キャストリス

キャストリス
キャストリス名詞キャストリス
レア度RaritystrRaritystrRaritystrRaritystrRaritystr
運命Class {RUBY_B#きおく}記憶{RUBY_E#}
戦闘属性Class 量子
専用素材
信用ポイント308K
あるようでない予兆15
遠くから近づく悲鳴15
夜の帳に輝く月華65
果てしなく続く悲嘆15
軌跡素材
信用ポイント3M
イの種18
あるようでない予兆41
マナの苗69
遠くから近づく悲鳴56
アラヤの花139
果てしなく続く悲嘆58
吉光の羽12
運命の足跡8
メインストーリー死を崇める都市国家、絶えず雪が舞うエイジリアは、すでに甘美で安らかな眠りに就いた。
ステュクスの娘キャストリス、「死」の火種を探し求める黄金裔。世の魂の慟哭を慰め、運命の孤独に抱擁を与える者である。
——生も死も等しき旅路。蝶が枝にとまる時、凋落したものは新生するのだ。

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おともペット
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ステータス

レベル攻撃力防御力HP速度会心率会心ダメージ挑発EP専用素材
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
信用ポイント4000
あるようでない予兆5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
信用ポイント8000
あるようでない予兆10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
信用ポイント16000
遠くから近づく悲鳴6
夜の帳に輝く月華3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
信用ポイント40000
遠くから近づく悲鳴9
夜の帳に輝く月華7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
信用ポイント80000
果てしなく続く悲嘆6
夜の帳に輝く月華20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
信用ポイント160K
果てしなく続く悲嘆9
夜の帳に輝く月華35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
レベル専用素材
1
20
信用ポイント4000
あるようでない予兆5
20+
40
信用ポイント16000
遠くから近づく悲鳴6
夜の帳に輝く月華3
40+
50
信用ポイント40000
遠くから近づく悲鳴9
夜の帳に輝く月華7
50+
60
信用ポイント80000
果てしなく続く悲嘆6
夜の帳に輝く月華20
60+
70
信用ポイント160K
果てしなく続く悲嘆9
夜の帳に輝く月華35
70+
80

戦闘スキル

月の繭の庇護月の繭の庇護 - 専用 | サポート
EP回復 : 0
キャストリスを持つ、または現在のパーティにキャストリスがいる時、以下の効果を獲得する:戦闘中、味方キャラがHPが0になる攻撃を受けた場合、今回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を獲得する。「月の繭」状態では、キャラが戦闘不能状態になるのを遅延させ、通常通り行動できる。行動した後、次のターンが回ってくる前に治療を受ける、もしくは次のターン開始時にバリアを持っている場合、「月の繭」状態を解除する。それ以外の場合は、即座に戦闘不能状態が付与される。この効果は一度の戦闘で1回まで発動できる。

キャストリスを持つ、または現在のパーティにキャストリスがいる時、以下の効果を獲得する:戦闘中、味方キャラがHPが0になる攻撃を受けた場合、今回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を獲得する。「月の繭」:戦闘不能状態になるのを遅延させ、通常通り行動できる。行動した後、次のターンが回ってくる前に治療を受ける、もしくは次のターン開始時にバリアを持っている場合、「月の繭」状態を解除する。この効果は一度の戦闘で1回まで発動できる。
哀悼、死海のさざ波哀悼、死海のさざ波 - 通常攻撃 | 単体攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
指定した敵単体にキャストリスの最大HPの分の量子属性ダメージを与える。

敵単体に少量の量子属性ダメージを与える。
レベル 10
沈黙、幽蝶のさすり沈黙、幽蝶のさすり - 戦闘スキル | 拡散攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30
味方それぞれの残りHP分のHPを消費し、指定した敵単体にキャストリスの最大HPの分の量子属性ダメージを与え、隣接する敵にキャストリスの最大HPの分の量子属性ダメージを与える。
現在の残りHPが足りない場合、残りHPが1になる。
死竜がフィールド上にいる場合、戦闘スキルは「骸の爪、冥竜の抱擁」に入れ替わる。

味方それぞれの残りHPを消費し、敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。
レベル 15
手のひらに流れる荒蕪手のひらに流れる荒蕪 - 天賦 | 強化
EP回復 : 10
弱点撃破 : 0
「新芽」の最大層数はフィールド上にいる全キャラの合計レベルの倍であり、キャストリスは味方全体が失ったHP分の「新芽」を獲得することができる。同時にキャストリスと死竜の与ダメージ+、この効果は最大で層累積できる、ターン継続。「新芽」が上限に達すると必殺技の発動が可能となる。
ただし、死竜がフィールド上にいる時は、「新芽」を獲得することはできない。また、死竜以外の味方がHPを失うたびに、死竜はその分のHPを回復する。

味方がHPを失った時、キャストリスは「新芽」を獲得し、同時にキャストリスと死竜の与ダメージがアップする。「新芽」が上限に達すると必殺技の発動が可能となる。死竜がフィールド上にいる時、死竜以外の味方がHPを失うたびに、死竜はその分のHPを回復する。
レベル 15
攻撃攻撃
EP回復 : 0
弱点撃破 : 単体攻撃 : 30
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。

レベル 1
悲鳴、授かりし死の前触れ悲鳴、授かりし死の前触れ - 秘技
EP回復 : 0
弱点撃破 : 0
秘技を使用した後、秒間継続する「冥茫」状態に入る。「冥茫」状態の敵はキャストリスに近づくことができない。
「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入り、同時に記憶の精霊「死竜」を召喚する。「死竜」の残りHPは「新芽」の上限分となる。戦闘に入った後、味方全体の残りHPを消費し、死竜の行動順を100%早める
戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新芽」の上限分の「新芽」を回復する。

「冥茫」状態に入ると、敵はキャストリスに近づくことができなくなる。
「冥茫」状態では、範囲内にいる全ての敵を攻撃し、記憶の精霊「死竜」を召喚する。戦闘に入った時、味方全体のHPを消費し、死竜の行動順を100%早める
戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新芽」の上限#4[i]%分の「新芽」を回復する。
レベル 1
骸の爪、冥竜の抱擁骸の爪、冥竜の抱擁 - 戦闘スキル | 全体攻撃
EP回復 : 0
弱点撃破 : 全体攻撃 : 60
死竜以外の味方の残りHP分のHPを消費し、キャストリスと死竜が連携攻撃を行い、敵全体にキャストリスの最大HP分の量子属性ダメージを与える。
残りHPが足りない場合、残りHPが1まで減少する。

味方全体のHPを消耗し、キャストリスと死竜が連携攻撃を行い、敵全体に量子属性ダメージを与える。
レベル 15

おともペット

亡き者の怒哮、蘇生の鈴亡き者の怒哮、蘇生の鈴 - 必殺技 | 召喚
EP回復 : 0
弱点撃破 : 0
記憶の精霊「死竜」を召喚し、その行動順を100%早める。同時に、境界「世捨て冥域」を展開し、敵全体の全属性耐性をダウンする。キャストリスが天賦のダメージアップ効果を持っている場合、死竜にその効果を拡散する。死竜はの速度と、「新芽」の上限分の固定最大HPを持つ。
死竜は回行動した後、またはHPが0になった時にフィールド上から消え、同時に境界「世捨て冥域」が解除される。

記憶の精霊「死竜」を召喚し、その行動順を100%早める。同時に境界を展開し、敵全体の全属性耐性をダウンする
レベル 15
冥茫を引き裂く爪痕冥茫を引き裂く爪痕 - 精霊スキル | 全体攻撃
EP回復 : 0
弱点撃破 : 全体攻撃 : 30
敵全体にキャストリスの最大HP分の量子属性ダメージを与える。

敵全体に少量の量子属性ダメージを与える。
レベル 10
闇を焼き払う息吹闇を焼き払う息吹 - 精霊スキル | 全体攻撃
EP回復 : 0
弱点撃破 : 全体攻撃 : 30
死竜の最大HPの分のHPを消費し、敵全体にキャストリスの最大HP//分の量子属性ダメージを与える。残りHPが足りない時、HPは1となる。このスキルを発動しても、ターンは終了しない。
スキルを重複して発動した時、スキルは死竜が消えるまで継続して強化される。
残りHPが以下の時に、このスキルを発動すると、天賦「幽し墟落を略奪する曇翼」のスキル効果が触発される。

自身のHPを消費し、敵全体に同じ分の量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが#5[i]%以下の時に、このスキルを発動すると、天賦「幽し墟落を略奪する曇翼」のスキル効果が触発される。
レベル 10
月の繭の影下に隠れる身体月の繭の影下に隠れる身体 - 精霊天賦 | サポート
EP回復 : 0
弱点撃破 : 0
死竜がフィールド上にいる時、味方の後方支援となる。味方がダメージを受けた時、残りHPが1になった後、以降のダメージは死竜が負担するが、死竜が消えるまで、本来のダメージ分のダメージを受ける。

死竜がフィールド上にいる時、味方の後方支援となる。味方の残りHPが1になった後、以降のダメージは死竜が負担する。
レベル 10
しじまの地を震わす怒哮しじまの地を震わす怒哮 - 精霊天賦 | サポート
EP回復 : 0
弱点撃破 : 0
死竜が召喚された時、味方全体の与ダメージがアップする、ターン継続。

召喚された時、味方全体の与ダメージをアップする。
レベル 10
幽し墟落を略奪する曇翼幽し墟落を略奪する曇翼 - 精霊天賦 | バウンド
EP回復 : 0
弱点撃破 : 単体攻撃 : 12
死竜が消える時、ランダムな敵単体に回ダメージを与える。毎回のダメージはキャストリスの最大HPの分の量子属性ダメージとなる。

消える時、敵単体に少量の量子属性ダメージを与え、計#2[i]回バウンドする。
レベル 10
闇を焼き払う息吹闇を焼き払う息吹 - 精霊スキル | 全体攻撃
EP回復 : 0
弱点撃破 : 全体攻撃 : 30


自身のHPを消費し、敵全体に同じ分の量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが#5[i]%以下の時に、このスキルを発動すると、天賦「幽し墟落を略奪する曇翼」のスキル効果が触発される。
レベル 10
闇を焼き払う息吹闇を焼き払う息吹 - 精霊スキル | 全体攻撃
EP回復 : 0
弱点撃破 : 全体攻撃 : 30


自身のHPを消費し、敵全体に同じ分の量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが#5[i]%以下の時に、このスキルを発動すると、天賦「幽し墟落を略奪する曇翼」のスキル効果が触発される。
レベル 10
幽し墟落を略奪する曇翼幽し墟落を略奪する曇翼 - 精霊スキル | バウンド
EP回復 : 0
弱点撃破 : 単体攻撃 : 15
HPをすべて消費し、ランダムな敵単体に回ダメージを与える。毎回のダメージはキャストリスの最大HPの分の量子属性ダメージとなる。

HPをすべて消費し、敵単体に少量の量子属性ダメージを与え、計#2[i]回バウンドする。
レベル 10

軌跡

収容の暗流収容の暗流
キャラクター昇格が必要 2
キャストリスまたは死竜の残りHPが50%以上の時、速度が40%アップする。
信用ポイント5000
イの種3
吉光の羽1
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクター昇格が必要 3
会心ダメージ+5.3%
信用ポイント9000
マナの苗3
遠くから近づく悲鳴2
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 4
会心率+4%
信用ポイント19000
マナの苗4
遠くから近づく悲鳴4
倒錯の松明倒錯の松明
キャラクター昇格が必要 4
死竜がフィールド上にいない時、味方それぞれの、最大HPを超えた治癒量の100%は「新芽」に加算される。死竜がフィールド上にいる時は、死竜のHPがその分回復する。1回の回復において、「新芽」の上限/死竜のHP上限の15%を超えることはない。
信用ポイント20000
マナの苗5
運命の足跡1
吉光の羽1
ダメージ強化・量子ダメージ強化・量子 (量子属性ダメージ)
キャラクター昇格が必要 5
量子属性ダメージ+4.8%
信用ポイント45000
アラヤの花3
果てしなく続く悲嘆3
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 5
会心率+4%
信用ポイント45000
アラヤの花3
果てしなく続く悲嘆3
立ち止まる西風立ち止まる西風
キャラクター昇格が必要 6
死竜が消えた時、味方それぞれのHPをキャストリスの最大HP10%+250回復する。
信用ポイント160K
アラヤの花8
運命の足跡1
吉光の羽1
会心ダメージ強化会心ダメージ強化 (会心ダメージ)
キャラクター昇格が必要 6
会心ダメージ+8%
信用ポイント140K
アラヤの花7
果てしなく続く悲嘆6
ダメージ強化・量子ダメージ強化・量子 (量子属性ダメージ)
キャラクターがLv.に達する必要があります 75
量子属性ダメージ+6.4%
信用ポイント160K
アラヤの花8
果てしなく続く悲嘆8
会心率強化会心率強化 (会心率)
キャラクターがLv.に達する必要があります 80
会心率+5.3%
信用ポイント160K
アラヤの花8
果てしなく続く悲嘆8
会心率強化会心率強化 (会心率)
会心率+2.7%
信用ポイント2500
あるようでない予兆2
ダメージ強化・量子ダメージ強化・量子 (量子属性ダメージ)
キャラクター昇格が必要 2
量子属性ダメージ+3.2%
信用ポイント4000
イの種3
あるようでない予兆6
会心率強化会心率強化 (会心率)
キャラクター昇格が必要 3
会心率+2.7%
信用ポイント9000
マナの苗3
遠くから近づく悲鳴2

星魂

雪地の聖女、記憶と共に納棺雪地の聖女、記憶と共に納棺雪地の聖女、記憶と共に納棺
死竜が「闇を焼き払う息吹」を発動するたびに、与ダメージ+30%。この効果は最大6層まで累積でき、ターンが終了するまで継続する。
翼と花の王冠を戴く翼と花の王冠を戴く翼と花の王冠を戴く
記憶の精霊「死竜」を召喚した後、キャストリスは「灼熱の想い」を2層獲得する。「灼熱の想い」は最大で2層累積でき、死竜の精霊スキルが消費するHPの代わりとして消費できる。さらにキャストリスの行動順が100%早まり、次の強化戦闘スキルのダメージ+100%
尊敬する旅人たち、死境を舞い躍る尊敬する旅人たち、死境を舞い躍る尊敬する旅人たち、死境を舞い躍る
必殺技のLv.+2、最大Lv.15まで。通常攻撃のLv.+1、最大Lv.10まで。
悲しみと哀歌を抱く安眠悲しみと哀歌を抱く安眠悲しみと哀歌を抱く安眠
キャストリスがフィールド上にいる時、味方全体が治癒を受けた時の回復量+20%
預言で飾る真っ白な新章預言で飾る真っ白な新章預言で飾る真っ白な新章
戦闘スキルのLv.+2、最大Lv.15まで。天賦のLv.+2、最大Lv.15まで。
月日が繭を破るのを待つ月日が繭を破るのを待つ月日が繭を破るのを待つ
キャストリスと死竜がダメージを与えた時、量子属性耐性貫通+20%。死竜が行動した後、消えることはなくなる。

光円錐

名詞レア度運命攻撃力防御力HP戦闘スキル専用素材
{RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#}
{RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#}4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72装備キャラの会心ダメージ+12%。装備キャラの記憶の精霊が味方にスキルを発動する時、味方全体の与ダメージ+8%3ターン継続。
アラヤの花
踏みにじる意志
{RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#}
{RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#}3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72装備キャラが戦闘中に初めて記憶の精霊を召喚する時、SPを1回復し、自身のEPを12回復する。
アラヤの花
脈動する原核
{RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#}
{RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#}3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04記憶の精霊のターンが回ってきた時、装備キャラおよびその記憶の精霊それぞれに「追懐」を1層付与する。「追懐」1層につき与ダメージ+8%、最大で4層累積できる。記憶の精霊が消える時、装備キャラおよびその記憶の精霊の「追懐」は解除される。
アラヤの花
栄光は身体を洗礼する
{RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」
{RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56装備キャラの攻撃力+16%。装備キャラが必殺技を発動した後、装備キャラおよびその記憶の精霊の通常攻撃ダメージ+20%3ターン継続。
アラヤの花
栄光は身体を洗礼する
{RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#}
{RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#}4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4装備キャラの会心率+12%。装備キャラの記憶の精霊がフィールド上にいる時、装備キャラおよびその記憶の精霊の与ダメージ+24%
アラヤの花
栄光は身体を洗礼する
{RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す
{RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4装備キャラの基礎速度+12。装備キャラまたはその記憶の精霊が攻撃を行った後、装備キャラに「錦を織って」を1層付与する。「錦を織って」1層につき、装備キャラおよびその記憶の精霊の会心ダメージ+9%、最大で6層累積できる。「錦を織って」の層数が上限に達すると、1層につき、追加で通常攻撃ダメージ+9%
アラヤの花
栄光は身体を洗礼する
{RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#}
{RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#}5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4装備キャラの速度+6%。装備キャラが戦闘スキルを発動した後、味方全体の与ダメージ+8%3ターン継続。
アラヤの花
脈動する原核
別れを、より美しいものに
別れを、より美しいものに5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08装備キャラの最大HP+30%。装備キャラまたは装備キャラの記憶の精霊が自身のターンでHPを失った時、装備キャラは「冥花」を獲得する。「冥花」を持つ場合、装備キャラおよびその記憶の精霊によるダメージは、ターゲットの防御力を24%無視できる、2ターン継続。
装備キャラの記憶の精霊が消えた時、装備キャラの行動順が12%早まる。この効果は1回まで発動できる。装備キャラが必殺技を発動するたびに、発動可能回数がリセットされる。
アラヤの花
果てしなく続く悲嘆
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193 responses to “キャストリス”

  1. What are everyone’s predictions for V3 Castorice? Personally, those are what I’m looking to:

    – Changing overhealing benefits from simply healing
    This has technically already been leaked, and while we would need to wait V3 to confirm it, the leaker seems reliable enough. This will definitely come with the drawback of some nerfs to her dmg output, but I’d highly appreciate the faster ults. This definitely gives another W to Luochad and Chadllagher (sorry), but this also makes other healers considerably more reliable, notably Lingsha. Lingsha had the issue of being more awkward when it comes to overhealing, as her healings are primarily front loaded from her own abilities. Since she does big healing instances, this change will be considerably much better for her. Also, while Fu Xuan is definitely a very cope option, an S1 Fu Xuan would be funny to interact with charging the Dragon upon switching waves. Moreover, since overhealing also currently heals the Dragon, this could mean that healing would also heal the Dragon. Overall, I think this would be a really great change and makes the place of the healer even more important.

    – Her self SPD Buff
    I think they should either completely get rid of it, or make it permanent, or at least pseudo-permanent. The fact that the uptime cannot be guaranteed makes it annoying to speed tune her. Some people would point out that it’s only an issue in -1 Sunday teams, but in fact, if the SPD buff becomes permanent or pseudo-permanent, this would benefit literally every Castorice teams except hyperspeed Sunday teams. 0 cyclers would have an easier time calculating the AV they need, non-Sunday teams would have Castorice and her Dragon constantly keep their actions, and -1 Sunday teams will not have to worry about desyncing. While Hyperspeed Sunday teams do not care about Castorice’s SPD. So essentially, making the buff permanent/pseudo-permanent would benefit practically everyone. What I mean by pseudo-permanent essentially is keeping the 40% buff during her DPS window, essentially when her Dragon is on-field. So it could become something like keeping the SPD buff as long as the Dragon is on-field. Otherwise, they could remove it and replace it with something different. Just, something needs to be done about it, because in its current state, I really don’t see the utility of it, since the uptime can completely depend on your rotation, your allies’ spd, the enemy lineup (how much dmg they deal to your casto), and makes it a hell to speed tune for most battles.

    – Her Stats Bonus
    Her stat bonus are really good at the moment, CR, CD and Quantum%. However, I would want either CR or Quantum% to be changed to HP%. She already gets a bunch of Crit Rate from the Poet set, if you play Sunday and/or RMC you are also getting Crit Rate. My problem is not the fact that she has a Crit Rate trace, it’s more so the fact that it’s her BIGGEST trace. I’d prefer if Crit DMG was her biggest trace, the Quantum% is not too needed as she already gets many of it in her own kit (and if you play Sunday then you’re oversaturated in DMG%). An HP% trace would imo be more useful, especially in this economy where Castorice has no LC options, some HP% could definitely be appreciated.

    – Her E1 and E2
    The E1 cannot be fully stacked without E2, and even with E2 you can’t fully stack it in her most optimal rotation. They should change her E2 to consuming “Ardent Will” only when the Dragon is at 1% HP instead of immediately consuming it, this way, the 2 “Ardent Will” can be consume on the dragon’s last action. As for the E1, they could make it so the stacks remain until the Dragon disappears. This way, it’s possible to fully stack the E1 even without E2.

    – Her sig lightcone
    I do think it’s pretty good, very good even, but I don’t see the point in the 12% action advance. All this does is make her ultimate recovery SLIGHTLY faster in non-Sunday teams (since Sunday would advance Castorice anyways), but it’s just a tiny bit. Allowing her to take her action faster means consuming 40% HP teamwide with the unenhanced skill, and that’s about it. I think they could change it to something more useful, for example, Mydei’s LC directly consumes his own HP, and I think it would be nice if we could have something such as consuming the team’s HP (excluding the wearer/memosprite) when the wearer/memosprite acts. This directy goes along to her playstyle, and gives a more effective and consistant way to recover her ultimate over just an action advance when Pollux disappears. This benefits both Sunday and non-Sunday teams (because it would benefit all her teams in general) and could further increase the LC’s value.

    – F2P LC
    This is the most cope prediction of all time, but I think the Anaxa F2P LC “The Great Cosmic Enterprise” should be changed to a Remembrance F2P LC option for Castorice. The LC selection for Castorice is absolutely ridiculous, to the point that if you do not have her SIG, her BP LC, or the Herta shop LC at lower superimposition than S2, then you are better off using your highest base HP off-path LC, such as Bailu’s LC. Anaxa mains wouldn’t like me for this, but I think the selection of LCs for erudition is already big enough for him, so I think it’s fair to have an F2P option for Castorice. But one sure thing I know is that that is NOT happening, it’s by-design that they don’t want to give her an F2P option, so we’re forced into spending, especially with everything Mihoyo did recently, they are clearly taking a more P2W approach.

    Let me know what you guys think and what you all are looking for!

      
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    • stat bonus are like that so u are forced to get her lc, duuhh
      same thing with her f2p lc

      its like you dont even know your playing a gacha game bro, like comn…

      their main goal is to make money not for you to have a good time

      “Mihoyo did recently, they are clearly taking a more P2W approach.”
      ITS A GACHA GAME BROOO they are are and will always be P2W, they havent changed their approach they just got greedier

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      • “their main goal is to make money not for you to have a good time” Yes but compare the situation to previously released characters, I’ll use the older big three as an example:

        According to HunterKee’s spreadsheet, Feixiao’s LC is 22% stronger than the Herta Shop LC. This is a pretty big gap, but at least you don’t feel too bricked playing an E0S0 Feixiao (even tho recently there’s a lot of push on aoe content so she doesn’t feel as great, but my point here is that the LC is fine with her kit)

        Firefly’s second best LC is a completely free LC. Sure, her LC is obviously better but Aeon works completely fine on her, you do not feel like shit playing an S0 Firefly.

        And as for Acheron, she is the closest to Castorice’s situation as her LC is pretty much a must pull, but she at least had *some* options. Despite GNSW being gacha-locked, she had LCs that were compatible with her kit.

        Compared to Castorice:
        – Herta Shop LC: If it’s super imposed to more than 2 then you are fucked, you can’t even use it as your SPD will be fucked up and poet set will not activate.
        – Geniuses’ Greetings: This is already a bad LC for Aglaea since it gives her stats she is already oversatured on, but it’s not even compatible on Castorice since she never uses her basic nor is it her main source of damage.
        – Reminiscence: Low base HP due to being a 3*, and Castorice can’t even fully stack the passive as Pollux only acts up to three times.
        – Shadowburn: While it does have a higher base HP than Reminiscence, it’s still low, and Castorice doesn’t care about that passive.
        – Victory In a Blink: A 24% CD Stat stick with a base HP that’s as high as the 3* Shadowburn, that’s it. She can’t benefit from the passive either.

        Her LC selection is ridiculous to the point you have to consider off-path LCs with a high base HP, this is not something you would remotely consider for Acheron despite being in a similar situation. And I’m completely aware that this has been planned and done by design, Castorice is the character they really want to make the most money on, so they will make her situation as deplorable as possible to get people to pull. (And just like Acheron, I can say for sure they will conveniently release a Gacha-locked LC specifically for her without being too good, like the way we had “Boundless Choreo” one patch later, even though it’s not even as good as GNSW depending on the situation.) Out of all previously released characters, I cannot recall a single theorycrafter remotely suggesting to run an off-path LC on a character, this is genuinely the first time we get such a case.

        “they havent changed their approach they just got greedier” They are getting greedier so THEY ARE changing their approach. If you are getting greedier and want your player base to pull more, you are going to create problems and sell their solutions, and in this case, they ARE creating new problems that are never seen before. Since those problems have not been seen before, it IS a new approach that they’re taking. Genshin for the first time in years released 2 NEW five stars in the same half, one being a literal BIS for the other (Mavuika+Citlali) and the banner still only lasted 21 days like a normal banner. But for HSR, Castorice’s LC situation is not even the worst part compared to the literal fact that she has a global passive, which is the biggest evidence they are changing their approach.

        It’s not more so about the passive itself, first of all, good luck even trying to die in a Castorice team. When the Dragon is on-field, you essentially cannot die as it’ll take 5 times the damage your characters should receive, but it has 32k HP will make it hard to take it off. In a Castorice team, you are forced to play a healer, so you unless you’re for any odd reasons playing a sustain that is not Gallagher (if you don’t have Luocha/Lingsha), you are going to have a very hard time to even trigger it in her own team. And in your second team, if you need a conditional revive that forces you to get healed/shielded otherwise you’d die, then I’m afraid you just have skill issues if you desperately need that revive. So, it’s not more so about the fact that it is a revive, even though this means they’ll create a problem and sell the solution by making enemies stronger. It’s more so about the fact that this is a point of no return that the game is taking, and that IS A DIFFERENT APPROACH. This creates a Pandora’s box where literally anything can come out of it and become a global passive. Even Acheron’s insta-kill doesn’t even apply to the end-game.

        You keep repeating “bro, its a gacha game, come onnn” “its just a gacha game” “what did u expect its a gacha game LOL”, but has any Gacha game remotely even DARED to do this? Correct me if I’m wrong because I don’t actually play those games and that’s only what I’ve heard, but gacha games who are known for being highly PAY TO WIN (much more compared to hoyo), such as Raid Shadow Legend and Summoners War, have not even attempted to include such a feature in their games. This is literally a completely new approach they’re taking.

        You genuinely cannot pretend that “they have never changed their approach!!! it’s always been the same just greedier!!!” when we may come to a point where people don’t even pull characters for their designs, their animations, their lore, or to use them in the end-game, no. Instead, we could come to a point where people pull characters solely for their global passives, and it’s making the game go downhill more than it is already. If that is not a different approach to increasing potential sales, then I don’t know what it is.

        My issue is absolutely not with the fact it’s P2W/a gacha game, not at all, and Mihoyo games rely considerably less on P2W than some other gacha games. And if that was actually my issue, then I wouldn’t even suggest to replace the advance in her LC with a teamwide HP drain. A teamwide HP drain is so much more important to a Castorice team that this would create even more FOMO around the LC on top of her situation being deplorable already, which literally goes against what you claim I’m imposing on “how gacha games should be about making players feel good” because I supposedly don’t even know that HSR is a gacha game, according to you. My issue is that the devs are willingly making the game go downhill for the sole purpose of making more money, when they already know they don’t need to do that to make a ton of money.

        I already know that they are not going to give her any F2P LC to purposefully make her feel shit and force people to pull her LC, I already mention that in my comment. I initially did not want to talk about her passive since it’s a topic with heavily mixed reactions, I just like yapping on here to share my ideas and thoughts around her kit, but I don’t know how you can act that it’s normal that they’re taking this completely different approach and justify it by “oh its a gacha game” when even gacha games that actually have a P2W reputation didn’t even dare to attempt such an approach. If you’re a company and you’re greedier, genuinely, how are you going to try to make more money if you’re not going to test the limits of your consumers? If you’re not trying any different or new approaches, your sales are going to remain as usual. So I’m sorry, but saying they have never changed their approach is just blatantly false.

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  2. (Questionable)
    According to uncles, Castorice will be nerfed in terms of damage and rotation. She will no longer have an infinite Ult, i.e. when her teammates were Lv.1, she could cast her Ult as many times as she would like.

    She also still has the… global revive effect 😂

      
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    • Well damage nerf is understandable. Character must not make a million just for fun in random 3 cost team. Or at least she mustn’t do it that frequently. Low level teammate inf ult thing obviously was a consequence of bad design, ofc they change it. And…
      you mean THEY DIDN’T REMOVE THAT… SHIT? Please tell it doesn’t work in endgame anymore…
      Cuz I was serious when I said I’m F*KING QUITTING THIS GAME FOREVER if it stays. That… thing is just too unfair, like everyone really underestimate it and how much easier it makes any content and ppl say they will continue making global effects, and if so, HSR is f*cking dead.

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    • If this global passive stays through the beta, I’m assuming Hoyo hopes the outrage dwindles over time.
      In that case, the livestream where they publicize this info might be the last chance for a final public uproar.

      That is IF they ever publicize it.
      Keeping it quiet might be what they’re hoping to achieve. Once it gets into the live release, they’ve won.

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  3. hi, new to this website
    i have sunday, ruan mei & robin already. was wondering how playable sunday is assuming that i want to play castorice as hypercarry?
    i’m on the fence about pulling for tribbie; i know she has a lot more hp for castorice to drain but is it good to advance both cas & dragon or just dragon w/ RMC?
    i read some people also don’t consider her LC to be that great & it’s definitely specific to her w/ the HP% but is it a must-have like acheron? is the feixiao BP LC even playable?
    i’ve got 250 pulls right now but only 3 pity after sunday, which is why i hesitate on tribbie & cas’s weapon (esp with fate collab coming later too)

    thanks everyone

      
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    • hi

      you can skip tribbie since you already have sunday so you can pull for cas and her LC since this is might be the only remembrance LC that will give you HP
      if you still want tribbie then pull her on the rerun instead

      nice business email format

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      • “nice business email format” nah why you gotta do my man dirty like that DDD:

        but yes sunday is fine as long as you use the dragon properly, heres a in depth explanation from our dear Pollux is Kinda Hot

        “because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.

        When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:

        Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.

        Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:

        100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)

        Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:

        Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)

        And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.

        Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB

        Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP

        So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.

        So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.

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    • As long as you have sunday you’re completely good to go when it comes to any remembrance or summon type dps character, so you can skip tribbie if you want for her specifically, BUT I will still say tribbie in general is an amazing support character than works in many other teams, so you should still consider that, for LC hers id definitely AMAZING, especially since Remembrance is still fairly new and lack decent LC, but the new remembrance BP LC is a good pick up as well if you’re on a budget, thats what i’m currently planning to use if i dont get hers, so i would probably advice to go for cas 100% and then use the BP LC, so you can have best of both worlds to a degree, but if you’d like to maximize her then def go for her LC too

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    • Sunday isn’t any better or worse than RM or RMC for Cas. He will do fine, but honestly use him for your other team if they need him. If they don’t then it’s fair ig. But why use him for Cas when RMC does the same job? If you know what i mean.

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    • You should NOT pull Tribbie solely for Castorice, unless you already own Therta or plan to pull her. If we look at the synergy between both characters, Tribbie benefits MORE from having Castorice on the team than Castorice actually benefits from having Tribbie on the team.

      Tribbie:
      – Castorice’s high HP will allow Tribbie to get slightly more self HP buff while her zone is active.
      – Castorice’s enhanced skills and the dragon’s abilities are all AoE, meaning Tribbie’s additional DMG will be maximised in that team as you will always be hitting all targets

      Castorice:
      – Tribbie’s high HP will allow Castorice’s skills to consume slightly more HP, which translates to a little increase in Newbuds or healing towards Pollux
      – Res Pen and Vulnerability are buffs that are friendly towards Castorice’s HP scaling

      But if we look at other parts of Tribbie’s kits, Castorice rather seems to have a hard time synergising with it:
      – Depending on how long Pollux stays on field, and how long you regenerate Newbuds fully, you may have a hard time casting Tribbie’s FuA attributed to Castorice before having a new Tribbie ult available.
      – Castorice doesn’t really benefit from Tribbie’s FuA in the slightest. This is different to a Therta team where Tribbie’s AoE FuA generates energy for Therta but also gives stacks on the enemies. The only case where I can see Tribbie’s FuA being useful is if your Tribbie is overhealed and hits an enemy while Luocha’s fiend/Gallagher’s debuff is active, which in this case would trigger overheal, but what tells you that Hyacine will have an exact same way of healing?
      – Castorice can’t abuse Tribbie’s additional DMG unlike a Therta team. Therta can Skill > Ult > Enhanced Skill meaning Tribbie’s additional DMG will trigger 3 times in the span of 0 AV, Therta is also paired with an erudition unit who should have some form of AoE (more abusing on Tribbie’s additional DMG). Meanwhile, a Dragon’s turn, despite using enhanced skills multiple times, will only count as a single attack and only trigger Tribbie’s additional DMG once. The point of Tribbie’s additional DMG is also to increase single target DPAV for AoE-centric DPS, however, Castorice’s single target DMG is good enough despite having AoE abilities, similar to how Acheron’s single target DPAV is decent enough. A casto team can’t abuse/make full use of Tribbie’s additional DMG as well as a Herta team would.

      Now, do two characters need to have a perfect synergy and use all parts of each other’s kits to be used together? Absolutely not of course. Break teams cannot make use of Ruan Mei’s DMG boost since break and superbreak dmg do not scale on DMG%, yet Ruan Mei is essential to break teams. My point is that, a lot of people seem to be overvaluing Tribbie’s place in a Castorice team, and putting her as the supreme BiS that gives the fastest cycle clears, to the point she becomes a must-pull for Castorice. Personally, I think this is completely false.

      Castorice has a lot of room for improvement in terms of team composition. We already know we are getting Hyacine in 3.3 who by being a remembrance healer gives the team an additional HP bar to the team thanks to the Memosprite. An additional HP bar means more HP to consume from Castorice’s skill, but also more HP bars to overheal. But while we have the sustain slot, we also need to consider the likely possibility of an HP draining/increasing support. While I don’t want to play Honkai: Speculation Rail and spread misinformation, I think it is very clear that Castorice’s team is not finished, and when we gets supports this strong then it will be harder and harder for Tribbie to keep her spot and compete against them, simply because Tribbie is not actually meant for Castorice’s team archetype.

      Tribbie is still excellent in her team, don’t get me wrong. She is much more braindead/easier to use compared to Sunday. Sunday can have a higher DMG ceiling than Tribbie but this requires more skill, as he requires you to heal back the Dragon to at least 76% HP before it starts its turn to not waste DMG, forcing you to play Luocha/Gallagher on well invested builds. But if you do this properly, then Sunday is the theorical strongest support as finishing the rotation earlier by advancing the dragon (while making full use of the enhanced skill) means you did as much dmg in a shorter span of AV, aka more Damage per AV/DPAV. However, Tribbie on the other hand is much easier to play. From the videos I watched, Tribbie seems to be the only capable support when it comes to Dual DPS with Mydei/Blade. (though i haven’t seen videos play dual dps castorice with ruan mei, it could be good enough)

      My point is not to downplay Tribbie’s performance at all, out of the many videos I watched, Tribbie teams always finish pretty fast. My point is just that, if you are going to pull Tribbie solely for Castorice, and she ends up getting replaced by a future support, your pulls have gone to waste while you could’ve kept them for someone like Hyacine, Castorice’s LC or her eidolons.

      Assuming you have both RMC and Pela, if you already have Sunday and/or Ruan Mei then your Casto team is already good enough and you should look towards future supports instead of Tribbie. Now, if you have neither Sunday or Ruan Mei, then you can consider pulling Tribbie to have an upgrade over RMC+Pela. Otherwise, I would only recommend you pull Tribbie is you already own or plan to pull Therta, so in case she gets replaced in the Casto team, at least Therta can still use her.

      As off now, Castorice’s LC selection is very short. If your Herta Shop LC is already S2+, then your SPD is fucked up and you can’t benefit from Poet. The MoC shop LC’s base HP is too low, to the point Bailu’s LC is actually better on her solely for the high base HP. The BP LC does have a decent base HP and a passive that works fine with her, however, would you really spend 50 bucks to S5 it on top of the fact that it’s essentially just a Crit Stat Stick? With teammates like RMC and/or Sunday, her Crit Ratio is just fine. Until V3, I believe her LC is the better choice over Tribbie.

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