t have to play the game I like.’
You’re pulling Castorice, so you don’t care the global passive inconveniences others. You barely do endgame yet have the gut to talk about PVE and the ramifications global passives have on endgame. You admitted to not getting all stars, respectfully shut up. This is a toddler’s game difficulty wise, if you can’t accomplish that much your opinion doesn’t matter
Back to “me” as well with your take on what HSR is about. To YOU HSR is a cookie cutter side-quest game. Speaking off, lmk how many side quests and events the game has atm. No seriously, boot up Prydwen and look. YOU don’t care because it doesn’t affect YOU, but the world doesn’t revolve around YOU.
So once again, why are YOU giving your opinion about things that don’t apply to YOU?
these npc normies saying “global passive isn’t a big deal” are the reason why the hoyo devs treat their players like slave, obeying whatever they implement. regardless of you pulling whatever you like and however the meta goes, such thing as “global passive” will make the devs think of greater monetization features for future development.
don’t even forget the predatory impact on other games such as genshin (natlan characters) and wuwa (cantarella) which started to monetize exploration. you’d be shocked when the day such thing as “global passive” arrive on genshin and your loved games.
feedback and criticism are meant for better change from these kinds of predatory monetization
Cantarella isnt even remotely close. Sure she can swim 2x faster but my brother in christ aint no one swimming in that game.
If you have a problem with her then u should have a problem with Carlotta and Phoebe since they both can do things no one else can.
Now if they add a region where u traverse mainly by swimming then YES you have a point and I agree with u until then, its a nothing burger BUT I do understand your concern.
The instant flying u can also do, just grapple and fly, sure its easier but u can still do it.
I don’t feel Cantarella like a powercreep. We don’t really care about swimming in this game. Phoebe is more of a powercreep on that point, you can The Fly card x6, it’s insane and so cool.
As for Natlan exploration, Natlan characters are more oriented toward it but noone screamed Yelan, Wanderer or Xianyun powercreep over Sayu, Venti or Kazuha.
It makes exploration comfy but you never needed it since in Natlan there is dinosaurs everwhere and outside of Natlan, you have tools like in Sumeru or Chenyu Vale.
dont bother bro, these ppl are gargling on hoyos dick so hard that their brain has stopped working.
Its typical “it doesnt affect me so why should I care?” Until eventually it starts affecting them and they go “man what happened to this game? It used to be so good”
He is being willfully disingenuous and thinks we wouldnt notice.
Bro said there isnt a competition and yet the most viewed vids on yt is ppl pulling and try harding in endgame content. He either has no friends or they are all a bunch of normies, because non pvp gachas 100% have pvp it just happens outside of the game.
“Hence, meta is NOT important and never was.” yeah lets just look past the fact that when SB was made if u didnt have Jingliu/Acheron or SB team you couldnt clear the new content because it was all favoring SB, as a day 1 player the forced meta shift was annoying since I could clearly see my characters were under performing to no fault of my own, and lets not get into dot comps… but I guess I was just being greedy and stupid huh?
“reach the end of the story” lil bro has exactly 0 gacha games played under his belt
“it helps players who are struggling” im sry but if u are struggling in the overworld content you might just need some more frontal lobe development, either that or you unironically pulled on sw banner and some other supps and now got no dmg. Altho I do admit that bug boss in Herta space station was hard since I lacked single target and an imaginary dps at the time.
Also lets just look past what they did with AS. The game mode for SINGLE TARGET characters and yet all the top performers are aoe or blast… “Oh but its to sell the newest character”, ok then why didnt PF become single target when Feixiao came around? PF is lame compared to AS so I was happy they were catering to ST units for endgame only for it to become another version of PF. ST suck in PF but the opposite cant be said for AoEs and blast characters but I guess I was just being greedy and stupid…
“Star Rail is an RPG where you play through an overarching story with side-quests, while collecting companions along the way”, me when I lie. If the focus of the game is the story why dont we get more of it constantly? And instead are stuck with 2 events a month, relic grind and end game modes??? Oh wait did u catch that? Relic farming. Why do we farm if the game is just story and piss eazy overworld content? Could it be that they want you to spend time on the game to gear your party to tackle harder challenges and prove you dont suck? Only to make the endgame mechanic cater to 3 characters and “force” you to pull them? Nah HSR is an RPG where you play through an overarching story, so surely this has nothing to do with it.
“The main objective was never to unlock every character”, ok so why do they force them onto us, and coincidentally the banner characters are ALWAYS present in the new story arc? Yeah cuz that Therta was SOOO needed at the end of 2.0 that I would have been at a loss if she didnt show up. Its almost as if they WANTED us to see her and test her out and get hooked on her, pfftt nah that cant be it.
And dont even get me started on Tingyun 2.0, we just happened to pick her up because we just did ok? Yet none of this is shown or said through out the whole of 2.0 and we are just supposed to believe it?
HSR is not an RPG where you play through an overarching story. Its a character selling game where the story is dependent on who they want to release. They make the character then they make the story around said character, like Sunday, Tingyun, Therta and lingsha. These are the most egregious examples, other additions arent so noticeable.
TLDR: OP is being willfully disingenuous and saying its not his problem and that he doesnt care, then proceeds to ignore the games faults it currently has.
f4ck off dude if you don’t like it. go play something you like. who the f4ck is forcing you
Classic lack of argument response.
If you don’t want to hear someone else’s opinion, get the fck out of a message board application.
Go play the game that is perfectly fine for you and enjoy it, why require validation?
Pathetic.
Refreshing to see good takes outside of private discord servers
It never occurred to me that we have 3, which theoretically are completely different endgame modes, yet without fail all of them bend over shamelessly for one unit. They fr made everything weak to ice and AoE, as opposed to solely making PF cater to Herta
Back when Firefly released, they made PF, the AOE MODE FFS, have 4 enemies spawn as opposed to 5 cuz let’s shill blast in Pure Fiction, why not. It hurts even more that endgame refreshes every 42 days. So if you skipped the latest Hoyo fav you’re not allowed to have fun. If you can even call it fun when the DPS you pulled makes the enemy delete itself before you finish a rotation
One more whiner )))
Yep we farm relics – and what? – you can just not up your Equilibrium Level and stay with easy mode without farming anithing!
Only people who want to do 3 endgame battle-based things really need to farm – and its at real not even important! Mirror+Bird+Bad End if you do them all with full stars give you somethin like 10-15 pulls – yep its soo damn important! you need to work hard on it guy! even if you can get 3 more times pulls just doing daily quests every day.
You talkin about events??? – yeeeeeeeeeeeah! I badly need more power when i play this event with antique-store or kittens-builders )))
And for battle-based events Hoyo always give us some free-to-use high-level characters.
Yyep – they give us some characters – you can buy and play them or just watch pictures in banner list – your own choice – you have a problem with it???
And sweetest part – whats wrong with talking about “Me, Myself and I”? – you are communist or what??? ))) – you think every guy in the world must talkin only about Greater Good with pathetic epicness? ))) even when we talkin about a game at small info site??? really? )))
If we talking about game you must tell not about “all bad cause it is” – you must talk like “i have THAT expirience myself soo I can tell that things is gonna worse” – a person’s opinion is formed by his personal experience and if you cant talk about your own expirience I think it means you dont have it.
About me? – when i was younger i played one game where you can get guarantee character after 90 pulls (yep like in HSR) BUT every time you close your PC or phone your pulls will reset to zero and for get 90 pulls f2p way you must grind whole year – I know REALLY bad games myself soo I can tell with all my expirience that HSR is normal and even without agressive monetization.
holy shit go to therapy
So angry over some pixels. You should try going outside for once if you’re THIS worked up about a game which, honestly, your accomplishments in mean nothing. It’s a PvE game, and if you’re this bent about missing 60 jades a month because you’re not good enough at saving jades to win as a f2p player, maybe your time is better spent getting therapy.
Not gonna read a whole essay of comment below me !
its ok bud we know you cant read
Wait till they see the ones above
Meant to make this comment as stand alone and not a reply, ffs…
It seems “ppl” (hoyo shills), fail to understand whats at play, with the global passives. Hoyo probably isnt making as much money as they used to with hsr, since 1.0 players already got several teams built and dont have a need to pull the shiny new toys and only tend to pull on:
A: Giga broken characters
B: Waifu/Husbando
C: Synergy characters
And maybe the game isnt getting as many new players/player retention as they wanted, so they chose to start milking the older player base. By “forcing” us to pull for passives instead of characters.
For me I could go 3 to 4 months without pulling, meaning I had all that time to accumulate pulls, essentially guaranteeing the character I want. Now imagine this happening across all servers multiple of millions of times. They were essentially bleeding money, this situation got even worse when they had the brilliant idea to make Super Break, as those teams tended to be super f2p friendly and ez to build, with the addition of jiaoqiu they would have 2 teams built for the cost of only five 5 stars. Sure they werent 1% team comps but SB was so busted that they didnt need anyone else to clear content for more than 5 months.
So a quick recap. Since 2.6? The story has been abysmal and the content lacking. Multiple banners that no one actually pulls because of the insane power creep going on, if you spend money to pull on a rerun you are basically trolling, unless its a lc (some of them are rly strong), we have been getting less and less pulls per patch, 2.0 had more than 3.0 and so on, devs not acknowledge the bullshit that global passives are and purposefully designing bad characters to sell you eidolons.
Look, the revive isnt even the issue. The problem is what they will eventually become mandatory, if AT LEAST they didnt work on end game content I wouldnt even be all that mad, since overworld is piss easy. Today its a revive tomorrow its 20% dmg, next week is 40% more hp and next month is 20% more crit.
If you fail to see the problem im sry but you might just be a kid or incredibly naive…
and before anyone says “its just a game” cool story bro the exit is to your left.
If you dont care about it, then you dont get to give an opinion, since you dont care about it.
Its because ppl like you exist that genshin ended up the way it did and so many other games will follow suit, “meh i dont care this game is ruining its reputation and killing their game, ill just play something else”, yeah until all thats left is shitty games that to the exact same thing, and if you think thats not true just look at skins and battle passes. Yeah gl with your “i dont care” attitude, lets see how long will take to change it to a “man wheres all the good games?”
bunch of normies…
It is just a game tho. You don’t need to get this upset over something that doesn’t matter that much.
seek sunlight
Yeah I agree completely that more players should take this issue more seriously.
Sadly most of them fail to even understand the issue.
Many comment that they do not see the Revive passive as a problem…
Failing to understand that the ability itself is not the issue, the issue is that it is active even if Castorice is not in the Team, it is an Account Wide global passive effect that should not exist because we do not need even more ways the company can “force” players to pull for characters they might not even want but they are “needed” for the Team they like, and now even if they do not actually take place in that Team, their “Global Passive” will be a thing.
Of course enemies and game content is also going to be ballanced around these “Global Passive” effects so good luck fighting a Boss that can easily wipe your whole Team with some special attack, if you do not have Castorice on your Account to save your butts.
And possibly more “Global Passives” will bring more dirty mechanics that will be really bothersome to deal with if someone skipped the “solution” they are selling.
While I don’t care about the global passive all that much, I’m tired of seeing all of the doomering on every HSR forum I go on. That’s why I personally have a problem. Take your toxicity somewhere else.
All major video game companies exploit their player base for money. There’s no point in bothering to change it anymore so I just have fun with what I have.
You tell em sister!
I don’t want it removed, that’s it. stfu because you ranting here is not going to change a thing other than irritate others who like the way she is. if something you don’t like mail the fuckin Hoyo raising your concern, people here to see leaks not your bullshit essay/opinion.
just take a break. it’s not that hard. if you don’t like the way things are you can always quit. it’s free to uninstall too
pew pew pew, peew de peew, poo poo puh…
V6 changes.
T2 got a buff, now whenever the Dragon kills everything on the field he gains a 100% speed buff for 1 turn. This is good for all content since even in MoC if you kill whatever remains without donating the Dragon it basically makes sure the Dragon acts first in the next wave as it has 330 speed.
Her E6 also got buffed allowing for omni break with the Dragon’s atks. Though just like with Acheron by the point you have E6 you’ll probably never see break again because you always kill the enemies before you can break them even in AS.
With all these buffs recently I guess the beta testers had a lot of feedback about her on their hands. Prove me wrong ig :/
There was never a V7 right? The character that is in v6 is the one we will receive, so Anaxa and Castorice are that?
V6 Buffed her even more!
Global buff still there, its hoyover 😞😞
actually adding a global passive does make the game much better, it incentivizes the players to have certain characters. Opens a door full of potential ($$) for future updates. Powercreep is good ($_$) than using the same old teams and bruteforching. how boring that sounds!
From a character I looked most forward to, to the character I simply despise. I don’t care if it isn’t her fault, she represents everything that is about to go wrong with this garbage dying game.
For those defending the garbage of her global passive, I hope you will have the same energy when Phainon is next in line to get it (better one at that). Or Saber, a collab character (true definition of limited) being a character you pull for or your remembrance characters are now worse compared to those who will own Saber. Let us not go into Cyrene that is expy of that shitty Mary Sue from Hi3. I can smell shitty Hi3 devs giving her the most broken passive yet, because of course they will.
“Genshin could never,” yes! Not even Genshin devs are this much greedy or stupid. Seeing how idiots defend Castorice’s global passive, HSR fanbase itself is at this point dumber than Genshin’s one ever could be. Enjoy your shitty recolored Xueyi with elf ears and don’t forget to top-up. Da Wei needs his new yacht.
lol at the salt about elysia to top it all off.
go get some fresh air, mate. it’s just a phone game.
I despise these poor f2passes. Who is forcing you to play.
It isn’t even that hard to be a f2p, all they gotta do is not try and pull every character.
There are enough free pulls to get the primary meta characters and supports, as long as they are skipping more novelty characters like Yunli, Argenti, Jade, Mydei, Aglaea, Fugue, Fu Xuan, Aventurine, Boothill, etc.
As long as F2Ps pull strategically, they can do 10 cycle clears in MoC, 60k PF, and 6600 AS, which gives the max reward.
Da Wei: Oh no, another freaking f2p leacher complaining about powercreep!! I have to give a fck.
100% agreed
now now. sorry our game is uninstallable in your device. just get a new one and never install.
+++
Oh my god please touch some grass and stop the constant doomering.
It’s just a video game; if you’re not having fun, just quit.
Everything will probably work out by the end.
Just quit clown. Oh and go find some mental help because being this upset over a video game is not normal. Plenty of mental hotlines in many countries to help you.
fuck you
wait why is this guy getting so much hate? Hes right, this game is 100% speed running eos at this point, and its not even funny. If the devs keep doing shit like this, the game will die out and then all these shit eaters will “lose” all the investment they made and characters they care for.
If you love being served shit and eat it, thats fine but then dont come knocking on other ppl doors saying “why didnt you help us change it”.
I’m personally not hating on this guy, I just think he’s taking this game way too seriously and needs to calm down.
Like it’s just a game, who cares this much?
because being this worked up over a video game is kind of fucking crazy. EPSECIALLY a fucking gacha game. I can understand being upset but being THIS upset is kind of wild to me. Its just a game at the end of the day. Move on, go outside, get mental help, and enjoy life for what it is. Playing a gacha game is a losing market in the first place. You say the game is speedrunning EOS but you know for a fact thats not gonna happen for a while. Most of the people who play this game do not give a shit (me included) and just play for fun, and realize that ITS JUST A GAME! Its not a big deal. I know the leaker community is sad but…. god damn
Hoyo stans are special kind of retards. Always have been. Defending their multi billion company for free, only to be surprised that the same company keeps treating them like shit.
The guy in question might’ve been too unfiltered in what he said, but he isn’t wrong. This game is beyond cooked and seeing how people are willing to defend Hoyo’s shitty practices, throwing in most retarded counterarguments to those who call it out, is why I’m just sitting on sidelines at this point and laughing. Especially at “whale” larpers in these replies. Or idiots who say “it’s just a game.” If you go to a restaurant and got served shit, would you shut up and just eat it because shit can be eaten too? lmao
I’m not a fan of the global passive either, but I just can’t bring myself to care that much.
The game is still fun to me and that’s all that matters.
People getting this worked up need to touch some grass please.
well if u dont care stfu then. You not caring makes ur opinion worthless as you are bringing nothing to the conversation. You dont care but then proceed to say its just a game go outside??? To all the ppl that “dont care” you guys sure have a lot to say about something u “dont care”
It seems “ppl” (hoyo shills), fail to understand whats at play, with the global passives. Hoyo probably isnt making as much money as they used to with hsr, since 1.0 players already got several teams built and dont have a need to pull the shiny new toys and only tend to pull on:
A: Giga broken characters
B: Waifu/Husbando
C: Synergy characters
And maybe the game isnt getting as many new players/player retention as they wanted, so they chose to start milking the older player base. By “forcing” us to pull for passives instead of characters.
For me I could go 3 to 4 months without pulling, meaning I had all that time to accumulate pulls, essentially guaranteeing the character I want. Now imagine this happening across all servers multiple of millions of times. They were essentially bleeding money, this situation got even worse when they had the brilliant idea to make Super Break, as those teams tended to be super f2p friendly and ez to build, with the addition of jiaoqiu they would have 2 teams built for the cost of only five 5 stars. Sure they werent 1% team comps but SB was so busted that they didnt need anyone else to clear content for more than 5 months.
So a quick recap. Since 2.6? The story has been abysmal and the content lacking. Multiple banners that no one actually pulls because of the insane power creep going on, if you spend money to pull on a rerun you are basically trolling, unless its a lc (some of them are rly strong), we have been getting less and less pulls per patch, 2.0 had more than 3.0 and so on, devs not acknowledge the bullshit that global passives are and purposefully designing bad characters to sell you eidolons.
Look, the revive isnt even the issue. The problem is what they will eventually become mandatory, if AT LEAST they didnt work on end game content I wouldnt even be all that mad, since overworld is piss easy. Today its a revive tomorrow its 20% dmg, next week is 40% more hp and next month is 20% more crit.
If you fail to see the problem im sry but you might just be a kid or incredibly naive…
And shit that the chef served you, while spitting on it, is just a food too… if you so decide. If you are o.k. with eating shit, pretending it’s 5* meal, and you end up thanking the chef who served you that while he flips you off, because at the end of the day shit can be a food too, then good on you. Just don’t be so surprised that others don’t share your “taste” there and would prefer an actual food to excrement that probably came from that chef who hates you enough to serve you that.
Also, I’m noticing a certain pattern in this comment section. Such as that I see comment like yours only from anonymous users., who always try to give themselves some sort of “owned ya” nickname… You guys are even more obvious than certain 4chan posters lol
man… I geniuenly feel for bad for people like you. Being this upset over a damn gacha game is fucking insane. Go outside, seek mental help, and geniuenly, in the best way possible, get a life. This world has so much amazing things to show and give, please don’t let a simple video game ruin yourself. I think you’re in a toxic relationship with HSR. I’m a retired Destiny 2 player, and I was just like how you acted. One day, I finally had enough and quit. And it was the best choice I’ve ever made. I’ve been so much happier since, and done so much things with my life. I’ve accomplished dreams I never thought I would, and geniuenly started loving myself. For you own sake, quit HSR, and move on.
Replies to this comment prove this guy so right lol
All I saw was a chronically online rant about Hoyoverse. The truth is that all video game companies exploit their playerbase for money. It is a major issue, yes, but it’s so rampant in the video game industry that I just don’t have the energy to complain. In the end and in the grand scheme of things, it is just a video game. I’m having fun playing the game and that’s all that matters.
V5 changes.
Her enhanced skill got buffed from 66% to 80% multiplier.
Her E2 adds another 10% charge ontop of the 20% it already gives. This apparently allows Cas to get a 1 turn ult every time with 2 remembrance summons on the field. Perfect for that instant nuke strategy. Though you will have to wail until 5.3 for the remembrance healer.
5.3 is crazy
E1 or S1?
E2 or S0
E6 S5
Probably S1, but iSUMMON (YouTuber) will probably have calculations as usual about E1 or S1.
alright hear me out… fu xuan LC on any preservation character (truly does not matter) gives a near full heal to the dragon whenever it wipes out a wave. simply do 3 waves at a time in calyx with castorice technique in between challenges for forbidden farming tech
omg u are cooking here hoolllyyy shit, no way they dont patch that
Great idea until you remember you can’t use offensive techniques in Calyxes. Otherwise, Firefly would clear an entire calyx within seconds via her technique alone.