
![]() | 名詞 | キャストリス |
レア度 | ![]() ![]() ![]() ![]() ![]() | |
運命 | ![]() | |
戦闘属性 | ![]() | |
専用素材 | ![]() ![]() ![]() ![]() ![]() | |
軌跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
メインストーリー | 死を崇める都市国家、絶えず雪が舞うエイジリアは、すでに甘美で安らかな眠りに就いた。 ステュクスの娘キャストリス、「死」の火種を探し求める黄金裔。世の魂の慟哭を慰め、運命の孤独に抱擁を与える者である。 ——旅立つといい。生も死も等しき旅路。蝶が枝にとまる時、凋落したものは新生するのだ。 |
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ステータス
レベル | 攻撃力 | 防御力 | HP | 速度 | 会心率 | 会心ダメージ | 挑発 | EP | 専用素材 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
戦闘スキル
![]() | {RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}の{RUBY_B#ひご}庇護{RUBY_E#} - 専用 | サポート |
EP回復 : 0 | |
キャラクター「キャストリス」を持っている、またはパーティ内にキャストリスがいる場合、以下の効果を獲得する: 戦闘中、味方キャラがHPが0になる攻撃を受けた時、その回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を得る。「月の繭」状態のキャラは戦闘不能状態になるのを遅延させ、通常通り行動することができる。キャラが行動した後、次のターンが回ってくる前に残りHPが上昇する、もしくはバリアを獲得した場合、「月の繭」状態は解除される。それ以外の場合は、即座に戦闘不能状態となる。この効果は一度の戦闘で1回まで発動できる。 キャラクター「キャストリス」を持っている、またはパーティ内にキャストリスがいる場合、以下の効果を獲得する: 戦闘中、味方キャラがHPが0になる攻撃を受けた時、その回の行動でHPが0になる攻撃を受けた味方キャラは「月の繭」状態を得る。 「月の繭」:キャラが戦闘不能状態になるのを遅延させ、通常通り行動させることができる。キャラが行動した後、次のターンが回ってくる前に残りHPが上昇する、もしくはバリアを獲得した場合、「月の繭」状態を解除する。この効果は一度の戦闘で1回まで発動できる。 |
![]() | {RUBY_B#あいとう}哀悼{RUBY_E#}、{RUBY_B#しかい}死海{RUBY_E#}の{RUBY_B#さざなみ}小波{RUBY_E#} - 通常攻撃 | 単体攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
指定した敵単体にキャストリスの最大HP 敵単体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#ちんもく}沈黙{RUBY_E#}、{RUBY_B#ゆうちょう}幽蝶{RUBY_E#}の{RUBY_B#いつく}慈{RUBY_E#}しみ - 戦闘スキル | 拡散攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 60 / 拡散攻撃 : 30 | |
味方それぞれの残りHP 残りHPが足りない場合、残りHPが1になる。 死竜がフィールドにいる時、戦闘スキルは「骸爪、冥竜の抱擁」に切り替わる。 味方それぞれの残りHPを消費し、敵単体に量子属性ダメージを与え、隣接する敵に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#て}手{RUBY_E#}のひらを{RUBY_B#つた}伝{RUBY_E#}う{RUBY_B#すいぼう}衰亡{RUBY_E#} - 天賦 | 強化 |
EP回復 : 0 | |
弱点撃破 : 0 | |
「新蕾」の上限はフィールド上にいるすべてのキャラのレベルと関係している。味方全体がHPを1失うたびに、キャストリスは「新蕾」を1獲得する。「新蕾」が上限に達すると必殺技を発動できる。味方がHPを失った時、キャストリスと死竜の与ダメージ+ ただし、死竜がフィールドにいる時は、キャストリスは天賦を通じて「新蕾」を獲得することはできない。また、死竜以外の味方がHPを1失うたびに、失ったのと同等のHPが死竜のHPに変換される。 味方がHPを失った時、キャストリスは「新蕾」を獲得し、同時にキャストリスと死竜の与ダメージがアップする。「新蕾」が上限に達すると必殺技を発動できる。死竜がフィールドにいる時、死竜以外の味方が失ったHPは、死竜のHPに変換される。 | |
レベル | |
![]() | 攻撃 |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 30 | |
敵を攻撃。戦闘に入った後、敵の対応する属性の靭性を削る。 | |
![]() | {RUBY_B#どうこく}慟哭{RUBY_E#}、{RUBY_B#し}死{RUBY_E#}の{RUBY_B#きざ}兆{RUBY_E#}しを{RUBY_B#おく}贈{RUBY_E#}る - 秘技 |
EP回復 : 0 | |
弱点撃破 : 0 | |
秘技を使用した後、 「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入る。同時に記憶の精霊「死竜」を召喚し、その行動順を なお、戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限 「冥茫」状態に入ると、敵はキャストリスに近づくことができなくなる。 「冥茫」状態で攻撃を行うと、範囲内のすべての敵が戦闘に入り、同時に記憶の精霊「死竜」を召喚し、その行動順を 戦闘に入った後、死竜を召喚しなかった場合、キャストリスは「新蕾」の上限 | |
![]() | {RUBY_B#がいそう}骸爪{RUBY_E#}、{RUBY_B#めいりゅう}冥竜{RUBY_E#}の{RUBY_B#ほうよう}抱擁{RUBY_E#} - 戦闘スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 60 | |
死竜以外の味方の残りHP 残りHPが足りない場合、残りHPが1になる。 味方全体のHPを消費し、キャストリスと死竜が連携攻撃を行い、敵全体に量子属性ダメージを与える。 | |
レベル | |
おともペット
![]() | {RUBY_B#もうじゃ}亡者{RUBY_E#}の{RUBY_B#どこう}怒哮{RUBY_E#}、{RUBY_B#そせい}蘇生{RUBY_E#}の{RUBY_B#かね}鐘{RUBY_E#} - 必殺技 | 召喚 |
EP回復 : 0 | |
弱点撃破 : 0 | |
記憶の精霊「死竜」を召喚し、その行動順を 死竜は自身のターンが 記憶の精霊「死竜」を召喚し、その行動順を | |
レベル | |
![]() | {RUBY_B#めいぼうさ}冥茫裂{RUBY_E#}く{RUBY_B#そうこん}爪痕{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
敵全体にキャストリスの最大HP 敵全体に少量の量子属性ダメージを与える。 | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
「晦冥焼き払う息吹」を発動すると、死竜の最大HP 1回の攻撃で「晦冥焼き払う息吹」を重複して発動することができ、その際、ダメージ倍率はそれぞれ 死竜の残りHPが自身の最大HPの 自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#つき}月{RUBY_E#}の{RUBY_B#まゆ}繭{RUBY_E#}が{RUBY_B#おお}覆{RUBY_E#}う{RUBY_B#しんく}身躯{RUBY_E#} - 精霊天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
死竜がフィールドにいる時、味方の後陣となる。味方がダメージを受けるまたはHPを消費する時、残りHPが1を下回ることはない。以降のダメージは死竜が負担するが、死竜が消えるまで、本来の数値の 死竜がフィールドにいる時、味方の後陣となる。味方の残りHPが1になった後、以降の受けたダメージと消費したHPは死竜が負担する。 | |
レベル | |
![]() | {RUBY_B#しじま}静寂{RUBY_E#}を{RUBY_B#ゆ}揺{RUBY_E#}るがす{RUBY_B#どこう}怒哮{RUBY_E#} - 精霊天賦 | サポート |
EP回復 : 0 | |
弱点撃破 : 0 | |
死竜が召喚された時、味方全体の与ダメージ+ 召喚された時、味方全体の与ダメージをアップする。 | |
レベル | |
![]() | {RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#} - 精霊天賦 | バウンド |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 15 | |
死竜が消える時、敵に 消える時、敵単体に少量の量子属性ダメージを与え、 | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#かいめいや}晦冥焼{RUBY_E#}き{RUBY_B#はら}払{RUBY_E#}う{RUBY_B#いぶき}息吹{RUBY_E#} - 精霊スキル | 全体攻撃 |
EP回復 : 0 | |
弱点撃破 : 全体攻撃 : 30 | |
自身のHPを消費し、敵全体に量子属性ダメージを与える。ターンは終了しない。スキルを重複して発動した時、最大3回まで強化される。残りHPが | |
レベル | |
![]() | {RUBY_B#ゆうきょだつりゃく}幽墟奪略{RUBY_E#}の{RUBY_B#かいよく}晦翼{RUBY_E#} - 精霊スキル | バウンド |
EP回復 : 0 | |
弱点撃破 : 単体攻撃 : 15 | |
HPをすべて消費し、敵に HPをすべて消費し、敵単体に少量の量子属性ダメージを与え、 | |
レベル | |
軌跡
![]() | {RUBY_B#びん}瓶{RUBY_E#}の{RUBY_B#なか}中{RUBY_E#}の{RUBY_B#あんりゅう}暗流{RUBY_E#} |
キャラクター昇格が必要 2 | |
死竜以外の味方が治癒を受けた後、治癒量の | ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 3 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 4 | |
会心率+ | ![]() ![]() ![]() |
![]() | {RUBY_B#はんてん}反転{RUBY_E#}した{RUBY_B#きょか}炬火{RUBY_E#} |
キャラクター昇格が必要 4 | |
キャストリスの残りHPが自身の最大HP | ![]() ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 5 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 5 | |
会心率+ | ![]() ![]() ![]() |
![]() | {RUBY_B#すんいんとど}寸陰留{RUBY_E#}まる{RUBY_B#にしかぜ}西風{RUBY_E#} |
キャラクター昇格が必要 6 | |
死竜が「晦冥焼き払う息吹」を発動するたびに、与ダメージ+ | ![]() ![]() ![]() ![]() |
![]() | 会心ダメージ強化 (会心ダメージ) |
キャラクター昇格が必要 6 | |
会心ダメージ+ | ![]() ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクターがLv.に達する必要があります 75 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクターがLv.に達する必要があります 80 | |
会心率+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
会心率+ | ![]() ![]() |
![]() | ダメージ強化・量子 (量子属性ダメージ) |
キャラクター昇格が必要 2 | |
量子属性ダメージ+ | ![]() ![]() ![]() |
![]() | 会心率強化 (会心率) |
キャラクター昇格が必要 3 | |
会心率+ | ![]() ![]() ![]() |
星魂
![]() | {RUBY_B#ゆきじ}雪地{RUBY_E#}の{RUBY_B#せいじょ}聖女{RUBY_E#}、 {RUBY_B#きおく}記憶{RUBY_E#}を{RUBY_B#ひつぎ}棺{RUBY_E#}に{RUBY_B#と}閉{RUBY_E#}じ{RUBY_B#こ}込{RUBY_E#}めて | ![]() |
敵の残りHPが自身の最大HPの |
![]() | {RUBY_B#よくし}翼翅{RUBY_E#}と{RUBY_B#はな}花{RUBY_E#}の{RUBY_B#かんむり}冠{RUBY_E#}を{RUBY_B#いただ}戴{RUBY_E#}く | ![]() |
記憶の精霊「死竜」を召喚した後、キャストリスは「熾意」を |
![]() | {RUBY_B#けいけん}敬虔{RUBY_E#}な{RUBY_B#たびびと}旅人{RUBY_E#}、 {RUBY_B#しきょう}死境{RUBY_E#}で{RUBY_B#かろ}軽{RUBY_E#}やかに{RUBY_B#ま}舞{RUBY_E#}って | ![]() |
必殺技のLv.+2、最大Lv. |
![]() | {RUBY_B#あいか}哀歌{RUBY_E#}を{RUBY_B#いだ}抱{RUBY_E#}く{RUBY_B#やす}安{RUBY_E#}らかな{RUBY_B#ねむ}眠{RUBY_E#}り | ![]() |
キャストリスがフィールドにいる時、味方全体が治癒を受けた場合、回復量+ |
![]() | {RUBY_B#じゅんぱく}純白{RUBY_E#}の{RUBY_B#しんぺん}新編{RUBY_E#}、 {RUBY_B#よげん}預言{RUBY_E#}で{RUBY_B#いろど}彩{RUBY_E#}られて | ![]() |
戦闘スキルのLv.+2、最大Lv. |
![]() | {RUBY_B#りゅうねん}流年{RUBY_E#}を{RUBY_B#ま}待{RUBY_E#}ち{RUBY_B#まゆ}繭{RUBY_E#}を{RUBY_B#やぶ}破{RUBY_E#}る | ![]() |
キャストリスと死竜がダメージを与えた時、量子属性耐性貫通+ |
光円錐
名詞 | レア度 | 運命 | 攻撃力 | 防御力 | HP | 戦闘スキル | 専用素材 | |
![]() | {RUBY_B#しゅんこく}瞬刻{RUBY_E#}の{RUBY_B#しょうき}勝機{RUBY_E#} | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 装備キャラの会心ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#も}燃{RUBY_E#}ゆる{RUBY_B#かげ}影{RUBY_E#} | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 装備キャラが戦闘中に初めて記憶の精霊を召喚する時、SPを | ![]() ![]() |
![]() | {RUBY_B#たど}辿{RUBY_E#}る{RUBY_B#きおく}記憶{RUBY_E#} | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 記憶の精霊のターンが回ってきた時、装備キャラおよびその記憶の精霊それぞれに「追懐」を1層付与する。「追懐」1層につき与ダメージ+ | ![]() ![]() |
![]() | {RUBY_B#てんさい}天才{RUBY_E#}たちの「{RUBY_B#あいさつ}挨拶{RUBY_E#}」 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 装備キャラの攻撃力+ | ![]() ![]() |
![]() | {RUBY_B#なが}流{RUBY_E#}すなら{RUBY_B#なみだ}涙{RUBY_E#}より{RUBY_B#あせ}汗{RUBY_E#} | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 装備キャラの会心率+ | ![]() ![]() |
![]() | {RUBY_B#こういん}光陰{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}り{RUBY_B#おうごん}黄金{RUBY_E#}と{RUBY_B#な}成{RUBY_E#}す | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 装備キャラの基礎速度+ | ![]() ![]() |
![]() | {RUBY_B#つ}尽{RUBY_E#}きぬ{RUBY_B#ついおく}追憶{RUBY_E#} | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 装備キャラの速度+ | ![]() ![]() |
![]() | 空に架かる虹が消えないように | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | 装備キャラの速度+ | ![]() ![]() |
![]() | {RUBY_B#えいけつ}永訣{RUBY_E#}よ{RUBY_B#うつく}美{RUBY_E#}しくあれ | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 装備キャラの最大HP+ また、装備キャラの記憶の精霊が消えた時、装備キャラの行動順が | ![]() ![]() |
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Title | テキスト言語 |
386 responses to “キャストリス”
If I were to use Sunday with Castorice would she benefit more from a 161 SPD Sunday or just a normal SPD Sunday with slightly more CRIT DMG?
Okay, this is me slightly nitpicking but it’s a common misconception that the speed threshold is 161, because it’s actually 160. This speed threshold is supposed to allow you to take 4 actions within the first two cycles; as the first cycle lasts 150 AV and all following cycles last 100, you would solve this inequality:
10000/x * 4 <= 250
The result is exactly 160 on the dot, you can replace x with 160 and the result will be exactly 250. I have my idea of where the 161 misconception comes from, HunterKee's speed breakpoints threshold had 161 at first but has been corrected quickly, but the 161 threshold has spread so quickly that it's now essentially ingrained in the community lol. Now of course, it's not that big of a deal and I'm definitely overreacting, but in case your build is at 160 SPD, at least you won't worry about feeling like you need that extra 1 SPD, because you just don't as it's a misconception. And the more you know, since people are not very interested in learning how AV works it seems.
But now to answer your question, the easy explanation is if you know what you are doing and have a clear idea of your action order and are able to keep Castorice's self SPD buff enough uptime, then a -1 Sunday will be more beneficial to you, otherwise a high SPD Sunday will be better.
The poet set says "Before entering battle, if the wearer's SPD is lower than 110/95", I think the wording is slightly misleading here. I am not sure as I have not tested myself, but from a Castorice video gameplay that I watched, you can actually have 95.33 SPD and still benefit from the full Crit Rate effect. (If anyone has tested and could correct me or confirm this, it would very much be appreciated) so the actual effect is as long as your speed is strictly inferior to 96, then you will benefit from the effect. Now, what does this mean for Castorice? This means that if you get at least 7.93 SPD substats, but no more than 8.6 SPD substats on Castorice, she can reach the 134 threshold (which is actually 133.33) as 95 * (1+0.4) + 0.33 = 133.33, allowing her to have 2 actions in the first half. So if your Sunday has higher or equal SPD than 133.33 while being slower than Castorice, you will have the -1 SPD combo, allowing you to take significantly more actions and consequently increase your DMG as LONG as you are able to heal back the Dragon to at least 76% HP every time it acts.
Now this looks good on paper, however, you have to keep in mind that you need to keep the uptime on her 40% SPD Buff when needed. And if you lose the SPD buff, it's not as simple as "oh, i can just heal her back and her action will get before Sunday's immediately" because it doesn't always work like that. Here's an example with a 133 Castorice and a 132 Sunday:
Let's pretend you just used the enhanced skill on Castorice, so you're losing the SPD buff. Sunday's next action will be in 75 AV (10000/132) while your next Casto action will be in 105 AV (10000/95), lets suppose that 33 AV passes for your next unit (it's not too relevant who it is) then Sunday's next action would be at 33 av (75-33) and Castorice's at 72 (105-33), and let's say this unit who just took their turn managed to get your Castorice back to 50%+ HP, so we apply the speed buff by doing 72*(95/133) and we get 51 av for Castorice's next turn. 51 AV is higher than 33 av, which means she will take her turn AFTER Sunday despite regaining the speed buff.
As you can see, keeping the speed tuning correct and avoiding a desync can be affected by the enemy line-up (how much damage they deal to your Castorice), how much your healer heals and the frequency of healing, your allies' SPD (an ally that's fast enough can save your ass from getting desynced if they allow you to heal back up 50%), etc. If you can successfully deal with that, then you will be rewarded and have consequently more actions, but if you can't, then you will desync and your setup wasn't very useful.
So essentially, the -1 setup as a higher damage ceiling as you will get more turns, but:
– It will require you specific speed substats (if for example you don't bother with the digits and run a 133 Castorice and a 132 Sunday, your Castorice will have a total of 2 actions in the first cycle, one on her own and one advanced by Sunday. If you run a 160 Sunday, you will have the same number of actions in the first cycle, just that both of them have been advanced by Sunday instead.)
– It will require a higher skill ceiling as you will take significantly more actions, meaning you will consume significantly more HP from the Dragon and you need to heal it back to 76% HP when Castorice takes her turn.
– To fully benefit from this setup you need to desync as less as possible.
With a 160 Sunday, while you will theoretically have less turns than a -1 SPD Sunday, you will not have to worry about keeping uptime on Castorice's SPD buff since you will constantly be advanced at Sunday's AV regardless of your SPD.
Now, if you want to ask my opinion (which nobody asked for), personally, I think her self speed buff is questionable. In the event she cannot get the 32% Crit Rate from having 95.33 SPD because it is higher than 95, then her maximum SPD in-game is 133, which is 1/3 behind 133.33 and I find that ridiculous that they're keeping us this close from reaching the threshold. I sincerely hope that in V3 this SPD buff will get reworked, to either guaranteeing it fully (for example, instead of being conditional to being above 50% HP, it could be active only when Pollux is on-field regardless of HP and this could have a decent effect with her sig LC advancing when Pollux disappears) or to just remove it all-together and replace it with something else.
TLDR: It's up to your preference, 133.33 SPD Sunday with a Castorice that is a tiny-ish faster can have a higher damage ceiling, but requires digit accurate relics, a strong healer avoiding desync as much as possible, while a 160 Sunday will have a lower ceiling but feel less of a headache to play.
All I really care about is Castorice and Mydei working together and it seems they do so I’m happy. they’re the only characters I like in Amphoreus plus I kinda don’t have the characters needed for them to have their own team each lol
same XDD
now i gotta wait for a new healer cuz I refuse to get retarded lingsha and i honestly find owl girl boring af (huohuo)
for now Gallagher and Lynx are hard carrying my heal department, lucky i pulled for Venti and got a good shielder even when bugged
I have Lingsha, but I refuse to use her with Castorice since I’m already using her for The Herta, which is a team she wasn’t meant to be in, but the AOE she has just makes the proccess easier.
I’m curious where the name owl girl came from for Huohuo-
I’m guessing her ears make her look like an owl
if you swap u with the o its HouHou which sounds like an owl, also when her name was revealed I didnt know how to say it, so jokingly i said houhou like an owl and so it stuck.
Ohhh that makes more sense lol
is her revive still a thing? Or was it scrapped? Cuz it feels like theres a lot of text missing on here
Fixed. Was a compiling issue, since pet doesn’t have HPskill scaling.
Is it possible that revive is SU thing? And obtaining means adding her to character pool?
NOOOO I farmed “Poet of Mourning Collapse” for nothing!! I thought this would be her best relic set but her first talent makes this set useless no??? Correct me if I am wrong but if she or her dragon have 50% or more HP she gets a 40% speed buff. but the relic set “Poet of Mourning Collapse” wants as little speed as possible to get a 32% crit rate buff.
Yeah she will most likely not have over 50% HP, at least most of the time but if you time the heals poorly the crit rate would go down a lot right? Or have I missed something between the lines?
what would be her best set if not “Poet of Mourning Collapse”? Longevous Disciple would be good I guess?
Poet only takes into account the speed you have out of combat.
As long as you have 95 or less out of combat you get the full buff even with her passive, sort of a loophole.
Try read Poet of Mourning Collapse again. You didn’t read properly. It will still works
It said that “Before entering battle”, if the wearer’s SPD is less than 110/95, increases the wearer’s CRIT Rate.
So i assume that it doesn’t matter if the spd will change “after” entering battle
I may be wrong but I believe the bonus for the “Poet of Mourning Collapse” relic set it calculated at the start of battle, and lasts for the entire battle’s duration without being recalculated. This means you should only need to meet the set requirements at the start of battle to get the buff from the set, then it should stay even if the speed later exceeds the amount required to get the buff. (You should probably test this though as I haven’t tested it myself and am only repeating what I think I once heard somewhere).
(ignore me commenting twice, ive never commented before and thought it wasnt working so i made an account)
no need to worry about that. This is what 4pc poet says:
“Decreases the wearer’s SPD by 8%. ***BEFORE ENTERING BATTLE***, if the wearer’s SPD is lower than 110/95, increases the wearer’s CRIT Rate by 20%/32%. This effect applies to the wearer’s memosprite at the same time.”
as long as your castorice is below 95 spd before entering battle (aka on the character page in game), the 32% will persist throughout battle REGARDLESS of spd gained in battle.
I may be wrong but I believe the bonus for the “Poet of Mourning Collapse” relic set it calculated at the start of battle, and lasts for the entire battle’s duration without being recalculated. This means you should only need to meet the set requirements at the start of battle to get the buff from the set, then it should stay even if the speed later exceeds the amount required to get the buff. (You should probably test this though as I haven’t tested it myself and am only repeating what I think I once heard somewhere).
No it’s still her best set, and it’s made for her. To trigger Poet you just need to be below 90 speed when the battle begins, it snapshots the speed from your character screen out of battle basically. So even if she’s at 100% hp when the battle starts the extra speed doesn’t ruin Poet. You can test this now by bringing Ruan Mei in the team (10% speed boost right at the start of battle) and it doesn’t mess up the Poet requirement.
From what i’ve seen from the multiple showcase, and for now for the v1 Castorice. It seems like her best teammates is Castorice(no shit) Blade (put litterally any support) gallagher.
Since the dragon heals from healing, excess healing and dmg that the allies takes, Blade is the giga healer for the dragon (in a scenario of 5 enemy) since his follow up will heal him and the excess healing he will get because of Gallagher ult, that will easly full heal the dragon. And don’t forget that ally that reduce they own hp (like blade or mydei) directly heal the dragon.
But for now i want to see a combo Castorice Jingliu with any support and gallagher, it’s the only team i didn’t saw and i wonder if it compets against Blade heal. (I think not but we never know)
All for the dragon.
her best teammate is Blade?? You’re forgetting someone 💀 the person that’s Blade but 10 times better. The one they probably had in mind while making Castorice. MYDEIMOS THE UNDYING
I would honestly say a second Harmony or a Nihility would be better. Sure they don’t drain their own HP but, the amount that Blade and Mydei drain, I don’t think are enough to justify the less damage your Casto will be dealing. It’s sorta like Jingliu, you can run Blade but, you are missing out on more damage. I think however, Castorice might be a good teammate for Mydei but, not the other way around
So Mid, Cast, Sunday?? and a healer.
Instead of Sunday who else could I possible run? Besides RMC.
Sunday is bad for Casto, because it AA the dragon before you can heal it fully
RMC is better in this case
“because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.
When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:
Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.
Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:
100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)
Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:
Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)
And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.
Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB
Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP
So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.
So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.
sheesh dude, thx for the reply I will get back to you in 5 business days 😀
well fuk me then, cuz I dont got Luocha nor e4 Gallagher, but ill see what I can do, probably just gotta wait for Hyacine? or whatever her name is.
but yes thx for the insight u the best
Yes, it’s not worth to pull for Luocha, you are better off waiting for Hyacine. Just the fact she is Remembrance is already incredible for Castorice. Having an additional summon on the field (thanks to Remembrance) will give Castorice an additional HP bar to eat from when using her skill and enhanced skill, which is already considerably more Stamen Nova (while Pollux is not on field) or more healing for Pollux (if he is on field). Likewise if she is a teamwide healer, she will heal an additional HP bar and if she overheals them, it’s more Stamen Nova/healing for the dragon.
And even if Gallagher is below E4, he’s still better than the rest of the healing roster (excluding Luocha). From the worst to the better, Natasha is an underground doctor, Bailu simply cannot sustain, Lynx is 3/2 multiplied by Natasha, and as for Huohuo and Lingsha:
– Huohuo has a nice frontloaded healing on her skill, and since Castorice is SP neutral you can essentially spam skill on Huohuo if SP allows you to, however we all know that in terms of total healing, she is not that great. The healing upon starting one’s turn is relatively low.
– Lingsha: I think she is decent, but it’s more so the fact her healings are somewhat backloaded. They’re not entirely backloaded since you can use her skill and ult to frontload some healing, and her teamwide healing instances are big and huge (more than Luocha’s field), but it’s more so, you have no way to heal out of Fuyuan’s and Lingsha’s turn and you will inherently considerably less overheal your allies.
With a Gallagher that’s below E4, you’ll have 2 enemy turns of Besotted debuff instead of 3, but it shouldn’t be a huge difference. Sure, 3 turns is more comfortable, but just the fact that Castorice’s enhanced skill as well as the Dragon’s skills are AoE attacks mean they can abuse Gallagher’s healing is already good enough and better than all other healers.
I made a mistake here. Luocha’s OHB is only 50% in this small calc, despite the fact he is LITERALLY on an OHB Chest. His OHB should be a total of 84.6% instead, so the Dragon should instead receive: ((0.07+0.18)*2373+93+240)*(1+0.846) = 1709.8575 HP
cant reply to your previous reply but, yeah it sucks I dont got e4 Gallagher as as my e1 was all from events. Did 60 pulls on acherons debut to get my guy Gallagher. Ended up with acheron on 18 pity and e6 dan heng…
After that all banners in which he was in were all shit, it was literally 2.1 and then just cancer super break banners, in which I HAD 0 INTEREST IN.
Till medic shows up I got 130% BE 160 SP Gallagher to carry me.
stupid
Am I stupid or do you actually need her E2 for her to fully benefit from the E1?
You’re right, without E2, we can only use up a maximum of 4 enhanced skills that consume HP, so the E1 will not stack fully. With E2, as you are giving yourself 2 free uses of the enhanced skills, you can cast up to 6 enhanced skills. Although, unless I remember wrong, I believe her E1 is similar to Feixiao’s E1, where as it’s actually not a DMG% buff, but rather an independent multiplier that directly multipliers your damage, so it’s still a good E1 regardless.
This is assuming you don’t have any healing like Besotted on enemies from Gallagher or Luocha’s Field because, those will heal up the dragon as it attacks and even by gaining 1%, that will allow it to use another Skill and survive on 1% HP
I think you have a misunderstanding on what is considered an attack in HSR, I wrote a whole comment to explain it to you on my comment about her E2. Please check it out.
FINNALY A REMEMBRENCE UNIT THAT DOESNOT NEED SUNDAY😂.
NOW MY SUNDAY CAN BE USED ON OTHER TEAM.
HOW ABOUT SEELE PRO MAX+Luocha+that paradise never unreachable for me+rmc.
that paradise never unreachable for me use 4p eagle full spd, hp body ,orb hp,spd shoes his duty is to regenerate hp & buff those Lizard, also proc luocha aoe field heal with his fua.
I would say that Blade doesn’t consume enough of his own HP to justify using him over a Tribbie or the Sunday you mentioned to boost Castorice’s damage even more. While Sunday is certainly not her BiS, he is still good, you just need to use his Ult only after Castorice summons her Memosprite and try to not make him act just after Castorice so that you have some time to heal her Memosprite before AA it or if he does act right after the Memosprite, don’t drain it’s HP to 1% so that when Castorice uses her Enchanced Skill, she heals it just enough to take more turns with Sunday’s buff. You only actually need to get to 76% for 3 Skills in a single turn so, if you have Luocha’s Field up, leaving the Dragon at about 50% or even a little bit more and then using Sunday’s Skill and Castorice’s Enchanced Skill, it should be either close to max or at least above 76%
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.
As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.
it’s still beta v1 what do you expect from it? They’ll likely change that E6 later and probably nerf traces since 22 cr and 13 cd is kinda op. Current E6 is just a placeholder, the buff is a bit underwhelming like every other v1 E6, it will definitely be change to something else
The damage scales on HP, which has a much higher base value than the attack stat, so the lower multipliers are to compensate for that. Eg. You’d expect an HP scaling unit to have about twice as much HP as an Atk scaling unit has Atk, so the multipliers are half as much to account for that.
Both Mydei and Blade have bigger mutipliers than her.
Yeah but, most of Castorice’s damage comes from her Enchanced State, in that State she summons her Memosprite which has an extreme amount of Max HP and she has an Enchanced Skill which, is a Joint attack which means, both her’s and her Memosprite’s Max HP are taken into account
uhm actually no. numbers may seem kinda low, but it’s only because Cas has HP-based scaling instead of ATK-based scaling we’re all used to. So, 300% from her HP (which can probably be increased up to 9k) in one target when Dead Dragon is dying is VERY FREAKIN MUCH. Considering her other numbers, fast attacks and her native buffs, she is extremely strong DD, probably with the one of the highest DPS in the game in all cases (based on V1 information). But this comes at a price — she’s pretty difficult to play because of HP eating from team. So, she’s actually the opposite of healer — she’s team destroyer. But if you have some good healer — she’s extremely gorgeous. And again. this judgment is relevant only regarding V1. Everything may change.